- developed in-game database management console
- combined generic filter functions into superclass
- updated debugger to use new GenericFilter class
- added flag for constant-value operands in rulesets
- simplified operand matching logic in rulesets
- optimized comparison algorithm in ruleset parser
- consolidated lookup tables of lexical analyzer
- fixed erroneous status message shown in debugger
- added support for per-player debugging sessions
- redesigned login filter APIs for new architecture
- switched order of return values in login filter
- various code refactoring and better comments
- major code reorganization via multiple libraries
- removed extra variables from AuthFilter class
- developed interactive debugger for testing rulesets
- added optional debugger hooks in AuthFilter class
- allowed for overriding preset variables by debugger
- included line-number in results of login filter
- added missing preset variable needed by rulesets