add mobs_redo, mobs_animal mods
194
worldmods/mobs_animal/bee.lua
Normal file
@ -0,0 +1,194 @@
|
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|
||||
local S = mobs.intllib
|
||||
|
||||
-- Bee by KrupnoPavel
|
||||
|
||||
mobs:register_mob("mobs_animal:bee", {
|
||||
type = "animal",
|
||||
passive = true,
|
||||
hp_min = 1,
|
||||
hp_max = 2,
|
||||
armor = 200,
|
||||
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.5, 0.2},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_bee.x",
|
||||
textures = {
|
||||
{"mobs_bee.png"},
|
||||
},
|
||||
makes_footstep_sound = false,
|
||||
sounds = {
|
||||
random = "mobs_bee",
|
||||
},
|
||||
walk_velocity = 1,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "mobs:honey", chance = 2, min = 1, max = 2},
|
||||
},
|
||||
water_damage = 2,
|
||||
lava_damage = 2,
|
||||
light_damage = 0,
|
||||
fall_damage = 0,
|
||||
fall_speed = -3,
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
stand_start = 0,
|
||||
stand_end = 30,
|
||||
walk_start = 35,
|
||||
walk_end = 65,
|
||||
},
|
||||
on_rightclick = function(self, clicker)
|
||||
mobs:capture_mob(self, clicker, 50, 90, 0, true, "mobs_animal:bee")
|
||||
end,
|
||||
})
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_animal:bee",
|
||||
nodes = {"group:flower"},
|
||||
min_light = 10,
|
||||
chance = 9000,
|
||||
min_height = 0,
|
||||
day_toggle = true,
|
||||
})
|
||||
|
||||
mobs:register_egg("mobs_animal:bee", S("Bee"), "mobs_bee_inv.png", 0)
|
||||
|
||||
-- compatibility
|
||||
mobs:alias_mob("mobs:bee", "mobs_animal:bee")
|
||||
|
||||
-- honey
|
||||
minetest.register_craftitem(":mobs:honey", {
|
||||
description = S("Honey"),
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||||
inventory_image = "mobs_honey_inv.png",
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||||
on_use = minetest.item_eat(6),
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||||
})
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||||
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||||
-- beehive (when placed spawns bee)
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||||
minetest.register_node(":mobs:beehive", {
|
||||
description = S("Beehive"),
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||||
drawtype = "plantlike",
|
||||
tiles = {"mobs_beehive.png"},
|
||||
inventory_image = "mobs_beehive.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = true,
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||||
groups = {oddly_breakable_by_hand = 3, flammable = 1},
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||||
sounds = default.node_sound_defaults(),
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||||
|
||||
on_construct = function(pos)
|
||||
|
||||
local meta = minetest.get_meta(pos)
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||||
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||||
meta:set_string("formspec", "size[8,6]"
|
||||
..default.gui_bg..default.gui_bg_img..default.gui_slots
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||||
.. "image[3,0.8;0.8,0.8;mobs_bee_inv.png]"
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||||
.. "list[current_name;beehive;4,0.5;1,1;]"
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||||
.. "list[current_player;main;0,2.35;8,4;]"
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||||
.. "listring[]")
|
||||
|
||||
meta:get_inventory():set_size("beehive", 1)
|
||||
end,
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||||
|
||||
after_place_node = function(pos, placer, itemstack)
|
||||
|
||||
if placer:is_player() then
|
||||
|
||||
minetest.set_node(pos, {name = "mobs:beehive", param2 = 1})
|
||||
|
||||
if math.random(1, 4) == 1 then
|
||||
minetest.add_entity(pos, "mobs_animal:bee")
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||||
end
|
||||
end
|
||||
end,
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||||
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||||
on_punch = function(pos, node, puncher)
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||||
|
||||
-- yep, bee's don't like having their home punched by players
|
||||
puncher:set_hp(puncher:get_hp() - 4)
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||||
end,
|
||||
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
|
||||
if listname == "beehive" then
|
||||
return 0
|
||||
end
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||||
|
||||
return stack:get_count()
|
||||
end,
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||||
|
||||
can_dig = function(pos,player)
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||||
|
||||
local meta = minetest.get_meta(pos)
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||||
|
||||
-- only dig beehive if no honey inside
|
||||
return meta:get_inventory():is_empty("beehive")
|
||||
end,
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||||
|
||||
})
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||||
|
||||
minetest.register_craft({
|
||||
output = "mobs:beehive",
|
||||
recipe = {
|
||||
{"mobs:bee","mobs:bee","mobs:bee"},
|
||||
}
|
||||
})
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|
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-- honey block
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||||
minetest.register_node(":mobs:honey_block", {
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description = S("Honey Block"),
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||||
tiles = {"mobs_honey_block.png"},
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||||
groups = {snappy = 3, flammable = 2},
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||||
sounds = default.node_sound_dirt_defaults(),
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||||
})
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||||
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||||
minetest.register_craft({
|
||||
output = "mobs:honey_block",
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||||
recipe = {
|
||||
{"mobs:honey", "mobs:honey", "mobs:honey"},
|
||||
{"mobs:honey", "mobs:honey", "mobs:honey"},
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{"mobs:honey", "mobs:honey", "mobs:honey"},
|
||||
}
|
||||
})
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||||
|
||||
minetest.register_craft({
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||||
output = "mobs:honey 9",
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||||
recipe = {
|
||||
{"mobs:honey_block"},
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||||
}
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||||
})
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||||
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-- beehive workings
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||||
minetest.register_abm({
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||||
nodenames = {"mobs:beehive"},
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interval = 6,
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chance = 6,
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catch_up = false,
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action = function(pos, node)
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-- bee's only make honey during the day
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local tod = (minetest.get_timeofday() or 0) * 24000
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if tod < 5500 or tod > 18500 then
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||||
return
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||||
end
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-- is hive full?
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||||
local meta = minetest.get_meta(pos)
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||||
if not meta then return end -- for older beehives
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||||
local inv = meta:get_inventory()
|
||||
local honey = inv:get_stack("beehive", 1):get_count()
|
||||
|
||||
-- is hive full?
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||||
if honey > 19 then
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||||
return
|
||||
end
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||||
|
||||
-- no flowers no honey, nuff said!
|
||||
if #minetest.find_nodes_in_area_under_air(
|
||||
{x = pos.x - 4, y = pos.y - 3, z = pos.z - 4},
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||||
{x = pos.x + 4, y = pos.y + 3, z = pos.z + 4},
|
||||
"group:flower") > 3 then
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||||
|
||||
inv:add_item("beehive", "mobs:honey")
|
||||
end
|
||||
end
|
||||
})
|
102
worldmods/mobs_animal/bunny.lua
Normal file
@ -0,0 +1,102 @@
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local S = mobs.intllib
|
||||
|
||||
|
||||
-- Bunny by ExeterDad
|
||||
|
||||
mobs:register_mob("mobs_animal:bunny", {
|
||||
type = "animal",
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||||
passive = true,
|
||||
reach = 1,
|
||||
hp_min = 1,
|
||||
hp_max = 4,
|
||||
armor = 200,
|
||||
collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_bunny.b3d",
|
||||
drawtype = "front",
|
||||
textures = {
|
||||
{"mobs_bunny_grey.png"},
|
||||
{"mobs_bunny_brown.png"},
|
||||
{"mobs_bunny_white.png"},
|
||||
},
|
||||
sounds = {},
|
||||
makes_footstep_sound = false,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 2,
|
||||
runaway = true,
|
||||
jump = true,
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||||
drops = {
|
||||
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
|
||||
},
|
||||
water_damage = 1,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
fear_height = 2,
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
stand_start = 1,
|
||||
stand_end = 15,
|
||||
walk_start = 16,
|
||||
walk_end = 24,
|
||||
punch_start = 16,
|
||||
punch_end = 24,
|
||||
},
|
||||
follow = {"farming:carrot", "farming_plus:carrot_item", "default:grass_1"},
|
||||
view_range = 8,
|
||||
replace_rate = 10,
|
||||
replace_what = {"farming:carrot_7", "farming:carrot_8", "farming_plus:carrot"},
|
||||
replace_with = "air",
|
||||
on_rightclick = function(self, clicker)
|
||||
|
||||
-- feed or tame
|
||||
if mobs:feed_tame(self, clicker, 4, true, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
if mobs:capture_mob(self, clicker, 30, 50, 80, false, nil) then return end
|
||||
|
||||
-- Monty Python tribute
|
||||
local item = clicker:get_wielded_item()
|
||||
|
||||
if item:get_name() == "mobs:lava_orb" then
|
||||
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
|
||||
self.object:set_properties({
|
||||
textures = {"mobs_bunny_evil.png"},
|
||||
})
|
||||
|
||||
self.type = "monster"
|
||||
self.health = 20
|
||||
|
||||
return
|
||||
end
|
||||
end,
|
||||
|
||||
attack_type = "dogfight",
|
||||
damage = 5,
|
||||
})
|
||||
|
||||
|
||||
local spawn_on = "default:dirt_with_grass"
|
||||
|
||||
if minetest.get_modpath("ethereal") then
|
||||
spawn_on = "ethereal:prairie_dirt"
|
||||
end
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_animal:bunny",
|
||||
nodes = {spawn_on},
|
||||
min_light = 10,
|
||||
chance = 15000,
|
||||
min_height = 0,
|
||||
day_toggle = true,
|
||||
})
|
||||
|
||||
|
||||
mobs:register_egg("mobs_animal:bunny", S("Bunny"), "mobs_bunny_inv.png", 0)
|
||||
|
||||
|
||||
mobs:alias_mob("mobs:bunny", "mobs_animal:bunny") -- compatibility
|
287
worldmods/mobs_animal/chicken.lua
Normal file
@ -0,0 +1,287 @@
|
||||
|
||||
local S = mobs.intllib
|
||||
|
||||
|
||||
-- Chicken by JK Murray
|
||||
|
||||
mobs:register_mob("mobs_animal:chicken", {
|
||||
type = "animal",
|
||||
passive = true,
|
||||
hp_min = 5,
|
||||
hp_max = 10,
|
||||
armor = 200,
|
||||
collisionbox = {-0.3, -0.75, -0.3, 0.3, 0.1, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_chicken.x",
|
||||
-- seems a lot of textures but this fixes the problem with the model
|
||||
textures = {
|
||||
{"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png",
|
||||
"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"},
|
||||
{"mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png",
|
||||
"mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png"},
|
||||
},
|
||||
child_texture = {
|
||||
{"mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png",
|
||||
"mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png"},
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
random = "mobs_chicken",
|
||||
},
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3,
|
||||
runaway = true,
|
||||
drops = {
|
||||
{name = "mobs:chicken_raw", chance = 1, min = 2, max = 2},
|
||||
{name = "mobs:chicken_feather", chance = 3, min = 1, max = 2},
|
||||
},
|
||||
water_damage = 1,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
fall_damage = 0,
|
||||
fall_speed = -8,
|
||||
fear_height = 5,
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
stand_start = 0,
|
||||
stand_end = 1, -- 20
|
||||
walk_start = 20,
|
||||
walk_end = 40,
|
||||
},
|
||||
follow = {"farming:seed_wheat", "farming:seed_cotton"},
|
||||
view_range = 5,
|
||||
|
||||
on_rightclick = function(self, clicker)
|
||||
|
||||
if mobs:feed_tame(self, clicker, 8, true, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
if mobs:capture_mob(self, clicker, 30, 50, 80, false, nil) then return end
|
||||
end,
|
||||
|
||||
do_custom = function(self, dtime)
|
||||
|
||||
self.egg_timer = (self.egg_timer or 0) + dtime
|
||||
if self.egg_timer < 10 then
|
||||
return
|
||||
end
|
||||
self.egg_timer = 0
|
||||
|
||||
if self.child
|
||||
or math.random(1, 100) > 1 then
|
||||
return
|
||||
end
|
||||
|
||||
local pos = self.object:getpos()
|
||||
|
||||
minetest.add_item(pos, "mobs:egg")
|
||||
|
||||
minetest.sound_play("default_place_node_hard", {
|
||||
pos = pos,
|
||||
gain = 1.0,
|
||||
max_hear_distance = 5,
|
||||
})
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
local spawn_on = "default:dirt_with_grass"
|
||||
|
||||
if minetest.get_modpath("ethereal") then
|
||||
spawn_on = "ethereal:bamboo_dirt"
|
||||
end
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_animal:chicken",
|
||||
nodes = {spawn_on},
|
||||
min_light = 10,
|
||||
chance = 15000,
|
||||
active_object_count = 2,
|
||||
min_height = 0,
|
||||
day_toggle = true,
|
||||
})
|
||||
|
||||
|
||||
mobs:register_egg("mobs_animal:chicken", S("Chicken"), "mobs_chicken_inv.png", 0)
|
||||
|
||||
|
||||
mobs:alias_mob("mobs:chicken", "mobs_animal:chicken") -- compatibility
|
||||
|
||||
|
||||
-- egg entity
|
||||
|
||||
mobs:register_arrow("mobs_animal:egg_entity", {
|
||||
visual = "sprite",
|
||||
visual_size = {x=.5, y=.5},
|
||||
textures = {"mobs_chicken_egg.png"},
|
||||
velocity = 6,
|
||||
|
||||
hit_player = function(self, player)
|
||||
player:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 1},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, player)
|
||||
player:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 1},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
|
||||
if math.random(1, 10) > 1 then
|
||||
return
|
||||
end
|
||||
|
||||
pos.y = pos.y + 1
|
||||
|
||||
local nod = minetest.get_node_or_nil(pos)
|
||||
|
||||
if not nod
|
||||
or not minetest.registered_nodes[nod.name]
|
||||
or minetest.registered_nodes[nod.name].walkable == true then
|
||||
return
|
||||
end
|
||||
|
||||
local mob = minetest.add_entity(pos, "mobs_animal:chicken")
|
||||
local ent2 = mob:get_luaentity()
|
||||
|
||||
mob:set_properties({
|
||||
textures = ent2.child_texture[1],
|
||||
visual_size = {
|
||||
x = ent2.base_size.x / 2,
|
||||
y = ent2.base_size.y / 2
|
||||
},
|
||||
collisionbox = {
|
||||
ent2.base_colbox[1] / 2,
|
||||
ent2.base_colbox[2] / 2,
|
||||
ent2.base_colbox[3] / 2,
|
||||
ent2.base_colbox[4] / 2,
|
||||
ent2.base_colbox[5] / 2,
|
||||
ent2.base_colbox[6] / 2
|
||||
},
|
||||
})
|
||||
|
||||
ent2.child = true
|
||||
ent2.tamed = true
|
||||
ent2.owner = self.playername
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
-- egg throwing item
|
||||
|
||||
local egg_GRAVITY = 9
|
||||
local egg_VELOCITY = 19
|
||||
|
||||
-- shoot egg
|
||||
local mobs_shoot_egg = function (item, player, pointed_thing)
|
||||
|
||||
local playerpos = player:getpos()
|
||||
|
||||
minetest.sound_play("default_place_node_hard", {
|
||||
pos = playerpos,
|
||||
gain = 1.0,
|
||||
max_hear_distance = 5,
|
||||
})
|
||||
|
||||
local obj = minetest.add_entity({
|
||||
x = playerpos.x,
|
||||
y = playerpos.y +1.5,
|
||||
z = playerpos.z
|
||||
}, "mobs_animal:egg_entity")
|
||||
|
||||
local ent = obj:get_luaentity()
|
||||
local dir = player:get_look_dir()
|
||||
|
||||
ent.velocity = egg_VELOCITY -- needed for api internal timing
|
||||
ent.switch = 1 -- needed so that egg doesn't despawn straight away
|
||||
|
||||
obj:setvelocity({
|
||||
x = dir.x * egg_VELOCITY,
|
||||
y = dir.y * egg_VELOCITY,
|
||||
z = dir.z * egg_VELOCITY
|
||||
})
|
||||
|
||||
obj:setacceleration({
|
||||
x = dir.x * -3,
|
||||
y = -egg_GRAVITY,
|
||||
z = dir.z * -3
|
||||
})
|
||||
|
||||
-- pass player name to egg for chick ownership
|
||||
local ent2 = obj:get_luaentity()
|
||||
ent2.playername = player:get_player_name()
|
||||
|
||||
item:take_item()
|
||||
|
||||
return item
|
||||
end
|
||||
|
||||
|
||||
-- egg
|
||||
minetest.register_node(":mobs:egg", {
|
||||
description = S("Chicken Egg"),
|
||||
tiles = {"mobs_chicken_egg.png"},
|
||||
inventory_image = "mobs_chicken_egg.png",
|
||||
visual_scale = 0.7,
|
||||
drawtype = "plantlike",
|
||||
wield_image = "mobs_chicken_egg.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
is_ground_content = true,
|
||||
sunlight_propagates = true,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
|
||||
},
|
||||
groups = {snappy = 2, dig_immediate = 3},
|
||||
after_place_node = function(pos, placer, itemstack)
|
||||
if placer:is_player() then
|
||||
minetest.set_node(pos, {name = "mobs:egg", param2 = 1})
|
||||
end
|
||||
end,
|
||||
on_use = mobs_shoot_egg
|
||||
})
|
||||
|
||||
|
||||
-- fried egg
|
||||
minetest.register_craftitem(":mobs:chicken_egg_fried", {
|
||||
description = S("Fried Egg"),
|
||||
inventory_image = "mobs_chicken_egg_fried.png",
|
||||
on_use = minetest.item_eat(2),
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
recipe = "mobs:egg",
|
||||
output = "mobs:chicken_egg_fried",
|
||||
})
|
||||
|
||||
-- raw chicken
|
||||
minetest.register_craftitem(":mobs:chicken_raw", {
|
||||
description = S("Raw Chicken"),
|
||||
inventory_image = "mobs_chicken_raw.png",
|
||||
on_use = minetest.item_eat(2),
|
||||
})
|
||||
|
||||
-- cooked chicken
|
||||
minetest.register_craftitem(":mobs:chicken_cooked", {
|
||||
description = S("Cooked Chicken"),
|
||||
inventory_image = "mobs_chicken_cooked.png",
|
||||
on_use = minetest.item_eat(6),
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
recipe = "mobs:chicken_raw",
|
||||
output = "mobs:chicken_cooked",
|
||||
})
|
||||
|
||||
-- feather
|
||||
minetest.register_craftitem(":mobs:chicken_feather", {
|
||||
description = S("Feather"),
|
||||
inventory_image = "mobs_chicken_feather.png",
|
||||
})
|
172
worldmods/mobs_animal/cow.lua
Normal file
@ -0,0 +1,172 @@
|
||||
|
||||
local S = mobs.intllib
|
||||
|
||||
|
||||
-- Cow by Krupnovpavel (additional texture by JurajVajda)
|
||||
|
||||
mobs:register_mob("mobs_animal:cow", {
|
||||
type = "animal",
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
reach = 2,
|
||||
damage = 4,
|
||||
hp_min = 5,
|
||||
hp_max = 20,
|
||||
armor = 200,
|
||||
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_cow.x",
|
||||
textures = {
|
||||
{"mobs_cow.png"},
|
||||
{"mobs_cow2.png"},
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
random = "mobs_cow",
|
||||
},
|
||||
walk_velocity = 1,
|
||||
run_velocity = 2,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
|
||||
{name = "mobs:leather", chance = 1, min = 1, max = 2},
|
||||
},
|
||||
water_damage = 1,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
speed_run = 15,
|
||||
stand_start = 0,
|
||||
stand_end = 30,
|
||||
walk_start = 35,
|
||||
walk_end = 65,
|
||||
run_start = 105,
|
||||
run_end = 135,
|
||||
punch_start = 70,
|
||||
punch_end = 100,
|
||||
},
|
||||
follow = "farming:wheat",
|
||||
view_range = 8,
|
||||
replace_rate = 10,
|
||||
-- replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"},
|
||||
replace_what = {
|
||||
{"group:grass", "air", 0},
|
||||
{"default:dirt_with_grass", "default:dirt", -1}
|
||||
},
|
||||
replace_with = "air",
|
||||
fear_height = 2,
|
||||
on_rightclick = function(self, clicker)
|
||||
|
||||
-- feed or tame
|
||||
if mobs:feed_tame(self, clicker, 8, true, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
if mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) then return end
|
||||
|
||||
local tool = clicker:get_wielded_item()
|
||||
local name = clicker:get_player_name()
|
||||
|
||||
-- milk cow with empty bucket
|
||||
if tool:get_name() == "bucket:bucket_empty" then
|
||||
|
||||
--if self.gotten == true
|
||||
if self.child == true then
|
||||
return
|
||||
end
|
||||
|
||||
if self.gotten == true then
|
||||
minetest.chat_send_player(name,
|
||||
S("Cow already milked!"))
|
||||
return
|
||||
end
|
||||
|
||||
local inv = clicker:get_inventory()
|
||||
|
||||
inv:remove_item("main", "bucket:bucket_empty")
|
||||
|
||||
if inv:room_for_item("main", {name = "mobs:bucket_milk"}) then
|
||||
clicker:get_inventory():add_item("main", "mobs:bucket_milk")
|
||||
else
|
||||
local pos = self.object:getpos()
|
||||
pos.y = pos.y + 0.5
|
||||
minetest.add_item(pos, {name = "mobs:bucket_milk"})
|
||||
end
|
||||
|
||||
self.gotten = true -- milked
|
||||
|
||||
return
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
local spawn_on = "default:dirt_with_grass"
|
||||
|
||||
if minetest.get_modpath("ethereal") then
|
||||
spawn_on = "ethereal:green_dirt"
|
||||
end
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_animal:cow",
|
||||
nodes = {spawn_on},
|
||||
min_light = 10,
|
||||
chance = 15000,
|
||||
min_height = 0,
|
||||
max_height = 31000,
|
||||
day_toggle = true,
|
||||
})
|
||||
|
||||
|
||||
mobs:register_egg("mobs_animal:cow", S("Cow"), "default_grass.png", 1)
|
||||
|
||||
|
||||
mobs:alias_mob("mobs:cow", "mobs_animal:cow") -- compatibility
|
||||
|
||||
|
||||
-- bucket of milk
|
||||
minetest.register_craftitem(":mobs:bucket_milk", {
|
||||
description = S("Bucket of Milk"),
|
||||
inventory_image = "mobs_bucket_milk.png",
|
||||
stack_max = 1,
|
||||
on_use = minetest.item_eat(8, 'bucket:bucket_empty'),
|
||||
})
|
||||
|
||||
-- cheese wedge
|
||||
minetest.register_craftitem(":mobs:cheese", {
|
||||
description = S("Cheese"),
|
||||
inventory_image = "mobs_cheese.png",
|
||||
on_use = minetest.item_eat(4),
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mobs:cheese",
|
||||
recipe = "mobs:bucket_milk",
|
||||
cooktime = 5,
|
||||
replacements = {{ "mobs:bucket_milk", "bucket:bucket_empty"}}
|
||||
})
|
||||
|
||||
-- cheese block
|
||||
minetest.register_node(":mobs:cheeseblock", {
|
||||
description = S("Cheese Block"),
|
||||
tiles = {"mobs_cheeseblock.png"},
|
||||
is_ground_content = false,
|
||||
groups = {crumbly = 3},
|
||||
sounds = default.node_sound_dirt_defaults()
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mobs:cheeseblock",
|
||||
recipe = {
|
||||
{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
|
||||
{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
|
||||
{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mobs:cheese 9",
|
||||
recipe = {
|
||||
{'mobs:cheeseblock'},
|
||||
}
|
||||
})
|
4
worldmods/mobs_animal/depends.txt
Normal file
@ -0,0 +1,4 @@
|
||||
default
|
||||
mobs
|
||||
intllib?
|
||||
lucky_block?
|
1
worldmods/mobs_animal/description.txt
Normal file
@ -0,0 +1 @@
|
||||
Adds farm animals.
|
27
worldmods/mobs_animal/init.lua
Normal file
@ -0,0 +1,27 @@
|
||||
|
||||
local path = minetest.get_modpath("mobs_animal")
|
||||
|
||||
-- Intllib
|
||||
local S
|
||||
if minetest.get_modpath("intllib") then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
S = function(s) return s end
|
||||
end
|
||||
mobs.intllib = S
|
||||
|
||||
-- Animals
|
||||
|
||||
dofile(path .. "/chicken.lua") -- JKmurray
|
||||
dofile(path .. "/cow.lua") -- KrupnoPavel
|
||||
dofile(path .. "/rat.lua") -- PilzAdam
|
||||
dofile(path .. "/sheep.lua") -- PilzAdam
|
||||
dofile(path .. "/warthog.lua") -- KrupnoPavel
|
||||
dofile(path .. "/bee.lua") -- KrupnoPavel
|
||||
dofile(path .. "/bunny.lua") -- ExeterDad
|
||||
dofile(path .. "/kitten.lua") -- Jordach/BFD
|
||||
dofile(path .. "/penguin.lua") -- D00Med
|
||||
|
||||
dofile(path .. "/lucky_block.lua")
|
||||
|
||||
print (S("[MOD] Mobs Redo 'Animals' loaded"))
|
69
worldmods/mobs_animal/kitten.lua
Normal file
@ -0,0 +1,69 @@
|
||||
|
||||
local S = mobs.intllib
|
||||
|
||||
|
||||
-- Kitten by Jordach / BFD
|
||||
|
||||
mobs:register_mob("mobs_animal:kitten", {
|
||||
type = "animal",
|
||||
passive = true,
|
||||
hp_min = 5,
|
||||
hp_max = 10,
|
||||
armor = 200,
|
||||
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.1, 0.3},
|
||||
visual = "mesh",
|
||||
visual_size = {x = 0.5, y = 0.5},
|
||||
mesh = "mobs_kitten.b3d",
|
||||
textures = {
|
||||
{"mobs_kitten_striped.png"},
|
||||
{"mobs_kitten_splotchy.png"},
|
||||
{"mobs_kitten_ginger.png"},
|
||||
{"mobs_kitten_sandy.png"},
|
||||
},
|
||||
makes_footstep_sound = false,
|
||||
sounds = {
|
||||
random = "mobs_kitten",
|
||||
},
|
||||
walk_velocity = 0.6,
|
||||
run_velocity = 2,
|
||||
runaway = true,
|
||||
jump = false,
|
||||
drops = {
|
||||
{name = "farming:string", chance = 1, min = 1, max = 1},
|
||||
},
|
||||
water_damage = 1,
|
||||
lava_damage = 5,
|
||||
fear_height = 3,
|
||||
animation = {
|
||||
speed_normal = 42,
|
||||
stand_start = 97,
|
||||
stand_end = 192,
|
||||
walk_start = 0,
|
||||
walk_end = 96,
|
||||
},
|
||||
follow = {"mobs_animal:rat", "ethereal:fish_raw", "mobs_fish:clownfish", "mobs_fish:tropical"},
|
||||
view_range = 8,
|
||||
on_rightclick = function(self, clicker)
|
||||
|
||||
if mobs:feed_tame(self, clicker, 4, true, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
if mobs:capture_mob(self, clicker, 50, 50, 90, false, nil) then return end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_animal:kitten",
|
||||
nodes = {"default:dirt_with_grass", "ethereal:grove_dirt"},
|
||||
min_light = 12,
|
||||
chance = 22000,
|
||||
min_height = 0,
|
||||
max_height = 31000,
|
||||
day_toggle = true,
|
||||
})
|
||||
|
||||
|
||||
mobs:register_egg("mobs_animal:kitten", S("Kitten"), "mobs_kitten_inv.png", 0)
|
||||
|
||||
|
||||
mobs:alias_mob("mobs:kitten", "mobs_animal:kitten") -- compatibility
|
21
worldmods/mobs_animal/license.txt
Normal file
@ -0,0 +1,21 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2014 Krupnov Pavel and 2016 TenPlus1
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
60
worldmods/mobs_animal/locale/de.txt
Normal file
@ -0,0 +1,60 @@
|
||||
# German Translation for mobs_animal mod
|
||||
# Deutsche Übersetzung der mobs_animal Mod
|
||||
# last update: 2016/June/10
|
||||
# Author: Xanthin
|
||||
|
||||
#bee.lua
|
||||
Bee = Biene
|
||||
Honey = Honig
|
||||
Beehive = Bienenstock
|
||||
Honey Block = Honigblock
|
||||
|
||||
#bunny.lua
|
||||
Bunny = Häschen
|
||||
|
||||
#chicken.lua
|
||||
Chicken = Huhn
|
||||
Chicken Egg = Hühnerei
|
||||
Fried Egg = Spiegelei
|
||||
Raw Chicken = Rohes Hühnchen
|
||||
Cooked Chicken = Gekochtes Hühnchen
|
||||
|
||||
#cow.lua
|
||||
Cow already milked! = Kuh ist bereits gemolken!
|
||||
Cow = Kuh
|
||||
Bucket of Milk = Eimer Milch
|
||||
Cheese = Käse
|
||||
Cheese Block = Käseblock
|
||||
|
||||
#init.lua
|
||||
[MOD] Mobs Redo 'Animals' loaded = [MOD] Mobs Redo 'Animals' geladen
|
||||
|
||||
#kitten.lua
|
||||
Kitten = Kätzchen
|
||||
|
||||
#rat.lua
|
||||
Rat = Ratte
|
||||
Cooked Rat = Gekochte Ratte
|
||||
|
||||
#sheep.lua
|
||||
Black = Schwarzes
|
||||
Blue = Blaues
|
||||
Brown = Braunes
|
||||
Cyan = Cyan
|
||||
Dark Green = Dunkelgrünes
|
||||
Dark Grey = Dunkelgraues
|
||||
Green = Grünes
|
||||
Grey = Graues
|
||||
Magenta = Magenta
|
||||
Orange = Oranges
|
||||
Pink = Pinkes
|
||||
Red = Rotes
|
||||
Violet = Violettes
|
||||
White = Weißes
|
||||
Yellow = Gelbes
|
||||
Sheep = Schaf
|
||||
|
||||
#warthog.lua
|
||||
Warthog = Warzenschwein
|
||||
Raw Porkchop = Rohes Schweinekotelett
|
||||
Cooked Porkchop = Gekochtes Schweinekotelett
|
58
worldmods/mobs_animal/locale/template.txt
Normal file
@ -0,0 +1,58 @@
|
||||
# Template for translations of mobs_animal mod
|
||||
# last update: 2016/June/10
|
||||
|
||||
#bee.lua
|
||||
Bee =
|
||||
Honey =
|
||||
Beehive =
|
||||
Honey Block =
|
||||
|
||||
#bunny.lua
|
||||
Bunny =
|
||||
|
||||
#chicken.lua
|
||||
Chicken =
|
||||
Chicken Egg =
|
||||
Fried Egg =
|
||||
Raw Chicken =
|
||||
Cooked Chicken =
|
||||
|
||||
#cow.lua
|
||||
Cow already milked! =
|
||||
Cow =
|
||||
Bucket of Milk =
|
||||
Cheese =
|
||||
Cheese Block =
|
||||
|
||||
#init.lua
|
||||
[MOD] Mobs Redo 'Animals' loaded =
|
||||
|
||||
#kitten.lua
|
||||
Kitten =
|
||||
|
||||
#rat.lua
|
||||
Rat =
|
||||
Cooked Rat =
|
||||
|
||||
#sheep.lua
|
||||
Black =
|
||||
Blue =
|
||||
Brown =
|
||||
Cyan =
|
||||
Dark Green =
|
||||
Dark Grey =
|
||||
Green =
|
||||
Grey =
|
||||
Magenta =
|
||||
Orange =
|
||||
Pink =
|
||||
Red =
|
||||
Violet =
|
||||
White =
|
||||
Yellow =
|
||||
Sheep =
|
||||
|
||||
#warthog.lua
|
||||
Warthog =
|
||||
Raw Porkchop =
|
||||
Cooked Porkchop =
|
61
worldmods/mobs_animal/locale/tr.txt
Normal file
@ -0,0 +1,61 @@
|
||||
# Türkçe çeviri by Admicos
|
||||
# Turkish translation by Admicos
|
||||
|
||||
# Son düzenleme: 26 Nisan 2017
|
||||
# Last edit: 26 April 2017
|
||||
|
||||
#bee.lua
|
||||
Bee = Arı
|
||||
Honey = Bal
|
||||
Beehive = Arı kovanı
|
||||
Honey Block = Bal bloğu
|
||||
|
||||
#bunny.lua
|
||||
Bunny = Tavşan
|
||||
|
||||
#chicken.lua
|
||||
Chicken = Tavuk
|
||||
Chicken Egg = Tavuk yumurtası
|
||||
Fried Egg = Kızarmış yumurta
|
||||
Raw Chicken = Çiğ tavuk
|
||||
Cooked Chicken = Pişmiş tavuk
|
||||
|
||||
#cow.lua
|
||||
Cow already milked! = İnekte süt yok!
|
||||
Cow = İnek
|
||||
Bucket of Milk = Süt kovası
|
||||
Cheese = Peynir
|
||||
Cheese Block = Peynir bloğu
|
||||
|
||||
#init.lua
|
||||
[MOD] Mobs Redo 'Animals' loaded = [MOD] Mobs Redo 'Hayvanlar' yüklendi
|
||||
|
||||
#kitten.lua
|
||||
Kitten = Yavru kedi
|
||||
|
||||
#rat.lua
|
||||
Rat = Sıçan
|
||||
Cooked Rat = Pişmiş sıçan
|
||||
|
||||
#sheep.lua
|
||||
Black = Siyah
|
||||
Blue = Mavi
|
||||
Brown = Kahverengi
|
||||
Cyan = Camgöbeği
|
||||
Dark Green = Koyu yeşil
|
||||
Dark Grey = Koyu gri
|
||||
Green = Yeşil
|
||||
Grey = Gri
|
||||
Magenta = Macenta
|
||||
Orange = Turuncu
|
||||
Pink = Pembe
|
||||
Red = Kırmızı
|
||||
Violet = Mor
|
||||
White = Beyaz
|
||||
Yellow = Sarı
|
||||
Sheep = Koyun
|
||||
|
||||
#warthog.lua
|
||||
Warthog = Domuz
|
||||
Raw Porkchop = Çiğ pirzola
|
||||
Cooked Porkchop = Pişmiş pirzola
|
21
worldmods/mobs_animal/lucky_block.lua
Normal file
@ -0,0 +1,21 @@
|
||||
|
||||
if minetest.get_modpath("lucky_block") then
|
||||
|
||||
lucky_block:add_blocks({
|
||||
{"spw", "mobs:sheep", 5},
|
||||
{"spw", "mobs:rat", 5},
|
||||
{"dro", {"mobs:rat_cooked"}, 5},
|
||||
{"spw", "mobs:bunny", 3},
|
||||
{"nod", "mobs:honey_block", 0},
|
||||
{"spw", "mobs:pumba", 5},
|
||||
{"nod", "mobs:cheeseblock", 0},
|
||||
{"spw", "mobs:chicken", 5},
|
||||
{"dro", {"mobs:egg"}, 5},
|
||||
{"spw", "mobs:cow", 5},
|
||||
{"dro", {"mobs:bucket_milk"}, 8},
|
||||
{"spw", "mobs:kitten", 2},
|
||||
{"tro", "default:nyancat", "mobs_kitten", true},
|
||||
{"exp"},
|
||||
})
|
||||
|
||||
end
|
1
worldmods/mobs_animal/mod.conf
Normal file
@ -0,0 +1 @@
|
||||
name = mobs_animal
|
7645
worldmods/mobs_animal/models/mobs_bee.x
Normal file
BIN
worldmods/mobs_animal/models/mobs_bunny.b3d
Normal file
3080
worldmods/mobs_animal/models/mobs_chicken.x
Normal file
7420
worldmods/mobs_animal/models/mobs_cow.x
Normal file
BIN
worldmods/mobs_animal/models/mobs_kitten.b3d
Executable file
BIN
worldmods/mobs_animal/models/mobs_penguin.b3d
Normal file
5316
worldmods/mobs_animal/models/mobs_pumba.x
Normal file
BIN
worldmods/mobs_animal/models/mobs_rat.b3d
Normal file
BIN
worldmods/mobs_animal/models/mobs_sheep.b3d
Normal file
BIN
worldmods/mobs_animal/models/mobs_sheep_shaved.b3d
Normal file
70
worldmods/mobs_animal/penguin.lua
Normal file
@ -0,0 +1,70 @@
|
||||
|
||||
local S = mobs.intllib
|
||||
|
||||
|
||||
-- Penguin by D00Med
|
||||
|
||||
mobs:register_mob("mobs_animal:penguin", {
|
||||
type = "animal",
|
||||
passive = true,
|
||||
reach = 1,
|
||||
hp_min = 5,
|
||||
hp_max = 10,
|
||||
armor = 200,
|
||||
collisionbox = {-0.2, -0.0, -0.2, 0.2, 0.5, 0.2},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_penguin.b3d",
|
||||
visual_size = {x = 0.25, y = 0.25},
|
||||
textures = {
|
||||
{"mobs_penguin.png"},
|
||||
},
|
||||
sounds = {},
|
||||
makes_footstep_sound = true,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 2,
|
||||
runaway = true,
|
||||
jump = false,
|
||||
stepheight = 1.1,
|
||||
drops = {
|
||||
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
fear_height = 2,
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
stand_start = 1,
|
||||
stand_end = 20,
|
||||
walk_start = 25,
|
||||
walk_end = 45,
|
||||
fly_start = 75, -- swim animation
|
||||
fly_end = 95,
|
||||
-- 50-70 is slide/water idle
|
||||
},
|
||||
fly_in = "default:water_source",
|
||||
floats = 0,
|
||||
follow = {"ethereal:fish_raw", "mobs_fish:clownfish", "mobs_fish:tropical"},
|
||||
view_range = 5,
|
||||
|
||||
on_rightclick = function(self, clicker)
|
||||
|
||||
-- feed or tame
|
||||
if mobs:feed_tame(self, clicker, 4, false, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_animal:penguin",
|
||||
nodes = {"default:snowblock"},
|
||||
min_light = 10,
|
||||
chance = 20000,
|
||||
min_height = 0,
|
||||
day_toggle = true,
|
||||
})
|
||||
|
||||
|
||||
mobs:register_egg("mobs_animal:penguin", S("Penguin"), "default_snow.png", 1)
|
97
worldmods/mobs_animal/rat.lua
Normal file
@ -0,0 +1,97 @@
|
||||
|
||||
local S = mobs.intllib
|
||||
|
||||
|
||||
-- Rat by PilzAdam
|
||||
|
||||
mobs:register_mob("mobs_animal:rat", {
|
||||
type = "animal",
|
||||
passive = true,
|
||||
hp_min = 1,
|
||||
hp_max = 4,
|
||||
armor = 200,
|
||||
collisionbox = {-0.2, -1, -0.2, 0.2, -0.8, 0.2},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_rat.b3d",
|
||||
textures = {
|
||||
{"mobs_rat.png"},
|
||||
{"mobs_rat2.png"},
|
||||
},
|
||||
makes_footstep_sound = false,
|
||||
sounds = {
|
||||
random = "mobs_rat",
|
||||
},
|
||||
walk_velocity = 1,
|
||||
run_velocity = 2,
|
||||
runaway = true,
|
||||
jump = true,
|
||||
water_damage = 0,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
fear_height = 2,
|
||||
on_rightclick = function(self, clicker)
|
||||
mobs:capture_mob(self, clicker, 50, 90, 0, true, "mobs_animal:rat")
|
||||
end,
|
||||
--[[
|
||||
do_custom = function(self, dtime)
|
||||
|
||||
self.rat_timer = (self.rat_timer or 0) + dtime
|
||||
|
||||
if self.rat_timer < 1 then return end -- every 1 second
|
||||
|
||||
self.rat_timer = 0
|
||||
|
||||
local pos = self.object:getpos()
|
||||
|
||||
print("rat pos", pos.x, pos.y, pos.z, dtime)
|
||||
|
||||
return false -- return but skip doing rest of API
|
||||
end,
|
||||
]]
|
||||
--[[
|
||||
on_blast = function(obj, damage)
|
||||
print ("--- damage is", damage)
|
||||
print ("--- mob is", obj.object:get_luaentity().name)
|
||||
-- return's do_damage, do_knockback and drops
|
||||
return false, true, {"default:mese"}
|
||||
end,
|
||||
]]
|
||||
})
|
||||
|
||||
|
||||
local function rat_spawn(self, pos)
|
||||
self = self:get_luaentity()
|
||||
print (self.name, pos.x, pos.y, pos.z)
|
||||
self.hp_max = 100
|
||||
self.health = 100
|
||||
end
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_animal:rat",
|
||||
nodes = {"default:stone"},
|
||||
min_light = 3,
|
||||
active_object_count = 2,
|
||||
max_height = 0,
|
||||
-- on_spawn = rat_spawn,
|
||||
})
|
||||
|
||||
|
||||
mobs:register_egg("mobs_animal:rat", S("Rat"), "mobs_rat_inventory.png", 0)
|
||||
|
||||
|
||||
mobs:alias_mob("mobs:rat", "mobs_animal:rat") -- compatibility
|
||||
|
||||
|
||||
-- cooked rat, yummy!
|
||||
minetest.register_craftitem(":mobs:rat_cooked", {
|
||||
description = S("Cooked Rat"),
|
||||
inventory_image = "mobs_cooked_rat.png",
|
||||
on_use = minetest.item_eat(3),
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mobs:rat_cooked",
|
||||
recipe = "mobs:rat",
|
||||
cooktime = 5,
|
||||
})
|
42
worldmods/mobs_animal/readme.md
Normal file
@ -0,0 +1,42 @@
|
||||
|
||||
ANIMAL MOBS
|
||||
|
||||
Bee
|
||||
|
||||
- Tends to buzz around flowers and gives honey when killed, you can also right-click a bee to pick it up and place in inventory. 3x bee's in a row can craft a beehive.
|
||||
|
||||
Bunny
|
||||
|
||||
- Bunnies appear in green grass areas (prairie biome in ethereal) and can be tamed with 4 carrots or grass. Can also be picked up and placed in inventory and gives 1-2 meat when killed.
|
||||
|
||||
Chicken
|
||||
|
||||
- Found in green areas (bamboo biome in ethereal) and lays eggs on flat ground, Can be picked up and placed in inventory and gives 1-2 raw chicken when killed. Feed 8x wheat seed to breed.
|
||||
|
||||
Cow
|
||||
|
||||
- Wanders around eating grass/wheat and can be right-clicked with empty bucket to get milk. Cows will defend themselves when hit and can be right-clicked with 8x wheat to tame and breed.
|
||||
|
||||
Kitten
|
||||
|
||||
- Found on green grass these cute cats walk around and can be picked up and placed in inventory as pets or right-clicked with 4x live rats or raw fish (found in ethereal) and tamed.
|
||||
|
||||
Rat
|
||||
|
||||
- Typically found around stone they can be picked up and cooked for eating.
|
||||
|
||||
Sheep
|
||||
|
||||
- Green grass and wheat munchers that can be clipped using shears to give 1-3 wool. Feed sheep 8x wheat to regrow wool, tame and breed. Right-click a tamed sheep with dye to change it's colour. Will drop 1-3 meat when killed.
|
||||
|
||||
Warthog
|
||||
|
||||
- Warthogs unlike pigs defend themselves when hit and give 1-3 raw pork when killed, they can also be right-clicked with 8x apples to tame or breed.
|
||||
|
||||
Penguin
|
||||
|
||||
- These little guys can be found in glacier biomes on top of snow and have the ability to swim if they fall into water.
|
||||
|
||||
Note: After breeding animals need to rest for 4 minutes, baby animals take 4 minutes to grow up and feeding them helps them grow quicker...
|
||||
|
||||
Lucky Blocks: 14
|
BIN
worldmods/mobs_animal/screenshot.png
Normal file
After Width: | Height: | Size: 33 KiB |
203
worldmods/mobs_animal/sheep.lua
Normal file
@ -0,0 +1,203 @@
|
||||
|
||||
local S = mobs.intllib
|
||||
|
||||
|
||||
local all_colours = {
|
||||
{"black", S("Black"), "#000000b0"},
|
||||
{"blue", S("Blue"), "#015dbb70"},
|
||||
{"brown", S("Brown"), "#663300a0"},
|
||||
{"cyan", S("Cyan"), "#01ffd870"},
|
||||
{"dark_green", S("Dark Green"), "#005b0770"},
|
||||
{"dark_grey", S("Dark Grey"), "#303030b0"},
|
||||
{"green", S("Green"), "#61ff0170"},
|
||||
{"grey", S("Grey"), "#5b5b5bb0"},
|
||||
{"magenta", S("Magenta"), "#ff05bb70"},
|
||||
{"orange", S("Orange"), "#ff840170"},
|
||||
{"pink", S("Pink"), "#ff65b570"},
|
||||
{"red", S("Red"), "#ff0000a0"},
|
||||
{"violet", S("Violet"), "#2000c970"},
|
||||
{"white", S("White"), "#abababc0"},
|
||||
{"yellow", S("Yellow"), "#e3ff0070"},
|
||||
}
|
||||
|
||||
|
||||
-- Sheep by PilzAdam, texture converted to minetest by AMMOnym from Summerfield pack
|
||||
|
||||
for _, col in ipairs(all_colours) do
|
||||
|
||||
mobs:register_mob("mobs_animal:sheep_"..col[1], {
|
||||
type = "animal",
|
||||
passive = true,
|
||||
hp_min = 8,
|
||||
hp_max = 10,
|
||||
armor = 200,
|
||||
collisionbox = {-0.5, -1, -0.5, 0.5, 0.3, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_sheep.b3d",
|
||||
textures = {
|
||||
{"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:" .. col[3] .. ")"},
|
||||
},
|
||||
gotten_texture = {"mobs_sheep_shaved.png"},
|
||||
gotten_mesh = "mobs_sheep_shaved.b3d",
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
random = "mobs_sheep",
|
||||
},
|
||||
walk_velocity = 1,
|
||||
run_velocity = 2,
|
||||
runaway = true,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "mobs:meat_raw", chance = 1, min = 1, max = 2},
|
||||
--{name = "wool:"..col[1], chance = 1, min = 1, max = 1},
|
||||
},
|
||||
water_damage = 1,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
speed_run = 15,
|
||||
stand_start = 0,
|
||||
stand_end = 80,
|
||||
walk_start = 81,
|
||||
walk_end = 100,
|
||||
},
|
||||
follow = {"farming:wheat", "default:grass_5"},
|
||||
view_range = 8,
|
||||
replace_rate = 10,
|
||||
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"},
|
||||
replace_with = "air",
|
||||
replace_offset = -1,
|
||||
fear_height = 3,
|
||||
|
||||
on_rightclick = function(self, clicker)
|
||||
|
||||
--are we feeding?
|
||||
if mobs:feed_tame(self, clicker, 8, true, true) then
|
||||
|
||||
--if full grow fuzz
|
||||
if self.gotten == false then
|
||||
|
||||
self.object:set_properties({
|
||||
textures = {"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:" .. col[3] .. ")"},
|
||||
mesh = "mobs_sheep.b3d",
|
||||
})
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
local item = clicker:get_wielded_item()
|
||||
local itemname = item:get_name()
|
||||
|
||||
--are we giving a haircut>
|
||||
if itemname == "mobs:shears" then
|
||||
|
||||
if self.gotten ~= false
|
||||
or self.child ~= false
|
||||
or not minetest.get_modpath("wool") then
|
||||
return
|
||||
end
|
||||
|
||||
self.gotten = true -- shaved
|
||||
|
||||
local obj = minetest.add_item(
|
||||
self.object:getpos(),
|
||||
ItemStack( "wool:" .. col[1] .. " " .. math.random(1, 3) )
|
||||
)
|
||||
|
||||
if obj then
|
||||
|
||||
obj:setvelocity({
|
||||
x = math.random(-1, 1),
|
||||
y = 5,
|
||||
z = math.random(-1, 1)
|
||||
})
|
||||
end
|
||||
|
||||
item:add_wear(650) -- 100 uses
|
||||
|
||||
clicker:set_wielded_item(item)
|
||||
|
||||
self.object:set_properties({
|
||||
textures = {"mobs_sheep_shaved.png"},
|
||||
mesh = "mobs_sheep_shaved.b3d",
|
||||
})
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
local name = clicker:get_player_name()
|
||||
|
||||
--are we coloring?
|
||||
if itemname:find("dye:") then
|
||||
|
||||
if self.gotten == false
|
||||
and self.child == false
|
||||
and self.tamed == true
|
||||
and name == self.owner then
|
||||
|
||||
local colr = string.split(itemname, ":")[2]
|
||||
|
||||
for _,c in pairs(all_colours) do
|
||||
|
||||
if c[1] == colr then
|
||||
|
||||
local pos = self.object:getpos()
|
||||
|
||||
self.object:remove()
|
||||
|
||||
local mob = minetest.add_entity(pos, "mobs_animal:sheep_" .. colr)
|
||||
local ent = mob:get_luaentity()
|
||||
|
||||
ent.owner = name
|
||||
ent.tamed = true
|
||||
|
||||
-- take item
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- protect mod with mobs:protector item
|
||||
if mobs:protect(self, clicker) then return end
|
||||
|
||||
--are we capturing?
|
||||
if mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) then return end
|
||||
end
|
||||
})
|
||||
|
||||
mobs:register_egg("mobs_animal:sheep_"..col[1], col[2] .. " " .. S("Sheep"), "wool_"..col[1]..".png", 1)
|
||||
|
||||
-- compatibility
|
||||
mobs:alias_mob("mobs:sheep_" .. col[1], "mobs_animal:sheep_" .. col[1])
|
||||
|
||||
end
|
||||
|
||||
|
||||
local spawn_on = "default:dirt_with_grass"
|
||||
|
||||
if minetest.get_modpath("ethereal") then
|
||||
spawn_on = "ethereal:green_dirt"
|
||||
end
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_animal:sheep_white",
|
||||
nodes = {spawn_on},
|
||||
min_light = 10,
|
||||
chance = 15000,
|
||||
min_height = 0,
|
||||
max_height = 31000,
|
||||
day_toggle = true,
|
||||
})
|
||||
|
||||
|
||||
mobs:alias_mob("mobs:sheep", "mobs_animal:sheep_white") -- compatibility
|
BIN
worldmods/mobs_animal/sounds/mobs_bee.ogg
Normal file
BIN
worldmods/mobs_animal/sounds/mobs_chicken.ogg
Normal file
BIN
worldmods/mobs_animal/sounds/mobs_cow.ogg
Normal file
BIN
worldmods/mobs_animal/sounds/mobs_kitten.ogg
Normal file
BIN
worldmods/mobs_animal/sounds/mobs_pig.ogg
Normal file
BIN
worldmods/mobs_animal/sounds/mobs_pig_angry.ogg
Normal file
BIN
worldmods/mobs_animal/sounds/mobs_rat.ogg
Normal file
BIN
worldmods/mobs_animal/sounds/mobs_sheep.ogg
Normal file
BIN
worldmods/mobs_animal/textures/mobs_bee.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
worldmods/mobs_animal/textures/mobs_bee_inv.png
Normal file
After Width: | Height: | Size: 934 B |
BIN
worldmods/mobs_animal/textures/mobs_beehive.png
Normal file
After Width: | Height: | Size: 513 B |
BIN
worldmods/mobs_animal/textures/mobs_bucket_milk.png
Normal file
After Width: | Height: | Size: 241 B |
BIN
worldmods/mobs_animal/textures/mobs_bunny_brown.png
Normal file
After Width: | Height: | Size: 999 B |
BIN
worldmods/mobs_animal/textures/mobs_bunny_evil.png
Normal file
After Width: | Height: | Size: 809 B |
BIN
worldmods/mobs_animal/textures/mobs_bunny_grey.png
Normal file
After Width: | Height: | Size: 771 B |
BIN
worldmods/mobs_animal/textures/mobs_bunny_inv.png
Normal file
After Width: | Height: | Size: 466 B |
BIN
worldmods/mobs_animal/textures/mobs_bunny_white.png
Normal file
After Width: | Height: | Size: 809 B |
BIN
worldmods/mobs_animal/textures/mobs_cheese.png
Normal file
After Width: | Height: | Size: 247 B |
BIN
worldmods/mobs_animal/textures/mobs_cheeseblock.png
Normal file
After Width: | Height: | Size: 609 B |
BIN
worldmods/mobs_animal/textures/mobs_chick.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
worldmods/mobs_animal/textures/mobs_chicken.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
worldmods/mobs_animal/textures/mobs_chicken_black.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
worldmods/mobs_animal/textures/mobs_chicken_cooked.png
Normal file
After Width: | Height: | Size: 216 B |
BIN
worldmods/mobs_animal/textures/mobs_chicken_egg_fried.png
Normal file
After Width: | Height: | Size: 166 B |
BIN
worldmods/mobs_animal/textures/mobs_chicken_feather.png
Normal file
After Width: | Height: | Size: 167 B |
BIN
worldmods/mobs_animal/textures/mobs_chicken_inv.png
Normal file
After Width: | Height: | Size: 369 B |
BIN
worldmods/mobs_animal/textures/mobs_chicken_raw.png
Normal file
After Width: | Height: | Size: 218 B |
BIN
worldmods/mobs_animal/textures/mobs_cooked_rat.png
Normal file
After Width: | Height: | Size: 239 B |
BIN
worldmods/mobs_animal/textures/mobs_cow.png
Normal file
After Width: | Height: | Size: 948 B |
BIN
worldmods/mobs_animal/textures/mobs_cow2.png
Normal file
After Width: | Height: | Size: 4.3 KiB |
BIN
worldmods/mobs_animal/textures/mobs_honey_block.png
Normal file
After Width: | Height: | Size: 272 B |
BIN
worldmods/mobs_animal/textures/mobs_honey_inv.png
Normal file
After Width: | Height: | Size: 301 B |
BIN
worldmods/mobs_animal/textures/mobs_kitten_ginger.png
Executable file
After Width: | Height: | Size: 440 B |
BIN
worldmods/mobs_animal/textures/mobs_kitten_inv.png
Normal file
After Width: | Height: | Size: 377 B |
BIN
worldmods/mobs_animal/textures/mobs_kitten_sandy.png
Executable file
After Width: | Height: | Size: 404 B |
BIN
worldmods/mobs_animal/textures/mobs_kitten_splotchy.png
Executable file
After Width: | Height: | Size: 456 B |
BIN
worldmods/mobs_animal/textures/mobs_kitten_striped.png
Executable file
After Width: | Height: | Size: 416 B |
BIN
worldmods/mobs_animal/textures/mobs_penguin.png
Normal file
After Width: | Height: | Size: 892 B |
BIN
worldmods/mobs_animal/textures/mobs_pork_cooked.png
Normal file
After Width: | Height: | Size: 224 B |
BIN
worldmods/mobs_animal/textures/mobs_pork_raw.png
Normal file
After Width: | Height: | Size: 198 B |
BIN
worldmods/mobs_animal/textures/mobs_pumba.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
worldmods/mobs_animal/textures/mobs_rat.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
worldmods/mobs_animal/textures/mobs_rat2.png
Normal file
After Width: | Height: | Size: 834 B |
BIN
worldmods/mobs_animal/textures/mobs_rat_inventory.png
Normal file
After Width: | Height: | Size: 565 B |
BIN
worldmods/mobs_animal/textures/mobs_sheep_base.png
Normal file
After Width: | Height: | Size: 635 B |
BIN
worldmods/mobs_animal/textures/mobs_sheep_shaved.png
Normal file
After Width: | Height: | Size: 983 B |
BIN
worldmods/mobs_animal/textures/mobs_sheep_wool.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
101
worldmods/mobs_animal/warthog.lua
Normal file
@ -0,0 +1,101 @@
|
||||
|
||||
local S = mobs.intllib
|
||||
|
||||
|
||||
-- Warthog by KrupnoPavel
|
||||
|
||||
mobs:register_mob("mobs_animal:pumba", {
|
||||
type = "animal",
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
group_attack = true,
|
||||
owner_loyal = true,
|
||||
reach = 2,
|
||||
damage = 2,
|
||||
hp_min = 5,
|
||||
hp_max = 15,
|
||||
armor = 200,
|
||||
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_pumba.x",
|
||||
textures = {
|
||||
{"mobs_pumba.png"},
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
random = "mobs_pig",
|
||||
attack = "mobs_pig_angry",
|
||||
},
|
||||
walk_velocity = 2,
|
||||
run_velocity = 3,
|
||||
jump = true,
|
||||
follow = {"default:apple", "farming:potato"},
|
||||
view_range = 10,
|
||||
drops = {
|
||||
{name = "mobs:pork_raw", chance = 1, min = 1, max = 3},
|
||||
},
|
||||
water_damage = 1,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
fear_height = 2,
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
stand_start = 25,
|
||||
stand_end = 55,
|
||||
walk_start = 70,
|
||||
walk_end = 100,
|
||||
punch_start = 70,
|
||||
punch_end = 100,
|
||||
},
|
||||
on_rightclick = function(self, clicker)
|
||||
|
||||
if mobs:feed_tame(self, clicker, 8, true, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
local spawn_on = "default:dirt_with_grass"
|
||||
|
||||
if minetest.get_modpath("ethereal") then
|
||||
spawn_on = "ethereal:mushroom_dirt"
|
||||
end
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_animal:pumba",
|
||||
nodes = {spawn_on},
|
||||
min_light = 10,
|
||||
chance = 15000,
|
||||
min_height = 0,
|
||||
max_height = 31000,
|
||||
day_toggle = true,
|
||||
})
|
||||
|
||||
|
||||
mobs:register_egg("mobs_animal:pumba", S("Warthog"), "wool_pink.png", 1)
|
||||
|
||||
|
||||
mobs:alias_mob("mobs:pumba", "mobs_animal:pumba") -- compatibility
|
||||
|
||||
|
||||
-- raw porkchop
|
||||
minetest.register_craftitem(":mobs:pork_raw", {
|
||||
description = S("Raw Porkchop"),
|
||||
inventory_image = "mobs_pork_raw.png",
|
||||
on_use = minetest.item_eat(4),
|
||||
})
|
||||
|
||||
-- cooked porkchop
|
||||
minetest.register_craftitem(":mobs:pork_cooked", {
|
||||
description = S("Cooked Porkchop"),
|
||||
inventory_image = "mobs_pork_cooked.png",
|
||||
on_use = minetest.item_eat(8),
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mobs:pork_cooked",
|
||||
recipe = "mobs:pork_raw",
|
||||
cooktime = 5,
|
||||
})
|
3532
worldmods/mobs_redo/api.lua
Normal file
463
worldmods/mobs_redo/api.txt
Normal file
@ -0,0 +1,463 @@
|
||||
|
||||
MOB API (4th July 2017)
|
||||
|
||||
The mob api is a function that can be called on by other mods to add new animals or monsters into minetest.
|
||||
|
||||
minetest.conf settings*
|
||||
|
||||
'enable_damage' if true monsters will attack players (default is true)
|
||||
'only_peaceful_mobs' if true only animals will spawn in game (default is false)
|
||||
'mobs_disable_blood' if false blood effects appear when mob is hit (default is false)
|
||||
'mobs_spawn_protected' if set to 1 then mobs will not spawn in protected areas (default is 0)
|
||||
'remove_far_mobs' if true then mobs that are outside players visual range will be removed (default is false)
|
||||
'mobname' can change specific mob chance rate (0 to disable) and spawn number e.g. mobs_animal:cow = 1000,5
|
||||
'mob_difficulty' sets difficulty level (health and hit damage multiplied by this number), defaults to 1.0.
|
||||
'mob_show_health' if false then punching mob will not show health status (true by default)
|
||||
|
||||
mobs:register_mob(name, definition)
|
||||
|
||||
This functions registers a new mob as a Minetest entity.
|
||||
|
||||
'name' is the name of the mob (e.g. "mobs:dirt_monster")
|
||||
definition is a table with the following fields
|
||||
'type' the type of the mob ("monster", "animal" or "npc") where monsters attack players and npc's, animals and npc's tend to wander around and can attack when hit 1st.
|
||||
'passive' will mob defend itself, set to false to attack
|
||||
'docile_by_day' when true, mob will not attack during daylight hours unless provoked
|
||||
'attacks_monsters' usually for npc's to attack monsters in area
|
||||
'group_attack' true to defend same kind of mobs from attack in area
|
||||
'owner_loyal' when true owned mobs will attack any monsters you punch
|
||||
'attack_animals' true for monster to attack animals as well as player and npc's
|
||||
'specific_attack' has a table of entity names that monsters can attack {"player", "mobs_animal:chicken"}
|
||||
'hp_min' minimum health
|
||||
'hp_max' maximum health (mob health is randomly selected between both)
|
||||
'physical' same is in minetest.register_entity()
|
||||
'collisionbox' same is in minetest.register_entity()
|
||||
'visual' same is in minetest.register_entity()
|
||||
'visual_size' same is in minetest.register_entity()
|
||||
'textures' same is in minetest.register_entity()
|
||||
although you can add multiple lines for random textures {{"texture1.png"},{"texture2.png"}},
|
||||
'gotten_texture' alt. texture for when self.gotten value is set to true (used for shearing sheep)
|
||||
'child_texture' texture of mod for when self.child is set to true
|
||||
'mesh' same is in minetest.register_entity()
|
||||
'gotten_mesh' alternative mesh for when self.gotten is true (used for sheep)
|
||||
'makes_footstep_sound' same is in minetest.register_entity()
|
||||
'follow' item when held will cause mob to follow player, can be single string "default:apple" or table {"default:apple", "default:diamond"}. These are also items that are used to feed and tame mob.
|
||||
'view_range' the range in which the mob will follow or attack player
|
||||
'walk_chance' chance of mob walking around (0 to 100), set to 0 for jumping mob only
|
||||
'walk_velocity' the velocity when the monster is walking around
|
||||
'run_velocity' the velocity when the monster is attacking a player
|
||||
'runaway' when true mob will turn and run away when punched
|
||||
'stepheight' minimum node height mob can walk onto without jumping (default: 0.6)
|
||||
'jump' can mob jump, true or false
|
||||
'jump_height' height mob can jump, default is 6 (0 to disable jump)
|
||||
'fly' can mob fly, true or false (used for swimming mobs also)
|
||||
'fly_in' node name that mob flys inside, e.g "air", "default:water_source" for fish
|
||||
'damage' the damage mobs inflict per melee attack.
|
||||
'recovery_time' how much time from when mob is hit to recovery (default: 0.5 seconds)
|
||||
'knock_back' strength of knock-back when mob hit (default: 3)
|
||||
'immune_to' table holding special tool/item names and damage the incur e.g.
|
||||
{"default:sword_wood", 0}, {"default:gold_lump", -10} immune to sword, gold lump heals
|
||||
'blood_amount' number of droplets that appear when hit
|
||||
'blood_texture' texture of blood droplets (default: "mobs_blood.png")
|
||||
'drops' is list of tables with the following fields:
|
||||
'name' itemname e.g. default:stone
|
||||
'chance' the inverted chance (same as in abm) to get the item
|
||||
'min' the minimum number of items
|
||||
'max' the maximum number of items
|
||||
'armor' this integer holds armor strength with 100 being normal, with lower numbers hardening the armor and higher numbers making it weaker (weird I know but compatible with simple mobs)
|
||||
'drawtype' "front" or "side" (DEPRECATED, replaced with below)
|
||||
'rotate' set mob rotation, 0=front, 90=side, 180=back, 270=other side
|
||||
'water_damage' the damage per second if the mob is in water
|
||||
'lava_damage' the damage per second if the mob is in lava
|
||||
'light_damage' the damage per second if the mob is in light
|
||||
'suffocation' health value mob loses when inside a solid node
|
||||
'fall_damage' will mob be hurt when falling from height
|
||||
'fall_speed' maximum falling velocity of mob (default is -10 and must be below -2)
|
||||
'fear_height' when mob walks near a drop then anything over this value makes it stop and turn back (default is 0 to disable)
|
||||
'on_die' a function that is called when the mob is killed the parameters are (self, pos)
|
||||
'floats' 1 to float in water, 0 to sink
|
||||
'on_rightclick' its same as in minetest.register_entity()
|
||||
'pathfinding' set to 1 for mobs to use pathfinder feature to locate player, set to 2 so they can build/break also (only works with dogfight attack)
|
||||
'attack_type' the attack type of a monster
|
||||
'dogfight' follows player in range and attacks when in reach
|
||||
'shoot' shoots defined arrows when player is within range
|
||||
'explode' follows player in range and will flash and explode when in reach
|
||||
'dogshoot' shoots arrows when in range and one on one attack when in reach
|
||||
'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
|
||||
'dogshoot_count_max' number of seconds before switching to dogfight mode.
|
||||
'dogshoot_count2_max' number of seconds before switching back to shoot mode.
|
||||
'custom_attack' when set this function is called instead of the normal mob melee attack, parameters are (self, to_attack)
|
||||
'double_melee_attack' if false then api will choose randomly between 'punch' and 'punch2' attack animations
|
||||
'on_blast' is called when an explosion happens near mob when using TNT functions, parameters are (object, damage) and returns (do_damage, do_knockback, drops)
|
||||
'explosion_radius' radius of explosion attack (defaults to 1)
|
||||
'arrow' if the attack_type is "shoot" or "dogshoot" then the entity name of a pre-defined arrow is required, see below for arrow definition.
|
||||
'shoot_interval' the minimum shoot interval
|
||||
'shoot_offset' +/- value to position arrow/fireball when fired
|
||||
'reach' how far a reach this mob has, default is 3
|
||||
'sounds' this is a table with sounds of the mob
|
||||
'random' random sounds during gameplay
|
||||
'war_cry' sound when starting to attack player
|
||||
'attack' sound when attacking player
|
||||
'shoot_attack' sound when attacking player by shooting arrow/entity
|
||||
'damage' sound when being hit
|
||||
'death' sound when killed
|
||||
'jump' sound when jumping
|
||||
'explode' sound when exploding
|
||||
'distance' maximum distance sounds are heard from (default is 10)
|
||||
|
||||
Mobs can look for specific nodes as they walk and replace them to mimic eating.
|
||||
|
||||
'replace_what' group if items to replace e.g. {"farming:wheat_8", "farming:carrot_8"}
|
||||
'replace_with' replace with what e.g. "air" or in chickens case "mobs:egg"
|
||||
'replace_rate' how random should the replace rate be (typically 10)
|
||||
'replace_offset' +/- value to check specific node to replace
|
||||
'on_replace(self, pos, oldnode, newnode)' gets called when mob is about to replace a node
|
||||
self: ObjectRef of mob
|
||||
pos: Position of node to replace
|
||||
oldnode: Current node
|
||||
newnode: What the node will become after replacing
|
||||
|
||||
If false is returned, the mob will not replace the node.
|
||||
|
||||
By default, replacing sets self.gotten to true and resets the object properties.
|
||||
|
||||
The 'replace_what' has been updated to use tables for what, with and y_offset e.g.
|
||||
|
||||
replace_what = { {"group:grass", "air", 0}, {"default:dirt_with_grass", "default:dirt", -1} }
|
||||
|
||||
Mob animation comes in three parts, start_frame, end_frame and frame_speed which
|
||||
can be added to the mob definition under pre-defined mob animation names like:
|
||||
|
||||
'animation' a table with the animation ranges and speed of the model
|
||||
'stand_start', 'stand_end', 'stand_speed' when mob stands still
|
||||
'walk_start', 'walk_end', 'walk_speed' when mob walks
|
||||
'run_start', 'run_end', 'run_speed' when mob runs
|
||||
'fly_start', 'fly_end', 'fly_speed' when mob flies
|
||||
'punch_start', 'punch_end', 'punch_speed' when mob attacks
|
||||
'punch2_start', 'punch2_end', 'punch2_speed' when mob attacks (alternative)
|
||||
'die_start', 'die_end', 'die_speed' when mob dies
|
||||
'*_loop' bool value to determine if any set animation loops e.g (die_loop = false)
|
||||
defaults to true if not set
|
||||
also 'speed_normal' for compatibility with older mobs for animation speed (deprecated)
|
||||
|
||||
|
||||
The mob api also has some preset variables and functions that it will remember for each mob
|
||||
|
||||
'self.health' contains current health of mob (cannot exceed self.hp_max)
|
||||
'self.texture_list' contains list of all mob textures
|
||||
'self.child_texture' contains mob child texture when growing up
|
||||
'self.base_texture' contains current skin texture which was randomly selected from textures list
|
||||
'self.gotten' this is used for obtaining milk from cow and wool from sheep
|
||||
'self.horny' when animal fed enough it is set to true and animal can breed with same animal
|
||||
'self.hornytimer' background timer that controls breeding functions and mob childhood timings
|
||||
'self.child' used for when breeding animals have child, will use child_texture and be half size
|
||||
'self.owner' string used to set owner of npc mobs, typically used for dogs
|
||||
'self.order' set to "follow" or "stand" so that npc will follow owner or stand it's ground
|
||||
'self.nametag' contains the name of the mob which it can show above
|
||||
'on_die' a function that is called when mob is killed
|
||||
'do_custom' a custom function that is called every tick while mob is active and which has access to all of the self.* variables e.g. (self.health for health or self.standing_in for node status), return with 'false' to skip remainder of mob API.
|
||||
|
||||
|
||||
mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle)
|
||||
|
||||
mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
|
||||
|
||||
These functions register a spawn algorithm for the mob. Without this function the call the mobs won't spawn.
|
||||
|
||||
'name' is the name of the animal/monster
|
||||
'nodes' is a list of nodenames on that the animal/monster can spawn on top of
|
||||
'neighbors' is a list of nodenames on that the animal/monster will spawn beside (default is {"air"} for mobs:register_spawn)
|
||||
'max_light' is the maximum of light
|
||||
'min_light' is the minimum of light
|
||||
'interval' is same as in register_abm() (default is 30 for mobs:register_spawn)
|
||||
'chance' is same as in register_abm()
|
||||
'active_object_count' mob is only spawned if active_object_count_wider of ABM is <= this
|
||||
'min_height' is the minimum height the mob can spawn
|
||||
'max_height' is the maximum height the mob can spawn
|
||||
'day_toggle' true for day spawning, false for night or nil for anytime
|
||||
'on_spawn' is a custom function which runs after mob has spawned and gives self and pos values.
|
||||
|
||||
... also a simpler way to handle mob spawns has been added with the mobs:spawn(def) command which uses above names to make settings clearer:
|
||||
|
||||
mobs:spawn({name = "mobs_monster:tree_monster",
|
||||
nodes = {"group:leaves"},
|
||||
max_light = 7,
|
||||
})
|
||||
|
||||
|
||||
Players can override the spawn chance for each mob registered by adding a line to their minetest.conf file with a new value, the lower the value the more each mob will spawn e.g.
|
||||
|
||||
mobs_animal:sheep_chance 11000 or mobs_monster:sand_monster_chance 100
|
||||
|
||||
For each mob that spawns with this function is a field in mobs.spawning_mobs. It tells if the mob should spawn or not. Default is true. So other mods can only use the API of this mod by disabling the spawning of the default mobs in this mod.
|
||||
|
||||
|
||||
mobs:register_arrow(name, definition)
|
||||
|
||||
This function registers a arrow for mobs with the attack type shoot.
|
||||
|
||||
'name' is the name of the arrow
|
||||
-definition' is a table with the following values:
|
||||
'visual' same is in minetest.register_entity()
|
||||
'visual_size' same is in minetest.register_entity()
|
||||
'textures' same is in minetest.register_entity()
|
||||
'velocity' the velocity of the arrow
|
||||
'drop' if set to true any arrows hitting a node will drop as item
|
||||
'hit_player' a function that is called when the arrow hits a player; this function should hurt the player
|
||||
the parameters are (self, player)
|
||||
'hit_mob' a function that is called when the arrow hits a mob; this function should hurt the mob
|
||||
the parameters are (self, player)
|
||||
'hit_node' a function that is called when the arrow hits a node
|
||||
the parameters are (self, pos, node)
|
||||
'tail' when set to 1 adds a trail or tail to mob arrows
|
||||
'tail_texture' texture string used for above effect
|
||||
'tail_size' has size for above texture (defaults to between 5 and 10)
|
||||
'expire' contains float value for how long tail appears for (defaults to 0.25)
|
||||
'glow' has value for how brightly tail glows 1 to 10 (default is 0, no glow)
|
||||
'rotate' integer value in degrees to rotate arrow
|
||||
'on_step' is a custom function when arrow is active, nil for default.
|
||||
|
||||
|
||||
mobs:register_egg(name, description, background, addegg, no_creative)
|
||||
|
||||
This function registers a spawn egg which can be used by admin to properly spawn in a mob.
|
||||
|
||||
'name' this is the name of your new mob to spawn e.g. "mob:sheep"
|
||||
'description' the name of the new egg you are creating e.g. "Spawn Sheep"
|
||||
'background' the texture displayed for the egg in inventory
|
||||
'addegg' would you like an egg image in front of your texture (1=yes, 0=no)
|
||||
'no_creative' when set to true this stops spawn egg appearing in creative mode for destructive mobs like Dungeon Masters
|
||||
|
||||
|
||||
mobs:explosion(pos, radius, fire, smoke)
|
||||
|
||||
This function generates an explosion which removes nodes in a specific radius and replace them with fire or air. Protection nodes, obsidian and locked chests will not be destroyed although a normal chest will drop it's contents.
|
||||
|
||||
'pos' centre position of explosion
|
||||
'radius' radius of explosion (typically set to 3)
|
||||
'fire' should fire appear in explosion (1=yes, 0=no)
|
||||
'smoke' should smoke appear in explosion (1=yes, 0=no)
|
||||
'sound' sound played when mob explodes
|
||||
|
||||
|
||||
mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso, force_take, replacewith)
|
||||
|
||||
This function is generally called inside the on_rightclick section of the mob api code, it provides a chance of capturing the mob by hand, using the net or magic lasso items, and can also have the player take the mob by force if tamed and replace with another item entirely.
|
||||
|
||||
'self' mob information
|
||||
'clicker' player information
|
||||
'chance_hand' chance of capturing mob by hand (1 to 100) 0 to disable
|
||||
'chance_net' chance of capturing mob using net (1 to 100) 0 to disable
|
||||
'chance_lasso' chance of capturing mob using magic lasso (1 to 100) 0 to disable
|
||||
'force_take' take mob by force, even if tamed (true or false)
|
||||
'replacewith' once captured replace mob with this item instead (overrides new mob eggs with saved information)
|
||||
|
||||
|
||||
mobs:feed_tame(self, clicker, feed_count, breed, tame)
|
||||
|
||||
This function allows the mob to be fed the item inside self.follow be it apple, wheat or whatever a set number of times and be tamed or bred as a result. Will return true when mob is fed with item it likes.
|
||||
|
||||
'self' mob information
|
||||
'clicker' player information
|
||||
'feed_count' number of times mob must be fed to tame or breed
|
||||
'breed' true or false stating if mob can be bred and a child created afterwards
|
||||
'tame' true or false stating if mob can be tamed so player can pick them up
|
||||
|
||||
|
||||
mobs:protect(self, clicker)
|
||||
|
||||
This function can be used to right-click any tamed mob with mobs:protector item, this will protect the mob from harm inside of a protected area from other players. Will return true when mob right-clicked with mobs:protector item.
|
||||
|
||||
'self' mob information
|
||||
'clicker' player information
|
||||
|
||||
|
||||
Mobs can now be ridden by players and the following shows the functions and usage:
|
||||
|
||||
|
||||
mobs:attach(self, player)
|
||||
|
||||
This function attaches a player to the mob so it can be ridden.
|
||||
|
||||
'self' mob information
|
||||
'player' player information
|
||||
|
||||
|
||||
mobs:detach(player, offset)
|
||||
|
||||
This function will detach the player currently riding a mob to an offset position.
|
||||
|
||||
'player' player information
|
||||
'offset' position table containing offset values
|
||||
|
||||
|
||||
mobs:drive(self, move_animation, stand_animation, can_fly, dtime)
|
||||
|
||||
This function allows an attached player to move the mob around and animate it at same time.
|
||||
|
||||
'self' mob information
|
||||
'move_animation' string containing movement animation e.g. "walk"
|
||||
'stand_animation' string containing standing animation e.g. "stand"
|
||||
'can_fly' if true then jump and sneak controls will allow mob to fly up and down
|
||||
'dtime' tick time used inside drive function
|
||||
|
||||
|
||||
mobs:fly(self, dtime, speed, can_shoot, arrow_entity, move_animation, stand_animation)
|
||||
|
||||
This function allows an attached player to fly the mob around using directional controls.
|
||||
|
||||
'self' mob information
|
||||
'dtime' tick time used inside fly function
|
||||
'speed' speed of flight
|
||||
'can_shoot' true if mob can fire arrow (sneak and left mouse button fires)
|
||||
'arrow_entity' name of arrow entity used for firing
|
||||
'move_animation' string containing name of pre-defined animation e.g. "walk" or "fly" etc.
|
||||
'stand_animation' string containing name of pre-defined animation e.g. "stand" or "blink" etc.
|
||||
|
||||
Note: animation names above are from the pre-defined animation lists inside mob registry without extensions.
|
||||
|
||||
|
||||
mobs:set_animation(self, name)
|
||||
|
||||
This function sets the current animation for mob, defaulting to "stand" if not found.
|
||||
|
||||
'self' mob information
|
||||
'name' name of animation
|
||||
|
||||
|
||||
Certain variables need to be set before using the above functions:
|
||||
|
||||
'self.v2' toggle switch used to define below values for the first time
|
||||
'self.max_speed_forward' max speed mob can move forward
|
||||
'self.max_speed_reverse' max speed mob can move backwards
|
||||
'self.accel' acceleration speed
|
||||
'self.terrain_type' integer containing terrain mob can walk on (1 = water, 2 or 3 = land)
|
||||
'self.driver_attach_at' position offset for attaching player to mob
|
||||
'self.driver_eye_offset' position offset for attached player view
|
||||
'self.driver_scale' sets driver scale for mobs larger than {x=1, y=1}
|
||||
|
||||
|
||||
Here is an example mob to show how the above functions work:
|
||||
|
||||
|
||||
-- rideable horse
|
||||
mobs:register_mob("mob_horse:horse", {
|
||||
type = "animal",
|
||||
visual = "mesh",
|
||||
visual_size = {x = 1.20, y = 1.20},
|
||||
mesh = "mobs_horse.x",
|
||||
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
speed_run = 30,
|
||||
stand_start = 25,
|
||||
stand_end = 75,
|
||||
walk_start = 75,
|
||||
walk_end = 100,
|
||||
run_start = 75,
|
||||
run_end = 100,
|
||||
},
|
||||
textures = {
|
||||
{"mobs_horse.png"},
|
||||
{"mobs_horsepeg.png"},
|
||||
{"mobs_horseara.png"}
|
||||
},
|
||||
fear_height = 3,
|
||||
runaway = true,
|
||||
fly = false,
|
||||
walk_chance = 60,
|
||||
view_range = 5,
|
||||
follow = {"farming:wheat"},
|
||||
passive = true,
|
||||
hp_min = 12,
|
||||
hp_max = 16,
|
||||
armor = 200,
|
||||
lava_damage = 5,
|
||||
fall_damage = 5,
|
||||
water_damage = 1,
|
||||
makes_footstep_sound = true,
|
||||
drops = {
|
||||
{name = "mobs:meat_raw", chance = 1, min = 2, max = 3}
|
||||
},
|
||||
|
||||
do_custom = function(self, dtime)
|
||||
|
||||
-- set needed values if not already present
|
||||
if not self.v2 then
|
||||
self.v2 = 0
|
||||
self.max_speed_forward = 6
|
||||
self.max_speed_reverse = 2
|
||||
self.accel = 6
|
||||
self.terrain_type = 3
|
||||
self.driver_attach_at = {x = 0, y = 20, z = -2}
|
||||
self.driver_eye_offset = {x = 0, y = 3, z = 0}
|
||||
self.driver_scale = {x = 1, y = 1}
|
||||
end
|
||||
|
||||
-- if driver present allow control of horse
|
||||
if self.driver then
|
||||
|
||||
mobs.drive(self, "walk", "stand", false, dtime)
|
||||
|
||||
return false -- skip rest of mob functions
|
||||
end
|
||||
|
||||
return true
|
||||
end,
|
||||
|
||||
on_die = function(self, pos)
|
||||
|
||||
-- drop saddle when horse is killed while riding
|
||||
-- also detach from horse properly
|
||||
if self.driver then
|
||||
minetest.add_item(pos, "mobs:saddle")
|
||||
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
||||
end
|
||||
|
||||
end,
|
||||
|
||||
on_rightclick = function(self, clicker)
|
||||
|
||||
-- make sure player is clicking
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
-- feed, tame or heal horse
|
||||
if mobs:feed_tame(self, clicker, 10, true, true) then
|
||||
return
|
||||
end
|
||||
|
||||
-- make sure tamed horse is being clicked by owner only
|
||||
if self.tamed and self.owner == clicker:get_player_name() then
|
||||
|
||||
local inv = clicker:get_inventory()
|
||||
|
||||
-- detatch player already riding horse
|
||||
if self.driver and clicker == self.driver then
|
||||
|
||||
mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
||||
|
||||
-- add saddle back to inventory
|
||||
if inv:room_for_item("main", "mobs:saddle") then
|
||||
inv:add_item("main", "mobs:saddle")
|
||||
else
|
||||
minetest.add_item(clicker.getpos(), "mobs:saddle")
|
||||
end
|
||||
|
||||
-- attach player to horse
|
||||
elseif not self.driver
|
||||
and clicker:get_wielded_item():get_name() == "mobs:saddle" then
|
||||
|
||||
self.object:set_properties({stepheight = 1.1})
|
||||
mobs.attach(self, clicker)
|
||||
|
||||
-- take saddle from inventory
|
||||
inv:remove_item("main", "mobs:saddle")
|
||||
end
|
||||
end
|
||||
|
||||
-- used to capture horse with magic lasso
|
||||
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
|
||||
end
|
||||
})
|
117
worldmods/mobs_redo/crafts.lua
Normal file
@ -0,0 +1,117 @@
|
||||
|
||||
local S = mobs.intllib
|
||||
|
||||
-- name tag
|
||||
minetest.register_craftitem("mobs:nametag", {
|
||||
description = S("Name Tag"),
|
||||
inventory_image = "mobs_nametag.png",
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mobs:nametag",
|
||||
recipe = {"default:paper", "dye:black", "farming:string"},
|
||||
})
|
||||
|
||||
-- leather
|
||||
minetest.register_craftitem("mobs:leather", {
|
||||
description = S("Leather"),
|
||||
inventory_image = "mobs_leather.png",
|
||||
})
|
||||
|
||||
-- raw meat
|
||||
minetest.register_craftitem("mobs:meat_raw", {
|
||||
description = S("Raw Meat"),
|
||||
inventory_image = "mobs_meat_raw.png",
|
||||
on_use = minetest.item_eat(3),
|
||||
})
|
||||
|
||||
-- cooked meat
|
||||
minetest.register_craftitem("mobs:meat", {
|
||||
description = S("Meat"),
|
||||
inventory_image = "mobs_meat.png",
|
||||
on_use = minetest.item_eat(8),
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mobs:meat",
|
||||
recipe = "mobs:meat_raw",
|
||||
cooktime = 5,
|
||||
})
|
||||
|
||||
-- lasso
|
||||
minetest.register_tool("mobs:lasso", {
|
||||
description = S("Lasso (right-click animal to put in inventory)"),
|
||||
inventory_image = "mobs_magic_lasso.png",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mobs:lasso",
|
||||
recipe = {
|
||||
{"farming:string", "", "farming:string"},
|
||||
{"", "default:diamond", ""},
|
||||
{"farming:string", "", "farming:string"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_alias("mobs:magic_lasso", "mobs:lasso")
|
||||
|
||||
-- net
|
||||
minetest.register_tool("mobs:net", {
|
||||
description = S("Net (right-click animal to put in inventory)"),
|
||||
inventory_image = "mobs_net.png",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mobs:net",
|
||||
recipe = {
|
||||
{"default:stick", "", "default:stick"},
|
||||
{"default:stick", "", "default:stick"},
|
||||
{"farming:string", "default:stick", "farming:string"},
|
||||
}
|
||||
})
|
||||
|
||||
-- shears (right click to shear animal)
|
||||
minetest.register_tool("mobs:shears", {
|
||||
description = S("Steel Shears (right-click to shear)"),
|
||||
inventory_image = "mobs_shears.png",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'mobs:shears',
|
||||
recipe = {
|
||||
{'', 'default:steel_ingot', ''},
|
||||
{'', 'group:stick', 'default:steel_ingot'},
|
||||
}
|
||||
})
|
||||
|
||||
-- protection rune
|
||||
minetest.register_craftitem("mobs:protector", {
|
||||
description = S("Mob Protection Rune"),
|
||||
inventory_image = "mobs_protector.png",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mobs:protector",
|
||||
recipe = {
|
||||
{"default:stone", "default:stone", "default:stone"},
|
||||
{"default:stone", "default:goldblock", "default:stone"},
|
||||
{"default:stone", "default:stone", "default:stone"},
|
||||
}
|
||||
})
|
||||
|
||||
-- saddle
|
||||
minetest.register_craftitem("mobs:saddle", {
|
||||
description = S("Saddle"),
|
||||
inventory_image = "mobs_saddle.png"
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mobs:saddle",
|
||||
recipe = {
|
||||
{"mobs:leather", "mobs:leather", "mobs:leather"},
|
||||
{"mobs:leather", "default:steel_ingot", "mobs:leather"},
|
||||
{"mobs:leather", "default:steel_ingot", "mobs:leather"},
|
||||
}
|
||||
})
|
5
worldmods/mobs_redo/depends.txt
Normal file
@ -0,0 +1,5 @@
|
||||
default
|
||||
invisibility?
|
||||
intllib?
|
||||
lucky_block?
|
||||
cmi?
|
1
worldmods/mobs_redo/description.txt
Normal file
@ -0,0 +1 @@
|
||||
Adds a mob api for mods to add animals or monsters etc.
|
19
worldmods/mobs_redo/init.lua
Normal file
@ -0,0 +1,19 @@
|
||||
|
||||
local path = minetest.get_modpath("mobs")
|
||||
|
||||
-- Mob API
|
||||
dofile(path .. "/api.lua")
|
||||
|
||||
-- Rideable Mobs
|
||||
dofile(path .. "/mount.lua")
|
||||
|
||||
-- Mob Items
|
||||
dofile(path .. "/crafts.lua")
|
||||
|
||||
-- Mob Spawner
|
||||
dofile(path .. "/spawner.lua")
|
||||
|
||||
-- Lucky Blocks
|
||||
dofile(path .. "/lucky_block.lua")
|
||||
|
||||
minetest.log("action", "[MOD] Mobs Redo loaded")
|
45
worldmods/mobs_redo/intllib.lua
Normal file
@ -0,0 +1,45 @@
|
||||
|
||||
-- Fallback functions for when `intllib` is not installed.
|
||||
-- Code released under Unlicense <http://unlicense.org>.
|
||||
|
||||
-- Get the latest version of this file at:
|
||||
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
|
||||
|
||||
local function format(str, ...)
|
||||
local args = { ... }
|
||||
local function repl(escape, open, num, close)
|
||||
if escape == "" then
|
||||
local replacement = tostring(args[tonumber(num)])
|
||||
if open == "" then
|
||||
replacement = replacement..close
|
||||
end
|
||||
return replacement
|
||||
else
|
||||
return "@"..open..num..close
|
||||
end
|
||||
end
|
||||
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
|
||||
end
|
||||
|
||||
local gettext, ngettext
|
||||
if minetest.get_modpath("intllib") then
|
||||
if intllib.make_gettext_pair then
|
||||
-- New method using gettext.
|
||||
gettext, ngettext = intllib.make_gettext_pair()
|
||||
else
|
||||
-- Old method using text files.
|
||||
gettext = intllib.Getter()
|
||||
end
|
||||
end
|
||||
|
||||
-- Fill in missing functions.
|
||||
|
||||
gettext = gettext or function(msgid, ...)
|
||||
return format(msgid, ...)
|
||||
end
|
||||
|
||||
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
|
||||
return format(n==1 and msgid or msgid_plural, ...)
|
||||
end
|
||||
|
||||
return gettext, ngettext
|
21
worldmods/mobs_redo/license.txt
Normal file
@ -0,0 +1,21 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2016 TenPlus1
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
127
worldmods/mobs_redo/locale/de_DE.po
Normal file
@ -0,0 +1,127 @@
|
||||
# Mobs Redo translation.
|
||||
# Copyright (C) 2017 TenPlus1
|
||||
# This file is distributed under the same license as the mobs package.
|
||||
# Wuzzy <Wuzzy@mail.ru>, 2017
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: mobs\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
|
||||
"PO-Revision-Date: 2017-07-02 14:27+0200\n"
|
||||
"Last-Translator: Wuzzy <almikes@aol.com>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: de_DE\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"X-Generator: Poedit 2.0.2\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr "Kreatur wurde geschützt!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr "@1 (Gezähmt)"
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr "Nicht gezähmt!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr "@1 ist der Besitzer!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr "Daneben!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr "Bereits geschützt!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Protected!"
|
||||
msgstr "Geschützt!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1 bei voller Gesundheit (@2)"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr "@1 wurde gezähmt!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
msgstr "Namen eingeben:"
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr "Umbenennen"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr "Namensschild"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
msgstr "Leder"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Raw Meat"
|
||||
msgstr "Rohes Fleisch"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Meat"
|
||||
msgstr "Fleisch"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Lasso (right-click animal to put in inventory)"
|
||||
msgstr "Lasso (Rechtsklick auf Tier, um es zu nehmen)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Net (right-click animal to put in inventory)"
|
||||
msgstr "Netz (Rechtsklick auf Tier, um es zu nehmen)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Steel Shears (right-click to shear)"
|
||||
msgstr "Stahlschere (Rechtsklick zum Scheren)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr "Kreaturschutzrune"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr "Sattel"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Kreaturenspawner"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgstr "Kreatur MinLicht MaxLicht Menge SpielerEntfng"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr "Nicht aktiv (Einstellungen eingeben)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr "Spawner aktiv (@1)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr "Kreaturenspawner-Einstellungen gescheitert!"
|
||||
|
||||
#: spawner.lua
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
||||
"Syntax: „name min_licht[0-14] max_licht[0-14] max_mobs_im_gebiet[0 zum "
|
||||
"Deaktivieren] distanz[1-20] y_versatz[-10 bis 10]“"
|
129
worldmods/mobs_redo/locale/pt.po
Normal file
@ -0,0 +1,129 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: mobs\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
|
||||
"PO-Revision-Date: 2017-07-02 14:55+0200\n"
|
||||
"Last-Translator: Wuzzy <almikes@aol.com>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: pt\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"X-Generator: Poedit 2.0.2\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr "Indomesticado!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr "Dono @1!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr "Faltou!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Protected!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1 em plena saude (@2)"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr "@1 foi domesticado!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
msgstr "Insira um nome:"
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr "Renomear"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr "Etiqueta"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
msgstr "Couro"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Raw Meat"
|
||||
msgstr "Carne crua"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Meat"
|
||||
msgstr "Carne"
|
||||
|
||||
#: crafts.lua
|
||||
#, fuzzy
|
||||
msgid "Lasso (right-click animal to put in inventory)"
|
||||
msgstr "Laço (clique-direito no animal para por no inventario)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Net (right-click animal to put in inventory)"
|
||||
msgstr "Net (clique-direito no animal para por no inventario)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Steel Shears (right-click to shear)"
|
||||
msgstr "Tesoura de Aço (clique-direito para tosquiar)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Spawnador de Mob"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgstr "Mob LuzMinima LuzMaxima Valor DistJogador"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr "Spawnador Inativo (configurar)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr "Spawnador Ativo (@1)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr "Configuraçao de Spawnador do Mob falhou!"
|
||||
|
||||
#: spawner.lua
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
||||
"> nome luz_min[0-14] luz_max[0-14] max_mobs_na_area[0 para desabilitar] "
|
||||
"distancia[1-20] y_offset[-10 a 10]"
|
124
worldmods/mobs_redo/locale/template.pot
Normal file
@ -0,0 +1,124 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"Language: \n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Protected!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Raw Meat"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Meat"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Lasso (right-click animal to put in inventory)"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Net (right-click animal to put in inventory)"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Steel Shears (right-click to shear)"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
129
worldmods/mobs_redo/locale/tr.po
Normal file
@ -0,0 +1,129 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: mobs\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
|
||||
"PO-Revision-Date: 2017-07-02 14:56+0200\n"
|
||||
"Last-Translator: Wuzzy <almikes@aol.com>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: tr\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"X-Generator: Poedit 2.0.2\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr "Evcil değil!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr "Sahibi @1!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr "Kaçırdın!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Protected!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1 tam canında (@2)"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr "@1 tamamen evcilleştirilmiştir!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
msgstr "İsim gir:"
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr "Yeniden adlandır"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr "İsim etiketi"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
msgstr "Deri"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Raw Meat"
|
||||
msgstr "Çiğ et"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Meat"
|
||||
msgstr "Et"
|
||||
|
||||
#: crafts.lua
|
||||
#, fuzzy
|
||||
msgid "Lasso (right-click animal to put in inventory)"
|
||||
msgstr "Kement (hayvana sağ tıklayarak envantere koy)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Net (right-click animal to put in inventory)"
|
||||
msgstr "Ağ (hayvana sağ tıklayarak envantere koy)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Steel Shears (right-click to shear)"
|
||||
msgstr "Çelik makas (sağ tıklayarak kes)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Canavar Yaratıcı"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgstr "Mob MinIşık MaxIşık Miktar OyuncuMesafesi"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr "Yaratıcı aktif değil (ayarlara gir)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr "Yaratıcı aktif (@1)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr "Yaratıcı ayarları uygulanamadı."
|
||||
|
||||
#: spawner.lua
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
||||
"> isim min_isik[0-14] max_isik[0-14] alandaki_max_canavar_sayisi[kapatmak "
|
||||
"icin 0] mesafe[1-20] y_cikinti[-10 ve 10 arası]"
|
15
worldmods/mobs_redo/lucky_block.lua
Normal file
@ -0,0 +1,15 @@
|
||||
|
||||
if minetest.get_modpath("lucky_block") then
|
||||
|
||||
lucky_block:add_blocks({
|
||||
{"dro", {"mobs:meat_raw"}, 5},
|
||||
{"dro", {"mobs:meat"}, 5},
|
||||
{"dro", {"mobs:nametag"}, 1},
|
||||
{"dro", {"mobs:leather"}, 5},
|
||||
{"dro", {"mobs:net"}, 1},
|
||||
{"dro", {"mobs:magic_lasso"}, 1},
|
||||
{"dro", {"mobs:shears"}, 1},
|
||||
{"dro", {"mobs:protector"}, 1},
|
||||
{"lig"},
|
||||
})
|
||||
end
|
1
worldmods/mobs_redo/mod.conf
Normal file
@ -0,0 +1 @@
|
||||
name = mobs
|
451
worldmods/mobs_redo/mount.lua
Normal file
@ -0,0 +1,451 @@
|
||||
|
||||
-- lib_mount by Blert2112 (edited by TenPlus1)
|
||||
|
||||
local enable_crash = false
|
||||
local crash_threshold = 6.5 -- ignored if enable_crash=false
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
--
|
||||
-- Helper functions
|
||||
--
|
||||
|
||||
local node_ok = function(pos, fallback)
|
||||
|
||||
fallback = fallback or "default:dirt"
|
||||
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
|
||||
if node and minetest.registered_nodes[node.name] then
|
||||
return node
|
||||
end
|
||||
|
||||
return {name = fallback}
|
||||
end
|
||||
|
||||
|
||||
local function node_is(pos)
|
||||
|
||||
local node = node_ok(pos)
|
||||
|
||||
if node.name == "air" then
|
||||
return "air"
|
||||
end
|
||||
|
||||
if minetest.get_item_group(node.name, "lava") ~= 0 then
|
||||
return "lava"
|
||||
end
|
||||
|
||||
if minetest.get_item_group(node.name, "liquid") ~= 0 then
|
||||
return "liquid"
|
||||
end
|
||||
|
||||
if minetest.registered_nodes[node.name].walkable == true then
|
||||
return "walkable"
|
||||
end
|
||||
|
||||
return "other"
|
||||
end
|
||||
|
||||
|
||||
local function get_sign(i)
|
||||
|
||||
i = i or 0
|
||||
|
||||
if i == 0 then
|
||||
return 0
|
||||
else
|
||||
return i / math.abs(i)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function get_velocity(v, yaw, y)
|
||||
|
||||
local x = -math.sin(yaw) * v
|
||||
local z = math.cos(yaw) * v
|
||||
|
||||
return {x = x, y = y, z = z}
|
||||
end
|
||||
|
||||
|
||||
local function get_v(v)
|
||||
return math.sqrt(v.x * v.x + v.z * v.z)
|
||||
end
|
||||
|
||||
|
||||
local function force_detach(player)
|
||||
|
||||
local attached_to = player:get_attach()
|
||||
|
||||
if not attached_to then
|
||||
return
|
||||
end
|
||||
|
||||
local entity = attached_to:get_luaentity()
|
||||
|
||||
if entity.driver
|
||||
and entity.driver == player then
|
||||
|
||||
entity.driver = nil
|
||||
end
|
||||
|
||||
player:set_detach()
|
||||
default.player_attached[player:get_player_name()] = false
|
||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
default.player_set_animation(player, "stand" , 30)
|
||||
player:set_properties({visual_size = {x = 1, y = 1} })
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
force_detach(player)
|
||||
end)
|
||||
|
||||
minetest.register_on_shutdown(function()
|
||||
local players = minetest.get_connected_players()
|
||||
for i = 1, #players do
|
||||
force_detach(players[i])
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
force_detach(player)
|
||||
return true
|
||||
end)
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
function mobs.attach(entity, player)
|
||||
|
||||
local attach_at, eye_offset = {}, {}
|
||||
|
||||
entity.player_rotation = entity.player_rotation or {x = 0, y = 0, z = 0}
|
||||
entity.driver_attach_at = entity.driver_attach_at or {x = 0, y = 0, z = 0}
|
||||
entity.driver_eye_offset = entity.driver_eye_offset or {x = 0, y = 0, z = 0}
|
||||
entity.driver_scale = entity.driver_scale or {x = 1, y = 1}
|
||||
|
||||
local rot_view = 0
|
||||
|
||||
if entity.player_rotation.y == 90 then
|
||||
rot_view = math.pi/2
|
||||
end
|
||||
|
||||
attach_at = entity.driver_attach_at
|
||||
eye_offset = entity.driver_eye_offset
|
||||
entity.driver = player
|
||||
|
||||
force_detach(player)
|
||||
|
||||
player:set_attach(entity.object, "", attach_at, entity.player_rotation)
|
||||
default.player_attached[player:get_player_name()] = true
|
||||
player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0})
|
||||
|
||||
player:set_properties({
|
||||
visual_size = {
|
||||
x = entity.driver_scale.x,
|
||||
y = entity.driver_scale.y
|
||||
}
|
||||
})
|
||||
|
||||
minetest.after(0.2, function()
|
||||
default.player_set_animation(player, "sit" , 30)
|
||||
end)
|
||||
|
||||
--player:set_look_yaw(entity.object:getyaw() - rot_view)
|
||||
player:set_look_horizontal(entity.object:getyaw() - rot_view)
|
||||
end
|
||||
|
||||
|
||||
function mobs.detach(player, offset)
|
||||
|
||||
force_detach(player)
|
||||
|
||||
default.player_set_animation(player, "stand" , 30)
|
||||
|
||||
local pos = player:getpos()
|
||||
|
||||
pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
|
||||
|
||||
minetest.after(0.1, function()
|
||||
player:setpos(pos)
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
|
||||
local rot_steer, rot_view = math.pi/2, 0
|
||||
|
||||
if entity.player_rotation.y == 90 then
|
||||
rot_steer, rot_view = 0, math.pi/2
|
||||
end
|
||||
|
||||
local acce_y = 0
|
||||
local velo = entity.object:getvelocity()
|
||||
|
||||
entity.v = get_v(velo) * get_sign(entity.v)
|
||||
|
||||
-- process controls
|
||||
if entity.driver then
|
||||
|
||||
--print ("---velo", get_v(velo))
|
||||
|
||||
local ctrl = entity.driver:get_player_control()
|
||||
|
||||
-- move forwards
|
||||
if ctrl.up then
|
||||
|
||||
entity.v = entity.v + entity.accel / 10
|
||||
|
||||
-- move backwards
|
||||
elseif ctrl.down then
|
||||
|
||||
if entity.max_speed_reverse == 0 and entity.v == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
entity.v = entity.v - entity.accel / 10
|
||||
end
|
||||
|
||||
-- fix mob rotation
|
||||
-- entity.object:setyaw(entity.driver:get_look_yaw() - entity.rotate)
|
||||
entity.object:setyaw(entity.driver:get_look_horizontal() - entity.rotate)
|
||||
|
||||
if can_fly then
|
||||
|
||||
-- fly up
|
||||
if ctrl.jump then
|
||||
velo.y = velo.y + 1
|
||||
if velo.y > entity.accel then velo.y = entity.accel end
|
||||
|
||||
elseif velo.y > 0 then
|
||||
velo.y = velo.y - 0.1
|
||||
if velo.y < 0 then velo.y = 0 end
|
||||
end
|
||||
|
||||
-- fly down
|
||||
if ctrl.sneak then
|
||||
velo.y = velo.y - 1
|
||||
if velo.y < -entity.accel then velo.y = -entity.accel end
|
||||
|
||||
elseif velo.y < 0 then
|
||||
velo.y = velo.y + 0.1
|
||||
if velo.y > 0 then velo.y = 0 end
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
-- jump
|
||||
if ctrl.jump then
|
||||
|
||||
if velo.y == 0 then
|
||||
velo.y = velo.y + entity.jump_height
|
||||
acce_y = acce_y + (acce_y * 3) + 1
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- if not moving then set animation and return
|
||||
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
|
||||
if stand_anim then
|
||||
mobs:set_animation(entity, stand_anim)
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- set moving animation
|
||||
if moving_anim then
|
||||
mobs:set_animation(entity, moving_anim)
|
||||
end
|
||||
|
||||
-- Stop!
|
||||
local s = get_sign(entity.v)
|
||||
|
||||
entity.v = entity.v - 0.02 * s
|
||||
|
||||
if s ~= get_sign(entity.v) then
|
||||
|
||||
entity.object:setvelocity({x = 0, y = 0, z = 0})
|
||||
entity.v = 0
|
||||
return
|
||||
end
|
||||
|
||||
-- enforce speed limit forward and reverse
|
||||
local max_spd = entity.max_speed_reverse
|
||||
|
||||
if get_sign(entity.v) >= 0 then
|
||||
max_spd = entity.max_speed_forward
|
||||
end
|
||||
|
||||
if math.abs(entity.v) > max_spd then
|
||||
entity.v = entity.v - get_sign(entity.v)
|
||||
end
|
||||
|
||||
-- Set position, velocity and acceleration
|
||||
local p = entity.object:getpos()
|
||||
local new_velo = {x = 0, y = 0, z = 0}
|
||||
local new_acce = {x = 0, y = -9.8, z = 0}
|
||||
|
||||
p.y = p.y - 0.5
|
||||
|
||||
local ni = node_is(p)
|
||||
local v = entity.v
|
||||
|
||||
if ni == "air" then
|
||||
|
||||
if can_fly == true then
|
||||
new_acce.y = 0
|
||||
end
|
||||
|
||||
elseif ni == "liquid" or ni == "lava" then
|
||||
|
||||
if ni == "lava" and entity.lava_damage ~= 0 then
|
||||
|
||||
entity.lava_counter = (entity.lava_counter or 0) + dtime
|
||||
|
||||
if entity.lava_counter > 1 then
|
||||
|
||||
minetest.sound_play("default_punch", {
|
||||
object = entity.object,
|
||||
max_hear_distance = 5
|
||||
})
|
||||
|
||||
entity.object:punch(entity.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = entity.lava_damage}
|
||||
}, nil)
|
||||
|
||||
entity.lava_counter = 0
|
||||
end
|
||||
end
|
||||
|
||||
if entity.terrain_type == 2
|
||||
or entity.terrain_type == 3 then
|
||||
|
||||
new_acce.y = 0
|
||||
p.y = p.y + 1
|
||||
|
||||
if node_is(p) == "liquid" then
|
||||
|
||||
if velo.y >= 5 then
|
||||
velo.y = 5
|
||||
elseif velo.y < 0 then
|
||||
new_acce.y = 20
|
||||
else
|
||||
new_acce.y = 5
|
||||
end
|
||||
else
|
||||
if math.abs(velo.y) < 1 then
|
||||
local pos = entity.object:getpos()
|
||||
pos.y = math.floor(pos.y) + 0.5
|
||||
entity.object:setpos(pos)
|
||||
velo.y = 0
|
||||
end
|
||||
end
|
||||
else
|
||||
v = v * 0.25
|
||||
end
|
||||
end
|
||||
|
||||
new_velo = get_velocity(v, entity.object:getyaw() - rot_view, velo.y)
|
||||
new_acce.y = new_acce.y + acce_y
|
||||
|
||||
entity.object:setvelocity(new_velo)
|
||||
entity.object:setacceleration(new_acce)
|
||||
|
||||
-- CRASH!
|
||||
if enable_crash then
|
||||
|
||||
local intensity = entity.v2 - v
|
||||
|
||||
if intensity >= crash_threshold then
|
||||
|
||||
--print("----------- crash", intensity)
|
||||
|
||||
entity.object:punch(entity.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = intensity}
|
||||
}, nil)
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
entity.v2 = v
|
||||
end
|
||||
|
||||
|
||||
-- directional flying routine by D00Med (edited by TenPlus1)
|
||||
|
||||
function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
||||
|
||||
local ctrl = entity.driver:get_player_control()
|
||||
local velo = entity.object:getvelocity()
|
||||
local dir = entity.driver:get_look_dir()
|
||||
-- local yaw = entity.driver:get_look_yaw()
|
||||
local yaw = entity.driver:get_look_horizontal() + 1.57 -- offset fix between old and new commands
|
||||
local rot_steer, rot_view = math.pi / 2, 0
|
||||
|
||||
if entity.player_rotation.y == 90 then
|
||||
rot_steer, rot_view = 0, math.pi / 2
|
||||
end
|
||||
|
||||
if ctrl.up then
|
||||
entity.object:setvelocity({
|
||||
x = dir.x * speed,
|
||||
y = dir.y * speed + 2,
|
||||
z = dir.z * speed
|
||||
})
|
||||
|
||||
elseif ctrl.down then
|
||||
entity.object:setvelocity({
|
||||
x = -dir.x * speed,
|
||||
y = dir.y * speed + 2,
|
||||
z = -dir.z * speed
|
||||
})
|
||||
|
||||
elseif not ctrl.down or ctrl.up or ctrl.jump then
|
||||
entity.object:setvelocity({x = 0, y = -2, z = 0})
|
||||
end
|
||||
|
||||
entity.object:setyaw(yaw + math.pi + math.pi / 2 - entity.rotate)
|
||||
|
||||
-- firing arrows
|
||||
if ctrl.LMB and ctrl.sneak and shoots then
|
||||
|
||||
local pos = entity.object:getpos()
|
||||
local obj = minetest.add_entity({
|
||||
x = pos.x + 0 + dir.x * 2.5,
|
||||
y = pos.y + 1.5 + dir.y,
|
||||
z = pos.z + 0 + dir.z * 2.5}, arrow)
|
||||
|
||||
local ent = obj:get_luaentity()
|
||||
if ent then
|
||||
ent.switch = 1 -- for mob specific arrows
|
||||
ent.owner_id = tostring(entity.object) -- so arrows dont hurt entity you are riding
|
||||
local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
|
||||
-- local yaw = entity.driver:get_look_yaw()
|
||||
local yaw = entity.driver:get_look_horizontal()
|
||||
obj:setyaw(yaw + math.pi / 2)
|
||||
obj:setvelocity(vec)
|
||||
else
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
|
||||
-- change animation if stopped
|
||||
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
|
||||
mobs:set_animation(entity, stand_anim)
|
||||
else
|
||||
-- moving animation
|
||||
mobs:set_animation(entity, moving_anim)
|
||||
end
|
||||
end
|
72
worldmods/mobs_redo/readme.MD
Normal file
@ -0,0 +1,72 @@
|
||||
|
||||
MOBS REDO for MINETEST
|
||||
|
||||
Built from PilzAdam's original Simple Mobs with additional mobs by KrupnoPavel, Zeg9, ExeterDad and AspireMint.
|
||||
|
||||
|
||||
This mod contains the API only for adding your own mobs into the world, so please use the additional modpacks to add animals, monsters etc.
|
||||
|
||||
|
||||
https://forum.minetest.net/viewtopic.php?f=11&t=9917
|
||||
|
||||
|
||||
Crafts:
|
||||
|
||||
- Nametag (paper, black dye, string) can be used right-click on a tamed mob to give them a name.
|
||||
- Nets can be used to right-click tamed mobs to pick them up and place inside inventory as a spawn egg.
|
||||
- Magic Lasso is similar to nets but with a better chance of picking up larger mobs.
|
||||
- Shears are used to right-click sheep and return 1-3 wool.
|
||||
- Protection Rune lets you protect tamed mobs from harm by other players
|
||||
|
||||
Lucky Blocks: 9
|
||||
|
||||
|
||||
Changelog:
|
||||
- 1.37- Added support for Raymoo's CMI (common mob interface) mod: https://forum.minetest.net/viewtopic.php?f=9&t=15448
|
||||
- 1.36- Death check added, if mob dies in fire/lava/with lava pick then drops are cooked
|
||||
- 1.35- Added owner_loyal flag for owned mobs to attack player enemies, also fixed group_attack
|
||||
- 1.34- Added function to fly mob using directional movement (thanks D00Med for flying code)
|
||||
- 1.33- Added functions to mount ride mobs (mobs.attach, mobs.detach, mobs.drive) many thanks to Blert2112
|
||||
- 1.32- Added new spawn check to count specific mobs AND new minetest.conf setting to chance spawn chance and numbers, added ability to protect tamed mobs
|
||||
- 1.31- Added 'attack_animals' and 'specific_attack' flags for custom monster attacks, also 'mob_difficulty' .conf setting to make mobs harder.
|
||||
- 1.30- Added support for invisibility mod (mobs cant attack what they cant see), tweaked and tidied code
|
||||
- 1.29- Split original Mobs Redo into a modpack to make it easier to disable mob sets (animal, monster, npc) or simply use the Api itself for your own mod
|
||||
- 1.28- New damage system added with ability for mob to be immune to weapons or healed by them :)
|
||||
- 1.27- Added new sheep, lava flan and spawn egg textures. New Lava Pick tool smelts what you dig. New atan checking function.
|
||||
- 1.26- Pathfinding feature added thanks to rnd, when monsters attack they become scary smart in finding you :) also, beehive produces honey now :)
|
||||
- 1.25- Mobs no longer spawn within 12 blocks of player or despawn within same range, spawners now have player detection, Code tidy and tweak.
|
||||
- 1.24- Added feature where certain animals run away when punched (runaway = true in mob definition)
|
||||
- 1.23- Added mob spawner block for admin to setup spawners in-game (place and right click to enter settings)
|
||||
- 1.22- Added ability to name tamed animals and npc using nametags, also npc will attack anyone who punches them apart from owner
|
||||
- 1.21- Added some more error checking to reduce serialize.h error and added height checks for falling off cliffs (thanks cmdskp)
|
||||
- 1.20- Error checking added to remove bad mobs, out of map limit mobs and stop serialize.h error
|
||||
- 1.19- Chickens now drop egg items instead of placing the egg, also throwing eggs result in 1/8 chance of spawning chick
|
||||
- 1.18- Added docile_by_day flag so that monsters will not attack automatically during daylight hours unless hit first
|
||||
- 1.17- Added 'dogshoot' attack type, shoots when out of reach, melee attack when in reach, also api tweaks and self.reach added
|
||||
- 1.16- Mobs follow multiple items now, Npc's can breed
|
||||
- 1.15- Added Feeding/Taming/Breeding function, right-click to pick up any sheep with X mark on them and replace with new one to fix compatibility.
|
||||
- 1.14- All .self variables saved in staticdata, Fixed self.health bug
|
||||
- 1.13- Added capture function (thanks blert2112) chance of picking up mob with hand; net; magic lasso, replaced some .x models with newer .b3d one's
|
||||
- 1.12- Added animal ownership so that players cannot steal your tamed animals
|
||||
- 1.11- Added flying mobs (and swimming), fly=true and fly_in="air" or "deafult:water_source" for fishy
|
||||
- 1,10- Footstep removed (use replace), explosion routine added for exploding mobs.
|
||||
- 1.09- reworked breeding routine, added mob rotation value, added footstep feature, added jumping mobs with sounds feature, added magic lasso for picking up animals
|
||||
- 1.08- Mob throwing attack has been rehauled so that they can damage one another, also drops and on_die function added
|
||||
- 1.07- Npc's can now be set to follow player or stand by using self.order and self.owner variables
|
||||
- beta- Npc mob added, kills monsters, attacks player when punched, right click with food to heal or gold lump for drop
|
||||
- 1.06- Changed recovery times after breeding, and time taken to grow up (can be sped up by feeding baby animal)
|
||||
- 1.05- Added ExeterDad's bunny's which can be picked up and tamed with 4 carrots from farming redo or farming_plus, also shears added to get wool from sheep and lastly Jordach/BSD's kitten
|
||||
- 1.04- Added mating for sheep, cows and hogs... feed animals to make horny and hope for a baby which is half size, will grow up quick though :)
|
||||
- 1.03- Added mob drop/replace feature so that chickens can drop eggs, cow/sheep can eat grass/wheat etc.
|
||||
- 1.02- Sheared sheep are remembered and spawn shaven, Warthogs will attack when threatened, Api additions
|
||||
- 1.01- Mobs that suffer fall damage or die in water/lava/sunlight will now drop items
|
||||
- 1.0 - more work on Api so that certain mobs can float in water while some sink like a brick :)
|
||||
- 0.9 - Spawn eggs added for all mobs (admin only, cannot be placed in protected areas)... Api tweaked
|
||||
- 0.8 - Added sounds to monster mobs (thanks Cyberpangolin for the sfx) and also chicken sound
|
||||
- 0.7 - mobs.protected switch added to api.lua, when set to 1 mobs no longer spawn in protected areas, also bug fixes
|
||||
- 0.6 - Api now supports multi-textured mobs, e.g oerkki, dungeon master, rats and chickens have random skins when spawning (sheep fix TODO), also new Honey block
|
||||
- 0.5 - Mobs now float in water, die from falling, and some code improvements
|
||||
- 0.4 - Dungeon Masters and Mese Monsters have much better aim due to shoot_offset, also they can both shoot through nodes that aren't walkable (flowers, grass etc) plus new sheep sound :)
|
||||
- 0.3 - Added LOTT's Spider mob, made Cobwebs, added KPavel's Bee with Honey and Beehives (made texture), Warthogs now have sound and can be tamed, taming of shaved sheep or milked cow with 8 wheat so it will not despawn, many bug fixes :)
|
||||
- 0.2 - Cooking bucket of milk into cheese now returns empty bucket
|
||||
- 0.1 - Initial Release
|
BIN
worldmods/mobs_redo/sounds/default_punch.ogg
Normal file
4
worldmods/mobs_redo/sounds/license.txt
Normal file
@ -0,0 +1,4 @@
|
||||
Creative Commons sounds from Freesound.org
|
||||
|
||||
mobs_swing.ogg by qubodup
|
||||
mobs_spell.ogg by littletobotsoundfactory
|
BIN
worldmods/mobs_redo/sounds/mobs_spell.ogg
Normal file
BIN
worldmods/mobs_redo/sounds/mobs_swing.ogg
Normal file
180
worldmods/mobs_redo/spawner.lua
Normal file
@ -0,0 +1,180 @@
|
||||
|
||||
-- intllib
|
||||
local MP = minetest.get_modpath(minetest.get_current_modname())
|
||||
local S, NS = dofile(MP .. "/intllib.lua")
|
||||
|
||||
-- mob spawner
|
||||
|
||||
local spawner_default = "mobs_animal:pumba 10 15 0 0"
|
||||
|
||||
minetest.register_node("mobs:spawner", {
|
||||
tiles = {"mob_spawner.png"},
|
||||
drawtype = "glasslike",
|
||||
paramtype = "light",
|
||||
walkable = true,
|
||||
description = S("Mob Spawner"),
|
||||
groups = {cracky = 1},
|
||||
|
||||
on_construct = function(pos)
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
-- text entry formspec
|
||||
meta:set_string("formspec",
|
||||
"field[text;" .. S("Mob MinLight MaxLight Amount PlayerDist") .. ";${command}]")
|
||||
meta:set_string("infotext", S("Spawner Not Active (enter settings)"))
|
||||
meta:set_string("command", spawner_default)
|
||||
end,
|
||||
|
||||
on_right_click = function(pos, placer)
|
||||
|
||||
if minetest.is_protected(pos, placer:get_player_name()) then
|
||||
return
|
||||
end
|
||||
end,
|
||||
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
|
||||
if not fields.text or fields.text == "" then
|
||||
return
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local comm = fields.text:split(" ")
|
||||
local name = sender:get_player_name()
|
||||
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return
|
||||
end
|
||||
|
||||
local mob = comm[1] -- mob to spawn
|
||||
local mlig = tonumber(comm[2]) -- min light
|
||||
local xlig = tonumber(comm[3]) -- max light
|
||||
local num = tonumber(comm[4]) -- total mobs in area
|
||||
local pla = tonumber(comm[5]) -- player distance (0 to disable)
|
||||
local yof = tonumber(comm[6]) or 0 -- Y offset to spawn mob
|
||||
|
||||
if mob and mob ~= "" and mobs.spawning_mobs[mob] == true
|
||||
and num and num >= 0 and num <= 10
|
||||
and mlig and mlig >= 0 and mlig <= 15
|
||||
and xlig and xlig >= 0 and xlig <= 15
|
||||
and pla and pla >=0 and pla <= 20
|
||||
and yof and yof > -10 and yof < 10 then
|
||||
|
||||
meta:set_string("command", fields.text)
|
||||
meta:set_string("infotext", S("Spawner Active (@1)", mob))
|
||||
|
||||
else
|
||||
minetest.chat_send_player(name, S("Mob Spawner settings failed!"))
|
||||
minetest.chat_send_player(name,
|
||||
S("Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10]”"))
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
local max_per_block = tonumber(minetest.setting_get("max_objects_per_block") or 99)
|
||||
|
||||
-- spawner abm
|
||||
minetest.register_abm({
|
||||
label = "Mob spawner node",
|
||||
nodenames = {"mobs:spawner"},
|
||||
interval = 10,
|
||||
chance = 4,
|
||||
catch_up = false,
|
||||
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
|
||||
-- return if too many entities already
|
||||
if active_object_count_wider >= max_per_block then
|
||||
return
|
||||
end
|
||||
|
||||
-- get meta and command
|
||||
local meta = minetest.get_meta(pos)
|
||||
local comm = meta:get_string("command"):split(" ")
|
||||
|
||||
-- get settings from command
|
||||
local mob = comm[1]
|
||||
local mlig = tonumber(comm[2])
|
||||
local xlig = tonumber(comm[3])
|
||||
local num = tonumber(comm[4])
|
||||
local pla = tonumber(comm[5]) or 0
|
||||
local yof = tonumber(comm[6]) or 0
|
||||
|
||||
-- if amount is 0 then do nothing
|
||||
if num == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
-- are we spawning a registered mob?
|
||||
if not mobs.spawning_mobs[mob] then
|
||||
--print ("--- mob doesn't exist", mob)
|
||||
return
|
||||
end
|
||||
|
||||
-- check objects inside 9x9 area around spawner
|
||||
local objs = minetest.get_objects_inside_radius(pos, 9)
|
||||
local count = 0
|
||||
local ent = nil
|
||||
|
||||
-- count mob objects of same type in area
|
||||
for k, obj in ipairs(objs) do
|
||||
|
||||
ent = obj:get_luaentity()
|
||||
|
||||
if ent and ent.name and ent.name == mob then
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
|
||||
-- is there too many of same type?
|
||||
if count >= num then
|
||||
return
|
||||
end
|
||||
|
||||
-- spawn mob if player detected and in range
|
||||
if pla > 0 then
|
||||
|
||||
local in_range = 0
|
||||
local objs = minetest.get_objects_inside_radius(pos, pla)
|
||||
|
||||
for _,oir in pairs(objs) do
|
||||
|
||||
if oir:is_player() then
|
||||
|
||||
in_range = 1
|
||||
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- player not found
|
||||
if in_range == 0 then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- find air blocks within 5 nodes of spawner
|
||||
local air = minetest.find_nodes_in_area(
|
||||
{x = pos.x - 5, y = pos.y + yof, z = pos.z - 5},
|
||||
{x = pos.x + 5, y = pos.y + yof, z = pos.z + 5},
|
||||
{"air"})
|
||||
|
||||
-- spawn in random air block
|
||||
if air and #air > 0 then
|
||||
|
||||
local pos2 = air[math.random(#air)]
|
||||
local lig = minetest.get_node_light(pos2) or 0
|
||||
|
||||
pos2.y = pos2.y + 0.5
|
||||
|
||||
-- only if light levels are within range
|
||||
if lig >= mlig and lig <= xlig then
|
||||
minetest.add_entity(pos2, mob)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
})
|
BIN
worldmods/mobs_redo/textures/mob_spawner.png
Normal file
After Width: | Height: | Size: 108 B |
BIN
worldmods/mobs_redo/textures/mobs_blood.png
Normal file
After Width: | Height: | Size: 267 B |