minetest-game-ugxrealms/worldmods/server_essentials/init.lua

380 lines
11 KiB
Lua

--[[
Server Essentials mod for Minetest by GunshipPenguin
To the extent possible under law, the author(s)
have dedicated all copyright and related and neighboring rights
to this software to the public domain worldwide. This software is
distributed without any warranty.
--]]
players = {}
check_timer = 0
dofile(minetest.get_modpath("server_essentials") .. "/settings.lua")
minetest.register_privilege("godmode",
"Player can use godmode with the /godmode command")
minetest.register_privilege("broadcast",
"Player can use /broadcast command")
minetest.register_privilege("kill",
"Player can kill other players with the /kill command")
minetest.register_privilege("heal",
"Player can heal other players with the /heal command")
minetest.register_privilege("top",
"Player can use the /top command")
--priv not needed.
--minetest.register_privilege("setspeed",
-- "Player can set player speeds with the /setspeed command")
minetest.register_privilege("whois",
"Player can view other player's network information with the /whois command")
--priv not needed.
--minetest.register_privilege("chatspam",
-- "Player can send chat messages longer than MAX_CHAT_MSG_LENGTH without being kicked")
-- Disabled so ALL players will be kicked for AFK.
--[[
if AFK_CHECK then
minetest.register_privilege("canafk",
"Player can remain afk without being kicked")
end
--]]
if minetest.setting_get("static_spawnpoint") then
minetest.register_privilege("spawn",
"Player can teleport to static spawnpoint using /spawn command")
minetest.register_chatcommand("spawn", {
params = "",
description = "Teleport to static spawnpoint",
privs = {spawn = true},
func = function(player_name, param)
local spawn_func = function(player_name)
local spawn_point = minetest.setting_get("static_spawnpoint")
local player = minetest.get_player_by_name(player_name)
player:setpos(minetest.string_to_pos(spawn_point))
return
end
if SPAWN_DELAY > 0 then
minetest.chat_send_player(player_name,
"Teleporting you to spawn in " .. SPAWN_DELAY .. " seconds")
minetest.after(SPAWN_DELAY, spawn_func, player_name)
else
minetest.chat_send_player(player_name, "Teleporting you to spawn")
spawn_func(player_name)
end
end
})
end
minetest.register_chatcommand("ping", {
params = "",
description = "Pong!",
privs = {},
func = function(player_name, text)
minetest.chat_send_player(player_name, "Pong!")
end
})
minetest.register_chatcommand("motd", {
params = "",
description = "Display server motd",
privs = {},
func = function(player_name, text)
local motd = minetest.setting_get("motd")
if motd == nil or motd == "" then
minetest.chat_send_player(player_name, "Motd has not been set")
else
minetest.chat_send_player(player_name, motd)
end
end
})
--Already in default game so disabled here.
--[[
minetest.register_chatcommand("clearinv", {
params = "";
description = "Clear your inventory",
privs = {},
func = function(player_name, text)
local inventory = minetest.get_player_by_name(player_name):get_inventory()
inventory:set_list("main", {})
end,
})
--]]
minetest.register_chatcommand("broadcast", {
params = "<text>",
description = "Broadcast message to server",
privs = {broadcast = true},
func = function(player_name, text)
minetest.chat_send_all(BROADCAST_PREFIX .. " " .. text)
return
end,
})
minetest.register_chatcommand("kill", {
params = "<player_name>",
description = "kill specified player",
privs = {kill = true},
func = function(player_name, param)
if #param==0 then
minetest.chat_send_player(player_name, "You must supply a player name")
elseif players[param] then
minetest.chat_send_player(player_name, "Killing player " .. param)
minetest.get_player_by_name(param):set_hp(0)
else
minetest.chat_send_player(player_name, "Player " .. param .. " cannot be found")
end
return
end
})
minetest.register_chatcommand("top", {
params = "",
description = "Teleport to topmost block at your current position",
privs = {top = true},
func = function(player_name, param)
curr_pos = minetest.get_player_by_name(player_name):getpos()
curr_pos["y"] = math.ceil(curr_pos["y"]) + 0.5
while minetest.get_node(curr_pos)["name"] ~= "ignore" do
curr_pos["y"] = curr_pos["y"] + 1
end
curr_pos["y"] = curr_pos["y"] - 0.5
while minetest.get_node(curr_pos)["name"] == "air" do
curr_pos["y"] = curr_pos["y"] - 1
end
curr_pos["y"] = curr_pos["y"] + 0.5
minetest.get_player_by_name(player_name):setpos(curr_pos)
return
end
})
--Already in default game so disabled here.
--[[
minetest.register_chatcommand("killme", {
params = "",
description = "Kill yourself",
func = function(player_name, param)
minetest.chat_send_player(player_name, "Killing Player " .. player_name)
minetest.get_player_by_name(player_name):set_hp(0)
return
end
})
--]]
minetest.register_chatcommand("heal", {
params = "[player_name]",
description = "Heal specified player, heals self if run without arguments",
privs = {heal = true},
func = function(player_name, param)
if #param == 0 then
minetest.chat_send_player(player_name, "Healing player " .. player_name)
minetest.get_player_by_name(player_name):set_hp(20)
elseif players[player_name] and param and players[param] then
minetest.chat_send_player(player_name, "Healing player " .. param)
minetest.get_player_by_name(param):set_hp(20)
else
minetest.chat_send_player(player_name, "Player " .. param .. " cannot not be found")
end
return
end
})
--This simply isn't needed.
--[[
minetest.register_chatcommand("gettime", {
params = "",
description = "Get the current time of day",
privs = {},
func = function(player_name, param)
minetest.chat_send_player(player_name, "Current time of day is: " ..
tostring(math.ceil(minetest.get_timeofday() * 24000)))
return
end
})
--]]
minetest.register_chatcommand("godmode", {
params = "",
description = "Toggle godmode",
privs = {godmode = true},
func = function(player_name, param)
players[player_name]["god_mode"] = not players[player_name]["god_mode"];
if players[player_name]["god_mode"] then
minetest.chat_send_player(player_name, "Godmode is now on")
else
minetest.chat_send_player(player_name, "Godmode is now off")
end
return
end
})
--We won't be using this.
--[[
minetest.register_chatcommand("setspeed", {
params = "<speed> [player_name]",
description = "Set your or somebody else's walking speed",
privs = {setspeed = true},
func = function(player_name, param)
param = string.split(param, " ")
if #param == 0 or tonumber(param[1]) == nil then
minetest.chat_send_player(player_name, "You must supply proper a speed")
--]]
--We must comment out this line separately due to the double bracket.
-- elseif players[player_name] and players[param[2]] then
--[[
minetest.chat_send_player(player_name, "Setting player " ..
param[2] ..
"'s walking speed to " ..
tostring(param[1]) ..
" times normal speed")
minetest.chat_send_player(param[2], "Your walking speed has been set to "
.. param[1] ..
" times normal speed")
minetest.get_player_by_name(param[2]):set_physics_override({
speed=tonumber(param[2]),
jump=1.0,
gravity=1.0
})
elseif players[player_name] and not param[2] then
minetest.chat_send_player(player_name, "Setting player " ..
player_name ..
"'s walking speed to " ..
tostring(param[1]) ..
" times normal speed.")
minetest.get_player_by_name(player_name):set_physics_override({
speed=tonumber(param[1]),
jump=1.0,
gravity=1.0
})
else
minetest.chat_send_player(player_name, "Player " ..
param[2] ..
" cannot be found")
end
return
end
})
--]]
minetest.register_chatcommand("whatisthis", {
params = "",
description = "Get itemstring of wielded item",
func = function(player_name, param)
local player = minetest.get_player_by_name(player_name)
minetest.chat_send_player(player_name, player:get_wielded_item():to_string())
return
end
})
minetest.register_chatcommand("whois", {
params = "<player_name>",
description = "Get network information of player",
privs = {whois = true},
func = function(player_name, param)
if not param or not players[param] then
minetest.chat_send_player(player_name, "Player " .. param .. " was not found")
return
end
playerInfo = minetest.get_player_information(param)
minetest.chat_send_player(player_name, param ..
" - IP address - " .. playerInfo["address"])
minetest.chat_send_player(player_name, param ..
" - Avg rtt - " .. playerInfo["avg_rtt"])
minetest.chat_send_player(player_name, param ..
" - Connection uptime (seconds) - " .. playerInfo["connection_uptime"])
return
end
})
minetest.register_on_joinplayer(function(player)
players[player:get_player_name()] = {
last_action = minetest.get_gametime(),
godmode = false
}
end)
minetest.register_on_leaveplayer(function(player)
players[player:get_player_name()] = nil
end)
minetest.register_on_newplayer(function(player)
if SHOW_FIRST_TIME_JOIN_MSG then
minetest.after(0.1, function()
minetest.chat_send_all(player:get_player_name() .. FIRST_TIME_JOIN_MSG)
end)
end
end)
-- Disabled, this is handled by [chatdam] mod.
--[[minetest.register_on_chat_message(function(name, message)
if KICK_CHATSPAM and not minetest.check_player_privs(name, {chatspam=true}) and
string.len(message) > MAX_CHAT_MSG_LENGTH then
minetest.kick_player(name,
"You were kicked because you sent a chat message longer than " ..
MAX_CHAT_MSG_LENGTH ..
" characters. This is to prevent chat spamming.")
return true
end
return
end)
--]]
minetest.register_globalstep(function(dtime)
-- Loop through all connected players
for _,player in ipairs(minetest.get_connected_players()) do
local player_name = player:get_player_name()
-- Only continue if the player has an entry in the players table
if players[player_name] then
-- Check for afk players
if AFK_CHECK and not minetest.check_player_privs(player_name, {canafk=true}) then
check_timer = check_timer + dtime
if check_timer > AFK_CHECK_INTERVAL then
check_timer = 0
-- Kick player if he/she has been inactive for longer than MAX_INACTIVE_TIME seconds
if players[player_name]["last_action"] + MAX_AFK_TIME <
minetest.get_gametime() then
minetest.kick_player(player_name, "Kicked for inactivity")
end
-- Warn player if he/she has less than WARN_TIME seconds to move or be kicked
if players[player_name]["last_action"] + MAX_AFK_TIME - AFK_WARN_TIME <
minetest.get_gametime() then
minetest.chat_send_player(player_name, "Warning, you have " ..
tostring(players[player_name]["last_action"] + MAX_AFK_TIME - minetest.get_gametime())
.. " seconds to move or be kicked")
end
end
-- Check if this player is doing an action
for _,keyPressed in pairs(player:get_player_control()) do
if keyPressed then
players[player_name]["last_action"] = minetest.get_gametime()
end
end
end
-- Check if player has godmode turned on
if players[player_name]["god_mode"] then
player:set_hp(20)
player:set_breath(11)
player:hunger.update_hunger(player, 30)
end
end
end
end)