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81
README.md
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minetest mod 3d_armor_gloves
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=======================
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ARMOR gloves/gauntlets to the 3d_armor mod
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## Information
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--------------
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This mod provides ARMOR gloves/gauntlets fully compatible with all engines, using 3d_armor mod.
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- Gloves/Gauntlets are present in all the standard 3d armor material types
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- Gloves/Gauntlets provide approximately the same bonus as boots.
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![screenshot.png](screenshot.png)
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## Technical info
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-----------------
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This mod must be named `3d_armor_gloves` and is a MinenuX fork improved to work
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with all engines, also provides som minor fixeds
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It can be downloade from
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* https://git.minetest.io/minenux/minetest-mod-3d_armor_gloves
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* https://codeberg.org/minenux/minetest-mod-3d_armor_gloves
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#### Compatibility
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Make sure you are using Minetest 0.4.16+ and start a new world (anything but v6),
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then enable Ethereal in the mods list.
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#### Dependencies
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* default
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* Farming Redo `farming` or normal farming from default game
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* 3d_armor
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#### Crafting
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The mod provides a fishing api, basically is `ethereal.add_item(fish, junk, bonus)`,
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several examples are at the documentation of [api.txt](api.txt) file.
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```
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+---+---+---+
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| X | | X |
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+---+---+---+
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| S | | S |
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+---+---+---+
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| | | |
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+---+---+---+
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```
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#### Nodes
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Those are the nodes used in craft guide
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| 3d_armor_gloves | X must be | S must be |
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| -------------------------------- | ----------------------- | ----------------- |
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| [3d_armor_gloves:gloves_wood] | [default:wood] | [farming:string] |
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| [3d_armor_gloves:gloves_cactus] | [default:cactus] | [farming:string] |
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| [3d_armor_gloves:gloves_steel] | [default:steel_ingot] | [farming:string] |
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| [3d_armor_gloves:gloves_bronze] | [default:bronze_ingot] | [farming:string] |
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| [3d_armor_gloves:gloves_diamond] | [default:diamond] | [farming:string] |
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| [3d_armor_gloves:gloves_gold] | [default:gold_ingot] | [farming:string] |
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| [3d_armor_gloves:gloves_mithril] | [moreores:mithril_ingot] | [farming:string] |
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| [3d_armor_gloves:gloves_crystal] | [ethereal:crystal_ingot] | [farming:string] |
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## LICENSE
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Lasted features, non comercial unless xpresed permission:
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Copyright (C) 2023 mckaygerhard - CC-BY-SA-NC 4.0
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Source code base: GPLv2.1
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Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
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License Textures: CC-BY-SA 3.0
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Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0
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79
README.txt
@ -1,81 +1,10 @@
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minetest mod 3d_armor_gloves
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[mod] 3d_armor_gloves
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=======================
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ARMOR gloves/gauntlets to the 3d_armor mod
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## Information
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--------------
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This mod provides ARMOR gloves/gauntlets fully compatible with all engines, using 3d_armor mod.
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- Gloves/Gauntlets are present in all the standard 3d armor material types
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- Gloves/Gauntlets provide approximately the same bonus as boots.
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![screenshot.png](screenshot.png)
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## Technical info
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-----------------
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This mod must be named `3d_armor_gloves` and is a MinenuX fork improved to work
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with all engines, also provides som minor fixeds
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||||
|
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It can be downloade from
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* https://git.minetest.io/minenux/minetest-mod-3d_armor_gloves
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* https://codeberg.org/minenux/minetest-mod-3d_armor_gloves
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#### Compatibility
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Make sure you are using Minetest 0.4.16+ and start a new world (anything but v6),
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then enable Ethereal in the mods list.
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#### Dependencies
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* default
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* Farming Redo `farming` or normal farming from default game
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* 3d_armor
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Adds gloves/gauntlets to 3d_armor
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#### Crafting
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Given how little I had to do code wise and graphics wise I have left the code and
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texture copyrights with Stu and Davidthecreator.
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The mod provides a fishing api, basically is `ethereal.add_item(fish, junk, bonus)`,
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several examples are at the documentation of [api.txt](api.txt) file.
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```
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+---+---+---+
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| X | | X |
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+---+---+---+
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| S | | S |
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+---+---+---+
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| | | |
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+---+---+---+
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```
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#### Nodes
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Those are the nodes used in craft guide
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| 3d_armor_gloves | X must be | S must be |
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| -------------------------------- | ----------------------- | ----------------- |
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| [3d_armor_gloves:gloves_wood] | [default:wood] | [farming:string] |
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| [3d_armor_gloves:gloves_cactus] | [default:cactus] | [farming:string] |
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| [3d_armor_gloves:gloves_steel] | [default:steel_ingot] | [farming:string] |
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| [3d_armor_gloves:gloves_bronze] | [default:bronze_ingot] | [farming:string] |
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| [3d_armor_gloves:gloves_diamond] | [default:diamond] | [farming:string] |
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| [3d_armor_gloves:gloves_gold] | [default:gold_ingot] | [farming:string] |
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| [3d_armor_gloves:gloves_mithril] | [moreores:mithril_ingot] | [farming:string] |
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| [3d_armor_gloves:gloves_crystal] | [ethereal:crystal_ingot] | [farming:string] |
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## LICENSE
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Lasted features, non comercial unless xpresed permission:
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Copyright (C) 2023 mckaygerhard - CC-BY-SA-NC 4.0
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Source code base: GPLv2.1
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Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
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License Textures: CC-BY-SA 3.0
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Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0
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22
crafting_guide.txt
Normal file
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3d_Armor_Gloves -- Crafting Guide
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--------------------------
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+---+---+---+
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| X | | X |
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+---+---+---+
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| S | | S |
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+---+---+---+
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| | | |
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+---+---+---+
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[3d_armor_gloves:gloves_wood] X = [default:wood], S = [farming:string]
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[3d_armor_gloves:gloves_cactus] X = [default:cactus], S = [farming:string]
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[3d_armor_gloves:gloves_steel] X = [default:steel_ingot], S = [farming:string]
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[3d_armor_gloves:gloves_bronze] X = [default:bronze_ingot], S = [farming:string]
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[3d_armor_gloves:gloves_diamond] X = [default:diamond], S = [farming:string]
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[3d_armor_gloves:gloves_gold] X = [default:gold_ingot], S = [farming:string]
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[3d_armor_gloves:gloves_mithril] X = [moreores:mithril_ingot], S = [farming:string]
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[3d_armor_gloves:gloves_crystal] X = [ethereal:crystal_ingot], S = [farming:string]
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default
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3d_armor
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farming
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@ -1 +1 @@
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ARMOR gloves/gauntlets fully compatible with all engines
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Adds visible gloves/gauntlets to 3d armor.
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35
init.lua
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-- support for i18n
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-- Intllib
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local S
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if minetest.get_translator ~= nil then
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S = minetest.get_translator("3d_armor_gloves") -- 5.x translation function
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else
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if minetest.get_modpath("intllib") then
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dofile(minetest.get_modpath("intllib") .. "/init.lua")
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if intllib.make_gettext_pair then
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gettext, ngettext = intllib.make_gettext_pair() -- new gettext method
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else
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gettext = intllib.Getter() -- old text file method
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end
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S = gettext
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else -- boilerplate function
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S = function(str, ...)
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local args = {...}
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return str:gsub("@%d+", function(match)
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return args[tonumber(match:sub(2))]
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end)
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end
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end
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end
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local S = minetest.get_translator(minetest.get_current_modname())
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if minetest.global_exists("armor") and armor.elements then
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table.insert(armor.elements, "hands")
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@ -28,14 +8,6 @@ end
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-- Regisiter Gloves/Gauntlets
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armor:register_armor("3d_armor_gloves:gloves_admin", {
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description = S("Admin Gauntlets"),
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inventory_image = "3d_armor_gloves_inv_gloves_admin.png",
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groups = {armor_hands=1000, armor_heal=100, armor_use=0, not_in_creative_inventory=1},
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})
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minetest.register_alias("admingloves", "3d_armor_gloves:gloves_admin")
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if armor.materials.wood then
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armor:register_armor("3d_armor_gloves:gloves_wood", {
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description = S("Wood Gauntlets"),
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@ -140,7 +112,4 @@ for k, v in pairs(armor.materials) do
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{"farming:string", "", "farming:string"},
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},
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})
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minetest.register_alias("3d_armor:gloves_"..k, "3d_armor_gloves:gloves_"..k)
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end
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### init.lua ###
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Wood Gauntlets=Guante de madera
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Cactus Gauntlets=Guante de cactus
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Steel Gauntlets=Guante de hierro
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Bronze Gauntlets=Guante de bronce
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Diamond Gauntlets=Guante de diamante
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Gold Gauntlets=Guante de oro
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Mithril Gauntlets=Guante de mitrilio
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Crystal Gauntlets=Guante de cristal
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Wood Gauntlets=Guanteletes de madera
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Cactus Gauntlets=Guanteletes de cactus
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Steel Gauntlets=Guanteletes de hierro
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Bronze Gauntlets=Guanteletes de bronce
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Diamond Gauntlets=Guanteletes de diamante
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Gold Gauntlets=Guanteletes de oro
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Mithril Gauntlets=Guanteletes de mitrilio
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Crystal Gauntlets=Guanteletes de cristal
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4
mod.conf
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name = 3d_armor_gloves
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depends = default, 3d_armor, farming
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description = ARMOR gloves/gauntlets fully compatible with all engines
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depends = default, farming, 3d_armor
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description = Adds visible gloves/gauntlets to 3d armor.
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BIN
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Before Width: | Height: | Size: 181 B After Width: | Height: | Size: 5.8 KiB |
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