minetest-mod-marinara/init.lua

57 lines
1.5 KiB
Lua

--This creates the marinara object.
marinara = {}
--This creates the marinara.settings object, and fills it with either the menu selected choices as defined in settingtypes.txt, or default values, (In this case, false).
marinara.settings = {
clear_biomes = minetest.settings:get_bool("marinara.clear_biomes") or false,
clear_decos = minetest.settings:get_bool("marinara.clear_decos") or false,
clear_ores = minetest.settings:get_bool("marinara.clear_ores") or false,
}
if marinara.settings.clear_biomes then
minetest.clear_registered_biomes()
end
if marinara.settings.clear_decos then
minetest.clear_registered_decorations()
end
if marinara.settings.clear_ores then
minetest.clear_registered_ores()
end
if minetest.get_translator ~= nil then
S = minetest.get_translator("skins")
else
if minetest.get_modpath("intllib") then
dofile(minetest.get_modpath("intllib").."/init.lua")
if intllib.make_gettext_pair then
gettext, ngettext = intllib.make_gettext_pair() -- new gettext method
else
gettext = intllib.Getter() -- old text file method
end
S = gettext
else -- boilerplate function
S = function(str, ...)
local args = {...}
return str:gsub("@%d", function(match)
return args[tonumber(match:sub(2))]
end)
end
end
end
marinara.S = S
local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
-- plants
dofile(path .. "coralnodes.lua") --
dofile(path .. "plants.lua") --
dofile(path .. "reefstuff.lua") --
dofile(path .. "crafting.lua") --
dofile(path .. "spawn.lua") --
dofile(path .. "hunger.lua") --