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Author SHA1 Message Date
mckaygerhard 137ae5c18f translation files support 2023-06-16 00:36:02 -04:00
mckaygerhard 5c33eae0e0 updated upgraded simplified creative and provide privilegie feature
* register privilegie of creative for older or newer engines
* enhanced the formspec of the creative player to 4 rows
* try to upgrade most close to track upstream original
* return back text button, remove extra media
  check https://notabug.org/TenPlus1/creative/issues/2
* update readme information to diference features
2023-06-16 00:26:19 -04:00
mckaygerhard 4d9630d8b0 fix privilege definition on older engines 2023-06-14 11:48:58 -04:00
23 changed files with 431 additions and 84 deletions

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@ -1,13 +1,14 @@
Minetest Game mod: creative
===========================
Simplified creative with faster loading
Simplified creative for more accurate on mobile or small screens
Information
------------
This mod is named `creative` and is a replacement for default "creative" mod
of orginal game, with reduced tabs, also it uses a cached memory to faster lodaing.
of orginal game, with reduced tabs, also minenux fork it uses a cached memory and no images
to faster lodaing respect settings.
![screenshot.png](screenshot.png)
@ -19,9 +20,19 @@ for backguard compatibility with 5.2 and 0.4.16, with minimal backports, you
can download from https://codeberg.org/minenux/minetest-mod-creative and after
clone or downloaded renamed to `creative` (obviously replace the current one if any)
Modified by TenPlus1 (added creative privelage, reduced tab count, tweaked code),
Modified by TenPlus1 (added creative privilege, reduced tab count, tweaked code),
original work is at https://notabug.org/TenPlus1/creative
The minenux fork cut down images to use only text so media download is not a hit!
#### Api
You can use `creative.is_creative(playername)` (older) or `creative.is_enabled_for(playername)`.
#### Dependencies
* sfinv
### Authors of source code
Originally by Perttu Ahola (celeron55) <celeron55@gmail.com> (MIT)

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@ -1,13 +1,14 @@
Minetest Game mod: creative
===========================
Simplified creative with faster loading
Simplified creative for more accurate on mobile or small screens
Information
------------
This mod is named `creative` and is a replacement for default "creative" mod
of orginal game, with reduced tabs, also it uses a cached memory to faster lodaing.
of orginal game, with reduced tabs, also minenux fork it uses a cached memory
to faster lodaing respect settings.
![screenshot.png](screenshot.png)
@ -19,9 +20,11 @@ for backguard compatibility with 5.2 and 0.4.16, with minimal backports, you
can download from https://codeberg.org/minenux/minetest-mod-creative and after
clone or downloaded renamed to `creative` (obviously replace the current one if any)
Modified by TenPlus1 (added creative privelage, reduced tab count, tweaked code),
Modified by TenPlus1 (added creative privilege, reduced tab count, tweaked code),
original work is at https://notabug.org/TenPlus1/creative
The minenux fork cut down images to use only text so media download is not a hit!
### Authors of source code
Originally by Perttu Ahola (celeron55) <celeron55@gmail.com> (MIT)
@ -29,7 +32,7 @@ Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (MIT)
### Author of media (textures)
Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (CC BY-SA 3.0)
Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (CC-BY-SA 3.0)
LICENSE
-------

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@ -1 +1 @@
Simplified creative with faster loading
Simplified creative for more accurate on mobile or small screens

303
init.lua
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@ -1,21 +1,81 @@
creative = {}
-- creative/init.lua
minetest.register_privilege("creative", {
description = "Allow player to use creative inventory",
give_to_singleplayer = false,
give_to_admin = false
on_grant = update_sfinv,
on_revoke = update_sfinv,
})
-- Load support for MT game translation.
local S
if minetest.get_translator ~= nil then
S = minetest.get_translator("creative") -- 5.x translation function
else
if minetest.get_modpath("intllib") then
dofile(minetest.get_modpath("intllib") .. "/init.lua")
if intllib.make_gettext_pair then
S = intllib.make_gettext_pair() -- new gettext method
else
S = intllib.Getter() -- old text file method
end
else -- boilerplate function
S = function(str, ...)
local args = {...}
return str:gsub("@%d+", function(match)
return args[tonumber(match:sub(2))]
end)
end
end
end
local is_50 = minetest.has_feature("object_use_texture_alpha")
local is_53 = minetest.has_feature("object_step_has_moveresult")
local is_54 = minetest.has_feature("direct_velocity_on_players")
creative = {}
creative.get_translator = S
creative.is_50 = is_50
creative.is_53 = is_53
creative.is_54 = is_54
local privs_description = "Allow player to use creative inventory"
local privs_definition = {}
local function update_sfinv(name)
minetest.after(0, function()
local player = minetest.get_player_by_name(name)
if player then
if sfinv.get_page(player):sub(1, 9) == "creative:" then
sfinv.set_page(player, sfinv.get_homepage_name(player))
else
sfinv.set_player_inventory_formspec(player)
end
end
end)
end
if is_50 then
privs_definition = {
description = privs_description,
give_to_singleplayer = false,
give_to_admin = false,
on_grant = update_sfinv,
on_revoke = update_sfinv
}
else
privs_definition = {
description = privs_description,
give_to_singleplayer = false
}
end
minetest.register_privilege("creative", privs_definition)
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
-- backguard compatibility
function creative.is_creative(name)
if is_53 then
return minetest.is_creative_enabled(name)
if creative.is_53 then
if name == "" then
return minetest.is_creative_enabled(name)
else
return minetest.check_player_privs(name, {creative = true}) or creative_mode_cache
end
else
return minetest.check_player_privs(name, {creative = true}) or creative_mode_cache
end
@ -57,7 +117,9 @@ function creative.init_creative_inventory(player)
player_inventory[player_name] = {
size = 0,
filter = "",
start_i = 0
start_i = 0,
old_filter = nil, -- use only for caching in update_creative_inventory
old_content = nil
}
minetest.create_detached_inventory("creative_" .. player_name, {
@ -91,29 +153,76 @@ function creative.init_creative_inventory(player)
return player_inventory[player_name]
end
local NO_MATCH = 999
local function match(s, filter)
if filter == "" then
return 0
end
if s:lower():find(filter, 1, true) then
return #s - #filter
end
return NO_MATCH
end
local function description(def, lang_code)
local s = def.description
if creative.is_53 then
if lang_code then
s = minetest.get_translated_string(lang_code, s)
end
end
return s:gsub("\n.*", "") -- First line only
end
function creative.update_creative_inventory(player_name, tab_content)
local creative_list = {}
local inv = player_inventory[player_name] or
creative.init_creative_inventory(minetest.get_player_by_name(player_name))
local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
if inv.filter == inv.old_filter and tab_content == inv.old_content then
return
end
inv.old_filter = inv.filter
inv.old_content = tab_content
local items = inventory_cache[tab_content] or init_creative_cache(tab_content)
for name, def in pairs(items) do
if def.name:find(inv.filter, 1, true) or
def.description:lower():find(inv.filter, 1, true) then
creative_list[#creative_list+1] = name
local lang = minetest.settings:get("language") or "en"
local player_info = minetest.get_player_information(player_name)
if is_53 then
if player_info and player_info.lang_code ~= "" then
lang = player_info.lang_code
end
end
table.sort(creative_list)
local creative_list = {}
local order = {}
for name, def in pairs(items) do
local m = match(description(def), inv.filter)
if m > 0 then
m = math.min(m, match(description(def, lang), inv.filter))
end
if m > 0 then
m = math.min(m, match(name, inv.filter))
end
if m < NO_MATCH then
creative_list[#creative_list+1] = name
-- Sort by match value first so closer matches appear earlier
order[name] = string.format("%02d", m) .. name
end
end
table.sort(creative_list, function(a, b) return order[a] < order[b] end)
player_inv:set_size("main", #creative_list)
player_inv:set_list("main", creative_list)
inv.size = #creative_list
end
-- Create the trash field
local trash = minetest.create_detached_inventory("creative_trash", {
local trash = minetest.create_detached_inventory("trash", {
-- Allow the stack to be placed and remove it in on_put()
-- This allows the creative inventory to restore the stack
allow_put = function(inv, listname, index, stack, player)
@ -138,35 +247,33 @@ function creative.register_tab(name, title, items)
creative.update_creative_inventory(player_name, items)
local inv = player_inventory[player_name]
local start_i = inv.start_i or 0
local pagenum = math.floor(start_i / (3*8) + 1)
local pagemax = math.ceil(inv.size / (3*8))
local pagenum = math.floor(inv.start_i / (4*8) + 1)
local pagemax = math.max(math.ceil(inv.size / (4*8)), 1)
local esc = minetest.formspec_escape
return sfinv.make_formspec(player, context,
"label[6.2,3.35;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
(inv.size == 0 and ("label[3,2;>_<]") or "") ..
"label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
[[
image[4.06,3.4;0.8,0.8;creative_trash_icon.png]
image[4,3.9;0.8,0.8;creative_trash_icon.png]
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
list[current_player;main;0,4.7;8,1;]
list[current_player;main;0,5.85;8,3;8]
list[detached:creative_trash;main;4,3.3;1,1;]
list[detached:trash;main;4,3.9;1,1;]
listring[]
button[5.4,3.2;0.8,0.9;creative_prev;<]
button[7.25,3.2;0.8,0.9;creative_next;>]
button[2.1,3.4;0.8,0.5;creative_search;?]
button[2.75,3.4;0.8,0.5;creative_clear;X]
-- image_button[5.4,3.25;0.8,0.8;creative_prev_icon.png;creative_prev;]
-- image_button[7.2,3.25;0.8,0.8;creative_next_icon.png;creative_next;]
-- image_button[2.1,3.25;0.8,0.8;creative_search_icon.png;creative_search;]
-- image_button[2.75,3.25;0.8,0.8;creative_clear_icon.png;creative_clear;]
tooltip[creative_search;Search]
tooltip[creative_clear;Reset]
tooltip[creative_prev;Previous page]
tooltip[creative_next;Next page]
listring[current_player;main]
field_close_on_enter[creative_filter;false]
button[5,4.05;0.8,0.8;creative_prev;<]
button[7.25,4.05;0.8,0.8;creative_next;>]
button[2.63,4.05;0.8,0.8;creative_search;?]
button[3.25,4.05;0.8,0.8;creative_clear;X]
]] ..
"field[0.3,3.5;2.2,1;creative_filter;;" .. minetest.formspec_escape(inv.filter) .. "]" ..
"tooltip[creative_search;" .. esc(S("Search")) .. "]" ..
"tooltip[creative_clear;" .. esc(S("Reset")) .. "]" ..
"tooltip[creative_prev;" .. esc(S("Previous page")) .. "]" ..
"tooltip[creative_next;" .. esc(S("Next page")) .. "]" ..
"listring[current_player;main]" ..
"field_close_on_enter[creative_filter;false]" ..
"field[0.3,4.2;2.8,1.2;creative_filter;;" .. esc(inv.filter) .. "]" ..
"listring[detached:creative_" .. player_name .. ";main]" ..
"list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" ..
"list[detached:creative_" .. player_name .. ";main;0,0;8,4;" .. tostring(inv.start_i) .. "]" ..
default.get_hotbar_bg(0,4.7) ..
default.gui_bg .. default.gui_bg_img .. default.gui_slots
.. creative.formspec_add, false)
@ -186,27 +293,30 @@ function creative.register_tab(name, title, items)
if fields.creative_clear then
inv.start_i = 0
inv.filter = ""
creative.update_creative_inventory(player_name, items)
--creative.update_creative_inventory(player_name, items)
sfinv.set_player_inventory_formspec(player, context)
elseif fields.creative_search or
fields.key_enter_field == "creative_filter" then
elseif (fields.creative_search or
fields.key_enter_field == "creative_filter")
and fields.creative_filter then
inv.start_i = 0
inv.filter = fields.creative_filter:lower()
creative.update_creative_inventory(player_name, items)
inv.filter = fields.creative_filter:sub(1, 128) -- truncate to a sane length
:gsub("[%z\1-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n)
:lower() -- search is case insensitive
--creative.update_creative_inventory(player_name, items)
sfinv.set_player_inventory_formspec(player, context)
elseif not fields.quit then
local start_i = inv.start_i or 0
if fields.creative_prev then
start_i = start_i - 3*8
start_i = start_i - 4*8
if start_i < 0 then
start_i = inv.size - (inv.size % (3*8))
start_i = inv.size - (inv.size % (4*8))
if inv.size == start_i then
start_i = math.max(0, inv.size - (3*8))
start_i = math.max(0, inv.size - (4*8))
end
end
elseif fields.creative_next then
start_i = start_i + 3*8
start_i = start_i + 4*8
if start_i >= inv.size then
start_i = 0
end
@ -219,11 +329,36 @@ function creative.register_tab(name, title, items)
})
end
creative.register_tab("all", "Creative", minetest.registered_items)
--creative.register_tab("all", "All", minetest.registered_items)
--creative.register_tab("nodes", "Nodes", minetest.registered_nodes)
--creative.register_tab("tools", "Tools", minetest.registered_tools)
--creative.register_tab("craftitems", "Items", minetest.registered_craftitems)
-- Sort registered items
local registered_nodes = {}
local registered_tools = {}
local registered_craftitems = {}
local tab_items = function()
for name, def in pairs(minetest.registered_items) do
local group = def.groups or {}
local nogroup = not (group.node or group.tool or group.craftitem)
if group.node or (nogroup and minetest.registered_nodes[name]) then
registered_nodes[name] = def
elseif group.tool or (nogroup and minetest.registered_tools[name]) then
registered_tools[name] = def
elseif group.craftitem or (nogroup and minetest.registered_craftitems[name]) then
registered_craftitems[name] = def
end
end
end
if minetest.register_on_mods_loaded then
minetest.register_on_mods_loaded(tab_items)
else
minetest.after(0.1, tab_items)
end
creative.register_tab("all", S("Creative"), minetest.registered_items)
--creative.register_tab("nodes", S("Nodes"), minetest.registered_nodes)
--creative.register_tab("tools", S("Tools"), minetest.registered_tools)
--creative.register_tab("craftitems", S("Items"), minetest.registered_craftitems)
local old_homepage_name = sfinv.get_homepage_name
function sfinv.get_homepage_name(player)
@ -235,13 +370,14 @@ function sfinv.get_homepage_name(player)
end
if creative_mode_cache then
-- Dig time is modified according to difference (leveldiff) between tool
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
-- leveldiff and 1.
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
-- increased such that nodes of differing levels have an insignificant
-- effect on digtime.
if minetest.is_creative_enabled("") then
local hand_hack = function()
-- Dig time is modified according to difference (leveldiff) between tool
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
-- leveldiff and 1.
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
-- increased such that nodes of differing levels have an insignificant
-- effect on digtime.
local digtime = 42
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
@ -259,33 +395,50 @@ if creative_mode_cache then
snappy = caps,
choppy = caps,
oddly_breakable_by_hand = caps,
-- dig_immediate group doesn't use value 1. Value 3 is instant dig
dig_immediate = {times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
},
damage_groups = {fleshy = 10},
}
})
end
if minetest.register_on_mods_loaded then
minetest.register_on_mods_loaded(hand_hack)
else
minetest.after(0.2, hand_hack)
end
end
-- Unlimited node placement
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
if placer and placer:is_player() then
return creative.is_enabled_for(placer:get_player_name())
if placer then
if placer:is_player() then
return creative.is_creative(placer:get_player_name())
end
end
end)
-- Don't pick up if the item is already in the inventory
local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger)
if not digger or not digger:is_player() or
-- not creative.is_enabled_for(digger:get_player_name()) then
not creative_mode_cache then
return old_handle_node_drops(pos, drops, digger)
end
local inv = digger:get_inventory()
if inv then
for _, item in ipairs(drops) do
if not inv:contains_item("main", item, true) then
inv:add_item("main", item)
-- Don't pick up if the item is already in the inventory only in hard creative single
if creative_mode_cache then
local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger)
if not digger then
if not digger:is_player() then
if not creative.is_creative(digger:get_player_name()) then
return old_handle_node_drops(pos, drops, digger)
end
end
end
local inv = digger:get_inventory()
if inv then
for _, item in ipairs(drops) do
if not inv:contains_item("main", item, true) then
inv:add_item("main", item)
end
end
end
end
end
print("[creative] mod loaded")

10
locale/creative.de.tr Normal file
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@ -0,0 +1,10 @@
# textdomain: creative
Allow player to use creative inventory=Spieler erlauben, das Kreativinventar zu benutzen
Search=Suchen
Reset=Zurücksetzen
Previous page=Vorherige Seite
Next page=Nächste Seite
All=Alles
Nodes=Blöcke
Tools=Werkzeuge
Items=Gegenstände

10
locale/creative.eo.tr Normal file
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@ -0,0 +1,10 @@
# textdomain: creative
Allow player to use creative inventory=Permesi ke la ludanto uzu la kreeman stokon
Search=Serĉi
Reset=Rekomencigi
Previous page=Antaŭa paĝo
Next page=Sekva paĝo
All=Ĉio
Nodes=Nodoj
Tools=Iloj
Items=Objektoj

10
locale/creative.es.tr Normal file
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@ -0,0 +1,10 @@
# textdomain: creative
Allow player to use creative inventory=Permitir al jugador usar el inventario creativo
Search=Buscar
Reset=Resetear
Previous page=Pág. siguiente
Next page=Pág. anterior
All=Todos
Nodes=Nodos
Tools=Herramientas
Items=Objetos

10
locale/creative.fr.tr Normal file
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@ -0,0 +1,10 @@
# textdomain: creative
Allow player to use creative inventory=Permettre aux joueurs d'utiliser l'inventaire du mode créatif
Search=Rechercher
Reset=Réinitialiser
Previous page=Page précédente
Next page=Page suivante
All=Tout
Nodes=Nœuds
Tools=Outils
Items=Article

10
locale/creative.id.tr Normal file
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@ -0,0 +1,10 @@
# textdomain: creative
Allow player to use creative inventory=Bolehkan pemain memakai inventaris kreatif
Search=Cari
Reset=Atur ulang
Previous page=Halaman sebelumnya
Next page=Halaman selanjutnya
All=Semua
Nodes=Nodus
Tools=Perkakas
Items=Barang

10
locale/creative.it.tr Normal file
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@ -0,0 +1,10 @@
# textdomain: creative
Allow player to use creative inventory=Permette al giocatore di usare l'inventario creativo
Search=Cerca
Reset=Azzera
Previous page=Pagina precedente
Next page=Pagina successiva
All=Tutto
Nodes=Nodi
Tools=Strumenti
Items=Oggetti

10
locale/creative.ja.tr Normal file
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@ -0,0 +1,10 @@
# textdomain: creative
Allow player to use creative inventory=プレーヤーにクリエイティブ インベントリーの使用を許可する
Search=検索
Reset=リセット
Previous page=前のページ
Next page=次のページ
All=すべて
Nodes=ブロック
Tools=道具
Items=アイテム

10
locale/creative.jbo.tr Normal file
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@ -0,0 +1,10 @@
# textdomain: creative
Allow player to use creative inventory=zifre le ka pilno le finti ke dacti liste
Search=sisku
Reset=kraga'igau
Previous page=lidne
Next page=selyli'e
All=ro dacti
Nodes=bliku
Tools=tutci
Items=dacti

10
locale/creative.ms.tr Normal file
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@ -0,0 +1,10 @@
# textdomain: creative
Allow player to use creative inventory=Benarkan pemain menggunakan inventori kreatif
Search=Cari
Reset=Set semula
Previous page=Halaman sebelumnya
Next page=Halaman seterusnya
All=Semua
Nodes=Nod
Tools=Alatan
Items=Item

10
locale/creative.pl.tr Normal file
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@ -0,0 +1,10 @@
# textdomain: creative
Allow player to use creative inventory=Zezwól graczom na używanie kreatywnego ekwipunku
Search=Wyszukaj
Reset=Zresetuj
Previous page=Poprzednia strona
Next page=Następna strona
All=Wszystko
Nodes=Bloki
Tools=Narzędzia
Items=Przedmioty

10
locale/creative.pt_BR.tr Normal file
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@ -0,0 +1,10 @@
# textdomain: creative
Allow player to use creative inventory=Permitir o jogador usar o inventário criativo
Search=Pesquisar
Reset=Redefinir
Previous page=Página anterior
Next page=Próxima página
All=Todos
Nodes=Blocos
Tools=Ferramentas
Items=Itens

10
locale/creative.ru.tr Normal file
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@ -0,0 +1,10 @@
# textdomain: creative
Allow player to use creative inventory=Разрешить игроку использовать творческий инвентарь
Search=Поиск
Reset=Сброс
Previous page=Предыдущая страница
Next page=Следующая страница
All=Всё
Nodes=Ноды
Tools=Инструменты
Items=Предметы

10
locale/creative.sk.tr Normal file
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@ -0,0 +1,10 @@
# textdomain: creative
Allow player to use creative inventory=Povolí hráčovi použivať kreatívny inventár
Search=Hľadaj
Reset=Vrátiť späť
Previous page=Predchádzajúca stránka
Next page=Nasledujúca stránka
All=Všetko
Nodes=Kocky
Tools=Nástroje
Items=Veci

10
locale/creative.sv.tr Normal file
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@ -0,0 +1,10 @@
# textdomain: creative
Allow player to use creative inventory=Tillåt spelare att använda kreativa saker
Search=Sök
Reset=Återställ
Previous page=Förra sida
Next page=Nästa sida
All=Alla
Nodes=Noder
Tools=Verktyg
Items=Saker

10
locale/creative.uk.tr Normal file
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# textdomain: creative
Allow player to use creative inventory=Дозволити гравцеві використати творчий інвентар
Search=Пошук
Reset=Скинути
Previous page=Попередня сторінка
Next page=Наступна сторінка
All=Все
Nodes=Ноди
Tools=Інструменти
Items=Предмети

10
locale/creative.zh_CN.tr Normal file
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# textdomain: creative
Allow player to use creative inventory=允许玩家使用创造模式物品栏
Search=搜索
Reset=重置
Previous page=上一页
Next page=下一页
All=所有
Nodes=节点
Tools=工具
Items=物品

10
locale/creative.zh_TW.tr Normal file
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# textdomain: creative
Allow player to use creative inventory=允許玩家使用創造模式物品欄
Search=搜索
Reset=重置
Previous page=上一頁
Next page=下一頁
All=所有
Nodes=節點
Tools=工具
Items=物品

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locale/template.txt Normal file
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# textdomain: creative
Allow player to use creative inventory=
Search=
Reset=
Previous page=
Next page=
All=
Nodes=
Tools=
Items=

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name = creative
depends = sfinv
description = Simplified creative with faster loading
description = Simplified creative for more accurate on mobiles or small screens