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13
.github/workflows/luacheck.yml
vendored
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@ -0,0 +1,13 @@
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|||||||
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name: luacheck
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||||||
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on: [push, pull_request]
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||||||
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jobs:
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||||||
|
build:
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||||||
|
runs-on: ubuntu-latest
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||||||
|
steps:
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||||||
|
- uses: actions/checkout@main
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||||||
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- name: apt
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||||||
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run: sudo apt-get install -y luarocks
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||||||
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- name: luacheck install
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||||||
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run: luarocks install --local luacheck
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||||||
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- name: luacheck run
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||||||
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run: $HOME/.luarocks/bin/luacheck ./
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10
.gitignore
vendored
@ -1,10 +0,0 @@
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|||||||
## Generic ignorable patterns and files
|
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||||||
*~
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||||||
.*.swp
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||||||
*bak*
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||||||
tags
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||||||
*.vim
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||||||
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||||||
## Eclipse project files & directories
|
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||||||
.project
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||||||
.settings
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4
.luacheckrc
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@ -0,0 +1,4 @@
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globals = {
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||||||
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"armor",
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||||||
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"minetest",
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||||||
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}
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@ -1,7 +1,4 @@
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[mod] Technic Armor [technic_armor]
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||||||
===================================
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||||||
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License Source Code: Copyright (C) 2013-2018 Stuart Jones - LGPL v2.1
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License Source Code: Copyright (C) 2013-2018 Stuart Jones - LGPL v2.1
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License Textures: poet.nohit and numberZero - 2015-2018 WTFPL
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License Textures: poet-nohit and numberZero - 2015-2018 WTFPL
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9
README.md
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@ -0,0 +1,9 @@
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# Technic Armor [technic_armor]
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[![luacheck](https://github.com/mt-mods/technic_armor/workflows/luacheck/badge.svg)](https://github.com/mt-mods/technic_armor/actions)
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Adds armor made from lead, brass, cast iron, carbon steel, stainless steel, tin and silver.
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![](screenshot.png?raw=true)
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Textures by @poet-nohit and @numberZero
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@ -1,9 +0,0 @@
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[mod] Technic Armor [technic_armor]
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===================================
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Adds tin, silver and technic materials to 3d_armor.
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Requires technic (technic_worldgen at least) mod.
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Depends: 3d_armor, technic_worldgen
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Textures by poet.nohit and numberZero
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@ -1,3 +0,0 @@
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3d_armor
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technic_worldgen?
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moreores?
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@ -1 +0,0 @@
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Adds tin, silver and technic materials to 3d_armor.
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|
171
init.lua
@ -1,66 +1,149 @@
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-- support for i18n
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local S = armor_i18n.gettext
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local F = armor_i18n.fgettext
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if not minetest.get_modpath("technic_worldgen") then
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-- Use 3d_armor translator to take advantage of existing translations for armor parts
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minetest.log("warning", S("technic_armor: Mod loaded but unused."))
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local S = minetest.get_translator("3d_armor")
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return
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local materials = {}
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if minetest.get_modpath("technic_worldgen") then
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materials.lead = {
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name = S("Lead"),
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craft_item = "technic:lead_ingot",
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armor = 1.6,
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heal = 0,
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use = 500,
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radiation = 88
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|
}
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materials.brass = {
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name = S("Brass"),
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craft_item = "technic:brass_ingot",
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armor = 1.8,
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heal = 0,
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use = 650,
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radiation = 43
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|
}
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materials.cast = {
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|
name = S("Cast Iron"),
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craft_item = "technic:cast_iron_ingot",
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armor = 2.5,
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|
heal = 8,
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use = 200,
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radiation = 40
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|
}
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materials.carbon = {
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name = S("Carbon Steel"),
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craft_item = "technic:carbon_steel_ingot",
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armor = 2.7,
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heal = 10,
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use = 100,
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radiation = 40
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}
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materials.stainless = {
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name = S("Stainless Steel"),
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craft_item = "technic:stainless_steel_ingot",
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armor = 2.7,
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heal = 10,
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use = 75,
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|
radiation = 40
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||||||
|
}
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||||||
|
end
|
||||||
|
|
||||||
|
local tin_ingot
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|
|
||||||
|
if minetest.registered_items["default:tin_ingot"] then
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|
tin_ingot = "default:tin_ingot"
|
||||||
end
|
end
|
||||||
|
|
||||||
local stats = {
|
|
||||||
lead = { name=S("Lead"), material="technic:lead_ingot", armor=1.6, heal=0, use=500, radiation=80*1.1 },
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|
||||||
brass = { name=S("Brass"), material="technic:brass_ingot", armor=1.8, heal=0, use=650, radiation=43 },
|
|
||||||
cast = { name=S("Cast Iron"), material="technic:cast_iron_ingot", armor=2.5, heal=8, use=200, radiation=40 },
|
|
||||||
carbon = { name=S("Carbon Steel"), material="technic:carbon_steel_ingot", armor=2.7, heal=10, use=100, radiation=40 },
|
|
||||||
stainless = { name=S("Stainless Steel"), material="technic:stainless_steel_ingot", armor=2.7, heal=10, use=75, radiation=40 },
|
|
||||||
}
|
|
||||||
if minetest.get_modpath("moreores") then
|
if minetest.get_modpath("moreores") then
|
||||||
stats.tin = { name=S("Tin"), material="moreores:tin_ingot", armor=1.6, heal=0, use=750, radiation=37 }
|
tin_ingot = "moreores:tin_ingot"
|
||||||
stats.silver = { name=S("Silver"), material="moreores:silver_ingot", armor=1.8, heal=6, use=650, radiation=53 }
|
materials.silver = {
|
||||||
|
name = S("Silver"),
|
||||||
|
craft_item = "moreores:silver_ingot",
|
||||||
|
armor = 1.8,
|
||||||
|
heal = 6,
|
||||||
|
use = 650,
|
||||||
|
radiation = 53
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
if tin_ingot then
|
||||||
|
materials.tin = {
|
||||||
|
name = S("Tin"),
|
||||||
|
craft_item = tin_ingot,
|
||||||
|
armor = 1.6,
|
||||||
|
heal = 0,
|
||||||
|
use = 750,
|
||||||
|
radiation = 37
|
||||||
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
local parts = {
|
local parts = {
|
||||||
helmet = { place="head", name=S("Helmet"), level=5, radlevel = 0.10, craft={{1,1,1},{1,0,1}} },
|
helmet = {
|
||||||
chestplate = { place="torso", name=S("Chestplate"), level=8, radlevel = 0.35, craft={{1,0,1},{1,1,1},{1,1,1}} },
|
name = S("Helmet"),
|
||||||
leggings = { place="legs", name=S("Leggings"), level=7, radlevel = 0.15, craft={{1,1,1},{1,0,1},{1,0,1}} },
|
place = "head",
|
||||||
boots = { place="feet", name=S("Boots"), level=4, radlevel = 0.10, craft={{1,0,1},{1,0,1}} },
|
level = 5,
|
||||||
|
radlevel = 0.10,
|
||||||
|
craft = {{1, 1, 1}, {1, 0, 1}}
|
||||||
|
},
|
||||||
|
chestplate = {
|
||||||
|
name = S("Chestplate"),
|
||||||
|
place = "torso",
|
||||||
|
level = 8,
|
||||||
|
radlevel = 0.35,
|
||||||
|
craft = {{1, 0, 1}, {1, 1, 1}, {1, 1, 1}}
|
||||||
|
},
|
||||||
|
leggings = {
|
||||||
|
name = S("Leggings"),
|
||||||
|
place = "legs",
|
||||||
|
level = 7,
|
||||||
|
radlevel = 0.15,
|
||||||
|
craft = {{1, 1, 1}, {1, 0, 1}, {1, 0, 1}}
|
||||||
|
},
|
||||||
|
boots = {
|
||||||
|
name = S("Boots"),
|
||||||
|
place = "feet",
|
||||||
|
level = 4,
|
||||||
|
radlevel = 0.10,
|
||||||
|
craft = {{1, 0, 1}, {1, 0, 1}}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if minetest.get_modpath("shields") then
|
if minetest.get_modpath("shields") then
|
||||||
parts.shield = { place="shield", name=S("Shield"), level=5, radlevel=0.00, craft={{1,1,1},{1,1,1},{0,1,0}} }
|
parts.shield = {
|
||||||
|
name = S("Shield"),
|
||||||
|
place = "shield",
|
||||||
|
level = 5,
|
||||||
|
radlevel = 0.00,
|
||||||
|
craft = {{1, 1, 1}, {1, 1, 1}, {0, 1, 0}}
|
||||||
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Makes a craft recipe based on a template
|
local function make_recipe(template, material)
|
||||||
-- template is a recipe-like table but indices are used instead of actual item names:
|
|
||||||
-- 0 means nothing, everything else is treated as an index in the materials table
|
|
||||||
local function make_recipe(template, materials)
|
|
||||||
local recipe = {}
|
local recipe = {}
|
||||||
for j, trow in ipairs(template) do
|
for i, row in ipairs(template) do
|
||||||
local rrow = {}
|
recipe[i] = {}
|
||||||
for i, tcell in ipairs(trow) do
|
for j, item in ipairs(row) do
|
||||||
if tcell == 0 then
|
recipe[i][j] = item == 0 and "" or material
|
||||||
rrow[i] = ""
|
|
||||||
else
|
|
||||||
rrow[i] = materials[tcell]
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
recipe[j] = rrow
|
|
||||||
end
|
|
||||||
return recipe
|
return recipe
|
||||||
end
|
end
|
||||||
|
|
||||||
for key, armor in pairs(stats) do
|
for material, m in pairs(materials) do
|
||||||
for partkey, part in pairs(parts) do
|
for part, p in pairs(parts) do
|
||||||
local partname = "technic_armor:"..partkey.."_"..key
|
local name = "technic_armor:"..part.."_"..material
|
||||||
minetest.register_tool(partname, {
|
armor:register_armor(name, {
|
||||||
-- Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string)
|
description = S("@1 @2", m.name, p.name),
|
||||||
description = S("@1 @2", armor.name, part.name),
|
inventory_image = "technic_armor_inv_"..part.."_"..material..".png",
|
||||||
inventory_image = "technic_armor_inv_"..partkey.."_"..key..".png",
|
groups = {
|
||||||
groups = {["armor_"..part.place]=math.floor(part.level*armor.armor), armor_heal=armor.heal, armor_use=armor.use, armor_radiation=math.floor(part.radlevel*armor.radiation)},
|
["armor_"..p.place] = math.floor(p.level * m.armor),
|
||||||
wear = 0,
|
armor_heal = m.heal,
|
||||||
|
armor_use = m.use,
|
||||||
|
armor_radiation = math.floor(p.radlevel * m.radiation)
|
||||||
|
}
|
||||||
})
|
})
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = partname,
|
output = name,
|
||||||
recipe = make_recipe(part.craft, {armor.material}),
|
recipe = make_recipe(p.craft, m.craft_item),
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
4
mod.conf
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
name = technic_armor
|
||||||
|
description = Adds armor made from lead, brass, cast iron, carbon steel, stainless steel, tin and silver
|
||||||
|
depends = 3d_armor
|
||||||
|
optional_depends = default, moreores, technic_worldgen
|
BIN
screenshot.png
Normal file
After Width: | Height: | Size: 82 KiB |
@ -1,41 +0,0 @@
|
|||||||
technic_armor/textures/technic_armor_helmet_brass.png:head
|
|
||||||
technic_armor/textures/technic_armor_chestplate_brass.png:torso
|
|
||||||
technic_armor/textures/technic_armor_leggings_brass.png:legs
|
|
||||||
technic_armor/textures/technic_armor_boots_brass.png:feet
|
|
||||||
technic_armor/textures/technic_armor_shield_brass.png:shield
|
|
||||||
|
|
||||||
technic_armor/textures/technic_armor_helmet_cast.png:head
|
|
||||||
technic_armor/textures/technic_armor_chestplate_cast.png:torso
|
|
||||||
technic_armor/textures/technic_armor_leggings_cast.png:legs
|
|
||||||
technic_armor/textures/technic_armor_boots_cast.png:feet
|
|
||||||
technic_armor/textures/technic_armor_shield_cast.png:shield
|
|
||||||
|
|
||||||
technic_armor/textures/technic_armor_helmet_stainless.png:head
|
|
||||||
technic_armor/textures/technic_armor_chestplate_stainless.png:torso
|
|
||||||
technic_armor/textures/technic_armor_leggings_stainless.png:legs
|
|
||||||
technic_armor/textures/technic_armor_boots_stainless.png:feet
|
|
||||||
technic_armor/textures/technic_armor_shield_stainless.png:shield
|
|
||||||
|
|
||||||
technic_armor/textures/technic_armor_helmet_tin.png:head
|
|
||||||
technic_armor/textures/technic_armor_chestplate_tin.png:torso
|
|
||||||
technic_armor/textures/technic_armor_leggings_tin.png:legs
|
|
||||||
technic_armor/textures/technic_armor_boots_tin.png:feet
|
|
||||||
technic_armor/textures/technic_armor_shield_tin.png:shield
|
|
||||||
|
|
||||||
technic_armor/textures/technic_armor_helmet_lead.png:head
|
|
||||||
technic_armor/textures/technic_armor_chestplate_lead.png:torso
|
|
||||||
technic_armor/textures/technic_armor_leggings_lead.png:legs
|
|
||||||
technic_armor/textures/technic_armor_boots_lead.png:feet
|
|
||||||
technic_armor/textures/technic_armor_shield_lead.png:shield
|
|
||||||
|
|
||||||
technic_armor/textures/technic_armor_helmet_carbon.png:head
|
|
||||||
technic_armor/textures/technic_armor_chestplate_carbon.png:torso
|
|
||||||
technic_armor/textures/technic_armor_leggings_carbon.png:legs
|
|
||||||
technic_armor/textures/technic_armor_boots_carbon.png:feet
|
|
||||||
technic_armor/textures/technic_armor_shield_carbon.png:shield
|
|
||||||
|
|
||||||
technic_armor/textures/technic_armor_helmet_silver.png:head
|
|
||||||
technic_armor/textures/technic_armor_chestplate_silver.png:torso
|
|
||||||
technic_armor/textures/technic_armor_leggings_silver.png:legs
|
|
||||||
technic_armor/textures/technic_armor_boots_silver.png:feet
|
|
||||||
technic_armor/textures/technic_armor_shield_silver.png:shield
|
|
Before Width: | Height: | Size: 528 B After Width: | Height: | Size: 304 B |
Before Width: | Height: | Size: 436 B After Width: | Height: | Size: 238 B |
Before Width: | Height: | Size: 432 B After Width: | Height: | Size: 217 B |
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Before Width: | Height: | Size: 528 B After Width: | Height: | Size: 304 B |
Before Width: | Height: | Size: 436 B After Width: | Height: | Size: 238 B |
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Before Width: | Height: | Size: 520 B After Width: | Height: | Size: 297 B |
Before Width: | Height: | Size: 436 B After Width: | Height: | Size: 238 B |
Before Width: | Height: | Size: 723 B After Width: | Height: | Size: 490 B |
Before Width: | Height: | Size: 553 B After Width: | Height: | Size: 344 B |
Before Width: | Height: | Size: 698 B After Width: | Height: | Size: 464 B |
Before Width: | Height: | Size: 522 B After Width: | Height: | Size: 281 B |
Before Width: | Height: | Size: 723 B After Width: | Height: | Size: 490 B |
Before Width: | Height: | Size: 553 B After Width: | Height: | Size: 344 B |
Before Width: | Height: | Size: 918 B After Width: | Height: | Size: 545 B |
Before Width: | Height: | Size: 549 B After Width: | Height: | Size: 316 B |
Before Width: | Height: | Size: 709 B After Width: | Height: | Size: 479 B |
Before Width: | Height: | Size: 465 B After Width: | Height: | Size: 273 B |
Before Width: | Height: | Size: 867 B After Width: | Height: | Size: 539 B |
Before Width: | Height: | Size: 496 B After Width: | Height: | Size: 299 B |
Before Width: | Height: | Size: 710 B After Width: | Height: | Size: 477 B |
Before Width: | Height: | Size: 537 B After Width: | Height: | Size: 327 B |
Before Width: | Height: | Size: 693 B After Width: | Height: | Size: 455 B |
Before Width: | Height: | Size: 405 B After Width: | Height: | Size: 211 B |
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Before Width: | Height: | Size: 360 B After Width: | Height: | Size: 139 B |
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Before Width: | Height: | Size: 358 B After Width: | Height: | Size: 143 B |
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Before Width: | Height: | Size: 375 B After Width: | Height: | Size: 152 B |
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Before Width: | Height: | Size: 361 B After Width: | Height: | Size: 140 B |
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Before Width: | Height: | Size: 355 B After Width: | Height: | Size: 137 B |
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