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local FORMNAME = "essentials:mute_menu"
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-- ban menu
function show_mute_menu(name)
local formspec = [[
formspec_version[6]
size[4.5,9.6]
field[0.1,4.9;4.3,1.1;player;Player for mute;]
button[0.1,6.1;4.3,1.1;mute_btn;Mute the player]
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image[0.1,0.1;4.3,4.3;essentials_mute_user.png]
image_button_exit[3.4,8.5;1,1;essentials_close_btn.png;close_btn;]
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button[0.1,7.3;4.3,1.1;unmute_btn;Unmute the player]
]]
minetest.show_formspec(name, FORMNAME, formspec)
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= FORMNAME then
return
end
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if fields.close_btn then
minetest.sound_play("clicked", name)
end
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if fields.unmute_btn then
local admin = player:get_player_name()
local player_mutted = fields.player
local player = minetest.get_player_by_name(fields.player)
if core.is_singleplayer() then
minetest.chat_send_player(admin, core.colorize("red", "You cannot mute in single mode!"))
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minetest.sound_play("error", name)
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elseif player_mutted == "" then
minetest.chat_send_player(admin, core.colorize("red", "Player name cannot be empty!"))
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minetest.sound_play("error", name)
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elseif not player then
minetest.chat_send_player(admin, core.colorize("red", "Player not found!"))
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minetest.sound_play("error", name)
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elseif privs.shout == true then
minetest.chat_send_player(admin, core.colorize("red", "Player already unmuted!"))
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minetest.sound_play("error", name)
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else
local privs = minetest.get_player_privs(fields.player)
minetest.chat_send_all(player_mutted .. " has been unmuted.")
privs = {shout = true}
minetest.set_player_privs(player, privs)
end
end
if fields.mute_btn then
local admin = player:get_player_name()
local player_mutted = fields.player
local player = minetest.get_player_by_name(fields.player)
if core.is_singleplayer() then
minetest.chat_send_player(admin, core.colorize("red", "You cannot mute in single mode!"))
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minetest.sound_play("error", name)
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elseif player_mutted == "" then
minetest.chat_send_player(admin, core.colorize("red", "Player name cannot be empty!"))
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minetest.sound_play("error", name)
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elseif not player then
minetest.chat_send_player(admin, core.colorize("red", "Player not found!"))
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minetest.sound_play("error", name)
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elseif privs.shout == true then
minetest.chat_send_player(admin, core.colorize("red", "Player already muted!"))
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minetest.sound_play("error", name)
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else
local privs = minetest.get_player_privs(fields.player)
minetest.chat_send_all(player_mutted .. " has been muted.")
privs = {shout = true}
minetest.set_player_privs(player, privs)
end
end
return
end)
-- end