0.7.2
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00b442404c
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95
commands.lua
95
commands.lua
@ -1,46 +1,5 @@
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local have_spawn_command = minetest.get_modpath("spawn_command")
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local enable_damage = core.settings:get_bool("enable_damage")
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-- 'spawn_command' mod
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if have_spawn_command then
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function set_the_spawn(name, param)
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local p = {}
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local posmessage = {x = 0, y = 0, z = 0}
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local player = minetest.get_player_by_name(name);
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local pos = player:get_pos();
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local static_spawnpoint = minetest.setting_get_pos("static_spawnpoint");
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local spawn_pos = vector.round(spawn_command.pos);
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p.x, p.y, p.z = string.match(param, "^([%d.~-]+)[, ] *([%d.~-]+)[, ] *([%d.~-]+)$");
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p = core.parse_coordinates(p.x, p.y, p.z, pos);
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if player == nil then
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return false
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end
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if p and p.x and p.y and p.z then
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spawn_command.pos = {x = p.x, y = p.y, z = p.z};
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static_spawnpoint = {x = p.x, y = p.y, z = p.z};
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posmessage = {x = p.x, y = p.y, z = p.z};
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minetest.chat_send_player(name, core.colorize("#00FF06", "Spawn sets successful at ".. posmessage.x .." ".. posmessage.y .." ".. posmessage.z .."!"))
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elseif param == "" then
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spawn_pos = vector.round(pos);
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spawn_command.pos = spawn_pos;
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static_spawnpoint = spawnpos;
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minetest.chat_send_player(name, core.colorize("#00FF06", "Spawn sets successful at ".. spawn_pos.x .." ".. spawn_pos.y .." ".. spawn_pos.z .."!"))
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else
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minetest.chat_send_player(name, core.colorize("red", "Wrong position!"))
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minetest.sound_play("error", name)
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end
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end
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minetest.register_chatcommand("setspawn", {
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params = "<X>,<Y>,<Z>",
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description = "Sets a spawn point. (BETA)",
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privs = {server = true},
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func = set_the_spawn,
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})
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end
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-- end
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minetest.register_chatcommand("ip", {
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params = "<name>",
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description = "Show the IP of a player.",
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@ -56,21 +15,26 @@ minetest.register_chatcommand("ip", {
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return
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end
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minetest.chat_send_player(name, "IP address of ".. param .." is ".. minetest.get_player_ip(param))
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end,
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})
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minetest.register_chatcommand("broadcast", {
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params = "<message>",
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description = "Send GLOBAL message in chat.",
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privs = {server = true},
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privs = {broadcast = true},
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func = function(name, param)
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if param == "" then
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core.chat_send_player(name, core.colorize("red", "Message cannot be empty!"))
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minetest.sound_play("error", name)
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return
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end
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if minetest.check_player_privs(name, {server=true}) then
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core.chat_send_all(core.colorize("#0006FF", "[Announcement] ")..core.colorize("#00FFC6", param))
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else
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core.chat_send_all(core.colorize("#00FFC6", param))
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minetest.sound_play("broadcast")
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core.chat_send_all(core.colorize("#0006FF", "[Announcement] ")..core.colorize("#00FFC6", param).." "..core.colorize("#82909D", string.format("(Announced by %s)", name)))
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end
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for _, player in ipairs(minetest.get_connected_players()) do
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minetest.sound_play("broadcast", player:get_player_name())
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end
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end,
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})
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@ -155,9 +119,9 @@ minetest.register_chatcommand("ban_menu", {
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if core.is_singleplayer() then
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minetest.chat_send_player(name, core.colorize("red", "You cannot ban in single mode!"))
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minetest.sound_play("error", name)
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else
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show_ban_menu(name)
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return
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end
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show_ban_menu(name)
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end
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})
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@ -168,9 +132,9 @@ minetest.register_chatcommand("kick_menu", {
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if core.is_singleplayer() then
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minetest.chat_send_player(name, core.colorize("red", "You cannot kick in single mode!"))
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minetest.sound_play("error", name)
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else
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show_kick_menu(name)
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return
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end
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show_kick_menu(name)
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end
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})
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@ -191,7 +155,7 @@ minetest.register_chatcommand("mute_menu", {
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minetest.register_chatcommand("getpos", {
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params = "<name>",
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description = "Allows the player to find out the position of another player.",
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privs = {server = true},
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privs = {teleport = true},
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func = function(name, param)
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local player = minetest.get_player_by_name(param);
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if param == "" then
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@ -201,13 +165,12 @@ minetest.register_chatcommand("getpos", {
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elseif minetest.get_player_by_name(param) == nil then
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minetest.chat_send_player(name, core.colorize("red", "Player ".. param .." not found!"))
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minetest.sound_play("error", name)
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return
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else
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local pos = player:get_pos();
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local round_pos = vector.round(pos);
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minetest.chat_send_player(name, "Position of ".. param .." is ".. round_pos.x .." ".. round_pos.y .." ".. round_pos.z)
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return
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end
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local pos = player:get_pos();
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local round_pos = vector.round(pos);
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minetest.chat_send_player(name, "Position of ".. param .." is ".. round_pos.x .." ".. round_pos.y .." ".. round_pos.z)
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minetest.sound_play("done", name)
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end,
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})
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@ -236,20 +199,28 @@ minetest.register_chatcommand("color", {
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})
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minetest.register_chatcommand("set_color", {
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params = "<name>",
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params = "<name> <color>",
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description = "Sets a color for nickname of any player.",
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privs = {server = true},
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func = function(name, param)
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if not param then
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local toname, color = string.match(param, "^([^ ]+) +(.+)$")
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if not toname then
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minetest.chat_send_player(name, core.colorize("red", "Please, specify an nickname of player."))
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return
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end
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if minetest.get_player_by_name(param) == nil then
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if not color then
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minetest.chat_send_player(name, core.colorize("red", "Please, specify an color for nickname."))
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return
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end
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if minetest.get_player_by_name(toname) == nil then
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minetest.chat_send_player(name, core.colorize("red", "Thats player offline or doesnt exist!"))
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else
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minetest.get_player_by_name(othername):set_properties({
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nametag = "*".. new_name,
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nametag_color = "#AAAAAA"
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minetest.chat_send_player(name, string.format("Color of nickname for player %s successfully changed to %s", toname, color))
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if essentials.changed_by then
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minetest.chat_send_player(toname, core.colorize("#00FF00", "Your color of nickname changed to \'".. color .."\' by ".. name))
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end
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minetest.get_player_by_name(toname):set_properties({
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nametag_color = color
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})
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end
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end
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2
init.lua
2
init.lua
@ -1,5 +1,5 @@
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local http = minetest.request_http_api()
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local version = "0.7.1"
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local version = "0.7.2"
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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essentials = {
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a = "Created by SkyBuilder1717 (ContentDB)",
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@ -16,4 +16,9 @@ core.register_privilege("god_mode", {
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core.register_privilege("colored_nickname", {
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description = "Can use /color command",
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give_to_singleplayer = false,
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})
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core.register_privilege("broadcast", {
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description = "Can use /broadcast command",
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give_to_singleplayer = false,
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})
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