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Author SHA1 Message Date
mckaygerhard 9489ee052d hudbars+hbhunger+hbarmor - fix armor bar set to 0% due old loading engines
* for minetest 0.4.16 and 0.4.17 loading of mods is a pain, the
  `on_mods_loaded` still do not exits and only using dependency
  we can get sure a mod its present.
  hudbars need armors parts be present and 100% lodaed to property
  check the armor.def so made optional dependencies only in depends.txt
  cos mod.conf is for newer engines and those works perfectly.
  This only happened at player join or initialization, due
  several errors in the already buggy 3d_armor mod, check:
  https://github.com/minetest-mods/3d_armor/issues/49
2023-08-06 01:16:03 -04:00
mckaygerhard 047649d519 hudbars+hbhunger+hbarmor - permit to gain life if are in good shape 2023-08-06 01:14:31 -04:00
mckaygerhard 37237ec359 make check for max_hp witout segfault old engines, optimize checks
* use right supported check for version string
* do not make redundant checks and set of hp_max
* property set log warning notification when parts of mod are not used
* autodetect armor mod and able to work without it
2023-07-26 01:04:09 -04:00
mckaygerhard 1a86b2a773 hudbars+hbarmor+hunger - fusion into a simgle loading mod, final commit
* upload the textures and mdeia, of the fusion
* detection and make all dependencies optional
* update translations
2023-07-24 15:24:27 -04:00
mckaygerhard e3db263828 hudbars+hbarmor+hunger - fusion into a simgle loading mod
* fix workaroun about ssettings not configurable
* do not hardcoded hp_max from other mods, unless configured here
* provide settings for hbhunger steps
* provide settings for auto hide or not hbarmor
* document those missing features
* mark mod with version 2.3.5.0 and using redo flag
* detection of original mods and bypass build-in own features
* optimize loading of hubar for armor, bad initialization
* real check player becouse of wrong implementation at engine
2023-07-24 14:46:59 -04:00
mckaygerhard 1b24c014dc check player valid when respawn, cos update healt cannot check
* update_health canot made a check player cos its called already
  in other places where such check is made, but at respawn moment
  the player object is not checked so we must made it manually
  and not a double check in update_healt due performancde issues
2023-07-23 22:09:44 -04:00
mckaygerhard c435ee31b3 expose hp_max and breath_max from api due older engines, update info
* update README and API information about this fork
2023-07-23 17:40:27 -04:00
27 changed files with 1032 additions and 78 deletions

134
README.md
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@ -1,6 +1,6 @@
# minetest HUD bars
HUD mod to display as bars and API for
HUD mod to display as bars and API for healt, armor, breath, hunger
## Information
--------------
@ -13,33 +13,127 @@ this mod will place them accordingly.
![](screenshot.png)
## TEchnical info
### Features
* This mod adds a mechanic for hunger, using "satiation" concept
* This mod adds information bar for armor status
* Eating an apple (from Minetest Game) increases your satiation by 2
> Warning: Eating food will not directly increase your health anymore, as long as the food
item is supported by this mod and direct healing is not configured (see below).
> Warning: ! Some foods may be poisoned. If you eat a poisoned item, you may still get a satiation
boost, but for a brief period you lose health points because of food poisoning. However,
food poisoning can never kill you.
## Technical info
-----------------
This mod its a simplification of hudbars+hbarmor+hbhunger for performance
it provides extra checks for security an backguard compatibility
on all minetest engines. TExture media was optimized for low end devices.
This fusioned hudbars 2.3.4.0 and hbarmor 1.0.1 with hbhunger 1.1.2
with aditional patches rejected by upstream that improves performance.
#### About armor support
This mod adds a simple HUD bar which displays the current damage
of the player's armor (from the 3D Armor [`3d_armor`] mod) as a percentage (rounded).
100% armor means the armor is in perfect shape. 0% means the armor is almost destroyed
or non-existant. Note that to reach 100%, the player must wear at least 4 or 6 different
pieces of armor in perfect shape.
#### About hunger supoort
This mod adds a hunger buildin mechanic to the game. Players get a new attribute called “satiation”:
* A new player starts with 20 satiation points out of 30
* Actions like digging, placing and walking cause exhaustion, which lower the satiation
* Every 800 seconds you lose 1 satiation point without doing anything
* At 1 or 0 satiation you will suffer damage and die in case you don't eat something
* If your satiation is 16 or higher, you will slowly regenerate health points
* Eating food will increase your satiation (Duh!)
* Eating food will randomly give you healt life if you configured (see below)
All mods which add food through standard measures (`minetest.item_eat`) are already
supported automatically. Poisoned food needs special support.
#### Dependencies
* default
* 3d_armor
* farming
More mod are optionally supported depending of availability
#### Known supported food mods
* Apple and Blueberries from Minetest Game [`default`]
* Red and brown mushroom from Minetest Game [`flowers`]
* Bread from Minetest Game [`farming`]
* [`animalmaterials`] (Mob Framework (`mobf` modpack))
* Bushes [`bushes`]
* [`bushes_classic`]
* Creatures [`creatures`]
* [`dwarves`] (beer and such)
* Docfarming [`docfarming`]
* Ethereal / Ethereal NG [`ethereal`]
* Farming Redo [`farming`] by TenPlus1
* Farming plus [`farming_plus`]
* Ferns [`ferns`]
* Fishing [`fishing`]
* [`fruit`]
* Glooptest [`glooptest`]
* JKMod ([`jkanimals`], [`jkfarming`], [`jkwine`])
* [`kpgmobs`]
* [`mobfcooking`]
* [`mooretrees`]
* [`mtfoods`]
* [`mushroom`]
* [`mush45`]
* Seaplants [`sea`]
* Simple mobs [`mobs`]
* Pizza [`pizza`]
* Not So Simple Mobs [`nssm`]
#### Statbar mode
If you use the statbar mode of the HUD Bars mod, these things are important to know:
As with all mods using HUD Bars, the bread statbar symbols represent the rough percentage
out of 30 satiation points, in steps of 5%, so the symbols give you an estimate of your
satiation. This is different from the hunger mod by BlockMen.
> **Warning** Keep in mind if running a server with this mod,
that the custom position should be displayed correctly on every screen size.
#### Dependencies
There's no depends
#### Current version
The current version is 2.3.4.0 its a plus fork from original cos current
The current version is 2.3.5 its a plus fork from original cos current
minetest most close mods developers are not so open to support already working servers.
It works for Minetest 0.4.17+ (maybe 0.4.16 too) or later.
It works for Minetest 0.4.16+/5.X+ or later.
#### Settings
#### Configurations
This mod can be configured quite a bit. You can change HUD bar appearance, offsets, ordering, and more.
Use the advanced settings menu in Minetest for detailed configuration.
| configuration name | Description | type | values, min/default/max |
| configuration name | Description | type | values, default/min/max |
| ---------------------------- | ------------------------------------- | ---- | ------------------------ |
| hudbars_bar_type | HUD bars style | enum | progress_bar progress_bar,statbar_classic,statbar_modern |
| hudbars_hp_player_maximun | set the maximun hp of the player healt | int | 10 20 60 |
| hudbars_br_player_maximun | set the maximun player breath value | int | 10 10 30 |
| hbarmor_autohide | Automatically hide armor HUD bar | bool | false |
| hbarmor_permitgainhp | Randomly gain healt too when eating | bool | true |
| hbhunger_satiation_tick | Time in seconds which 1 saturation point is taken | float | 800 |
| hbhunger_satiation_sprint_dig | exhaustion increased this value after digged node | float | 3 |
| hbhunger_satiation_sprint_place | exhaustion increased this value after placed | float | 1 |
| hbhunger_satiation_sprint_move | exhaustion increased this value if player moves | float | 0.2 |
| hbhunger_satiation_sprint_lvl | at what exhaustion player satiation gets lowerd | float | 160 |
| hudbars_bar_type | HUD bars style | enum | progress_bar (progress_bar,statbar_classic,statbar_modern) |
| hudbars_autohide_breath | Automatically hide breath indicators | bool | true |
| hudbars_alignment_pattern | HUD bars alignment pattern | enum | zigzag zigzag,stack_up,stack_down |
| hudbars_alignment_pattern | HUD bars alignment pattern | enum | zigzag (zigzag,stack_up,stack_down) |
| hudbars_sorting | HUD bars order | string | breath=1, health=0 |
| hudbars_pos_left_x | Left HUD bar screen x position | float | 0.5 0.0 1.0 |
| hudbars_pos_left_y | Left HUD bar screen y position | float | 1.0 0.0 1.0 |
@ -54,7 +148,7 @@ Use the advanced settings menu in Minetest for detailed configuration.
| hudbars_start_statbar_offset_right_x | Right HUD statbar x offset | int | 25 |
| hudbars_start_statbar_offset_right_y | Right HUD statbar y offset | int | -90 |
| hudbars_vmargin | Vertical distance between HUD bars | int | 24 0 |
| hudbars_tick | Default HUD bars update interval | float | 0.1 0.0 4.0 |
| hudbars_tick | Default HUD bars update interval | float | 0.2 0.0 4.0 |
#### API
@ -65,9 +159,12 @@ Documentation for the API of this mod can be found in [`API.md`.](API.md)
#### License of source code
Author: Wuzzy (2015)
Authors:
Also: This mod was forked from the “Better HUD” [hud] mod by BlockMen.
* Wuzzy (2015)
* PICCORO Lenz McKAY (2023)
This mod was forked from the “Better HUD” (and hunger) [hud] mod by BlockMen.
Translations:
@ -87,12 +184,15 @@ and/or modify it under the terms of the MIT License.
#### Licenses of textures
* `hudbars_icon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
* `hudbars_bgicon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
* `hudbars_icon_breath.png`—kaeza (MIT License), modified by BlockMen, modified again by Wuzzy
* `hudbars_bgicon_breath.png`—based on previous image, edited by Wuzzy (MIT License)
* `hudbars_bar_health.png`—Wuzzy (MIT License)
* `hudbars_bar_breath.png`—Wuzzy (MIT License)
* `hudbars_bar_background.png`—Wuzzy (MIT License)
* `hbarmor_icon.png`—Stu ([CC BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)), modified by BlockMen
* `hbarmor_bar.png`—Wuzzy (MIT License)
* `hbhunger_icon.png`—PilzAdam ([MIT License](https://opensource.org/licenses/MIT)), modified by BlockMen
* `hbhunger_bar.png`—Wuzzy (MIT License)
* `hbhunger_icon_health_poison.png`—celeron55 ([CC BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)), modified by BlockMen, modified again by Wuzzy
#### License references

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@ -25,14 +25,14 @@ else
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_statbar_offset_right_y", "number", -90)
end
hb.settings.vmargin = hb.load_setting("hudbars_vmargin", "number", 24)
hb.settings.tick = hb.load_setting("hudbars_tick", "number", 0.1)
hb.settings.tick = hb.load_setting("hudbars_tick", "number", 0.3)
-- Experimental setting: Changing this setting is not officially supported, do NOT rely on it!
hb.settings.forceload_default_hudbars = hb.load_setting("hudbars_forceload_default_hudbars", "bool", true)
-- Misc. settings
hb.settings.alignment_pattern = hb.load_setting("hudbars_alignment_pattern", "string", "zigzag", {"zigzag", "stack_up", "stack_down"})
hb.settings.autohide_breath = hb.load_setting("hudbars_autohide_breath", "bool", true)
hb.settings.autohide_breath = hb.load_setting("hudbars_autohide_breath", "bool", (true and not hb.settings.forceload_default_hudbars))
local sorting = minetest.settings:get("hudbars_sorting")
if sorting ~= nil then
@ -47,11 +47,30 @@ else
hb.settings.sorting_reverse = { [0] = "health", [1] = "breath" }
end
hb.settings.hp_player_maximun = hb.load_setting("hudbars_hp_player_maximun", "number", 20)
hb.settings.br_player_maximun = hb.load_setting("hudbars_br_player_maximun", "number", 10)
hb.settings.hp_player_maximun = hb.load_setting("hudbars_hp_player_maximun", "number", 40)
hb.settings.br_player_maximun = hb.load_setting("hudbars_br_player_maximun", "number", 20)
if minetest.has_feature("object_use_texture_alpha") then
core.PLAYER_MAX_HP_DEFAULT = hb.settings.hp_player_maximun
else
core.PLAYER_MAX_HP = hb.settings.hp_player_maximun
end
hbarmor.autohide = (true and not hb.settings.forceload_default_hudbars)
hbhunger.permitgainhp = true
hbhunger.HUD_TICK = 0.2
hbhunger.HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
hbhunger.EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
hbhunger.EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
hbhunger.EXHAUST_MOVE = 0.2 -- exhaustion increased this value if player movement detected
hbhunger.EXHAUST_LVL = 160 -- at what exhaustion player satiation gets lowerd
hbhunger.SAT_MAX = 30 -- maximum satiation points
hbhunger.SAT_INIT = 20 -- initial satiation points
hbhunger.SAT_HEAL = 15 -- required satiation points to start healing
local set
set = minetest.settings:get_bool("hbhunger_permitgainhp") if set ~= nil then hbhunger.permitgainhp = set end
set = minetest.settings:get_bool("hbarmor_autohide") if set ~= nil then hbarmor.autohide = set end
set = minetest.settings:get("hbhunger_satiation_tick") if set ~= nil then hbhunger.HUNGER_TICK = tonumber(set) end
set = minetest.settings:get("hbhunger_satiation_dig") if set ~= nil then hbhunger.HUNGER_DIG = tonumber(set) end
set = minetest.settings:get("hbhunger_satiation_place") if set ~= nil then hbhunger.HUNGER_PLACE = tonumber(set) end
set = minetest.settings:get("hbhunger_satiation_move") if set ~= nil then hbhunger.HUNGER_MOVE = tonumber(set) end
set = minetest.settings:get("hbhunger_satiation_lvl") if set ~= nil then hbhunger.HUNGER_LVL = tonumber(set) end

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@ -1 +1,34 @@
intllib?
default?
intllib?
3d_armor?
3d_armor_gloves?
shields?
wieldview?
flowers?
animalmaterials?
bucket?
bushes?
bushes_classic?
cooking?
creatures?
docfarming?
dwarves?
ethereal?
farming?
farming_plus?
ferns?
fishing?
fruit?
glooptest?
jkanimals?
jkfarming?
jkwine?
kpgmobs?
mobfcooking?
mobs?moretrees?
mtfoods?
mush45?
mushroom?
seaplants?
pizza?
nssm?

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@ -1 +1 @@
HUD mod to display as bars and API for
PLAYER HUD mod to display as bars and API for satiaton/stamina and armor status features

181
hunger.lua Normal file
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@ -0,0 +1,181 @@
-- Keep these for backwards compatibility
function hbhunger.save_hunger(player)
hbhunger.set_hunger_raw(player)
end
function hbhunger.load_hunger(player)
hbhunger.get_hunger_raw(player)
end
-- wrapper for minetest.item_eat (this way we make sure other mods can't break this one)
local org_eat = minetest.do_item_eat
minetest.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing)
local old_itemstack = itemstack
itemstack = hbhunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
for _, callback in pairs(minetest.registered_on_item_eats) do
local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing, old_itemstack)
if result then
return result
end
end
return itemstack
end
-- food functions
local food = hbhunger.food
function hbhunger.register_food(name, hunger_change, replace_with_item, poisen, heal, sound)
food[name] = {}
food[name].saturation = hunger_change -- hunger points added
food[name].replace = replace_with_item -- what item is given back after eating
food[name].poisen = poisen -- time its poisening
food[name].healing = heal -- amount of HP
food[name].sound = sound -- special sound that is played when eating
end
function hbhunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
local item = itemstack:get_name()
local def = food[item]
if not def then
def = {}
if type(hp_change) ~= "number" then
hp_change = 1
minetest.log("error", "Wrong on_use() definition for item '" .. item .. "'")
end
def.saturation = hp_change * 1.3
def.replace = replace_with_item
end
local func = hbhunger.item_eat(def.saturation, def.replace, def.poisen, def.healing, def.sound)
return func(itemstack, user, pointed_thing)
end
-- Poison player
local function poisenp(tick, time, time_left, player)
-- First check if player is still there
if not player:is_player() then
return
end
time_left = time_left + tick
if time_left < time then
minetest.after(tick, poisenp, tick, time, time_left, player)
else
hbhunger.poisonings[player:get_player_name()] = hbhunger.poisonings[player:get_player_name()] - 1
if hbhunger.poisonings[player:get_player_name()] <= 0 then
-- Reset HUD bar color
hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
end
end
if player:get_hp()-1 > 0 then
player:set_hp(player:get_hp()-1)
end
end
function hbhunger.item_eat(hunger_change, replace_with_item, poisen, heal, sound)
return function(itemstack, user, pointed_thing)
if itemstack:take_item() ~= nil and user ~= nil then
local name = user:get_player_name()
local h = tonumber(hbhunger.hunger[name])
local hp = user:get_hp()
if h == nil or hp == nil then
return
end
if user:is_player() then
local object, object_pos
-- Check if user is a "fake player" (unofficial imitation of a the player data structure)
if type(user) == "userdata" then
object = user
else
object_pos = user:get_pos()
end
minetest.sound_play(
{name = sound or "hbhunger_eat_generic",
gain = 1},
{object=object,
pos=object_pos,
max_hear_distance = 16,
pitch = 1 + math.random(-10, 10)*0.005,},
true
)
end
-- Saturation
if h < hbhunger.SAT_MAX and hunger_change then
h = h + hunger_change
if h > hbhunger.SAT_MAX then h = hbhunger.SAT_MAX end
hbhunger.hunger[name] = h
hbhunger.set_hunger_raw(user)
end
-- we must respect the real maximun hp of the player already set
local max_hp = user:get_properties().hp_max
-- Healing
if hp < max_hp then
-- heal is not defines due way of hbhunger.register_food
if not heal then heal = 1 end
-- eating something not give you inmediate life, give you statiation to get recovery
if hp < 6 and hp > 0 and heal > 0 then hp = hp + heal end
-- so if you are in good shape and losing healt just give it only for one chance, NSSM specific
if hbhunger.permitgainhp then
local hpreca = math.random (6, 10)
local hprecb = math.random (11, hb.settings.hp_player_maximun - 1)
if hp < hprecb and hp > hpreca then hp = hp + 1 end
end
-- so do not hardcoded hp to 20 when eating
if hp > max_hp then hp = max_hp end
-- this will work only when valid then
user:set_hp(hp)
end
-- Poison
if poisen then
-- Set poison bar
hb.change_hudbar(user, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hbhunger_bar_health_poison.png")
hbhunger.poisonings[name] = hbhunger.poisonings[name] + 1
poisenp(1, poisen, 0, user)
end
if itemstack:get_count() == 0 then
itemstack:add_item(replace_with_item)
else
local inv = user:get_inventory()
if inv:room_for_item("main", replace_with_item) then
inv:add_item("main", replace_with_item)
else
minetest.add_item(user:get_pos(), replace_with_item)
end
end
end
return itemstack
end
end
-- player-action based hunger changes
function hbhunger.handle_node_actions(pos, oldnode, player, ext)
-- is_fake_player comes from the pipeworks, we are not interested in those
if not player or not player:is_player() or player.is_fake_player == true then
return
end
local name = player:get_player_name()
local exhaus = hbhunger.exhaustion[name]
if exhaus == nil then return end
local new = hbhunger.EXHAUST_PLACE
-- placenode event
if not ext then
new = hbhunger.EXHAUST_DIG
end
-- assume its send by main timer when movement detected
if not pos and not oldnode then
new = hbhunger.EXHAUST_MOVE
end
exhaus = exhaus + new
if exhaus > hbhunger.EXHAUST_LVL then
exhaus = 0
local h = tonumber(hbhunger.hunger[name])
h = h - 1
if h < 0 then h = 0 end
hbhunger.hunger[name] = h
hbhunger.set_hunger_raw(player)
end
hbhunger.exhaustion[name] = exhaus
end
minetest.register_on_placenode(hbhunger.handle_node_actions)
minetest.register_on_dignode(hbhunger.handle_node_actions)

327
init.lua
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@ -24,7 +24,17 @@ end
local N = function(s) return s end
local modarmors = minetest.get_modpath("3d_armor")
local modhbarm = minetest.get_modpath("hbarmor")
local modhbhung = minetest.get_modpath("hbhunger")
if (not armor) or (not armor.def) then
minetest.log("error", "[hbarmor] Outdated 3d_armor version. Please update your version of 3d_armor!")
end
hb = {}
hb.version = "2.3.5.0"
hb.redo = true
hb.hudtables = {}
@ -34,6 +44,29 @@ hb.hudbars_count = 0
-- table which records which HUD bar slots have been “registered” so far; used for automatic positioning
hb.registered_slots = {}
-- Table which contains all players with active default HUD bars (only for internal use)
hb.players = {}
hbarmor = {}
hbhunger = {}
-- HUD item ids
local hunger_hud = {}
-- Stores if player's HUD bar has been initialized so far.
hbarmor.player_active = {}
-- HUD statbar values
hbarmor.armor = {}
hbhunger.food = {}
hbhunger.hunger = {}
hbhunger.hunger_out = {}
hbhunger.poisonings = {}
hbhunger.exhaustion = {} -- Exhaustion is experimental!
-- If true, the armor bar is hidden when the player does not wear any armor
hbarmor.autohide = true
hb.settings = {}
function hb.load_setting(sname, stype, defaultval, valid_values)
@ -70,23 +103,70 @@ end
-- Load default settings
dofile(minetest.get_modpath("hudbars").."/default_settings.lua")
local function player_exists(player)
return player ~= nil and player:is_player()
local serverinfo = minetest.get_version()
local statusinfo = serverinfo.string
if string.find(statusinfo,"0.4.1") and not string.find(statusinfo,"0.4.18") and not string.find(statusinfo,"0.4.17.3") then
hb.settings.hp_player_maximun = 20
hb.settings.br_player_maximun = 10
minetest.log("error","[hudbars] minetest version do not support customization of hp_max healt player values")
minetest.PLAYER_MAX_HP = hb.settings.hp_player_maximun
else
minetest.PLAYER_MAX_HP_DEFAULT = hb.settings.hp_player_maximun
end
-- all settings configured
if not modhbhung then
-- due lackof global hbhunger these need to be first
hbhunger.get_hunger_raw = function(player)
local inv = player:get_inventory()
if not inv then return nil end
local hgp = inv:get_stack("hunger", 1):get_count()
if hgp == 0 then
hgp = 21
inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp}))
else
hgp = hgp
end
return hgp-1
end
hbhunger.set_hunger_raw = function(player)
local inv = player:get_inventory()
local name = player:get_player_name()
local value = hbhunger.hunger[name]
if not inv or not value then return nil end
if value > hbhunger.SAT_MAX then value = hbhunger.SAT_MAX end
if value < 0 then value = 0 end
inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
return true
end
-- Load hunger management function for food and mod handling
dofile(minetest.get_modpath("hudbars").."/hunger.lua")
dofile(minetest.get_modpath("hudbars").."/register_foods.lua")
end
local function checksupportmax(player)
local statusinfo = minetest.get_server_status()
if string.find(statusinfo,"0.4.1") and not string.find(statusinfo,"0.4.18") and not string.find(statusinfo,"0.4.17.5") then
hb.settings.hp_player_maximun = 20
hb.settings.br_player_maximun = 10
if player_exists(player) then
player:set_properties({hp_max = 20})
else
minetest.log("error","[hudbars] WARNING! minetest version do not support customization of hp_max healt player values")
end
end
local function player_exists(player)
return player ~= nil and (type(player) == "userdata")
end
local must_hide = function(playername, arm)
if modarmors then
return ((not armor.def[playername].count or armor.def[playername].count == 0 or not hb.settings.forceload_default_hudbars) and arm == 0)
end
return (modarmors and hbarmor.autohide)
end
local arm_printable = function(arm)
return math.ceil(math.floor(arm+0.5))
end
local function make_label(format_string, format_string_config, label, start_value, max_value)
local params = {}
local order = format_string_config.order
@ -116,9 +196,6 @@ local function make_label(format_string, format_string_config, label, start_valu
return ret
end
-- Table which contains all players with active default HUD bars (only for internal use)
hb.players = {}
function hb.value_to_barlength(value, max)
if max == 0 then
return 0
@ -156,7 +233,6 @@ function hb.get_hudbar_position_index(identifier)
end
function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config)
checksupportmax()
minetest.log("action", "hb.register_hudbar: "..tostring(identifier))
local hudtable = {}
local pos, offset
@ -234,7 +310,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
hud_elem_type = "image",
position = pos,
scale = bgscale,
text = "hudbars_bar_background.png",
text = "",
alignment = {x=1,y=1},
offset = { x = offset.x - 1, y = offset.y - 1 },
z_index = 0,
@ -345,7 +421,6 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
end
function hb.init_hudbar(player, identifier, start_value, start_max, start_hidden)
checksupportmax(player)
if not player_exists(player) then return false end
local hudtable = hb.get_hudtable(identifier)
hb.hudtables[identifier].add_all(player, hudtable, start_value, start_max, start_hidden)
@ -456,6 +531,8 @@ function hb.hide_hudbar(player, identifier)
local name = player:get_player_name()
local hudtable = hb.get_hudtable(identifier)
if hudtable == nil then return false end
if not hudtable.hudstate[name] then return false end
if not hudtable.hudstate[name].hidden then return false end
if hudtable.hudstate[name].hidden == true then return true end
if hb.settings.bar_type == "progress_bar" then
if hudtable.hudids[name].icon ~= nil then
@ -475,7 +552,8 @@ function hb.unhide_hudbar(player, identifier)
local name = player:get_player_name()
local hudtable = hb.get_hudtable(identifier)
if hudtable == nil then return false end
if hudtable.hudstate[name].hidden == false then return true end
if not hudtable.hudstate[name] then return false end
if not hudtable.hudstate[name].hidden then return false end
local value = hudtable.hudstate[name].value
local max = hudtable.hudstate[name].max
if hb.settings.bar_type == "progress_bar" then
@ -518,10 +596,20 @@ function hb.get_hudbar_identifiers()
return ids
end
--register built-in HUD bars
--register built-in HUD bars and armor HUD bar
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, hb.settings.hp_player_maximun, hb.settings.hp_player_maximun, false)
hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, hb.settings.br_player_maximun, hb.settings.br_player_maximun, true)
local hicon = "hudbars_icon_health.png"
local bicon = "hudbars_icon_breath.png"
local aicon = "hbarmor_icon.png"
local sicon = "hbhunger_icon.png"
hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = hicon, bgicon = nil }, hb.settings.hp_player_maximun, hb.settings.hp_player_maximun, false)
hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = bicon, bgicon = nil }, hb.settings.br_player_maximun, hb.settings.br_player_maximun, false)
if not modhbarm then
hb.register_hudbar("armor", 0xFFFFFF, S("Armor"), { bar = "hbarmor_bar.png", icon = aicon, bgicon = nil }, 0, 100, hbarmor.autohide, N("@1: @2%"), { order = { "label", "value" } } )
end
if not modhbhung then
hb.register_hudbar("satiation", 0xFFFFFF, S("Satiation"), { bar = "hbhunger_bar.png", icon = sicon, bgicon = nil }, hbhunger.SAT_INIT, hbhunger.SAT_MAX, false, nil, { format_value = "%02.0f", format_max_value = "%02.0f" })
end
end
local function hide_builtin(player)
@ -531,27 +619,66 @@ local function hide_builtin(player)
player:hud_set_flags(flags)
end
if not modhbarm and modarmors then
function hbarmor.get_armor(player)
if not player or not armor.def then
minetest.log("error", "[hbarmor] Call to hbarmor.get_armor cannot do it cos the payer armor definition its not set at this moment!")
return false
end
local name = player:get_player_name()
local def = armor.def[name] or nil
if def and def.state and def.count then
hbarmor.set_armor(name, def.state, def.count)
else
minetest.log("error", "[hudbars] Call to hbarmor.get_armor returned with false! armor.def[player] invalid")
return false
end
return true
end
function hbarmor.set_armor(player_name, ges_state, items)
local max_items = 4
if items == 5 then max_items = items end
local max = max_items * 65535
local lvl = max - ges_state
lvl = lvl/max
if ges_state == 0 and items == 0 then lvl = 0 end
hbarmor.armor[player_name] = math.max(0, math.min(lvl* (items * (100 / max_items)), 100))
end
end
local function custom_hud(player)
local name = player:get_player_name()
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
local hide
if minetest.settings:get_bool("enable_damage") then
hide = false
else
hide = true
end
local hp = player:get_hp()
local hp_max = hb.settings.hp_player_maximun
hb.init_hudbar(player, "health", math.min(hp, hp_max), hp_max, hide)
local hide_hp = not minetest.settings:get_bool("enable_damage") or true
if player:get_properties().hp_max then player:set_properties({hp_max = hb.settings.hp_player_maximun}) end
hb.init_hudbar(player, "health", math.min(hp, hp_max), hp_max, hide_hp)
local breath = player:get_breath()
local breath_max = hb.settings.br_player_maximun
local hide_breath
-- real honoring to configuration of max hp custom heal and breath
if player:get_properties().hp_max then player:set_properties({hp_max = hb.settings.hp_player_maximun}) end
if player:get_properties().breath_max then player:set_properties({breath_max = hb.settings.br_player_maximun}) end
-- workaround bug https://github.com/minetest/minetest/issues/12350
if breath >= breath_max and hb.settings.autohide_breath == true then hide_breath = true else hide_breath = false end
hb.init_hudbar(player, "breath", math.min(breath, breath_max), breath_max, hide_breath or hide)
hb.init_hudbar(player, "breath", math.min(breath, breath_max), breath_max, hide_breath)
if not modhbarm and modarmors then
local arm = tonumber(hbarmor.armor[name] or 0)
local hide_ar = hbarmor.autohide and must_hide(name, arm)
hbarmor.get_armor(player)
hb.init_hudbar(player, "armor", arm_printable(arm), 100, hide_ar)
end
if not modhbhung then
hb.init_hudbar(player, "satiation", hbhunger.get_hunger_raw(player), nil, (not hb.settings.forceload_default_hudbars) )
end
end
end
@ -563,16 +690,18 @@ end
-- update built-in HUD bars
local function update_hud(player)
if not player_exists(player) then return end
local name = player:get_player_name() -- player checks are already made before call this function
if not name then return end
-- loading only if need or force loading
if minetest.settings:get_bool("enable_damage") then
if hb.settings.forceload_default_hudbars then
hb.unhide_hudbar(player, "health")
end
--air
local breath_max = player:get_properties().breath_max or hb.settings.br_player_maximun
-- workaround bug https://github.com/minetest/minetest/issues/12350
local breath = player:get_breath()
if breath >= breath_max and hb.settings.autohide_breath == true then
hb.hide_hudbar(player, "breath")
else
@ -581,10 +710,38 @@ local function update_hud(player)
end
--health
update_health(player)
-- armor
if not modhbarm and modarmors then
local larmor = hbarmor.armor[name]
local arm = tonumber(larmor)
if not arm then arm = 0; hbarmor.armor[name] = 0 end
if hbarmor.autohide then
if must_hide(name, arm) then
hb.hide_hudbar(player, "armor")
else
hb.change_hudbar(player, "armor", arm_printable(arm))
hb.unhide_hudbar(player, "armor")
end
else
hb.change_hudbar(player, "armor", arm_printable(arm))
hb.unhide_hudbar(player, "armor")
end
end
-- hunger
if not modhbhung then
local h_out = tonumber(hbhunger.hunger_out[name])
local h = tonumber(hbhunger.hunger[name])
if h_out ~= h then
hbhunger.hunger_out[name] = h
hb.change_hudbar(player, "satiation", h)
end
end
elseif hb.settings.forceload_default_hudbars then
update_health(player)
hb.hide_hudbar(player, "health")
hb.hide_hudbar(player, "breath")
hb.hide_hudbar(player, "armor")
hb.hide_hudbar(player, "satiation")
end
end
@ -595,34 +752,124 @@ minetest.register_on_player_hpchange(function(player)
end)
minetest.register_on_respawnplayer(function(player)
if not player_exists(player) then return end
local name = player:get_player_name()
update_health(player)
if not modhbhung then
hbhunger.hunger[name] = hbhunger.SAT_INIT
hbhunger.set_hunger_raw(player)
hbhunger.exhaustion[name] = 0
end
hb.hide_hudbar(player, "breath")
end)
minetest.register_on_joinplayer(function(player)
if not player_exists(player) then return end
local name = player:get_player_name()
local inv = player:get_inventory()
if not modhbhung then
inv:set_size("hunger",1)
hbhunger.hunger[name] = hbhunger.get_hunger_raw(player)
hbhunger.hunger_out[name] = hbhunger.hunger[name]
hbhunger.exhaustion[name] = 0
hbhunger.poisonings[name] = 0
end
hide_builtin(player)
custom_hud(player)
hb.players[player:get_player_name()] = player
hb.players[name] = player
if not modhbarm then
hbarmor.player_active[name] = true
end
if not modhbhung then
hbhunger.set_hunger_raw(player)
end
end)
minetest.register_on_leaveplayer(function(player)
hb.players[player:get_player_name()] = nil
if not player_exists(player) then return end
local name = player:get_player_name()
hb.players[name] = nil
if not modhbarm then
hbarmor.player_active[name] = false
end
end)
if modhbarm then
minetest.log("warning","[hudbars] not using build-in hbarmor")
end
if modhbhung then
minetest.log("warning","[hudbars] not using build-in hbarmor")
end
minetest.log("[MOD] hudbars loaded" )
local main_timer = 0
local timer = 0
local timer2 = 0
minetest.register_globalstep(function(dtime)
main_timer = main_timer + dtime
timer = timer + dtime
timer2 = timer2 + dtime
-- main timer are for healt and breath, separate satiation cos needs aditional timers
if main_timer > hb.settings.tick or timer > 4 then
if main_timer > hb.settings.tick then main_timer = 0 end
-- only proceed if damage is enabled
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
-- update hud for healt
for _, player in pairs(hb.players) do
-- update all hud elements
update_hud(player)
end
if not modhbarm and modarmors then
-- update all hud elements
for _,player in ipairs(minetest.get_connected_players()) do
if player_exists(player) then
local name = player:get_player_name()
if hbarmor.player_active[name] == true then
hbarmor.get_armor(player)
update_hud(player)
end
end
end
end
end
end
if not modhbhung then
-- satiaton are internal properties, so update live (not hb) player properties
if timer > 4 or timer2 > hbhunger.HUNGER_TICK then
for _,player in ipairs(minetest.get_connected_players()) do
if player_exists(player) then
local name = player:get_player_name()
local h = tonumber(hbhunger.hunger[name])
local hp = player:get_hp()
if timer > 4 then
if h > hbhunger.SAT_HEAL and hp > 0 and player:get_breath() > 0 then
player:set_hp(hp+1) -- heal player by 1 hp if not dead and satiation is > hbhunger.SAT_HEAL
elseif h <= 1 then
if hp-1 >= 0 then player:set_hp(hp-1) end -- or damage player by 1 hp if satiation is < 2
end
end
if timer2 > hbhunger.HUNGER_TICK then
if h > 0 then
h = h-1 -- lower satiation by 1 point after xx seconds
hbhunger.hunger[name] = h
hbhunger.set_hunger_raw(player)
end
end
-- still do not update all hud elements cos we have 2 loops
local controls = player:get_player_control()
if controls.up or controls.down or controls.left or controls.right then
hbhunger.handle_node_actions(nil, nil, player) -- Determine if the player is walking
end
end
end
end
end
if timer > 4 then timer = 0 end
if timer2 > hbhunger.HUNGER_TICK then timer2 = 0 end
end)

View File

@ -2,3 +2,11 @@
Health=Leben
Breath=Atem
@1: @2/@3=@1: @2/@3
Armor=Panzerung
@1: @2%=@1: @2%
Satiation=Sättigung
Set satiation of player or yourself=Sättigung von Spieler oder Ihnen selbst setzen
Not possible, damage is disabled.=Nicht möglich, Schaden ist deaktiviert.
Invalid satiation!=Ungültige Sättigung!
Player @1 does not exist.=Spieler @1 existiert nicht.
[<player>] <satiation>=[<Spieler>] <Sättigung>

View File

@ -2,3 +2,10 @@
Health=Salud
Breath=Aliento
@1: @2/@3=@1: @2/@3
Armor=Armado
@1: @2%=@1:@2%
Satiation=Saciado
Set satiation of player or yourself=Establece la saciedad en el jugador o en si mismo
Not possible, damage is disabled.=No es posible, daño esta desactivado.
Invalid satiation!=Satisfaccion invalida!
Player @1 does not exist.=El jugador @1 no existe.

2
locale/hudbars.fr.tr Normal file
View File

@ -0,0 +1,2 @@
# textdomain:hbhunger
Satiation=Satiété

View File

@ -1,6 +1,7 @@
# textdomain: hudbars
Health=Salute
Breath=Ossigeno
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
@1: @2/@3=@1: @2/@3
Armor=Armatura
@1: @2%=@1:@2%
Satiation=Sazietà

View File

@ -2,3 +2,4 @@
Health=Kesihatan
Breath=Nafas
@1: @2/@3=@1: @2/@3
Satiation=Kekenyangan

View File

@ -1,6 +1,7 @@
# textdomain: hudbars
Health=Saude
Breath=Folego
# Formato de string padrão para progresso bar-style de barras do HUD, por exemplo “Saude 5/20”
@1: @2/@3=@1: @2/@3
Armor=Armado
@1: @2%=@1: @2%
Satiation=Saciedade

View File

@ -1,4 +1,7 @@
# textdomain: hudbars
Health=HP
Health=Здоровье
Breath=дыхание
@1: @2/@3=@1: @2/@3
Armor=Доспехи
@1: @2%=@1: @2%
Satiation=голод

View File

@ -1,6 +1,10 @@
# textdomain: hudbars
Health=
Breath=
Armor=
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
# Default format string for progress bar-style HUD bars, e.g. “Health 05/20”
@1: @2/@3=
# Format string for displaying the armor. E.g. "Armor: 100%"
@1: @2%=

View File

@ -1,2 +1,3 @@
name = hudbars
description = HUD mod to display as bars and API for
description = PLAYER HUD mod to display as bars and API for with satiaton/stamina features and armor status
optional_depends = 3d_armor, default, flowers, animalmaterials, bucket, bushes, bushes_classic, cooking, creatures, docfarming, dwarves, ethereal, farming, farming_plus, ferns, fishing, fruit, glooptest, jkanimals, jkfarming, jkwine, kpgmobs, mobfcooking, mobs, moretrees, mtfoods, mush45, mushroom, seaplants, pizza, nssm

331
register_foods.lua Normal file
View File

@ -0,0 +1,331 @@
if minetest.get_modpath("default") ~= nil then
hbhunger.register_food("default:apple", 2)
hbhunger.register_food("default:blueberries", 2)
end
if minetest.get_modpath("flowers") ~= nil then
hbhunger.register_food("flowers:mushroom_brown", 1)
hbhunger.register_food("flowers:mushroom_red", 1, "", 3)
end
if minetest.get_modpath("farming") ~= nil then
hbhunger.register_food("farming:bread", 5)
end
if minetest.get_modpath("mobs") ~= nil then
if mobs.mod ~= nil and mobs.mod == "redo" then
hbhunger.register_food("mobs:cheese", 4)
hbhunger.register_food("mobs:meat", 8)
hbhunger.register_food("mobs:meat_raw", 4)
hbhunger.register_food("mobs:rat_cooked", 4)
hbhunger.register_food("mobs:honey", 2)
hbhunger.register_food("mobs:pork_raw", 3, "", 3)
hbhunger.register_food("mobs:pork_cooked", 8)
hbhunger.register_food("mobs:chicken_cooked", 6)
hbhunger.register_food("mobs:chicken_raw", 2, "", 3)
hbhunger.register_food("mobs:chicken_egg_fried", 2)
if minetest.get_modpath("bucket") then
hbhunger.register_food("mobs:bucket_milk", 3, "bucket:bucket_empty")
end
else
hbhunger.register_food("mobs:meat", 6)
hbhunger.register_food("mobs:meat_raw", 3)
hbhunger.register_food("mobs:rat_cooked", 5)
end
end
if minetest.get_modpath("moretrees") ~= nil then
hbhunger.register_food("moretrees:coconut_milk", 1)
hbhunger.register_food("moretrees:raw_coconut", 2)
hbhunger.register_food("moretrees:acorn_muffin", 3)
hbhunger.register_food("moretrees:spruce_nuts", 1)
hbhunger.register_food("moretrees:pine_nuts", 1)
hbhunger.register_food("moretrees:fir_nuts", 1)
end
if minetest.get_modpath("dwarves") ~= nil then
hbhunger.register_food("dwarves:beer", 2)
hbhunger.register_food("dwarves:apple_cider", 1)
hbhunger.register_food("dwarves:midus", 2)
hbhunger.register_food("dwarves:tequila", 2)
hbhunger.register_food("dwarves:tequila_with_lime", 2)
hbhunger.register_food("dwarves:sake", 2)
end
if minetest.get_modpath("animalmaterials") ~= nil then
hbhunger.register_food("animalmaterials:milk", 2)
hbhunger.register_food("animalmaterials:meat_raw", 3)
hbhunger.register_food("animalmaterials:meat_pork", 3)
hbhunger.register_food("animalmaterials:meat_beef", 3)
hbhunger.register_food("animalmaterials:meat_chicken", 3)
hbhunger.register_food("animalmaterials:meat_lamb", 3)
hbhunger.register_food("animalmaterials:meat_venison", 3)
hbhunger.register_food("animalmaterials:meat_undead", 3, "", 3)
hbhunger.register_food("animalmaterials:meat_toxic", 3, "", 5)
hbhunger.register_food("animalmaterials:meat_ostrich", 3)
hbhunger.register_food("animalmaterials:fish_bluewhite", 2)
hbhunger.register_food("animalmaterials:fish_clownfish", 2)
end
if minetest.get_modpath("fishing") ~= nil then
hbhunger.register_food("fishing:fish_raw", 2)
hbhunger.register_food("fishing:fish_cooked", 5)
hbhunger.register_food("fishing:sushi", 6)
hbhunger.register_food("fishing:shark", 4)
hbhunger.register_food("fishing:shark_cooked", 8)
hbhunger.register_food("fishing:pike", 4)
hbhunger.register_food("fishing:pike_cooked", 8)
end
if minetest.get_modpath("glooptest") ~= nil then
hbhunger.register_food("glooptest:kalite_lump", 1)
end
if minetest.get_modpath("bushes") ~= nil then
hbhunger.register_food("bushes:sugar", 1)
hbhunger.register_food("bushes:strawberry", 2)
hbhunger.register_food("bushes:berry_pie_raw", 3)
hbhunger.register_food("bushes:berry_pie_cooked", 4)
hbhunger.register_food("bushes:basket_pies", 15)
end
if minetest.get_modpath("bushes_classic") then
-- bushes_classic mod, as found in the plantlife modpack
local berries = {
"strawberry",
"blackberry",
"blueberry",
"raspberry",
"gooseberry",
"mixed_berry"}
for _, berry in ipairs(berries) do
if berry ~= "mixed_berry" then
hbhunger.register_food("bushes:"..berry, 1)
end
hbhunger.register_food("bushes:"..berry.."_pie_raw", 2)
hbhunger.register_food("bushes:"..berry.."_pie_cooked", 5)
hbhunger.register_food("bushes:basket_"..berry, 15)
end
end
if minetest.get_modpath("mushroom") ~= nil then
hbhunger.register_food("mushroom:brown", 1)
hbhunger.register_food("mushroom:red", 1, "", 3)
-- mushroom potions: red = strong poison, brown = light restorative
if minetest.get_modpath("vessels") then
hbhunger.register_food("mushroom:brown_essence", 1, "vessels:glass_bottle", nil, 4)
hbhunger.register_food("mushroom:poison", 1, "vessels:glass_bottle", 10)
end
end
if minetest.get_modpath("docfarming") ~= nil then
hbhunger.register_food("docfarming:carrot", 3)
hbhunger.register_food("docfarming:cucumber", 2)
hbhunger.register_food("docfarming:corn", 3)
hbhunger.register_food("docfarming:potato", 4)
hbhunger.register_food("docfarming:bakedpotato", 5)
hbhunger.register_food("docfarming:raspberry", 3)
end
if minetest.get_modpath("farming_plus") ~= nil then
hbhunger.register_food("farming_plus:carrot_item", 3)
hbhunger.register_food("farming_plus:banana", 2)
hbhunger.register_food("farming_plus:orange_item", 2)
hbhunger.register_food("farming:pumpkin_bread", 4)
hbhunger.register_food("farming_plus:strawberry_item", 2)
hbhunger.register_food("farming_plus:tomato_item", 2)
hbhunger.register_food("farming_plus:potato_item", 4)
hbhunger.register_food("farming_plus:rhubarb_item", 2)
end
if minetest.get_modpath("mtfoods") ~= nil then
hbhunger.register_food("mtfoods:dandelion_milk", 1)
hbhunger.register_food("mtfoods:sugar", 1)
hbhunger.register_food("mtfoods:short_bread", 4)
hbhunger.register_food("mtfoods:cream", 1)
hbhunger.register_food("mtfoods:chocolate", 2)
hbhunger.register_food("mtfoods:cupcake", 2)
hbhunger.register_food("mtfoods:strawberry_shortcake", 2)
hbhunger.register_food("mtfoods:cake", 3)
hbhunger.register_food("mtfoods:chocolate_cake", 3)
hbhunger.register_food("mtfoods:carrot_cake", 3)
hbhunger.register_food("mtfoods:pie_crust", 3)
hbhunger.register_food("mtfoods:apple_pie", 3)
hbhunger.register_food("mtfoods:rhubarb_pie", 2)
hbhunger.register_food("mtfoods:banana_pie", 3)
hbhunger.register_food("mtfoods:pumpkin_pie", 3)
hbhunger.register_food("mtfoods:cookies", 2)
hbhunger.register_food("mtfoods:mlt_burger", 5)
hbhunger.register_food("mtfoods:potato_slices", 2)
hbhunger.register_food("mtfoods:potato_chips", 3)
--mtfoods:medicine
hbhunger.register_food("mtfoods:casserole", 3)
hbhunger.register_food("mtfoods:glass_flute", 2)
hbhunger.register_food("mtfoods:orange_juice", 2)
hbhunger.register_food("mtfoods:apple_juice", 2)
hbhunger.register_food("mtfoods:apple_cider", 2)
hbhunger.register_food("mtfoods:cider_rack", 2)
end
if minetest.get_modpath("fruit") ~= nil then
hbhunger.register_food("fruit:apple", 2)
hbhunger.register_food("fruit:pear", 2)
hbhunger.register_food("fruit:bananna", 3)
hbhunger.register_food("fruit:orange", 2)
end
if minetest.get_modpath("mush45") ~= nil then
hbhunger.register_food("mush45:meal", 4)
end
if minetest.get_modpath("seaplants") ~= nil then
hbhunger.register_food("seaplants:kelpgreen", 1)
hbhunger.register_food("seaplants:kelpbrown", 1)
hbhunger.register_food("seaplants:seagrassgreen", 1)
hbhunger.register_food("seaplants:seagrassred", 1)
hbhunger.register_food("seaplants:seasaladmix", 6)
hbhunger.register_food("seaplants:kelpgreensalad", 1)
hbhunger.register_food("seaplants:kelpbrownsalad", 1)
hbhunger.register_food("seaplants:seagrassgreensalad", 1)
hbhunger.register_food("seaplants:seagrassgreensalad", 1)
end
if minetest.get_modpath("mobfcooking") ~= nil then
hbhunger.register_food("mobfcooking:cooked_pork", 6)
hbhunger.register_food("mobfcooking:cooked_ostrich", 6)
hbhunger.register_food("mobfcooking:cooked_beef", 6)
hbhunger.register_food("mobfcooking:cooked_chicken", 6)
hbhunger.register_food("mobfcooking:cooked_lamb", 6)
hbhunger.register_food("mobfcooking:cooked_venison", 6)
hbhunger.register_food("mobfcooking:cooked_fish", 6)
end
if minetest.get_modpath("creatures") ~= nil then
hbhunger.register_food("creatures:meat", 6)
hbhunger.register_food("creatures:flesh", 3)
hbhunger.register_food("creatures:rotten_flesh", 3, "", 3)
end
if minetest.get_modpath("ethereal") then
hbhunger.register_food("ethereal:strawberry", 1)
hbhunger.register_food("ethereal:banana", 4)
hbhunger.register_food("ethereal:pine_nuts", 1)
hbhunger.register_food("ethereal:bamboo_sprout", 0, "", 3)
hbhunger.register_food("ethereal:fern_tubers", 1)
hbhunger.register_food("ethereal:banana_bread", 7)
hbhunger.register_food("ethereal:mushroom_plant", 2)
hbhunger.register_food("ethereal:coconut_slice", 2)
hbhunger.register_food("ethereal:golden_apple", 4, "", nil, 10)
hbhunger.register_food("ethereal:wild_onion_plant", 2)
hbhunger.register_food("ethereal:mushroom_soup", 4, "ethereal:bowl")
hbhunger.register_food("ethereal:mushroom_soup_cooked", 6, "ethereal:bowl")
hbhunger.register_food("ethereal:hearty_stew", 6, "ethereal:bowl")
hbhunger.register_food("ethereal:hearty_stew_cooked", 10, "ethereal:bowl")
if minetest.get_modpath("bucket") then
hbhunger.register_food("ethereal:bucket_cactus", 2, "bucket:bucket_empty")
end
hbhunger.register_food("ethereal:fish_raw", 2)
hbhunger.register_food("ethereal:fish_cooked", 5)
hbhunger.register_food("ethereal:seaweed", 1)
hbhunger.register_food("ethereal:yellowleaves", 1, "", nil, 1)
hbhunger.register_food("ethereal:sashimi", 4)
hbhunger.register_food("ethereal:orange", 2)
end
if minetest.get_modpath("farming") and farming.mod == "redo" then
hbhunger.register_food("farming:bread", 6)
hbhunger.register_food("farming:potato", 1)
hbhunger.register_food("farming:baked_potato", 6)
hbhunger.register_food("farming:cucumber", 4)
hbhunger.register_food("farming:tomato", 4)
hbhunger.register_food("farming:carrot", 3)
hbhunger.register_food("farming:carrot_gold", 6, "", nil, 8)
hbhunger.register_food("farming:corn", 3)
hbhunger.register_food("farming:corn_cob", 5)
hbhunger.register_food("farming:melon_slice", 2)
hbhunger.register_food("farming:pumpkin_slice", 1)
hbhunger.register_food("farming:pumpkin_bread", 9)
hbhunger.register_food("farming:coffee_cup", 2, "farming:drinking_cup")
hbhunger.register_food("farming:coffee_cup_hot", 3, "farming:drinking_cup", nil, 2)
hbhunger.register_food("farming:cookie", 2)
hbhunger.register_food("farming:chocolate_dark", 3)
hbhunger.register_food("farming:donut", 4)
hbhunger.register_food("farming:donut_chocolate", 6)
hbhunger.register_food("farming:donut_apple", 6)
hbhunger.register_food("farming:raspberries", 1)
hbhunger.register_food("farming:blueberries", 1)
hbhunger.register_food("farming:muffin_blueberry", 4)
if minetest.get_modpath("vessels") then
hbhunger.register_food("farming:smoothie_raspberry", 2, "vessels:drinking_glass")
end
hbhunger.register_food("farming:rhubarb", 1)
hbhunger.register_food("farming:rhubarb_pie", 6)
hbhunger.register_food("farming:beans", 1)
end
if minetest.get_modpath("kpgmobs") ~= nil then
hbhunger.register_food("kpgmobs:uley", 3)
hbhunger.register_food("kpgmobs:meat", 6)
hbhunger.register_food("kpgmobs:rat_cooked", 5)
hbhunger.register_food("kpgmobs:med_cooked", 4)
if minetest.get_modpath("bucket") then
hbhunger.register_food("kpgmobs:bucket_milk", 4, "bucket:bucket_empty")
end
end
if minetest.get_modpath("jkfarming") ~= nil then
hbhunger.register_food("jkfarming:carrot", 3)
hbhunger.register_food("jkfarming:corn", 3)
hbhunger.register_food("jkfarming:melon_part", 2)
hbhunger.register_food("jkfarming:cake", 3)
end
if minetest.get_modpath("jkanimals") ~= nil then
hbhunger.register_food("jkanimals:meat", 6)
end
if minetest.get_modpath("jkwine") ~= nil then
hbhunger.register_food("jkwine:grapes", 2)
hbhunger.register_food("jkwine:winebottle", 1)
end
if minetest.get_modpath("cooking") ~= nil then
hbhunger.register_food("cooking:meat_beef_cooked", 4)
hbhunger.register_food("cooking:fish_bluewhite_cooked", 3)
hbhunger.register_food("cooking:fish_clownfish_cooked", 1)
hbhunger.register_food("cooking:meat_chicken_cooked", 2)
hbhunger.register_food("cooking:meat_cooked", 2)
hbhunger.register_food("cooking:meat_pork_cooked", 3)
hbhunger.register_food("cooking:meat_toxic_cooked", -3)
hbhunger.register_food("cooking:meat_venison_cooked", 3)
hbhunger.register_food("cooking:meat_undead_cooked", 1)
end
-- ferns mod of plantlife_modpack
if minetest.get_modpath("ferns") ~= nil then
hbhunger.register_food("ferns:fiddlehead", 1, "", 1)
hbhunger.register_food("ferns:fiddlehead_roasted", 3)
hbhunger.register_food("ferns:ferntuber_roasted", 3)
hbhunger.register_food("ferns:horsetail_01", 1)
end
if minetest.get_modpath("pizza") ~= nil then
hbhunger.register_food("pizza:pizza", 30, "", nil, 30)
hbhunger.register_food("pizza:pizzaslice", 5, "", nil, 5)
end
if minetest.get_modpath("nssm") then
hbhunger.register_food("nssm:werewolf_leg", 3)
hbhunger.register_food("nssm:heron_leg", 2)
hbhunger.register_food("nssm:chichibios_heron_leg", 4)
hbhunger.register_food("nssm:crocodile_tail", 3)
hbhunger.register_food("nssm:duck_legs", 1)
hbhunger.register_food("nssm:ant_leg", 1)
hbhunger.register_food("nssm:spider_leg", 1)
hbhunger.register_food("nssm:tentacle", 2)
hbhunger.register_food("nssm:worm_flesh", 2, "", 2) -- poisonous
hbhunger.register_food("nssm:amphibian_heart", 1)
hbhunger.register_food("nssm:raw_scrausics_wing", 1)
-- superfoods
hbhunger.register_food("nssm:phoenix_nuggets", 20, "", nil, 20)
hbhunger.register_food("nssm:phoenix_tear", 20, "", nil, 20)
end

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@ -19,7 +19,7 @@ hudbars_bar_type (HUD bars style) enum progress_bar progress_bar,statbar_classic
# If enabled (default), the breath indicators in the HUD will be automatically hidden shortly
# after the breath has been filled up. Otherwise, the breath will always be displayed.
hudbars_autohide_breath (Automatically hide breath indicators) bool true
hudbars_autohide_breath (Automatically hide breath indicators) bool false
# This setting changes the way the HUD bars are ordered on the display. You can choose
# between a zig-zag pattern (default) or a vertically stacked pattern.
@ -120,8 +120,23 @@ hudbars_tick (Default HUD bars update interval) float 0.3 0.0 4.0
[player values defaults]
# set a default value for max hp healt of player, if you customized and need on older engines
hudbars_hp_player_maximun (maximun value of heal of player) int 20
hudbars_hp_player_maximun (maximun value of heal of player) int 40
# set a default value for max breath of player, if you customized and need on older engines
hudbars_br_player_maximun (maximun value of braeth of player) int 10
hudbars_br_player_maximun (maximun value of braeth of player) int 20
#If true, automatically hides the armor HUD bar when the player wears no
#armor. Otherwise, the armor bar shows “0%”.
hbarmor_autohide (Automatically hide armor HUD bar) bool false
hbhunger_permitgainhp (Permit slowly to gain hp when eating food and not only using satiation) bool true
hbhunger_satiation_tick (Time in seconds after which 1 saturation point is taken) float 800
hbhunger_satiation_sprint_dig (exhaustion increased this value after digged node) float 3
hbhunger_satiation_sprint_place (exhaustion increased this value after placed) float 1
hbhunger_satiation_sprint_move (exhaustion increased this value if player movement detected) float 0.3
hbhunger_satiation_sprint_lvl (at what exhaustion player satiation gets lowerd) float 160

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