minetest-mod-marinara/crafting.lua

217 lines
6.2 KiB
Lua

stairs.register_stair_and_slab(
"marinara_reed_node",
"marinara:reed_bundle",
{snappy = 3, oddly_breakable_by_hand = 0, flammable = 0},
{"marinara_reed_node_top.png", "marinara_reed_node.png", "marinara_reed_node_top.png"},
("Reed Node Stair"),
("Reed Node Slab"),
default.node_sound_leaves_defaults()
)
minetest.register_node("marinara:reed_bundle", {
description = ("Reed Node"),
tiles = {
"marinara_reed_node.png",
"marinara_reed_node.png",
"marinara_reed_node_top.png"
},
is_ground_content = false,
groups = {snappy = 3, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_craft({
output = "marinara:reed_bundle",
type = "shapeless",
recipe =
{"marinara:reed", "marinara:reed", "marinara:reed", "marinara:reed"}
})
minetest.register_craft({
output = "marinara:reed_bundle",
type = "shapeless",
recipe =
{"marinara:reed_root", "marinara:reed_root", "marinara:reed_root", "marinara:reed_root"}
})
minetest.register_node("marinara:bountychest", {
description = ("Bounty Chest"),
tiles = {
"marinara_bootynode_top.png",
"marinara_bootynode_bottom.png",
"marinara_bootynode_right.png",
"marinara_bootynode_left.png",
"marinara_bootynode_back.png",
"marinara_bootynode_front.png"
},
groups = {wood = 1, choppy = 2, flammable = 2},
drop = "default:steel_ingot 1",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("marinara:bountychest2", {
description = ("Bounty Chest"),
tiles = {
"marinara_bootynode_top.png",
"marinara_bootynode_bottom.png",
"marinara_bootynode_right.png",
"marinara_bootynode_left.png",
"marinara_bootynode_back.png",
"marinara_bootynode_front.png"
},
groups = {wood = 1, choppy = 2, flammable = 2},
drop = "tnt:gunpowder 1",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("marinara:bountychest3", {
description = ("Bounty Chest"),
tiles = {
"marinara_bootynode_top.png",
"marinara_bootynode_bottom.png",
"marinara_bootynode_right.png",
"marinara_bootynode_left.png",
"marinara_bootynode_back.png",
"marinara_bootynode_front.png"
},
groups = {wood = 1, choppy = 2, flammable = 2},
drop = "default:axe_bronze 1",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("marinara:bountychest4", {
description = ("Bounty Chest"),
tiles = {
"marinara_bootynode_top.png",
"marinara_bootynode_bottom.png",
"marinara_bootynode_right.png",
"marinara_bootynode_left.png",
"marinara_bootynode_back.png",
"marinara_bootynode_front.png"
},
groups = {wood = 1, choppy = 2, flammable = 2},
drop = "farming:seed_wheat 10",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("marinara:bountychest5", {
description = ("Bounty Chest"),
tiles = {
"marinara_bootynode_top.png",
"marinara_bootynode_bottom.png",
"marinara_bootynode_right.png",
"marinara_bootynode_left.png",
"marinara_bootynode_back.png",
"marinara_bootynode_front.png"
},
groups = {wood = 1, choppy = 2, flammable = 2},
drop = "default:sword_steel 1",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("marinara:bountychest6", {
description = ("Bounty Chest"),
tiles = {
"marinara_bootynode_top.png",
"marinara_bootynode_bottom.png",
"marinara_bootynode_right.png",
"marinara_bootynode_left.png",
"marinara_bootynode_back.png",
"marinara_bootynode_front.png"
},
groups = {wood = 1, choppy = 2, flammable = 2},
drop = "default:gold_ingot 1",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("marinara:bountychest7", {
description = ("Bounty Chest"),
tiles = {
"marinara_bootynode_top.png",
"marinara_bootynode_bottom.png",
"marinara_bootynode_right.png",
"marinara_bootynode_left.png",
"marinara_bootynode_back.png",
"marinara_bootynode_front.png"
},
groups = {wood = 1, choppy = 2, flammable = 2},
drop = "farming:string 6",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("marinara:bountychest8", {
description = ("Bounty Chest"),
tiles = {
"marinara_bootynode_top.png",
"marinara_bootynode_bottom.png",
"marinara_bootynode_right.png",
"marinara_bootynode_left.png",
"marinara_bootynode_back.png",
"marinara_bootynode_front.png"
},
groups = {wood = 1, choppy = 2, flammable = 2},
drop = "default:book 1",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("marinara:bountychest9", {
description = ("Bounty Chest"),
tiles = {
"marinara_bootynode_top.png",
"marinara_bootynode_bottom.png",
"marinara_bootynode_right.png",
"marinara_bootynode_left.png",
"marinara_bootynode_back.png",
"marinara_bootynode_front.png"
},
groups = {wood = 1, choppy = 2, flammable = 2},
drop = "default:mese_crystal_fragment 1",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("marinara:bountychest10", {
description = ("Bounty Chest"),
tiles = {
"marinara_bootynode_top.png",
"marinara_bootynode_bottom.png",
"marinara_bootynode_right.png",
"marinara_bootynode_left.png",
"marinara_bootynode_back.png",
"marinara_bootynode_front.png"
},
groups = {wood = 1, choppy = 2, flammable = 2},
drop = "default:pick_bronze 1",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("marinara:bountychest11", {
description = ("Bounty Chest"),
tiles = {
"marinara_bootynode_top.png",
"marinara_bootynode_bottom.png",
"marinara_bootynode_right.png",
"marinara_bootynode_left.png",
"marinara_bootynode_back.png",
"marinara_bootynode_front.png"
},
groups = {wood = 1, choppy = 2, flammable = 2},
drop = "default:obsidian_shard 1",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("marinara:bountychest12", {
description = ("Bounty Chest"),
tiles = {
"marinara_bootynode_top.png",
"marinara_bootynode_bottom.png",
"marinara_bootynode_right.png",
"marinara_bootynode_left.png",
"marinara_bootynode_back.png",
"marinara_bootynode_front.png"
},
groups = {wood = 1, choppy = 2, flammable = 2},
drop = "farming:seed_cotton 10",
sounds = default.node_sound_wood_defaults(),
})