forked from ThomasMonroe314/ugxrealms
disable server_essentials, enable clothing
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1
.gitignore
vendored
1
.gitignore
vendored
@ -5,3 +5,4 @@
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*.cfgfile
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irc_tokens
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*.db
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.*
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@ -1,4 +1,3 @@
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--[[
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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dofile(modpath.."/api.lua")
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@ -108,4 +107,3 @@ minetest.register_on_joinplayer(function(player)
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end
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end, player)
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end)
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--]]
|
@ -1,121 +0,0 @@
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Creative Commons Legal Code
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@ -1,79 +0,0 @@
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# Server Essentials
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Minetest mod by GunshipPenguin
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A collection of useful commands and features for use by Minetest server administrators.
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### List of commands:
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+ /ping
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+ Required privileges: None
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+ Pong!
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+ /clearinv
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+ Required privileges: None
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+ Clears your inventory.
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+ /godmode
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+ Required privileges: godmode
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+ Toggles godmode for yourself (infinite health and breath).
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+ /kill \< playerName \>
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+ Required privileges: kill
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+ Kills specified player.
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+ /killme
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+ Required Privileges: None
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+ Kills self.
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+ /heal \[ playerName \]
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+ Required privileges: heal
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+ Heals specified player, if no player is specified, heals self.
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+ /motd
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+ Required privileges: none
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+ Displays server motd.
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+ /broadcast
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+ Required privileges: broadcast
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+ Broadcasts message to entire server.
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+ /top
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+ Required privileges: top
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+ Teleports you ontop of the highest non air node directly above you.
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+ /gettime
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+ Required privileges: none
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+ Gets current time of day.
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+ /spawn
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+ Required privileges: spawn
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+ Only available if static_spawnpoint is set in minetest.conf. Teleports
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player to static spawnpoint.
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+ /setspeed <speed> \[ playerName \]
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+ Required privileges: setspeed
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+ Sets speed of player. One represents normal walking speed, 2 represents
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twice normal speed, etc. If no player name is specified, sets your own speed.
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+ /whatisthis
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+ Required privileges: None
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+ Gets itemstring of currently wielded item.
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+ /whois \< playerName \>
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+ Required privileges: whois
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+ Gets network information of specified player.
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### Other features:
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See settings.lua to configure these features.
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+ Auto afk kicking:
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+ Automatically kick afk players after a set amount of time. Players
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with the canafk privilege can remain afk indefenetly.
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+ First time join message:
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+ Shows a message when a player joins the server for the first time.
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+ Chat spam kicking:
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+ Automatically kick players who send chat messages that are greater than a certian length.
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@ -1,369 +0,0 @@
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--[[
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Server Essentials mod for Minetest by GunshipPenguin
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To the extent possible under law, the author(s)
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have dedicated all copyright and related and neighboring rights
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to this software to the public domain worldwide. This software is
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distributed without any warranty.
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--]]
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players = {}
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check_timer = 0
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dofile(minetest.get_modpath("serveressentials") .. "/settings.lua")
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minetest.register_privilege("godmode",
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"Player can use godmode with the /godmode command")
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minetest.register_privilege("broadcast",
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"Player can use /broadcast command")
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minetest.register_privilege("kill",
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"Player can kill other players with the /kill command")
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minetest.register_privilege("heal",
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"Player can heal other players with the /heal command")
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minetest.register_privilege("top",
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"Player can use the /top command")
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--priv not needed.
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--minetest.register_privilege("setspeed",
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-- "Player can set player speeds with the /setspeed command")
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minetest.register_privilege("whois",
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"Player can view other player's network information with the /whois command")
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--priv not needed.
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--minetest.register_privilege("chatspam",
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-- "Player can send chat messages longer than MAX_CHAT_MSG_LENGTH without being kicked")
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-- Disabled so ALL players will be kicked for AFK.
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--[[
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if AFK_CHECK then
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minetest.register_privilege("canafk",
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"Player can remain afk without being kicked")
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end
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--]]
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if minetest.setting_get("static_spawnpoint") then
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minetest.register_privilege("spawn",
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"Player can teleport to static spawnpoint using /spawn command")
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minetest.register_chatcommand("spawn", {
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params = "",
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description = "Teleport to static spawnpoint",
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privs = {spawn = true},
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func = function(player_name, param)
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local spawn_func = function(player_name)
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local spawn_point = minetest.setting_get("static_spawnpoint")
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local player = minetest.get_player_by_name(player_name)
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player:setpos(minetest.string_to_pos(spawn_point))
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return
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end
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if SPAWN_DELAY > 0 then
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minetest.chat_send_player(player_name,
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"Teleporting you to spawn in " .. SPAWN_DELAY .. " seconds")
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minetest.after(SPAWN_DELAY, spawn_func, player_name)
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else
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minetest.chat_send_player(player_name, "Teleporting you to spawn")
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spawn_func(player_name)
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end
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end
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})
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end
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minetest.register_chatcommand("ping", {
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params = "",
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description = "Pong!",
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privs = {},
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func = function(player_name, text)
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minetest.chat_send_player(player_name, "Pong!")
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end
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})
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minetest.register_chatcommand("motd", {
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params = "",
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description = "Display server motd",
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privs = {},
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func = function(player_name, text)
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local motd = minetest.setting_get("motd")
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if motd == nil or motd == "" then
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minetest.chat_send_player(player_name, "Motd has not been set")
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else
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minetest.chat_send_player(player_name, motd)
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end
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end
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})
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--Already in default game so disabled here.
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--[[
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minetest.register_chatcommand("clearinv", {
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params = "";
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description = "Clear your inventory",
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privs = {},
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func = function(player_name, text)
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local inventory = minetest.get_player_by_name(player_name):get_inventory()
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inventory:set_list("main", {})
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end,
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})
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--]]
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minetest.register_chatcommand("broadcast", {
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params = "<text>",
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description = "Broadcast message to server",
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privs = {broadcast = true},
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func = function(player_name, text)
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minetest.chat_send_all(BROADCAST_PREFIX .. " " .. text)
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return
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end,
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})
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minetest.register_chatcommand("kill", {
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params = "<player_name>",
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description = "kill specified player",
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privs = {kill = true},
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func = function(player_name, param)
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if #param==0 then
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minetest.chat_send_player(player_name, "You must supply a player name")
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elseif players[param] then
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minetest.chat_send_player(player_name, "Killing player " .. param)
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minetest.get_player_by_name(param):set_hp(0)
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else
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minetest.chat_send_player(player_name, "Player " .. param .. " cannot be found")
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end
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return
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end
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})
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minetest.register_chatcommand("top", {
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params = "",
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description = "Teleport to topmost block at your current position",
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privs = {top = true},
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func = function(player_name, param)
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curr_pos = minetest.get_player_by_name(player_name):getpos()
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curr_pos["y"] = math.ceil(curr_pos["y"]) + 0.5
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while minetest.get_node(curr_pos)["name"] ~= "ignore" do
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curr_pos["y"] = curr_pos["y"] + 1
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end
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curr_pos["y"] = curr_pos["y"] - 0.5
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while minetest.get_node(curr_pos)["name"] == "air" do
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curr_pos["y"] = curr_pos["y"] - 1
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end
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curr_pos["y"] = curr_pos["y"] + 0.5
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minetest.get_player_by_name(player_name):setpos(curr_pos)
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return
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||||
end
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||||
})
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|
||||
--Already in default game so disabled here.
|
||||
--[[
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||||
minetest.register_chatcommand("killme", {
|
||||
params = "",
|
||||
description = "Kill yourself",
|
||||
func = function(player_name, param)
|
||||
minetest.chat_send_player(player_name, "Killing Player " .. player_name)
|
||||
minetest.get_player_by_name(player_name):set_hp(0)
|
||||
return
|
||||
end
|
||||
})
|
||||
--]]
|
||||
|
||||
minetest.register_chatcommand("heal", {
|
||||
params = "[player_name]",
|
||||
description = "Heal specified player, heals self if run without arguments",
|
||||
privs = {heal = true},
|
||||
func = function(player_name, param)
|
||||
|
||||
if #param == 0 then
|
||||
minetest.chat_send_player(player_name, "Healing player " .. player_name)
|
||||
minetest.get_player_by_name(player_name):set_hp(20)
|
||||
elseif players[player_name] and param and players[param] then
|
||||
minetest.chat_send_player(player_name, "Healing player " .. param)
|
||||
minetest.get_player_by_name(param):set_hp(20)
|
||||
else
|
||||
minetest.chat_send_player(player_name, "Player " .. param .. " cannot not be found")
|
||||
end
|
||||
return
|
||||
end
|
||||
})
|
||||
|
||||
--This simply isn't needed.
|
||||
--[[
|
||||
minetest.register_chatcommand("gettime", {
|
||||
params = "",
|
||||
description = "Get the current time of day",
|
||||
privs = {},
|
||||
func = function(player_name, param)
|
||||
minetest.chat_send_player(player_name, "Current time of day is: " ..
|
||||
tostring(math.ceil(minetest.get_timeofday() * 24000)))
|
||||
return
|
||||
end
|
||||
})
|
||||
--]]
|
||||
|
||||
minetest.register_chatcommand("godmode", {
|
||||
params = "",
|
||||
description = "Toggle godmode",
|
||||
privs = {godmode = true},
|
||||
func = function(player_name, param)
|
||||
players[player_name]["god_mode"] = not players[player_name]["god_mode"];
|
||||
if players[player_name]["god_mode"] then
|
||||
minetest.chat_send_player(player_name, "Godmode is now on")
|
||||
else
|
||||
minetest.chat_send_player(player_name, "Godmode is now off")
|
||||
end
|
||||
return
|
||||
end
|
||||
})
|
||||
|
||||
--We won't be using this.
|
||||
--[[
|
||||
minetest.register_chatcommand("setspeed", {
|
||||
params = "<speed> [player_name]",
|
||||
description = "Set your or somebody else's walking speed",
|
||||
privs = {setspeed = true},
|
||||
func = function(player_name, param)
|
||||
param = string.split(param, " ")
|
||||
|
||||
if #param == 0 or tonumber(param[1]) == nil then
|
||||
minetest.chat_send_player(player_name, "You must supply proper a speed")
|
||||
minetest.chat_send_player(player_name, "Setting player " ..
|
||||
param[2] ..
|
||||
"'s walking speed to " ..
|
||||
tostring(param[1]) ..
|
||||
" times normal speed")
|
||||
minetest.chat_send_player(param[2], "Your walking speed has been set to "
|
||||
.. param[1] ..
|
||||
" times normal speed")
|
||||
minetest.get_player_by_name(param[2]):set_physics_override({
|
||||
speed=tonumber(param[2]),
|
||||
jump=1.0,
|
||||
gravity=1.0
|
||||
})
|
||||
elseif players[player_name] and not param[2] then
|
||||
minetest.chat_send_player(player_name, "Setting player " ..
|
||||
player_name ..
|
||||
"'s walking speed to " ..
|
||||
tostring(param[1]) ..
|
||||
" times normal speed.")
|
||||
minetest.get_player_by_name(player_name):set_physics_override({
|
||||
speed=tonumber(param[1]),
|
||||
jump=1.0,
|
||||
gravity=1.0
|
||||
})
|
||||
else
|
||||
minetest.chat_send_player(player_name, "Player " ..
|
||||
param[2] ..
|
||||
" cannot be found")
|
||||
end
|
||||
return
|
||||
end
|
||||
})
|
||||
--]]
|
||||
|
||||
minetest.register_chatcommand("whatisthis", {
|
||||
params = "",
|
||||
description = "Get itemstring of wielded item",
|
||||
func = function(player_name, param)
|
||||
local player = minetest.get_player_by_name(player_name)
|
||||
minetest.chat_send_player(player_name, player:get_wielded_item():to_string())
|
||||
return
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("whois", {
|
||||
params = "<player_name>",
|
||||
description = "Get network information of player",
|
||||
privs = {whois = true},
|
||||
func = function(player_name, param)
|
||||
if not param or not players[param] then
|
||||
minetest.chat_send_player(player_name, "Player " .. param .. " was not found")
|
||||
return
|
||||
end
|
||||
playerInfo = minetest.get_player_information(param)
|
||||
minetest.chat_send_player(player_name, param ..
|
||||
" - IP address - " .. playerInfo["address"])
|
||||
minetest.chat_send_player(player_name, param ..
|
||||
" - Avg rtt - " .. playerInfo["avg_rtt"])
|
||||
minetest.chat_send_player(player_name, param ..
|
||||
" - Connection uptime (seconds) - " .. playerInfo["connection_uptime"])
|
||||
return
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
players[player:get_player_name()] = {
|
||||
last_action = minetest.get_gametime(),
|
||||
godmode = false
|
||||
}
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
players[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
|
||||
minetest.register_on_newplayer(function(player)
|
||||
if SHOW_FIRST_TIME_JOIN_MSG then
|
||||
minetest.after(0.1, function()
|
||||
minetest.chat_send_all(player:get_player_name() .. FIRST_TIME_JOIN_MSG)
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_chat_message(function(name, message)
|
||||
if KICK_CHATSPAM and not minetest.check_player_privs(name, {chatspam=true}) and
|
||||
string.len(message) > MAX_CHAT_MSG_LENGTH then
|
||||
minetest.kick_player(name,
|
||||
"You were kicked because you sent a chat message longer than " ..
|
||||
MAX_CHAT_MSG_LENGTH ..
|
||||
" characters. This is to prevent chat spamming.")
|
||||
return true
|
||||
end
|
||||
return
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
-- Loop through all connected players
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local player_name = player:get_player_name()
|
||||
|
||||
-- Only continue if the player has an entry in the players table
|
||||
if players[player_name] then
|
||||
|
||||
-- Check for afk players
|
||||
if AFK_CHECK and not minetest.check_player_privs(player_name, {canafk=true}) then
|
||||
check_timer = check_timer + dtime
|
||||
if check_timer > AFK_CHECK_INTERVAL then
|
||||
check_timer = 0
|
||||
|
||||
-- Kick player if he/she has been inactive for longer than MAX_INACTIVE_TIME seconds
|
||||
if players[player_name]["last_action"] + MAX_AFK_TIME <
|
||||
minetest.get_gametime() then
|
||||
minetest.kick_player(player_name, "Kicked for inactivity")
|
||||
end
|
||||
|
||||
-- Warn player if he/she has less than WARN_TIME seconds to move or be kicked
|
||||
if players[player_name]["last_action"] + MAX_AFK_TIME - AFK_WARN_TIME <
|
||||
minetest.get_gametime() then
|
||||
minetest.chat_send_player(player_name, "Warning, you have " ..
|
||||
tostring(players[player_name]["last_action"] + MAX_AFK_TIME - minetest.get_gametime())
|
||||
.. " seconds to move or be kicked")
|
||||
end
|
||||
end
|
||||
|
||||
-- Check if this player is doing an action
|
||||
for _,keyPressed in pairs(player:get_player_control()) do
|
||||
if keyPressed then
|
||||
players[player_name]["last_action"] = minetest.get_gametime()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Check if player has godmode turned on
|
||||
if players[player_name]["god_mode"] then
|
||||
player:set_hp(20)
|
||||
player:set_breath(11)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
@ -1,23 +0,0 @@
|
||||
-- Whether or not to automatically kick afk players
|
||||
AFK_CHECK = true
|
||||
-- Max time allowed afk before kick
|
||||
MAX_AFK_TIME = 2700
|
||||
-- Number of seconds between activity checks
|
||||
AFK_CHECK_INTERVAL = 60
|
||||
-- Number of seconds before being kicked that a player will start to be warned
|
||||
AFK_WARN_TIME = 20
|
||||
|
||||
-- Whether or not to show FIRST_TIME_JOIN_MSG if a new player joins
|
||||
SHOW_FIRST_TIME_JOIN_MSG = false
|
||||
-- Message to broadcast to all players when a new player joins the server, will follow the players name
|
||||
FIRST_TIME_JOIN_MSG = " has joined the server for the first time, Welcome!"
|
||||
|
||||
-- All messages sent with the /broadcast command will be prefixed with this
|
||||
BROADCAST_PREFIX = "[SERVER]"
|
||||
|
||||
-- If true, players who send a chat message longer than MAX_CHAT_MSG_LENGTH will be kicked
|
||||
KICK_CHATSPAM = true
|
||||
MAX_CHAT_MSG_LENGTH = 300
|
||||
|
||||
-- Delay in seconds that will occur between issuing /spawn command and actually being teleported to the static_spawnpoint
|
||||
SPAWN_DELAY = 0
|
Loading…
x
Reference in New Issue
Block a user