minetest-mod-marinara/crafting.lua

606 lines
17 KiB
Lua

local S = marinara.S
stairs.register_stair_and_slab(
"marinara_reed_node",
"marinara:reed_bundle",
{snappy = 3, oddly_breakable_by_hand = 0, flammable = 0},
{"marinara_reed_node_top.png", "marinara_reed_node.png", "marinara_reed_node_top.png"},
S("Reed Node Stair"),
S("Reed Node Slab"),
default.node_sound_leaves_defaults()
)
minetest.register_node("marinara:reed_bundle", {
description = S("Reed Node"),
tiles = {
"marinara_reed_node.png",
"marinara_reed_node.png",
"marinara_reed_node_top.png"
},
is_ground_content = false,
groups = {snappy = 3, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_craft({
output = "marinara:reed_bundle",
type = "shapeless",
recipe =
{"marinara:reed", "marinara:reed", "marinara:reed", "marinara:reed"}
})
minetest.register_craft({
output = "marinara:reed_bundle",
type = "shapeless",
recipe =
{"marinara:reed_root", "marinara:reed_root", "marinara:reed_root", "marinara:reed_root"}
})
minetest.register_node("marinara:bountychest", {
description = S("Bounty Chest"),
tiles = {
"marinara_bootynode_top.png",
"marinara_bootynode_bottom.png",
"marinara_bootynode_right.png",
"marinara_bootynode_left.png",
"marinara_bootynode_back.png",
"marinara_bootynode_front.png"
},
groups = {wood = 1, choppy = 2, flammable = 2},
drop = "default:steel_ingot 1",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("marinara:bountychest2", {
description = S("Bounty Chest"),
tiles = {
"marinara_bootynode_top.png",
"marinara_bootynode_bottom.png",
"marinara_bootynode_right.png",
"marinara_bootynode_left.png",
"marinara_bootynode_back.png",
"marinara_bootynode_front.png"
},
groups = {wood = 1, choppy = 2, flammable = 2},
drop = "tnt:gunpowder 1",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("marinara:bountychest3", {
description = S("Bounty Chest"),
tiles = {
"marinara_bootynode_top.png",
"marinara_bootynode_bottom.png",
"marinara_bootynode_right.png",
"marinara_bootynode_left.png",
"marinara_bootynode_back.png",
"marinara_bootynode_front.png"
},
groups = {wood = 1, choppy = 2, flammable = 2},
drop = "default:axe_bronze 1",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("marinara:bountychest4", {
description = S("Bounty Chest"),
tiles = {
"marinara_bootynode_top.png",
"marinara_bootynode_bottom.png",
"marinara_bootynode_right.png",
"marinara_bootynode_left.png",
"marinara_bootynode_back.png",
"marinara_bootynode_front.png"
},
groups = {wood = 1, choppy = 2, flammable = 2},
drop = "farming:seed_wheat 10",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("marinara:bountychest5", {
description = S("Bounty Chest"),
tiles = {
"marinara_bootynode_top.png",
"marinara_bootynode_bottom.png",
"marinara_bootynode_right.png",
"marinara_bootynode_left.png",
"marinara_bootynode_back.png",
"marinara_bootynode_front.png"
},
groups = {wood = 1, choppy = 2, flammable = 2},
drop = "default:sword_steel 1",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("marinara:bountychest6", {
description = S("Bounty Chest"),
tiles = {
"marinara_bootynode_top.png",
"marinara_bootynode_bottom.png",
"marinara_bootynode_right.png",
"marinara_bootynode_left.png",
"marinara_bootynode_back.png",
"marinara_bootynode_front.png"
},
groups = {wood = 1, choppy = 2, flammable = 2},
drop = "default:gold_ingot 1",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("marinara:bountychest7", {
description = ("Bounty Chest"),
tiles = {
"marinara_bootynode_top.png",
"marinara_bootynode_bottom.png",
"marinara_bootynode_right.png",
"marinara_bootynode_left.png",
"marinara_bootynode_back.png",
"marinara_bootynode_front.png"
},
groups = {wood = 1, choppy = 2, flammable = 2},
drop = "farming:string 6",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("marinara:bountychest8", {
description = S("Bounty Chest"),
tiles = {
"marinara_bootynode_top.png",
"marinara_bootynode_bottom.png",
"marinara_bootynode_right.png",
"marinara_bootynode_left.png",
"marinara_bootynode_back.png",
"marinara_bootynode_front.png"
},
groups = {wood = 1, choppy = 2, flammable = 2},
drop = "default:book 1",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("marinara:bountychest9", {
description = S("Bounty Chest"),
tiles = {
"marinara_bootynode_top.png",
"marinara_bootynode_bottom.png",
"marinara_bootynode_right.png",
"marinara_bootynode_left.png",
"marinara_bootynode_back.png",
"marinara_bootynode_front.png"
},
groups = {wood = 1, choppy = 2, flammable = 2},
drop = "default:mese_crystal_fragment 1",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("marinara:bountychest10", {
description = S("Bounty Chest"),
tiles = {
"marinara_bootynode_top.png",
"marinara_bootynode_bottom.png",
"marinara_bootynode_right.png",
"marinara_bootynode_left.png",
"marinara_bootynode_back.png",
"marinara_bootynode_front.png"
},
groups = {wood = 1, choppy = 2, flammable = 2},
drop = "default:pick_bronze 1",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("marinara:bountychest11", {
description = S("Bounty Chest"),
tiles = {
"marinara_bootynode_top.png",
"marinara_bootynode_bottom.png",
"marinara_bootynode_right.png",
"marinara_bootynode_left.png",
"marinara_bootynode_back.png",
"marinara_bootynode_front.png"
},
groups = {wood = 1, choppy = 2, flammable = 2},
drop = "default:obsidian_shard 1",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("marinara:bountychest12", {
description = S("Bounty Chest"),
tiles = {
"marinara_bootynode_top.png",
"marinara_bootynode_bottom.png",
"marinara_bootynode_right.png",
"marinara_bootynode_left.png",
"marinara_bootynode_back.png",
"marinara_bootynode_front.png"
},
groups = {wood = 1, choppy = 2, flammable = 2},
drop = "farming:seed_cotton 10",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("marinara:sand_with_seashells", {
description = S("Sand with Seashells"),
tiles = {"default_sand.png^marinara_seashells.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
drop = "marinara:seashells",
sounds = default.node_sound_sand_defaults(),
})
minetest.register_craft({
output = "marinara:seashellmobile",
type = "shapeless",
recipe =
{"marinara:seashells", "farming:string"}
})
minetest.register_craftitem("marinara:seashells", {
description = S("Seashells"),
inventory_image = "marinara_seashells.png",
})
minetest.register_node("marinara:seashellmobile", {
description = S("Seashell Mobile"),
drawtype = "plantlike",
waving = 0,
tiles = {"marinara_seashellmobile.png"},
inventory_image = "marinara_seashellmobile.png",
wield_image = "marinara_seashellmobile.png",
paramtype = "light",
sunlight_propagates = true,
climbable = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
},
groups = {snappy = 3, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
walls.register(":marinara:coastbrick_wall", S"Coast Brick Wall", "marinara_coastbrick.png",
"marinara:coastbrick_wall", default.node_sound_stone_defaults())
stairs.register_stair_and_slab(
"marinara_coastbrick",
"marinara:coastbricks",
{cracky = 1, oddly_breakable_by_hand = 0, flammable = 0},
{"marinara_coastbrick.png"},
S("Coast Rock Brick Stair"),
S("Coast Rock Brick Slab"),
default.node_sound_stone_defaults()
)
minetest.register_node("marinara:coastbricks", {
description = S("Coast Bricks"),
tiles = {"marinara_coastbrick.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = "marinara:coastbricks",
type = "shapeless",
recipe =
{"marinara:coastrock", "marinara:coastrock", "marinara:coastrock", "marinara:coastrock"}
})
minetest.register_craft({
output = "marinara:coastbrick_wall",
type = "shapeless",
recipe =
{"marinara:coastbricks", "marinara:coastbricks", "marinara:coastbricks", "marinara:coastbricks", "marinara:coastbricks", "marinara:coastbricks"}
})
walls.register(":marinara:coastbrick_wall_alage", S"Coast Brick Wall with Alage", "marinara_coastbrick_alage.png",
"marinara:coastbrick_wall_alage", default.node_sound_stone_defaults())
stairs.register_stair_and_slab(
"marinara_coastbrick_alage",
"marinara:coastbricks_alage",
{cracky = 1, oddly_breakable_by_hand = 0, flammable = 0},
{"marinara_coastbrick_alage.png"},
S("Coast Rock Brick Stair with Alage"),
S("Coast Rock Brick Slab with Alage"),
default.node_sound_stone_defaults()
)
minetest.register_node("marinara:coastbricks_alage", {
description = S("Coast Bricks with Alage"),
tiles = {"marinara_coastbrick_alage.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = "marinara:coastbricks_alage",
type = "shapeless",
recipe =
{"marinara:coastrock_alage", "marinara:coastrock_alage", "marinara:coastrock_alage", "marinara:coastrock_alage"}
})
minetest.register_craft({
output = "marinara:coastbrick_wall_alage",
type = "shapeless",
recipe =
{"marinara:coastbricks_alage", "marinara:coastbricks_alage", "marinara:coastbricks_alage", "marinara:coastbricks_alage", "marinara:coastbricks_alage", "marinara:coastbricks_alage"}
})
minetest.register_node("marinara:sand_with_seashells_orange", {
description = S("Sand with Seashells Orange"),
tiles = {"default_sand.png^marinara_seashells_orange.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
drop = "marinara:seashells_orange",
sounds = default.node_sound_sand_defaults(),
})
minetest.register_craft({
output = "marinara:seashellmobile_orange",
type = "shapeless",
recipe =
{"marinara:seashells_orange", "farming:string"}
})
minetest.register_craftitem("marinara:seashells_orange", {
description = S("Seashells Orange"),
inventory_image = "marinara_seashells_orange.png",
})
minetest.register_node("marinara:seashellmobile_orange", {
description = S("Seashell Mobile Orange"),
drawtype = "plantlike",
waving = 0,
tiles = {"marinara_seashellmobile_orange.png"},
inventory_image = "marinara_seashellmobile_orange.png",
wield_image = "marinara_seashellmobile_orange.png",
paramtype = "light",
sunlight_propagates = true,
climbable = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
},
groups = {snappy = 3, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
minetest.register_node("marinara:sand_with_seashells_broken", {
description = S("Sand with Seashells Broken"),
tiles = {"default_sand.png^marinara_seashells_broken.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
drop = "marinara:seashells_broken",
sounds = default.node_sound_sand_defaults(),
})
minetest.register_craft({
output = "marinara:seashellmobile_broken",
type = "shapeless",
recipe =
{"marinara:seashells_broken", "farming:string"}
})
minetest.register_craftitem("marinara:seashells_broken", {
description = S("Seashells Broken"),
inventory_image = "marinara_seashells_broken.png",
})
minetest.register_node("marinara:seashellmobile_broken", {
description = S("Seashell Mobile Broken"),
drawtype = "plantlike",
waving = 0,
tiles = {"marinara_seashellmobile_broken.png"},
inventory_image = "marinara_seashellmobile_broken.png",
wield_image = "marinara_seashellmobile_broken.png",
paramtype = "light",
sunlight_propagates = true,
climbable = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
},
groups = {snappy = 3, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
minetest.register_node("marinara:sand_with_seashells_pink", {
description = S("Sand with Seashells Pink"),
tiles = {"default_sand.png^marinara_seashells_pink.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
drop = "marinara:seashells_pink",
sounds = default.node_sound_sand_defaults(),
})
minetest.register_craft({
output = "marinara:seashellmobile_pink",
type = "shapeless",
recipe =
{"marinara:seashells_pink", "farming:string"}
})
minetest.register_craftitem("marinara:seashells_pink", {
description = S("Seashells Pink"),
inventory_image = "marinara_seashells_pink.png",
})
minetest.register_node("marinara:seashellmobile_pink", {
description = S("Seashell Mobile Pink"),
drawtype = "plantlike",
waving = 0,
tiles = {"marinara_seashellmobile_pink.png"},
inventory_image = "marinara_seashellmobile_pink.png",
wield_image = "marinara_seashellmobile_pink.png",
paramtype = "light",
sunlight_propagates = true,
climbable = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
},
groups = {snappy = 3, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
minetest.register_node("marinara:sand_with_seashells_brown", {
description = S("Sand with Seashells Brown"),
tiles = {"default_sand.png^marinara_seashells_brown.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
drop = "marinara:seashells_brown",
sounds = default.node_sound_sand_defaults(),
})
minetest.register_craft({
output = "marinara:seashellmobile_brown",
type = "shapeless",
recipe =
{"marinara:seashells_brown", "farming:string"}
})
minetest.register_craftitem("marinara:seashells_brown", {
description = S("Seashells Brown"),
inventory_image = "marinara_seashells_brown.png",
})
minetest.register_node("marinara:seashellmobile_brown", {
description = S("Seashell Mobile Brown"),
drawtype = "plantlike",
waving = 0,
tiles = {"marinara_seashellmobile_brown.png"},
inventory_image = "marinara_seashellmobile_brown.png",
wield_image = "marinara_seashellmobile_brown.png",
paramtype = "light",
sunlight_propagates = true,
climbable = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
},
groups = {snappy = 3, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
minetest.register_node("marinara:sand_with_seashells_yellow", {
description = S("Sand with Seashells Yellow"),
tiles = {"default_sand.png^marinara_seashells_yellow.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
drop = "marinara:seashells_yellow",
sounds = default.node_sound_sand_defaults(),
})
minetest.register_craft({
output = "marinara:seashellmobile_yellow",
type = "shapeless",
recipe =
{"marinara:seashells_yellow", "farming:string"}
})
minetest.register_craftitem("marinara:seashells_yellow", {
description = S("Seashells Yellow"),
inventory_image = "marinara_seashells_yellow.png",
})
minetest.register_node("marinara:seashellmobile_yellow", {
description = S("Seashell Mobile Yellow"),
drawtype = "plantlike",
waving = 0,
tiles = {"marinara_seashellmobile_yellow.png"},
inventory_image = "marinara_seashellmobile_yellow.png",
wield_image = "marinara_seashellmobile_yellow.png",
paramtype = "light",
sunlight_propagates = true,
climbable = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
},
groups = {snappy = 3, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
minetest.register_node("marinara:sand_with_seashells_white", {
description = S("Sand with Seashells White"),
tiles = {"default_sand.png^marinara_seashells_white.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
drop = "marinara:seashells_white",
sounds = default.node_sound_sand_defaults(),
})
minetest.register_craft({
output = "marinara:seashellmobile_white",
type = "shapeless",
recipe =
{"marinara:seashells_white", "farming:string"}
})
minetest.register_craftitem("marinara:seashells_white", {
description = S("Seashells White"),
inventory_image = "marinara_seashells_white.png",
})
minetest.register_node("marinara:seashellmobile_white", {
description = S("Seashell Mobile White"),
drawtype = "plantlike",
waving = 0,
tiles = {"marinara_seashellmobile_white.png"},
inventory_image = "marinara_seashellmobile_white.png",
wield_image = "marinara_seashellmobile_white.png",
paramtype = "light",
sunlight_propagates = true,
climbable = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
},
groups = {snappy = 3, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})