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52f10f4aba
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4359f69bdf
@ -1,7 +1,3 @@
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name = subnasa
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name = subnasa
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title = subnasa
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author = mckayshirou
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author = mckayshirou
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description = vanilla minetest with some minimal mods
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description = vanilla minetest with some minimal mods
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allowed_mapgens = v7
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disabled_settings = !enable_damage, creative_mode
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map_persistent = true
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103
minetest.conf
103
minetest.conf
@ -1,103 +0,0 @@
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# configuration file for subnasa
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## player related configs
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enable_pvp = true
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creative_mode = false
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enable_damage = true
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default_privs = interact, shout
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basic_privs = interact, shout
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only_peaceful_mobs = false
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give_initial_stuff = nil
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disallow_empty_password = false
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unlimited_player_transfer_distance = false
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player_transfer_distance = 1000
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enable_register_confirmation = false
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enable_mod_channels = false
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chat_message_format = @name: @message
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chat_message_max_size = 100
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chat_message_limit_per_10sec = 11.0
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chat_message_limit_trigger_kick = 80
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#chat_log_level = error
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movement_acceleration_default = 4
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movement_acceleration_air = 3
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movement_acceleration_fast = 15
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movement_speed_walk = 5
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movement_speed_crouch = 2.35
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movement_speed_fast = 25
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movement_speed_climb = 3
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movement_speed_jump = 5
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movement_liquid_fluidity = 0.8
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movement_liquid_fluidity_smooth = 0.1
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movement_liquid_sink = 10
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movement_gravity = 9.81
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rspawn.search_radius = 32
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rspawn.gen_frequency = 200
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rspawn.spawn_block = air
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rspawn.cooldown_time = 600
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rspawn.min_x = -20000
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rspawn.max_x = 20000
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rspawn.min_z = -20000
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rspawn.max_z = 20000
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## server as client related
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# name =
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# language =
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# main_menu_script =
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csm_restriction_flags = 1
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# csm_restriction_noderange = 0
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client_unload_unused_data_timeout = 400
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strip_color_codes = false
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server_side_occlusion_culling = true
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server_map_save_interval = 4
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sqlite_synchronous = 1
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ignore_world_load_errors = false
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## server defaults
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enable_protocol_compat = true
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strict_protocol_version_checking = false
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item_entity_ttl = 1800
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map_compression_level_net = 7
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kick_msg_shutdown = upsss.. waith/espera/ожидать
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kick_msg_crash = upsss.. waith/espera/ожидать ... ... ..
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ask_reconnect_on_crash = true
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high_precision_fpu = false
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num_emerge_threads = 0
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disable_anticheat = false
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deprecated_lua_api_handling = legacy
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## map game world generation
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world_start_time = 16999
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#fixed_map_seed = # needa special seed to use with large wood sources
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mg_name = v7
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water_level = 0
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max_block_generate_distance = 16
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mapgen_limit = 30999
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mg_flags = caves,dungeons,light,decorations,biomes,ores
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mgv7_spflags = mountains,ridges,floatlands,caverns
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# mgv7_mount_zero_level = 0
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mgv7_floatland_ymin = 2048
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mgv7_floatland_ymax = 10230
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mgv7_floatland_taper = 512
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mgv7_float_taper_exp = 2.0
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mgv7_floatland_density = -0.8
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mgv7_floatland_ywater = 700
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mgv7_cave_width = 3.01
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mgv7_large_cave_depth = -72
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# mgv7_small_cave_num_min = 0
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# mgv7_small_cave_num_max = 0
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# mgv7_large_cave_num_min = 0
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# mgv7_large_cave_num_max = 2
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mgv7_large_cave_flooded = 0.6
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mgv7_cavern_limit = -512
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mgv7_cavern_taper = 320
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mgv7_cavern_threshold = 0.6
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mgv7_dungeon_ymin = -30990
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mgv7_dungeon_ymax = 30990
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chunksize = 5
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dedicated_server_step = 0.099
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time_speed = 72
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year_days = 365
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@ -1,8 +1,5 @@
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-- mods/default/functions.lua
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-- mods/default/functions.lua
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-- Check for a volume intersecting protection
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local is_50 = minetest.has_feature("object_use_texture_alpha") or nil
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--
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--
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-- Sounds
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-- Sounds
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--
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--
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@ -491,9 +488,6 @@ minetest.register_abm({
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function default.intersects_protection(minp, maxp, player_name, interval)
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function default.intersects_protection(minp, maxp, player_name, interval)
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-- 'interval' is the largest allowed interval for the 3D lattice of checks
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-- 'interval' is the largest allowed interval for the 3D lattice of checks
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if is_50 then
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return minetest.is_area_protected(minp, maxp, player_name, interval)
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else
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-- Compute the optimal float step 'd' for each axis so that all corners and
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-- Compute the optimal float step 'd' for each axis so that all corners and
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-- borders are checked. 'd' will be smaller or equal to 'interval'.
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-- borders are checked. 'd' will be smaller or equal to 'interval'.
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-- Subtracting 1e-4 ensures that the max co-ordinate will be reached by the
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-- Subtracting 1e-4 ensures that the max co-ordinate will be reached by the
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@ -524,9 +518,6 @@ else
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end
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end
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return false
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return false
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end
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end
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end
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@ -23,26 +23,3 @@ LIGHT_MAX = default.LIGHT_MAX
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-- Formspecs
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-- Formspecs
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default.gui_suvival_form = default.gui_survival_form
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default.gui_suvival_form = default.gui_survival_form
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default.gui_bg = ""
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default.gui_bg_img = ""
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-- Players
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if minetest.get_modpath("player_api") then
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default.registered_player_models = player_api.registered_models
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default.player_register_model = player_api.register_model
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default.player_attached = player_api.player_attached
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default.player_get_animation = player_api.get_animation
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default.player_set_model = player_api.set_model
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default.player_set_textures = player_api.set_textures
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default.player_set_animation = player_api.set_animation
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else
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player_api = {}
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player_api.registered_models = default.registered_player_models
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player_api.register_model = default.player_register_model
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player_api.player_attached = default.player_attached
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player_api.get_animation = default.player_get_animation
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player_api.set_model = default.player_set_model
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player_api.set_textures = default.player_set_textures
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player_api.set_animation = default.player_set_animation
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end
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@ -13,6 +13,7 @@ local S
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if minetest.get_translator ~= nil then
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if minetest.get_translator ~= nil then
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S = minetest.get_translator("skins")
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S = minetest.get_translator("skins")
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is_50 = true
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else
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else
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if minetest.get_modpath("intllib") then
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if minetest.get_modpath("intllib") then
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dofile(minetest.get_modpath("intllib").."/init.lua")
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dofile(minetest.get_modpath("intllib").."/init.lua")
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@ -1,4 +1,4 @@
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name = skins
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name = skins
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depends = default
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depends = default, player_api
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optional_depends = sfinv, inventory_plus, intllib, unified_inventory, player_api
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optional_depends = sfinv, inventory_plus, intllib, unified_inventory
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description = SKIN manager mod, Simple_Skin modified mod that allow players to set their individual skins.
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description = SKIN manager mod, Simple_Skin modified mod that allow players to set their individual skins.
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@ -29,7 +29,7 @@ function xdecor.sit(pos, node, clicker, pointed_thing)
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elseif not default.player_attached[player_name] and node.param2 <= 3 and
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elseif not default.player_attached[player_name] and node.param2 <= 3 and
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not ctrl.sneak and vector.equals(vel, vector.new()) then
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not ctrl.sneak and vector.equals(vel, vector.new()) then
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if p_api then eyey = 0 end -- our default mod only has wrapper functions not new logic
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if p_api then eyey = 0 end
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clicker:set_eye_offset({x = 0, y = eyey, z = 2}, vector.new())
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clicker:set_eye_offset({x = 0, y = eyey, z = 2}, vector.new())
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clicker:set_physics_override({speed = 0, jump = 0, gravity = 1})
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clicker:set_physics_override({speed = 0, jump = 0, gravity = 1})
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clicker:set_pos(pos)
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clicker:set_pos(pos)
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