Initial Upload

Initial Upload
master
Sirrobzeroone 2020-11-14 18:08:34 +11:00
parent 1e4400174a
commit b669b3211a
32 changed files with 190 additions and 0 deletions

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LICENSE.txt Normal file
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[mod] 3d_armor_gauntlets
=======================
License Source Code
-------------------
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License Textures
----------------
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0

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[mod] 3d_armor_gloves
=======================
Adds gloves/gauntlets to 3d_armor
Depends: 3d_armor

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crafting_guide.txt Normal file
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3d_Armor_Gloves -- Crafting Guide
--------------------------
+---+---+---+
| X | | X |
+---+---+---+
| S | | S |
+---+---+---+
| | | |
+---+---+---+
[3d_armor_gloves:gloves_wood] X = [default:wood], S = [farming:string]
[3d_armor_gloves:gloves_cactus] X = [default:cactus], S = [farming:string]
[3d_armor_gloves:gloves_steel] X = [default:steel_ingot], S = [farming:string]
[3d_armor_gloves:gloves_bronze] X = [default:bronze_ingot], S = [farming:string]
[3d_armor_gloves:gloves_diamond] X = [default:diamond], S = [farming:string]
[3d_armor_gloves:gloves_gold] X = [default:gold_ingot], S = [farming:string]
[3d_armor_gloves:gloves_mithril] X = [moreores:mithril_ingot], S = [farming:string]
[3d_armor_gloves:gloves_crystal] X = [ethereal:crystal_ingot], S = [farming:string]

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description.txt Normal file
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Adds visible gloves/gauntlets to 3d armor.

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init.lua Normal file
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-- support for i18n
local S = minetest.get_translator(minetest.get_current_modname())
if minetest.global_exists("armor") and armor.elements then
table.insert(armor.elements, "hands")
local mult = armor.config.level_multiplier or 1
armor.config.level_multiplier = mult * 0.9
end
-- Regisiter Gloves/Gauntlets
if armor.materials.wood then
armor:register_armor("3d_armor_gloves:gloves_wood", {
description = S("Wood Gauntlets"),
inventory_image = "3d_armor_gloves_inv_gloves_wood.png",
groups = {armor_hands=1, armor_heal=0, armor_use=2000, flammable=1},
armor_groups = {fleshy=5},
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
})
minetest.register_craft({
type = "fuel",
recipe = "shields:shield_wood",
burntime = 4,
})
end
if armor.materials.cactus then
armor:register_armor("3d_armor_gloves:gloves_cactus", {
description = S("Cactus Gauntlets"),
inventory_image = "3d_armor_gloves_inv_gloves_cactus.png",
groups = {armor_hands=1, armor_heal=0, armor_use=1000},
armor_groups = {fleshy=5},
damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
})
minetest.register_craft({
type = "fuel",
recipe = "3d_armor_gloves:gloves_cactus",
burntime = 8,
})
end
if armor.materials.steel then
armor:register_armor("3d_armor_gloves:gloves_steel", {
description = S("Steel Gauntlets"),
inventory_image = "3d_armor_gloves_inv_gloves_steel.png",
groups = {armor_hands=1, armor_heal=0, armor_use=800,
physics_speed=-0.01, physics_gravity=0.01},
armor_groups = {fleshy=10},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
})
end
if armor.materials.bronze then
armor:register_armor("3d_armor_gloves:gloves_bronze", {
description = S("Bronze Gauntlets"),
inventory_image = "3d_armor_gloves_inv_gloves_bronze.png",
groups = {armor_hands=1, armor_heal=6, armor_use=400,
physics_speed=-0.01, physics_gravity=0.01},
armor_groups = {fleshy=10},
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
})
end
if armor.materials.diamond then
armor:register_armor("3d_armor_gloves:gloves_diamond", {
description = S("Diamond Gauntlets"),
inventory_image = "3d_armor_gloves_inv_gloves_diamond.png",
groups = {armor_hands=1, armor_heal=12, armor_use=200},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
})
end
if armor.materials.gold then
armor:register_armor("3d_armor_gloves:gloves_gold", {
description = S("Gold Gauntlets"),
inventory_image = "3d_armor_gloves_inv_gloves_gold.png",
groups = {armor_hands=1, armor_heal=6, armor_use=300,
physics_speed=-0.02, physics_gravity=0.02},
armor_groups = {fleshy=10},
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
})
end
if armor.materials.mithril then
armor:register_armor("3d_armor_gloves:gloves_mithril", {
description = S("Mithril Gauntlets"),
inventory_image = "3d_armor_gloves_inv_gloves_mithril.png",
groups = {armor_hands=1, armor_heal=12, armor_use=100},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, level=3},
})
end
if armor.materials.crystal then
armor:register_armor("3d_armor_gloves:gloves_crystal", {
description = S("Crystal Gauntlets"),
inventory_image = "3d_armor_gloves_inv_gloves_crystal.png",
groups = {armor_hands=1, armor_heal=12, armor_use=100, physics_speed=1,
physics_jump=0.5, armor_fire=1},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, level=3},
})
end
for k, v in pairs(armor.materials) do
minetest.register_craft({
output = "3d_armor_gloves:gloves_"..k,
recipe = {
{v, "", v},
{"farming:string", "", "farming:string"},
},
})
end

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# textdomain: 3d_armor_gloves
### init.lua ###
Wood Gauntlets=
Cactus Gauntlets=
Steel Gauntlets=
Bronze Gauntlets=
Diamond Gauntlets=
Gold Gauntlets=
Mithril Gauntlets=
Crystal Gauntlets=

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name = 3d_armor_gloves
depends = default, farming, 3d_armor
description = Adds visible gloves/gauntlets to 3d armor.

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