minetest-game-subnasa/mods/rspawn/settingtypes.txt
PICCORO Lenz McKAY cb4a21b561 second mod to implement in a subgame/game spawn management as rspawn
* use the taidkez rspawn that provides nice command and permission
* use a fix exhusted from https://codeberg.org/minenux/minetest-mod-rspawn
2022-02-12 19:05:12 -04:00

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rspawn.debug (Debug mode) bool false
rspawn.spawn_anywhere (Spawn anywhere) bool true
rspawn.kick_on_fail (Kick on fail) bool false
rspawn.max_pregen (Maximum blocks to pregenerate) string 10
rspawn.search_radius (Search radius) string 32
rspawn.gen_frequency (Spawnpoint generation frequency [seconds]) string 60
rspawn.spawn_block (Node to place under new spawn point) string
rspawn.levvy_name (Levvy itemstring) string "default:cobble"
rspawn.levvy_qtty (Levvy quantity) string 10
rspawn.kick_period (Exile kick check period) string 1
rspawn.exile_distance (Exile distance) string 64
rspawn.cooldown_time (Cooldown between /newspawn uses) string 300
rspawn.min_x (Westmost bounds) string -31000
rspawn.max_x (Eastmost bounds) string 31000
rspawn.min_z (Southmost bounds) string -31000
rspawn.max_z (Northmost bounds) string 31000