update technic_armor as 3d_armor_technic
* this mod get back to our 3d_armor modpack * fix name in mod.conf * update README
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@ -16,6 +16,15 @@ Technical information
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This mod is named `3d_armor_technic` and is(was) part of the `3d_armor`,
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it was slited since version 0.4.11 of `3d_armor` now in minenux flavor merged again
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this mod its up to date from original `technic_armor` it track all updates and
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also permits to work with any engine version since 0.4.16+ to 5.X
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This mod was integrated back to minenux's 3d_armor as
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commit `b740914f3958770cd46b8645b65c21b8f2c34d2e`
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* https://github.com/minenux/minetest-mod-3d_armor/commit/b740914f3958770cd46b8645b65c21b8f2c34d2e
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* https://codeberg.org/minenux/minetest-mod-3d_armor/commit/b740914f3958770cd46b8645b65c21b8f2c34d2e
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* https://gitlab.com/minenux/minetest-mod-3d_armor/commit/b740914f3958770cd46b8645b65c21b8f2c34d2e
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#### Depends
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* default
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1
init.lua
1
init.lua
@ -1,7 +1,6 @@
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-- Use 3d_armor translator to take advantage of existing translations for armor parts
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local S = armor_i18n.gettext
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local F = armor_i18n.fgettext
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if not minetest.get_modpath("technic_worldgen") then
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minetest.log("warning", S("[3d_armor_technic]: Mod loaded but unused."))
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4
mod.conf
4
mod.conf
@ -1,5 +1,5 @@
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title = technic_armor
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name = technic_armor
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title = 3d_armor_technic
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name = 3d_armor_technic
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description = ARMOR TECH made from lead, brass, cast iron, carbon steel, stainless steel, tin and silver
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depends = 3d_armor
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optional_depends = default, moreores, technic_worldgen
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