forked from ThomasMonroe314/ugxrealms
add missing tooltips for un_inv buttons
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@ -28,7 +28,7 @@ name_restrictions.pronounceability = # nil=disabled, 0=everything blocked, .5=s
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#################Game##################
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#
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#crops.difficulty = This setting is actually located in /worldmods/crops/crops_settings.txt
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movement_speed_fast = 25
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movement_speed_fast = 35
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item_entity_ttl = 150 #dropped item expire...
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share_bones_time = 1800
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share_bones_time_early = 0 #If player dies in protected area... (0=disabled)
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@ -21,6 +21,7 @@ end)
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unified_inventory.register_button("armor", {
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type = "image",
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image = "inventory_plus_armor.png",
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tooltip = "Change Armor",
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})
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unified_inventory.register_page("armor", {
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@ -15,6 +15,7 @@ elseif minetest.get_modpath("unified_inventory") and
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unified_inventory.register_button("clothing", {
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type = "image",
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image = "inventory_plus_clothing.png",
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tooltip = "Change Clothing",
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})
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unified_inventory.register_page("clothing", {
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get_formspec = function(player, perplayer_formspec)
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@ -82,6 +82,7 @@ unified_inventory.register_page("u_skins", {
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unified_inventory.register_button("u_skins", {
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type = "image",
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image = "u_skins_button.png",
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tooltip = "Choose Skin",
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})
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-- Create all of the skin-picker pages.
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@ -80,6 +80,7 @@ if rawget(_G, "unified_inventory") then --unified inventory installed
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unified_inventory.register_button("worldedit_gui", {
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type = "image",
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image = "inventory_plus_worldedit_gui.png",
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tooltip = "Worldedit",
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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