update .conf, add cozy and protector mods
|
@ -28,7 +28,9 @@ mysql_auth.cfgfile = /home/minetestservers/.minetest/worlds/UGXmr/mysql_auth.cfg
|
|||
#
|
||||
#################Game##################
|
||||
#
|
||||
share_bones_time = 900
|
||||
share_bones_time = 1200
|
||||
#If player dies in protected area... (0=disabled)
|
||||
share_bones_time_early = 0
|
||||
default_privs = interact, home, shout, spawn, fast
|
||||
enable_floating_dungeons = false
|
||||
give_initial_stuff = true
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||||
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@ -36,6 +38,7 @@ disable_fire = true
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playereffects_autosave = 60
|
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enable_sprinting = true
|
||||
static_spawnpoint = -2770,25,2327
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||||
enable_tnt = false
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||||
#
|
||||
#################IRC################
|
||||
#
|
||||
|
|
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@ -0,0 +1,3 @@
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|||
Description: Adds commands to /lay or /sit.
|
||||
License: WTFPL
|
||||
Depends: default
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@ -0,0 +1 @@
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default
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@ -0,0 +1 @@
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Sit and lay using chat commands
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@ -0,0 +1,53 @@
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minetest.register_globalstep(function(dtime)
|
||||
local players = minetest.get_connected_players()
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||||
for i=1, #players do
|
||||
local name = players[i]:get_player_name()
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||||
if default.player_attached[name] and not players[i]:get_attach() and
|
||||
(players[i]:get_player_control().up == true or
|
||||
players[i]:get_player_control().down == true or
|
||||
players[i]:get_player_control().left == true or
|
||||
players[i]:get_player_control().right == true or
|
||||
players[i]:get_player_control().jump == true) then
|
||||
players[i]:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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||||
players[i]:set_physics_override(1, 1, 1)
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||||
default.player_attached[name] = false
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||||
default.player_set_animation(players[i], "stand", 30)
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||||
end
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||||
end
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||||
end)
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||||
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||||
minetest.register_chatcommand("sit", {
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description = "Sit down",
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||||
func = function(name)
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||||
local player = minetest.get_player_by_name(name)
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if default.player_attached[name] then
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player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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player:set_physics_override(1, 1, 1)
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default.player_attached[name] = false
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default.player_set_animation(player, "stand", 30)
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else
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player:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
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player:set_physics_override(0, 0, 0)
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default.player_attached[name] = true
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default.player_set_animation(player, "sit", 30)
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end
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end
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})
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minetest.register_chatcommand("lay", {
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description = "Lay down",
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||||
func = function(name)
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local player = minetest.get_player_by_name(name)
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if default.player_attached[name] then
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player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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||||
player:set_physics_override(1, 1, 1)
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||||
default.player_attached[name] = false
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||||
default.player_set_animation(player, "stand", 30)
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||||
else
|
||||
player:set_eye_offset({x=0, y=-13, z=0}, {x=0, y=0, z=0})
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||||
player:set_physics_override(0, 0, 0)
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||||
default.player_attached[name] = true
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||||
default.player_set_animation(player, "lay", 0)
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||||
end
|
||||
end
|
||||
})
|
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@ -0,0 +1,108 @@
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|||
Protector Redo mod [protect]
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||||
|
||||
Protector redo for minetest is a mod that protects a players builds by placing
|
||||
a block that stops other players from digging or placing blocks in that area.
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||||
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||||
based on glomie's mod, remade by Zeg9 and rewritten by TenPlus1.
|
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|
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https://forum.minetest.net/viewtopic.php?f=11&t=9376
|
||||
|
||||
Change log:
|
||||
|
||||
0.1 - Initial release
|
||||
0.2 - Texture update
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||||
0.3 - Added Protection Logo to blend in with player builds
|
||||
0.4 - Code tweak for 0.4.10+
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||||
0.5 - Added protector.radius variable in init.lua (default: 5)
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0.6 - Added Protected Doors (wood and steel) and Protected Chest
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||||
0.7 - Protected Chests now have "To Chest" and "To Inventory" buttons to copy
|
||||
contents across, also chests can be named
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||||
0.8 - Updated to work with Minetest 0.4.12, simplified textures
|
||||
0.9 - Tweaked code
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||||
1.0 - Only owner can remove protector
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||||
1.1 - Set 'protector_pvp = true' in minetest.conf to disable pvp in protected
|
||||
areas except your own, also setting protector_pvp_spawn higher than 0 will
|
||||
disable pvp around spawn area with the radius you entered
|
||||
1.2 - Shift and click support added with Minetest 0.4.13 to quickly copy stacks
|
||||
to and from protected chest
|
||||
1.3 - Moved protector on_place into node itself, protector zone display changed
|
||||
from 10 to 5 seconds, general code tidy
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||||
1.4 - Changed protector recipes to give single item instead of 4, added + button
|
||||
to interface, tweaked and tidied code, added admin command /delprot to remove
|
||||
protectors in bulk from banned/old players
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||||
1.5 - Added much requested protected trapdoor
|
||||
1.6 - Added protector_drop (true or false) and protector_hurt (hurt by this num)
|
||||
variables to minetest.conf settings to stop players breaking protected
|
||||
areas by dropping tools and hurting player.
|
||||
1.7 - Included an edited version of WTFPL doors mod since protected doors didn't
|
||||
work with the doors mod in the latest daily build... Now it's fine :)
|
||||
added support for "protection_bypass" privelage.
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||||
1.8 - Added 'protector_flip' setting to stop players using lag to grief into
|
||||
another players house, it flips them around to stop them digging.
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||||
1.9 - Renamed 'protector_pvp_spawn' setting to 'protector_spawn' which protects
|
||||
an area around static spawnpoint and disables pvp if active.
|
||||
(note: previous name can still be used)
|
||||
2.0 - Added protector placement tool (thanks to Shara) so that players can easily
|
||||
stand on a protector, face in a direction and it places a new one at a set
|
||||
distance to cover protection radius. Added /protector_show command (thanks agaran)
|
||||
Protectors and chest cannot be moved by mesecon pistons or machines.
|
||||
2.1 - Added 'protector_night_pvp' setting so night-time becomes a free for all and
|
||||
players can hurt one another even inside protected areas (not spawn protected)
|
||||
|
||||
Lucky Blocks: 6
|
||||
|
||||
|
||||
Usage: (requires server privelage)
|
||||
|
||||
list names to remove
|
||||
|
||||
/protector_remove
|
||||
|
||||
remove specific user names
|
||||
|
||||
/protector_remove name1 name2
|
||||
|
||||
remove all names from list
|
||||
|
||||
/protector_remove -
|
||||
|
||||
Whenever a player is near any protectors with name1 or name2 then it will be
|
||||
replaced by an air block.
|
||||
|
||||
|
||||
show owner name to replace
|
||||
|
||||
/protector_replace
|
||||
|
||||
replace owner with new name
|
||||
|
||||
/protector_replace owner new_owner
|
||||
|
||||
reset name list
|
||||
|
||||
/protector_replace -
|
||||
|
||||
|
||||
show protected areas of your nearby protectors (max of 5)
|
||||
/protector_show
|
||||
|
||||
|
||||
The following lines can be added to your minetest.conf file to configure specific features of the mod:
|
||||
|
||||
protector_radius = 5
|
||||
- Sets the area around each protection node so that other players cannot dig, place or enter through protected doors or chests.
|
||||
|
||||
protector_pvp = true
|
||||
- true or false this setting disabled pvp inside of protected areas for all players apart from those listed on the protector node.
|
||||
|
||||
protector_night_pvp = false
|
||||
- when true this setting enables pvp at night time only, even inside protected areas, requires protector_pvp to be active to work.
|
||||
|
||||
protector_spawn = 10
|
||||
- Sets an area 10 nodes around static spawnpoint that is protected.
|
||||
|
||||
protector_hurt = 2
|
||||
- When set to above 0, players digging in protected areas will be hurt by 2 health points (or whichever number it's set to)
|
||||
|
||||
protector_flip = true
|
||||
- When true players who dig inside a protected area will flipped around to stop them using lag to grief into someone else's build
|
|
@ -0,0 +1,146 @@
|
|||
|
||||
local S = protector.intllib
|
||||
|
||||
protector.removal_names = ""
|
||||
protector.replace_names = ""
|
||||
|
||||
minetest.register_chatcommand("protector_remove", {
|
||||
params = "<names list>",
|
||||
description = S("Remove Protectors around players (separate names with spaces)"),
|
||||
privs = {server = true},
|
||||
func = function(name, param)
|
||||
|
||||
if not param or param == "" then
|
||||
|
||||
minetest.chat_send_player(name,
|
||||
"Protector Names to remove: "
|
||||
.. protector.removal_names)
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
if param == "-" then
|
||||
|
||||
minetest.chat_send_player(name,
|
||||
S("Name List Reset"))
|
||||
|
||||
protector.removal_names = ""
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
protector.removal_names = param
|
||||
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("protector_replace", {
|
||||
params = "<owner name> <name to replace with>",
|
||||
description = S("Replace Protector Owner with name provided"),
|
||||
privs = {server = true},
|
||||
func = function(name, param)
|
||||
|
||||
-- reset list to empty
|
||||
if param == "-" then
|
||||
|
||||
minetest.chat_send_player(name, S("Name List Reset"))
|
||||
|
||||
protector.replace_names = ""
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- show name info
|
||||
if param == ""
|
||||
and protector.replace_names ~= "" then
|
||||
|
||||
local names = protector.replace_names:split(" ")
|
||||
|
||||
minetest.chat_send_player(name,
|
||||
"Replacing Protector name '" .. (names[1] or "")
|
||||
.. "' with '" .. (names[2] or "").. "'")
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
protector.replace_names = param
|
||||
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"protector:protect", "protector:protect2"},
|
||||
interval = 8,
|
||||
chance = 1,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
|
||||
if protector.removal_names == ""
|
||||
and protector.replace_names == "" then
|
||||
return
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos) ; if not meta then return end
|
||||
local owner = meta:get_string("owner")
|
||||
--local members = meta:get_string("members")
|
||||
|
||||
if protector.removal_names ~= "" then
|
||||
|
||||
local names = protector.removal_names:split(" ")
|
||||
|
||||
for _, n in pairs(names) do
|
||||
|
||||
if n == owner then
|
||||
minetest.set_node(pos, {name = "air"})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if protector.replace_names ~= "" then
|
||||
|
||||
local names = protector.replace_names:split(" ")
|
||||
|
||||
if names[1] and names[2] and owner == names[1] then
|
||||
|
||||
meta:set_string("owner", names[2])
|
||||
meta:set_string("infotext", "Protection (owned by " .. names[2] .. ")")
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
-- show protection areas of nearby protectors owned by you (thanks agaran)
|
||||
minetest.register_chatcommand("protector_show", {
|
||||
params = "",
|
||||
description = "Show protected areas of your nearby protectors",
|
||||
privs = {},
|
||||
func = function(name, param)
|
||||
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local pos = player:getpos()
|
||||
local r = protector.radius -- max protector range.
|
||||
|
||||
-- find the protector nodes
|
||||
local pos = minetest.find_nodes_in_area(
|
||||
{x = pos.x - r, y = pos.y - r, z = pos.z - r},
|
||||
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
|
||||
{"protector:protect", "protector:protect2"})
|
||||
|
||||
local meta, owner
|
||||
|
||||
-- show a maximum of 5 protected areas only
|
||||
for n = 1, math.min(#pos, 5) do
|
||||
|
||||
meta = minetest.get_meta(pos[n])
|
||||
owner = meta:get_string("owner") or ""
|
||||
|
||||
if owner == name then
|
||||
minetest.add_entity(pos[n], "protector:display")
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
|
@ -0,0 +1,4 @@
|
|||
default
|
||||
intllib?
|
||||
lucky_block?
|
||||
mesecons_mvps?
|
|
@ -0,0 +1 @@
|
|||
Lets players craft special blocks to protect their builds or disable PVP in areas.
|
|
@ -0,0 +1,688 @@
|
|||
|
||||
-- Since the doors mod has changed in the latest daily builds I have taken the
|
||||
-- WTFPL licenced code from the old doors mod and included an edited version
|
||||
-- within this mod for local use.
|
||||
|
||||
local S = protector.intllib
|
||||
|
||||
-- Registers a door
|
||||
function register_door(name, def)
|
||||
def.groups.not_in_creative_inventory = 1
|
||||
|
||||
local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
|
||||
|
||||
def.node_box_bottom = box
|
||||
def.node_box_top = box
|
||||
def.selection_box_bottom = box
|
||||
def.selection_box_top = box
|
||||
def.sound_close_door = "doors_door_close"
|
||||
def.sound_open_door = "doors_door_open"
|
||||
|
||||
minetest.register_craftitem(name, {
|
||||
description = def.description,
|
||||
inventory_image = def.inventory_image,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if not pointed_thing.type == "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local ptu = pointed_thing.under
|
||||
local nu = minetest.get_node(ptu)
|
||||
if minetest.registered_nodes[nu.name]
|
||||
and minetest.registered_nodes[nu.name].on_rightclick then
|
||||
return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
|
||||
end
|
||||
|
||||
local pt = pointed_thing.above
|
||||
local pt2 = {x=pt.x, y=pt.y, z=pt.z}
|
||||
pt2.y = pt2.y+1
|
||||
if
|
||||
not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
|
||||
not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or
|
||||
not placer or
|
||||
not placer:is_player()
|
||||
then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if minetest.is_protected(pt, placer:get_player_name()) or
|
||||
minetest.is_protected(pt2, placer:get_player_name()) then
|
||||
minetest.record_protection_violation(pt, placer:get_player_name())
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
local pt3 = {x=pt.x, y=pt.y, z=pt.z}
|
||||
if p2 == 0 then
|
||||
pt3.x = pt3.x-1
|
||||
elseif p2 == 1 then
|
||||
pt3.z = pt3.z+1
|
||||
elseif p2 == 2 then
|
||||
pt3.x = pt3.x+1
|
||||
elseif p2 == 3 then
|
||||
pt3.z = pt3.z-1
|
||||
end
|
||||
if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then
|
||||
minetest.set_node(pt, {name=name.."_b_1", param2=p2})
|
||||
minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
|
||||
else
|
||||
minetest.set_node(pt, {name=name.."_b_2", param2=p2})
|
||||
minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
|
||||
minetest.get_meta(pt):set_int("right", 1)
|
||||
minetest.get_meta(pt2):set_int("right", 1)
|
||||
end
|
||||
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
local tt = def.tiles_top
|
||||
local tb = def.tiles_bottom
|
||||
|
||||
local function after_dig_node(pos, name, digger)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == name then
|
||||
minetest.node_dig(pos, node, digger)
|
||||
end
|
||||
end
|
||||
|
||||
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
|
||||
pos.y = pos.y+dir
|
||||
if minetest.get_node(pos).name ~= check_name then
|
||||
return
|
||||
end
|
||||
local p2 = minetest.get_node(pos).param2
|
||||
p2 = params[p2+1]
|
||||
|
||||
minetest.swap_node(pos, {name=replace_dir, param2=p2})
|
||||
|
||||
pos.y = pos.y-dir
|
||||
minetest.swap_node(pos, {name=replace, param2=p2})
|
||||
|
||||
local snd_1 = def.sound_close_door
|
||||
local snd_2 = def.sound_open_door
|
||||
if params[1] == 3 then
|
||||
snd_1 = def.sound_open_door
|
||||
snd_2 = def.sound_close_door
|
||||
end
|
||||
|
||||
if minetest.get_meta(pos):get_int("right") ~= 0 then
|
||||
minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
else
|
||||
minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
end
|
||||
end
|
||||
|
||||
local function on_rotate(pos, node, dir, user, check_name, mode, new_param2)
|
||||
|
||||
if mode ~= screwdriver.ROTATE_FACE then
|
||||
return false
|
||||
end
|
||||
|
||||
pos.y = pos.y + dir
|
||||
if not minetest.get_node(pos).name == check_name then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(pos, user:get_player_name()) then
|
||||
minetest.record_protection_violation(pos, user:get_player_name())
|
||||
return false
|
||||
end
|
||||
|
||||
local node2 = minetest.get_node(pos)
|
||||
node2.param2 = (node2.param2 + 1) % 4
|
||||
minetest.swap_node(pos, node2)
|
||||
|
||||
pos.y = pos.y - dir
|
||||
node.param2 = (node.param2 + 1) % 4
|
||||
minetest.swap_node(pos, node)
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.register_node(name.."_b_1", {
|
||||
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
drop = name,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.node_box_bottom
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = def.selection_box_bottom
|
||||
},
|
||||
groups = def.groups,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
pos.y = pos.y+1
|
||||
after_dig_node(pos, name.."_t_1", digger)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
||||
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
|
||||
end
|
||||
end,
|
||||
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
return on_rotate(pos, node, 1, user, name.."_t_1", mode)
|
||||
end,
|
||||
|
||||
sounds = def.sounds,
|
||||
sunlight_propagates = def.sunlight,
|
||||
on_blast = function() end,
|
||||
})
|
||||
|
||||
minetest.register_node(name.."_t_1", {
|
||||
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
drop = "",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.node_box_top
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = def.selection_box_top
|
||||
},
|
||||
groups = def.groups,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
pos.y = pos.y-1
|
||||
after_dig_node(pos, name.."_b_1", digger)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
||||
on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
|
||||
end
|
||||
end,
|
||||
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
return on_rotate(pos, node, -1, user, name.."_b_1", mode)
|
||||
end,
|
||||
|
||||
sounds = def.sounds,
|
||||
sunlight_propagates = def.sunlight,
|
||||
on_blast = function() end,
|
||||
})
|
||||
|
||||
minetest.register_node(name.."_b_2", {
|
||||
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
drop = name,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.node_box_bottom
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = def.selection_box_bottom
|
||||
},
|
||||
groups = def.groups,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
pos.y = pos.y+1
|
||||
after_dig_node(pos, name.."_t_2", digger)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
||||
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
|
||||
end
|
||||
end,
|
||||
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
return on_rotate(pos, node, 1, user, name.."_t_2", mode)
|
||||
end,
|
||||
|
||||
sounds = def.sounds,
|
||||
sunlight_propagates = def.sunlight,
|
||||
on_blast = function() end,
|
||||
})
|
||||
|
||||
minetest.register_node(name.."_t_2", {
|
||||
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
drop = "",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.node_box_top
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = def.selection_box_top
|
||||
},
|
||||
groups = def.groups,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
pos.y = pos.y-1
|
||||
after_dig_node(pos, name.."_b_2", digger)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
||||
on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
|
||||
end
|
||||
end,
|
||||
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
return on_rotate(pos, node, -1, user, name.."_b_2", mode)
|
||||
end,
|
||||
|
||||
sounds = def.sounds,
|
||||
sunlight_propagates = def.sunlight,
|
||||
on_blast = function() end,
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
-- Protected Wooden Door
|
||||
|
||||
local name = "protector:door_wood"
|
||||
|
||||
register_door(name, {
|
||||
description = S("Protected Wooden Door"),
|
||||
inventory_image = "doors_wood.png^protector_logo.png",
|
||||
groups = {
|
||||
snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
|
||||
unbreakable = 1, --door = 1
|
||||
},
|
||||
tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"},
|
||||
tiles_top = {"doors_wood_a.png", "doors_brown.png"},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
sunlight = false,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = name,
|
||||
recipe = {
|
||||
{"group:wood", "group:wood"},
|
||||
{"group:wood", "default:copper_ingot"},
|
||||
{"group:wood", "group:wood"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = name,
|
||||
recipe = {
|
||||
{"doors:door_wood", "default:copper_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
-- Protected Steel Door
|
||||
|
||||
local name = "protector:door_steel"
|
||||
|
||||
register_door(name, {
|
||||
description = S("Protected Steel Door"),
|
||||
inventory_image = "doors_steel.png^protector_logo.png",
|
||||
groups = {
|
||||
snappy = 1, bendy = 2, cracky = 1,
|
||||
level = 2, unbreakable = 1, -- door = 1
|
||||
},
|
||||
tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"},
|
||||
tiles_top = {"doors_steel_a.png", "doors_grey.png"},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
sunlight = false,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = name,
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:copper_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = name,
|
||||
recipe = {
|
||||
{"doors:door_steel", "default:copper_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
----trapdoor----
|
||||
|
||||
function register_trapdoor(name, def)
|
||||
local name_closed = name
|
||||
local name_opened = name.."_open"
|
||||
|
||||
def.on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
|
||||
if minetest.is_protected(pos, clicker:get_player_name()) then
|
||||
return
|
||||
end
|
||||
local newname = node.name == name_closed and name_opened or name_closed
|
||||
local sound = false
|
||||
if node.name == name_closed then sound = "doors_door_open" end
|
||||
if node.name == name_opened then sound = "doors_door_close" end
|
||||
if sound then
|
||||
minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
end
|
||||
minetest.swap_node(pos, {name = newname, param1 = node.param1, param2 = node.param2})
|
||||
end
|
||||
|
||||
-- Common trapdoor configuration
|
||||
def.drawtype = "nodebox"
|
||||
def.paramtype = "light"
|
||||
def.paramtype2 = "facedir"
|
||||
def.is_ground_content = false
|
||||
|
||||
local def_opened = table.copy(def)
|
||||
local def_closed = table.copy(def)
|
||||
|
||||
def_closed.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
||||
}
|
||||
def_closed.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
||||
}
|
||||
def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
|
||||
def.tile_side, def.tile_side }
|
||||
|
||||
def_opened.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
||||
}
|
||||
def_opened.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
||||
}
|
||||
def_opened.tiles = { def.tile_side, def.tile_side,
|
||||
def.tile_side .. '^[transform3',
|
||||
def.tile_side .. '^[transform1',
|
||||
def.tile_front, def.tile_front }
|
||||
|
||||
def_opened.drop = name_closed
|
||||
def_opened.groups.not_in_creative_inventory = 1
|
||||
|
||||
minetest.register_node(name_opened, def_opened)
|
||||
minetest.register_node(name_closed, def_closed)
|
||||
end
|
||||
|
||||
-- Protected Wooden Trapdoor
|
||||
|
||||
register_trapdoor("protector:trapdoor", {
|
||||
description = S("Protected Trapdoor"),
|
||||
inventory_image = "doors_trapdoor.png^protector_logo.png",
|
||||
wield_image = "doors_trapdoor.png^protector_logo.png",
|
||||
tile_front = "doors_trapdoor.png^protector_logo.png",
|
||||
tile_side = "doors_trapdoor_side.png",
|
||||
groups = {
|
||||
snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
|
||||
unbreakable = 1, --door = 1
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'protector:trapdoor 2',
|
||||
recipe = {
|
||||
{'group:wood', 'default:copper_ingot', 'group:wood'},
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'', '', ''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "protector:trapdoor",
|
||||
recipe = {
|
||||
{"doors:trapdoor", "default:copper_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
-- Protected Steel Trapdoor
|
||||
|
||||
register_trapdoor("protector:trapdoor_steel", {
|
||||
description = S("Protected Steel Trapdoor"),
|
||||
inventory_image = "doors_trapdoor_steel.png^protector_logo.png",
|
||||
wield_image = "doors_trapdoor_steel.png^protector_logo.png",
|
||||
tile_front = "doors_trapdoor_steel.png^protector_logo.png",
|
||||
tile_side = "doors_trapdoor_steel_side.png",
|
||||
groups = {
|
||||
snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2,
|
||||
unbreakable = 1, --door = 1
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'protector:trapdoor_steel',
|
||||
recipe = {
|
||||
{'default:copper_ingot', 'default:steel_ingot'},
|
||||
{'default:steel_ingot', 'default:steel_ingot'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "protector:trapdoor_steel",
|
||||
recipe = {
|
||||
{"doors:trapdoor_steel", "default:copper_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
-- Protected Chest
|
||||
|
||||
minetest.register_node("protector:chest", {
|
||||
description = S("Protected Chest"),
|
||||
tiles = {
|
||||
"default_chest_top.png", "default_chest_top.png",
|
||||
"default_chest_side.png", "default_chest_side.png",
|
||||
"default_chest_side.png", "default_chest_front.png^protector_logo.png"
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, unbreakable = 1},
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
on_construct = function(pos)
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
meta:set_string("infotext", S("Protected Chest"))
|
||||
meta:set_string("name", "")
|
||||
inv:set_size("main", 8 * 4)
|
||||
end,
|
||||
|
||||
can_dig = function(pos,player)
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
if inv:is_empty("main") then
|
||||
|
||||
if not minetest.is_protected(pos, player:get_player_name()) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
|
||||
minetest.log("action", S("@1 moves stuff to protected chest at @2",
|
||||
player:get_player_name(), minetest.pos_to_string(pos)))
|
||||
end,
|
||||
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
|
||||
minetest.log("action", S("@1 takes stuff from protected chest at @2",
|
||||
player:get_player_name(), minetest.pos_to_string(pos)))
|
||||
end,
|
||||
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
|
||||
minetest.log("action", S("@1 moves stuff inside protected chest at @2",
|
||||
player:get_player_name(), minetest.pos_to_string(pos)))
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
|
||||
if minetest.is_protected(pos, player:get_player_name()) then
|
||||
return 0
|
||||
end
|
||||
|
||||
return stack:get_count()
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
|
||||
if minetest.is_protected(pos, player:get_player_name()) then
|
||||
return 0
|
||||
end
|
||||
|
||||
return stack:get_count()
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
|
||||
if minetest.is_protected(pos, player:get_player_name()) then
|
||||
return 0
|
||||
end
|
||||
|
||||
return count
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
|
||||
if minetest.is_protected(pos, clicker:get_player_name()) then
|
||||
return
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
if not meta then
|
||||
return
|
||||
end
|
||||
|
||||
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
|
||||
local formspec = "size[8,9]"
|
||||
.. default.gui_bg
|
||||
.. default.gui_bg_img
|
||||
.. default.gui_slots
|
||||
.. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"
|
||||
.. "button[0,4.5;2,0.25;toup;" .. S("To Chest") .. "]"
|
||||
.. "field[2.3,4.8;4,0.25;chestname;;"
|
||||
.. meta:get_string("name") .. "]"
|
||||
.. "button[6,4.5;2,0.25;todn;" .. S("To Inventory") .. "]"
|
||||
.. "list[current_player;main;0,5;8,1;]"
|
||||
.. "list[current_player;main;0,6.08;8,3;8]"
|
||||
.. "listring[nodemeta:" .. spos .. ";main]"
|
||||
.. "listring[current_player;main]"
|
||||
|
||||
minetest.show_formspec(
|
||||
clicker:get_player_name(),
|
||||
"protector:chest_" .. minetest.pos_to_string(pos),
|
||||
formspec)
|
||||
end,
|
||||
|
||||
on_blast = function() end,
|
||||
})
|
||||
|
||||
-- Protected Chest formspec buttons
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
|
||||
if string.sub(formname, 0, string.len("protector:chest_")) ~= "protector:chest_" then
|
||||
return
|
||||
end
|
||||
|
||||
local pos_s = string.sub(formname,string.len("protector:chest_") + 1)
|
||||
local pos = minetest.string_to_pos(pos_s)
|
||||
|
||||
if minetest.is_protected(pos, player:get_player_name()) then
|
||||
return
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos) ; if not meta then return end
|
||||
local chest_inv = meta:get_inventory() ; if not chest_inv then return end
|
||||
local player_inv = player:get_inventory()
|
||||
local leftover
|
||||
|
||||
if fields.toup then
|
||||
|
||||
-- copy contents of players inventory to chest
|
||||
for i, v in ipairs(player_inv:get_list("main") or {}) do
|
||||
|
||||
if chest_inv:room_for_item("main", v) then
|
||||
|
||||
leftover = chest_inv:add_item("main", v)
|
||||
|
||||
player_inv:remove_item("main", v)
|
||||
|
||||
if leftover
|
||||
and not leftover:is_empty() then
|
||||
player_inv:add_item("main", v)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
elseif fields.todn then
|
||||
|
||||
-- copy contents of chest to players inventory
|
||||
for i, v in ipairs(chest_inv:get_list("main") or {}) do
|
||||
|
||||
if player_inv:room_for_item("main", v) then
|
||||
|
||||
leftover = player_inv:add_item("main", v)
|
||||
|
||||
chest_inv:remove_item("main", v)
|
||||
|
||||
if leftover
|
||||
and not leftover:is_empty() then
|
||||
chest_inv:add_item("main", v)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
elseif fields.chestname then
|
||||
|
||||
-- change chest infotext to display name
|
||||
if fields.chestname ~= "" then
|
||||
|
||||
meta:set_string("name", fields.chestname)
|
||||
meta:set_string("infotext",
|
||||
S("Protected Chest (@1)", fields.chestname))
|
||||
else
|
||||
meta:set_string("infotext", S("Protected Chest"))
|
||||
end
|
||||
|
||||
end
|
||||
end)
|
||||
|
||||
-- Protected Chest recipes
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'protector:chest',
|
||||
recipe = {
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'group:wood', 'default:copper_ingot', 'group:wood'},
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'protector:chest',
|
||||
recipe = {
|
||||
{'default:chest', 'default:copper_ingot', ''},
|
||||
}
|
||||
})
|
|
@ -0,0 +1,629 @@
|
|||
|
||||
-- 'delprotect' priv removed, use 'protection_bypass' instead
|
||||
--minetest.register_privilege("delprotect","Ignore player protection")
|
||||
|
||||
|
||||
-- get minetest.conf settings
|
||||
protector = {}
|
||||
protector.mod = "redo"
|
||||
protector.radius = tonumber(minetest.setting_get("protector_radius")) or 5
|
||||
protector.flip = minetest.setting_getbool("protector_flip") or false
|
||||
protector.hurt = tonumber(minetest.setting_get("protector_hurt")) or 0
|
||||
protector.spawn = tonumber(minetest.setting_get("protector_spawn")
|
||||
or minetest.setting_get("protector_pvp_spawn")) or 0
|
||||
|
||||
|
||||
-- get static spawn position
|
||||
local statspawn = minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0}
|
||||
|
||||
|
||||
-- Intllib
|
||||
local S
|
||||
if minetest.get_modpath("intllib") then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
S = function(s, a, ...) a = {a, ...}
|
||||
return s:gsub("@(%d+)", function(n)
|
||||
return a[tonumber(n)]
|
||||
end)
|
||||
end
|
||||
|
||||
end
|
||||
protector.intllib = S
|
||||
|
||||
|
||||
-- return list of members as a table
|
||||
protector.get_member_list = function(meta)
|
||||
|
||||
return meta:get_string("members"):split(" ")
|
||||
end
|
||||
|
||||
|
||||
-- write member list table in protector meta as string
|
||||
protector.set_member_list = function(meta, list)
|
||||
|
||||
meta:set_string("members", table.concat(list, " "))
|
||||
end
|
||||
|
||||
|
||||
-- check if player name is a member
|
||||
protector.is_member = function (meta, name)
|
||||
|
||||
for _, n in pairs(protector.get_member_list(meta)) do
|
||||
|
||||
if n == name then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
-- add player name to table as member
|
||||
protector.add_member = function(meta, name)
|
||||
|
||||
if protector.is_member(meta, name) then
|
||||
return
|
||||
end
|
||||
|
||||
local list = protector.get_member_list(meta)
|
||||
|
||||
table.insert(list, name)
|
||||
|
||||
protector.set_member_list(meta, list)
|
||||
end
|
||||
|
||||
|
||||
-- remove player name from table
|
||||
protector.del_member = function(meta, name)
|
||||
|
||||
local list = protector.get_member_list(meta)
|
||||
|
||||
for i, n in pairs(list) do
|
||||
|
||||
if n == name then
|
||||
table.remove(list, i)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
protector.set_member_list(meta, list)
|
||||
end
|
||||
|
||||
|
||||
-- protector interface
|
||||
protector.generate_formspec = function(meta)
|
||||
|
||||
local formspec = "size[8,7]"
|
||||
.. default.gui_bg
|
||||
.. default.gui_bg_img
|
||||
.. default.gui_slots
|
||||
.. "label[2.5,0;" .. S("-- Protector interface --") .. "]"
|
||||
.. "label[0,1;" .. S("PUNCH node to show protected area or USE for area check") .. "]"
|
||||
.. "label[0,2;" .. S("Members:") .. "]"
|
||||
.. "button_exit[2.5,6.2;3,0.5;close_me;" .. S("Close") .. "]"
|
||||
|
||||
local members = protector.get_member_list(meta)
|
||||
local npp = 12 -- max users added to protector list
|
||||
local i = 0
|
||||
|
||||
for n = 1, #members do
|
||||
|
||||
if i < npp then
|
||||
|
||||
-- show username
|
||||
formspec = formspec .. "button[" .. (i % 4 * 2)
|
||||
.. "," .. math.floor(i / 4 + 3)
|
||||
.. ";1.5,.5;protector_member;" .. members[n] .. "]"
|
||||
|
||||
-- username remove button
|
||||
.. "button[" .. (i % 4 * 2 + 1.25) .. ","
|
||||
.. math.floor(i / 4 + 3)
|
||||
.. ";.75,.5;protector_del_member_" .. members[n] .. ";X]"
|
||||
end
|
||||
|
||||
i = i + 1
|
||||
end
|
||||
|
||||
if i < npp then
|
||||
|
||||
-- user name entry field
|
||||
formspec = formspec .. "field[" .. (i % 4 * 2 + 1 / 3) .. ","
|
||||
.. (math.floor(i / 4 + 3) + 1 / 3)
|
||||
.. ";1.433,.5;protector_add_member;;]"
|
||||
|
||||
-- username add button
|
||||
.."button[" .. (i % 4 * 2 + 1.25) .. ","
|
||||
.. math.floor(i / 4 + 3) .. ";.75,.5;protector_submit;+]"
|
||||
|
||||
end
|
||||
|
||||
return formspec
|
||||
end
|
||||
|
||||
|
||||
-- check if pos is inside a protected spawn area
|
||||
local function inside_spawn(pos, radius)
|
||||
|
||||
if protector.spawn <= 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
if pos.x < statspawn.x + radius
|
||||
and pos.x > statspawn.x - radius
|
||||
and pos.y < statspawn.y + radius
|
||||
and pos.y > statspawn.y - radius
|
||||
and pos.z < statspawn.z + radius
|
||||
and pos.z > statspawn.z - radius then
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
-- Infolevel:
|
||||
-- 0 for no info
|
||||
-- 1 for "This area is owned by <owner> !" if you can't dig
|
||||
-- 2 for "This area is owned by <owner>.
|
||||
-- 3 for checking protector overlaps
|
||||
|
||||
protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
|
||||
|
||||
if not digger or not pos then
|
||||
return false
|
||||
end
|
||||
|
||||
-- protector_bypass privileged users can override protection
|
||||
if infolevel == 1
|
||||
and minetest.check_player_privs(digger, {protection_bypass = true}) then
|
||||
return true
|
||||
end
|
||||
|
||||
-- infolevel 3 is only used to bypass priv check, change to 1 now
|
||||
if infolevel == 3 then infolevel = 1 end
|
||||
|
||||
-- is spawn area protected ?
|
||||
if inside_spawn(pos, protector.spawn) then
|
||||
|
||||
minetest.chat_send_player(digger,
|
||||
S("Spawn @1 has been protected up to a @2 block radius.",
|
||||
minetest.pos_to_string(statspawn), protector.spawn))
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
-- find the protector nodes
|
||||
local pos = minetest.find_nodes_in_area(
|
||||
{x = pos.x - r, y = pos.y - r, z = pos.z - r},
|
||||
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
|
||||
{"protector:protect", "protector:protect2"})
|
||||
|
||||
local meta, owner, members
|
||||
|
||||
for n = 1, #pos do
|
||||
|
||||
meta = minetest.get_meta(pos[n])
|
||||
owner = meta:get_string("owner") or ""
|
||||
members = meta:get_string("members") or ""
|
||||
|
||||
-- node change and digger isn't owner
|
||||
if infolevel == 1 and owner ~= digger then
|
||||
|
||||
-- and you aren't on the member list
|
||||
if onlyowner or not protector.is_member(meta, digger) then
|
||||
|
||||
minetest.chat_send_player(digger,
|
||||
S("This area is owned by @1!", owner))
|
||||
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
-- when using protector as tool, show protector information
|
||||
if infolevel == 2 then
|
||||
|
||||
minetest.chat_send_player(digger,
|
||||
S("This area is owned by @1.", owner))
|
||||
|
||||
minetest.chat_send_player(digger,
|
||||
S("Protection located at: @1", minetest.pos_to_string(pos[n])))
|
||||
|
||||
if members ~= "" then
|
||||
|
||||
minetest.chat_send_player(digger,
|
||||
S("Members: @1.", members))
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- show when you can build on unprotected area
|
||||
if infolevel == 2 then
|
||||
|
||||
if #pos < 1 then
|
||||
|
||||
minetest.chat_send_player(digger,
|
||||
S("This area is not protected."))
|
||||
end
|
||||
|
||||
minetest.chat_send_player(digger, S("You can build here."))
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
protector.old_is_protected = minetest.is_protected
|
||||
|
||||
-- check for protected area, return true if protected and digger isn't on list
|
||||
function minetest.is_protected(pos, digger)
|
||||
|
||||
digger = digger or "" -- nil check
|
||||
|
||||
-- is area protected against digger?
|
||||
if not protector.can_dig(protector.radius, pos, digger, false, 1) then
|
||||
|
||||
local player = minetest.get_player_by_name(digger)
|
||||
|
||||
if player and player:is_player() then
|
||||
|
||||
-- hurt player if protection violated
|
||||
if protector.hurt > 0 and player:get_hp() > 0 then
|
||||
player:set_hp(player:get_hp() - protector.hurt)
|
||||
end
|
||||
|
||||
-- flip player when protection violated
|
||||
if protector.flip then
|
||||
-- yaw + 180°
|
||||
--local yaw = player:get_look_horizontal() + math.pi
|
||||
local yaw = player:get_look_yaw() + math.pi
|
||||
|
||||
if yaw > 2 * math.pi then
|
||||
yaw = yaw - 2 * math.pi
|
||||
end
|
||||
|
||||
--player:set_look_horizontal(yaw)
|
||||
player:set_look_yaw(yaw)
|
||||
|
||||
-- invert pitch
|
||||
--player:set_look_vertical(-player:get_look_vertical())
|
||||
player:set_look_pitch(-player:get_look_pitch())
|
||||
|
||||
-- if digging below player, move up to avoid falling through hole
|
||||
local pla_pos = player:getpos()
|
||||
|
||||
if pos.y < pla_pos.y then
|
||||
|
||||
player:setpos({
|
||||
x = pla_pos.x,
|
||||
y = pla_pos.y + 0.8,
|
||||
z = pla_pos.z
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-- otherwise can dig or place
|
||||
return protector.old_is_protected(pos, digger)
|
||||
end
|
||||
|
||||
|
||||
-- make sure protection block doesn't overlap another protector's area
|
||||
function protector.check_overlap(itemstack, placer, pointed_thing)
|
||||
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local pos = pointed_thing.above
|
||||
|
||||
-- make sure protector doesn't overlap onto protected spawn area
|
||||
if inside_spawn(pos, protector.spawn + protector.radius) then
|
||||
|
||||
minetest.chat_send_player(placer:get_player_name(),
|
||||
S("Spawn @1 has been protected up to a @2 block radius.",
|
||||
minetest.pos_to_string(statspawn), protector.spawn))
|
||||
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- make sure protector doesn't overlap any other player's area
|
||||
if not protector.can_dig(protector.radius * 2, pos,
|
||||
placer:get_player_name(), true, 3) then
|
||||
|
||||
minetest.chat_send_player(placer:get_player_name(),
|
||||
S("Overlaps into above players protected area"))
|
||||
|
||||
return itemstack
|
||||
end
|
||||
|
||||
return minetest.item_place(itemstack, placer, pointed_thing)
|
||||
|
||||
end
|
||||
|
||||
|
||||
-- protection node
|
||||
minetest.register_node("protector:protect", {
|
||||
description = S("Protection Block"),
|
||||
drawtype = "nodebox",
|
||||
tiles = {
|
||||
"moreblocks_circle_stone_bricks.png",
|
||||
"moreblocks_circle_stone_bricks.png",
|
||||
"moreblocks_circle_stone_bricks.png^protector_logo.png"
|
||||
},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
groups = {dig_immediate = 2, unbreakable = 1},
|
||||
is_ground_content = false,
|
||||
paramtype = "light",
|
||||
light_source = 4,
|
||||
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5 ,-0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
}
|
||||
},
|
||||
|
||||
on_place = protector.check_overlap,
|
||||
|
||||
after_place_node = function(pos, placer)
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
meta:set_string("owner", placer:get_player_name() or "")
|
||||
meta:set_string("infotext", S("Protection (owned by @1)", meta:get_string("owner")))
|
||||
meta:set_string("members", "")
|
||||
end,
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
|
||||
protector.can_dig(protector.radius, pointed_thing.under, user:get_player_name(), false, 2)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
if meta
|
||||
and protector.can_dig(1, pos,clicker:get_player_name(), true, 1) then
|
||||
minetest.show_formspec(clicker:get_player_name(),
|
||||
"protector:node_" .. minetest.pos_to_string(pos), protector.generate_formspec(meta))
|
||||
end
|
||||
end,
|
||||
|
||||
on_punch = function(pos, node, puncher)
|
||||
|
||||
if minetest.is_protected(pos, puncher:get_player_name()) then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.add_entity(pos, "protector:display")
|
||||
end,
|
||||
|
||||
can_dig = function(pos, player)
|
||||
|
||||
return player and protector.can_dig(1, pos, player:get_player_name(), true, 1)
|
||||
end,
|
||||
|
||||
on_blast = function() end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "protector:protect",
|
||||
recipe = {
|
||||
{"default:stone", "default:stone", "default:stone"},
|
||||
{"default:stone", "default:steel_ingot", "default:stone"},
|
||||
{"default:stone", "default:stone", "default:stone"},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
-- protection logo
|
||||
minetest.register_node("protector:protect2", {
|
||||
description = S("Protection Logo"),
|
||||
tiles = {"protector_logo.png"},
|
||||
wield_image = "protector_logo.png",
|
||||
inventory_image = "protector_logo.png",
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
groups = {dig_immediate = 2, unbreakable = 1},
|
||||
paramtype = 'light',
|
||||
paramtype2 = "wallmounted",
|
||||
legacy_wallmounted = true,
|
||||
light_source = 4,
|
||||
drawtype = "nodebox",
|
||||
sunlight_propagates = true,
|
||||
walkable = true,
|
||||
node_box = {
|
||||
type = "wallmounted",
|
||||
wall_top = {-0.375, 0.4375, -0.5, 0.375, 0.5, 0.5},
|
||||
wall_bottom = {-0.375, -0.5, -0.5, 0.375, -0.4375, 0.5},
|
||||
wall_side = {-0.5, -0.5, -0.375, -0.4375, 0.5, 0.375},
|
||||
},
|
||||
selection_box = {type = "wallmounted"},
|
||||
|
||||
on_place = protector.check_overlap,
|
||||
|
||||
after_place_node = function(pos, placer)
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
meta:set_string("owner", placer:get_player_name() or "")
|
||||
meta:set_string("infotext", S("Protection (owned by @1)", meta:get_string("owner")))
|
||||
meta:set_string("members", "")
|
||||
end,
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
|
||||
protector.can_dig(protector.radius, pointed_thing.under, user:get_player_name(), false, 2)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
if protector.can_dig(1, pos, clicker:get_player_name(), true, 1) then
|
||||
|
||||
minetest.show_formspec(clicker:get_player_name(),
|
||||
"protector:node_" .. minetest.pos_to_string(pos), protector.generate_formspec(meta))
|
||||
end
|
||||
end,
|
||||
|
||||
on_punch = function(pos, node, puncher)
|
||||
|
||||
if minetest.is_protected(pos, puncher:get_player_name()) then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.add_entity(pos, "protector:display")
|
||||
end,
|
||||
|
||||
can_dig = function(pos, player)
|
||||
|
||||
return player and protector.can_dig(1, pos, player:get_player_name(), true, 1)
|
||||
end,
|
||||
|
||||
on_blast = function() end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "protector:protect2",
|
||||
recipe = {
|
||||
{"default:stone", "default:stone", "default:stone"},
|
||||
{"default:stone", "default:copper_ingot", "default:stone"},
|
||||
{"default:stone", "default:stone", "default:stone"},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
-- check formspec buttons or when name entered
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
|
||||
-- protector formspec found
|
||||
if string.sub(formname, 0, string.len("protector:node_")) == "protector:node_" then
|
||||
|
||||
local pos_s = string.sub(formname, string.len("protector:node_") + 1)
|
||||
local pos = minetest.string_to_pos(pos_s)
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
-- only owner can add names
|
||||
if not protector.can_dig(1, pos, player:get_player_name(), true, 1) then
|
||||
return
|
||||
end
|
||||
|
||||
-- add member [+]
|
||||
if fields.protector_add_member then
|
||||
|
||||
for _, i in pairs(fields.protector_add_member:split(" ")) do
|
||||
protector.add_member(meta, i)
|
||||
end
|
||||
end
|
||||
|
||||
-- remove member [x]
|
||||
for field, value in pairs(fields) do
|
||||
|
||||
if string.sub(field, 0,
|
||||
string.len("protector_del_member_")) == "protector_del_member_" then
|
||||
|
||||
protector.del_member(meta,
|
||||
string.sub(field,string.len("protector_del_member_") + 1))
|
||||
end
|
||||
end
|
||||
|
||||
-- reset formspec until close button pressed
|
||||
if not fields.close_me then
|
||||
minetest.show_formspec(player:get_player_name(), formname, protector.generate_formspec(meta))
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
-- display entity shown when protector node is punched
|
||||
minetest.register_entity("protector:display", {
|
||||
physical = false,
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
visual = "wielditem",
|
||||
-- wielditem seems to be scaled to 1.5 times original node size
|
||||
visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},
|
||||
textures = {"protector:display_node"},
|
||||
timer = 0,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
|
||||
self.timer = self.timer + dtime
|
||||
|
||||
-- remove after 5 seconds
|
||||
if self.timer > 5 then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
-- Display-zone node, Do NOT place the display as a node,
|
||||
-- it is made to be used as an entity (see above)
|
||||
|
||||
local x = protector.radius
|
||||
minetest.register_node("protector:display_node", {
|
||||
tiles = {"protector_display.png"},
|
||||
use_texture_alpha = true,
|
||||
walkable = false,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- sides
|
||||
{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
|
||||
{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
|
||||
{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
||||
{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
|
||||
-- top
|
||||
{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
||||
-- bottom
|
||||
{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
|
||||
-- middle (surround protector)
|
||||
{-.55,-.55,-.55, .55,.55,.55},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "regular",
|
||||
},
|
||||
paramtype = "light",
|
||||
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
|
||||
drop = "",
|
||||
})
|
||||
|
||||
|
||||
local path = minetest.get_modpath("protector")
|
||||
|
||||
dofile(path .. "/doors_chest.lua")
|
||||
dofile(path .. "/pvp.lua")
|
||||
dofile(path .. "/admin.lua")
|
||||
dofile(path .. "/tool.lua")
|
||||
dofile(path .. "/lucky_block.lua")
|
||||
|
||||
|
||||
-- stop mesecon pistons from pushing protectors
|
||||
if minetest.get_modpath("mesecons_mvps") then
|
||||
mesecon.register_mvps_stopper("protector:protect")
|
||||
mesecon.register_mvps_stopper("protector:protect2")
|
||||
mesecon.register_mvps_stopper("protector:chest")
|
||||
end
|
||||
|
||||
|
||||
print (S("[MOD] Protector Redo loaded"))
|
|
@ -0,0 +1,21 @@
|
|||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2016 TenPlus1
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
|
@ -0,0 +1,43 @@
|
|||
# German Translation for protector mod
|
||||
# Deutsche Übersetzung der protector Mod
|
||||
# last update: 2016/June/5
|
||||
# Author: Xanthin
|
||||
|
||||
#admin.lua
|
||||
Remove Protectors near players with names provided (separate names with spaces) = Entferne Stoerschuetzer von bestimmten Namen in der Naehe von Spielern (trenne Namen durch Leerzeichen)
|
||||
Protector Names to remove: @1 = Stoerschutznamen zum Entfernen: @1
|
||||
Name List Reset = Namensliste zurueckgesetzt
|
||||
|
||||
#doors_chest.lua
|
||||
Protected Wooden Door = Geschützte Holztür
|
||||
Protected Steel Door = Geschützte Stahltür
|
||||
Protected Trapdoor = Geschützte Falltür
|
||||
Protected Steel Trapdoor = Geschützte Stahlfalltür
|
||||
Protected Chest = Geschützte Truhe
|
||||
@1 moves stuff to protected chest at @2 = @1 verlagert Dinge in geschützte Truhe bei @2
|
||||
@1 takes stuff from protected chest at @2 = @1 nimmt Dinge aus geschützter Truhe bei @2
|
||||
To Chest = Zur Truhe
|
||||
To Inventory = Zum Inventar
|
||||
Protected Chest (@1) = Geschützte Truhe (@1)
|
||||
|
||||
#init.lua
|
||||
-- Protector interface -- = -- Störschutz-Interface --
|
||||
PUNCH node to show protected area or USE for area check = SCHLAGE Node, um geschützten Bereich anzuzeigen oder\nBENUTZE für Bereichsprüfung
|
||||
Members: = Mitglieder:
|
||||
Close = Schließen
|
||||
This area is owned by @1! = Dieses Gebiet gehoert @1!
|
||||
This area is owned by @1. = Dieses Gebiet gehoert @1.
|
||||
Protection located at: @1 = Stoerschutz befindet sich bei: @1
|
||||
Members: @1. = Mitglieder: @1.
|
||||
This area is not protected. = Dieses Gebiet ist nicht geschuetzt.
|
||||
You can build here. = Du kannst hier bauen.
|
||||
Overlaps into above players protected area = Ueberlappt in geschuetzen Bereich eines Spielers
|
||||
Protection Block = Störschutzblock
|
||||
Protection (owned by @1) = Störschutz (gehört @1)
|
||||
Protection Logo = Störschutzlogo
|
||||
[MOD] Protector Redo loaded = [MOD] Protector Redo geladen
|
||||
|
||||
#pvp.lua
|
||||
[Protector] on_punchplayer called with nil objects = on_punchplayer wurde durch "nil objects" aufgerufen
|
||||
[Protector] pvp_protect not active, update your version of Minetest = pvp_protect ist nicht aktiv, aktualisiere deine Minetestversion
|
||||
[Protector] pvp_protect is disabled = pvp_protect ist ausgeschaltet
|
|
@ -0,0 +1,41 @@
|
|||
# Template for translations of protector mod
|
||||
# last update: 2016/June/5
|
||||
|
||||
#admin.lua
|
||||
Remove Protectors near players with names provided (separate names with spaces) =
|
||||
Protector Names to remove: @1 =
|
||||
Name List Reset =
|
||||
|
||||
#doors_chest.lua
|
||||
Protected Wooden Door =
|
||||
Protected Steel Door =
|
||||
Protected Trapdoor =
|
||||
Protected Steel Trapdoor =
|
||||
Protected Chest =
|
||||
@1 moves stuff to protected chest at @2 =
|
||||
@1 takes stuff from protected chest at @2 =
|
||||
To Chest =
|
||||
To Inventory =
|
||||
Protected Chest (@1) =
|
||||
|
||||
#init.lua
|
||||
-- Protector interface -- =
|
||||
PUNCH node to show protected area or USE for area check =
|
||||
Members: =
|
||||
Close =
|
||||
This area is owned by @1! =
|
||||
This area is owned by @1. =
|
||||
Protection located at: @1 =
|
||||
Members: @1. =
|
||||
This area is not protected. =
|
||||
You can build here. =
|
||||
Overlaps into above players protected area =
|
||||
Protection Block =
|
||||
Protection (owned by @1) =
|
||||
Protection Logo =
|
||||
[MOD] Protector Redo loaded =
|
||||
|
||||
#pvp.lua
|
||||
[Protector] on_punchplayer called with nil objects =
|
||||
[Protector] pvp_protect not active, update your version of Minetest =
|
||||
[Protector] pvp_protect is disabled =
|
|
@ -0,0 +1,41 @@
|
|||
# Turkish translation by mahmutelmas06
|
||||
# last update: 2016/June/5
|
||||
|
||||
#admin.lua
|
||||
Remove Protectors near players with names provided (separate names with spaces) = Ismi verilen oyuncuların yanındaki korumaları kaldır. ( İsimleri boşlukla ayır)
|
||||
Protector Names to remove: @1 = Silinecek korumaların isimleri: @1
|
||||
Name List Reset = İsim listesini sıfırla
|
||||
|
||||
#doors_chest.lua
|
||||
Protected Wooden Door = Korumalı ahşap kapı
|
||||
Protected Steel Door = Korumalı çelik kapı
|
||||
Protected Trapdoor = Korumalı tuzak kapısı
|
||||
Protected Steel Trapdoor = Korumalı çelik tuzak kapısı
|
||||
Protected Chest = Korumalı sandık
|
||||
@1 moves stuff to protected chest at @2 = @1 korumalı sandığa birşeyler koydu @2
|
||||
@1 takes stuff from protected chest at @2 = @1 korumalı sandıktan birşeyler aldı @2
|
||||
To Chest = Sandığa
|
||||
To Inventory = Envantere
|
||||
Protected Chest (@1) = Korumalı sandık (@1)
|
||||
|
||||
#init.lua
|
||||
-- Protector interface -- =
|
||||
PUNCH node to show protected area or USE for area check = Korumalı alanı görmek için kutucuğa vurun yada alanı kontrol etmek için kullanın
|
||||
Members: = Üyeler
|
||||
Close = Kapat
|
||||
This area is owned by @1! = Burasının sahibi @1!
|
||||
This area is owned by @1. = Burasının sahibi @1.
|
||||
Protection located at: @1 = Korumanın bulunduğu yer @1
|
||||
Members: @1. = Üyeler @1.
|
||||
This area is not protected. = Bu alan korumalı değildir.
|
||||
You can build here. = Buraya inşaa edebilirsiniz.
|
||||
Overlaps into above players protected area =
|
||||
Protection Block = Koruma kutusu
|
||||
Protection (owned by @1) = Koruma (@1 sahibidir)
|
||||
Protection Logo = Koruma arması
|
||||
[MOD] Protector Redo loaded = [MOD] Protector Redo yüklendi
|
||||
|
||||
#pvp.lua
|
||||
[Protector] on_punchplayer called with nil objects = [Protector] on_punchplayer boş objelerle çağrıldı
|
||||
[Protector] pvp_protect not active, update your version of Minetest = [Protector] pvp_protect aktif değil, Minetest sürümünüzü güncelleyin.
|
||||
[Protector] pvp_protect is disabled = [Protector] pvp_protect kapatıldı.
|
|
@ -0,0 +1,14 @@
|
|||
|
||||
-- add lucky blocks
|
||||
|
||||
if minetest.get_modpath("lucky_block") then
|
||||
|
||||
lucky_block:add_blocks({
|
||||
{"dro", {"protector:protect"}, 3},
|
||||
{"dro", {"protector:protect2"}, 3},
|
||||
{"dro", {"protector:door_wood"}, 1},
|
||||
{"dro", {"protector:door_steel"}, 1},
|
||||
{"dro", {"protector:chest"}, 1},
|
||||
{"exp"},
|
||||
})
|
||||
end
|
|
@ -0,0 +1 @@
|
|||
name = protector
|
|
@ -0,0 +1,69 @@
|
|||
|
||||
local S = protector.intllib
|
||||
|
||||
-- get static spawn position
|
||||
local statspawn = minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0}
|
||||
|
||||
-- is pvp protection enabled
|
||||
protector.pvp = minetest.setting_getbool("protector_pvp")
|
||||
|
||||
-- is night-only pvp enabled
|
||||
protector.night_pvp = minetest.setting_getbool("protector_night_pvp")
|
||||
|
||||
-- disables PVP in your own protected areas
|
||||
if minetest.setting_getbool("enable_pvp") and protector.pvp then
|
||||
|
||||
if minetest.register_on_punchplayer then
|
||||
|
||||
minetest.register_on_punchplayer(function(player, hitter,
|
||||
time_from_last_punch, tool_capabilities, dir, damage)
|
||||
|
||||
if not player
|
||||
or not hitter then
|
||||
print(S("[Protector] on_punchplayer called with nil objects"))
|
||||
end
|
||||
|
||||
if not hitter:is_player() then
|
||||
return false
|
||||
end
|
||||
|
||||
-- no pvp at spawn area
|
||||
local pos = player:getpos()
|
||||
|
||||
if pos.x < statspawn.x + protector.spawn
|
||||
and pos.x > statspawn.x - protector.spawn
|
||||
and pos.y < statspawn.y + protector.spawn
|
||||
and pos.y > statspawn.y - protector.spawn
|
||||
and pos.z < statspawn.z + protector.spawn
|
||||
and pos.z > statspawn.z - protector.spawn then
|
||||
return true
|
||||
end
|
||||
|
||||
-- do we enable pvp at night time only ?
|
||||
if protector.night_pvp then
|
||||
|
||||
-- get time of day
|
||||
local tod = minetest.get_timeofday() or 0
|
||||
|
||||
if tod > 0.2 and tod < 0.8 then
|
||||
--
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
-- is player being punched inside a protected area ?
|
||||
if minetest.is_protected(pos, hitter:get_player_name()) then
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
|
||||
end)
|
||||
else
|
||||
print(S("[Protector] pvp_protect not active, update your version of Minetest"))
|
||||
|
||||
end
|
||||
else
|
||||
print(S("[Protector] pvp_protect is disabled"))
|
||||
end
|
After Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 421 B |
After Width: | Height: | Size: 375 B |
After Width: | Height: | Size: 418 B |
After Width: | Height: | Size: 109 B |
After Width: | Height: | Size: 105 B |
After Width: | Height: | Size: 132 B |
After Width: | Height: | Size: 273 B |
After Width: | Height: | Size: 260 B |
After Width: | Height: | Size: 257 B |
After Width: | Height: | Size: 233 B |
After Width: | Height: | Size: 153 B |
After Width: | Height: | Size: 101 B |
After Width: | Height: | Size: 130 B |
After Width: | Height: | Size: 294 B |
After Width: | Height: | Size: 291 B |
After Width: | Height: | Size: 672 B |
After Width: | Height: | Size: 862 B |
|
@ -0,0 +1,15 @@
|
|||
|
||||
following Textures created by Fernando Zapata (CC BY-SA 3.0):
|
||||
door_wood.png
|
||||
door_wood_a.png
|
||||
door_wood_a_r.png
|
||||
door_wood_b.png
|
||||
door_wood_b_r.png
|
||||
|
||||
following Textures created by BlockMen (WTFPL):
|
||||
door_trapdoor.png
|
||||
|
||||
following textures created by sofar (CC-BY-SA-3.0)
|
||||
doors_trapdoor_steel.png
|
||||
doors_trapdoor_steel_side.png
|
||||
door_trapdoor_side.png
|
After Width: | Height: | Size: 267 B |
After Width: | Height: | Size: 96 B |
After Width: | Height: | Size: 138 B |
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-- protector placement tool (thanks to Shara for code and idea)
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minetest.register_craftitem("protector:tool", {
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description = "Protector Placer Tool (stand on protector, face direction and use)",
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inventory_image = "protector_display.png",
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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local name = user:get_player_name()
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-- check node player occupies
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local pos = user:getpos()
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local nod = minetest.get_node(pos).name
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if nod ~= "protector:protect2" then
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-- check node under player
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pos.y = pos.y - 1
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nod = minetest.get_node(pos).name
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if nod ~= "protector:protect"
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and nod ~= "protector:protect2" then
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return
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end
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end
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-- get members on protector
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local meta = minetest.get_meta(pos)
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local members = meta:get_string("members") or ""
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-- get direction player is facing
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local dir = minetest.dir_to_facedir( user:get_look_dir() )
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local vec = {x = 0, y = 0, z = 0}
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local gap = (protector.radius * 2) + 1
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-- set placement coords
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if dir == 0 then
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vec.z = gap -- north
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elseif dir == 1 then
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vec.x = gap -- east
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elseif dir == 2 then
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vec.z = -gap -- south
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elseif dir == 3 then
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vec.x = -gap -- west
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end
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-- new position
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pos.x = pos.x + vec.x
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pos.y = pos.y + vec.y
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pos.z = pos.z + vec.z
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-- does placing a protector overlap existing area
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if not protector.can_dig(protector.radius * 2, pos,
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user:get_player_name(), true, 3) then
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minetest.chat_send_player(name,
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"Overlaps into above players protected area")
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return
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end
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-- does a protector already exist ?
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if #minetest.find_nodes_in_area(
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vector.subtract(pos, 1), vector.add(pos, 1),
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{"protector:protect", "protector:protect2"}) > 0 then
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minetest.chat_send_player(name, "Protector already in place!")
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return
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end
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-- do we have protectors to use ?
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local inv = user:get_inventory()
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if not inv:contains_item("main", "protector:protect")
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and not inv:contains_item("main", "protector:protect2") then
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minetest.chat_send_player(name, "No protectors available to place!")
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return
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end
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-- take protector
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if inv:contains_item("main", "protector:protect") then
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inv:remove_item("main", "protector:protect")
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elseif inv:contains_item("main", "protector:protect2") then
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inv:remove_item("main", "protector:protect2")
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end
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-- place protector
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minetest.set_node(pos, {name = nod, param2 = 1})
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-- set protector metadata
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", name)
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meta:set_string("infotext", "Protection (owned by " .. name .. ")")
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-- copy members across if holding sneak when using tool
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if user:get_player_control().sneak then
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meta:set_string("members", members)
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else
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meta:set_string("members", "")
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end
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end,
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})
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-- tool recipe
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minetest.register_craft({
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output = "protector:tool",
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recipe = {
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "protector:protect", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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}
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})
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-- recipes to switch between protectors
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minetest.register_craft({
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type = "shapeless",
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output = "protector:protect",
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recipe = {"protector:protect2"}
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})
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minetest.register_craft({
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type = "shapeless",
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output = "protector:protect2",
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recipe = {"protector:protect"}
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})
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