mckaygerhard
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* this cherry pícked from comit at6861a44b60
*74702c6ada
* Carts: Replace old, deprecated function names mods/carts/cart_entity.lua * Mushroom spread: make overridable and reduce spread * Move mushroom spread ABM action into a global and overridable function. but do not optimise spread code mods/flowers/init.lua * backported bcf98df5fac3eb59b02d9fdb066ab92c6228d787 * Reduce spread range to reduce spread through walls. *657f7cee6e
set art and game default, use minenux name and logo venenux * backportedd5cc8c46f6
* Flowers: More flowers * now we are into minenux so minetest4 stable-4.0 branch for engine *95e70da3a6
Default: Increase the maximum level of the diamond axe to 3 * backported https://github.com/minetest/minetest_game/pull/1854 * This is the maximum level of the other diamond tools and makes the number of uses similar to them at mods/default/tools.lua * fixed https://github.com/minetest/minetest_game/issues/1456 Diamond axe breaks earlier than mese axe *535204298e
* Farming: Make cotton look like cotton, add crafted string item * Remove string -> cotton alias. * mods/farming/README.txt, mods/farming/init.lua, mods/farming/textures/farming_cotton.png, mods/farming/textures/farming_string.png *2b6de659cb
Floatland biomes: Add ocean biomes to fix missing sandstone * Update biome lists for blob ores mods/default/mapgen.lua * backported bdc09d2313e5734400d2283549c4906d77a546d0 *e07ad71d11
aa7f6cd060
4a1fc02e82
Make sapling, leaves and fence descriptions consistent Descriptions: Make capitalization consistent also in Improve node descriptions for most default items and nodes * backported https://github.com/minetest/minetest_game/pull/1834 * addressed consistency issues previously discussed in: * https://github.com/minetest/minetest_game/issues/1473 Bad item descriptions: Too generic descriptions among specific descriptions also cos has a strong tendency towards mixing generic item names * https://github.com/minetest/minetest_game/issues/1817 Add tree species to descriptions for appletree and jungletree No change to node technical names though. Normal wood is obviously an appletree * mods/default/nodes.lua, mods/doors/init.lua, mods/flowers/init.lua, mods/vessels/init.lua, mods/default/nodes.lua, mods/doors/init.lua, mods/flowers/init.lua, mods/carts/rails.lua, mods/dye/init.lua, mods/farming/init.lua and mods/xpanes/init.lua * backported https://github.com/minetest/minetest_game/pull/1795 *fb610ffa59
Allow mossy cobble slabs to combine mods/stairs/init.lua * backported https://github.com/minetest/minetest_game/pull/1791 * fixed https://github.com/minetest/minetest_game/issues/1790 *d37c1d2312
* Creative: Do not give creative priv to admin mods/creative/init.lua * https://codeberg.org/minenux/minetest-game-minetest/commit/commit fea78bdf541e6106408018441937d77d163963e5 * Creative: Add 'creative' privilege for survival servers * This adds a 'creative' privilege to survival servers which OPs can bestow on admin or competent builders to give access to the creative inventory. * backported from 0157175346f9af8cf9ea5ffeb5f3d91fa474d044
41 lines
934 B
Plaintext
41 lines
934 B
Plaintext
Minetest Game mod: farming
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==========================
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See license.txt for license information.
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Authors of source code
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----------------------
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Originally by PilzAdam (MIT)
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webdesigner97 (MIT)
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Various Minetest developers and contributors (MIT)
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Authors of media (textures)
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---------------------------
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Created by PilzAdam (CC BY 3.0):
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farming_bread.png
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farming_soil.png
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farming_soil_wet.png
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farming_soil_wet_side.png
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farming_string.png
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Created by BlockMen (CC BY 3.0):
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farming_tool_diamondhoe.png
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farming_tool_mesehoe.png
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farming_tool_bronzehoe.png
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farming_tool_steelhoe.png
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farming_tool_stonehoe.png
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farming_tool_woodhoe.png
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Created by MasterGollum (CC BY 3.0):
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farming_straw.png
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Created by Gambit (CC BY 3.0):
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farming_wheat.png
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farming_wheat_*.png
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farming_cotton_*.png
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farming_flour.png
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farming_cotton_seed.png
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farming_wheat_seed.png
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Created by Napiophelios (CC BY-SA 3.0):
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farming_cotton.png
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