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3 changed files with 6 additions and 5 deletions

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@ -123,7 +123,7 @@ end
if not mobs.custom_spawn_animal then
mobs:spawn({
name = ":mobs_jam:chicken",
name = "mobs_jam:chicken",
nodes = spawn_on,
neighbors = {"group:grass"},
min_light = 14,
@ -136,7 +136,7 @@ if not mobs.custom_spawn_animal then
end
mobs:register_egg(":mobs_jam:chicken", S("Chicken"), "mobs_chicken_inv.png", 0)
mobs:register_egg("mobs_jam:chicken", S("Chicken"), "mobs_chicken_inv.png", 0)
mobs:alias_mob("mobs:chicken", "mobs_jam:chicken") -- compatibility

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@ -24,6 +24,7 @@ It provides mobs:
* `penguin`
* `kitten`
* `warthog`
* `mobs_water` disected few fish from animal mobpacks
* `clowfish`
* `tropical`
* `mobs_monster` disected from original PilzAdam, adapted to mobs_redo
@ -37,7 +38,7 @@ It provides mobs:
* `mobs_balrog`
* `balrog` !!
It also has backguard compatibility for 0.4 engine. It also provides some new translatins and ajustments
It also has backguard compatibility for 0.4 engine. It also provides some new translations and ajustments
**note** to gain performance equivalent compatibility with original mods are disabled by default,
this mod provides by default aliasing of all items and mobs for backguard compatibility, you

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@ -83,7 +83,7 @@ end
if not mobs.custom_spawn_animal then
mobs:spawn({
name = ":mobs_jam:pumba",
name = "mobs_jam:pumba",
nodes = spawn_on,
neighbors = spawn_by,
min_light = 14,
@ -97,7 +97,7 @@ end
-- spawn egg
mobs:register_egg(":mobs_jam:pumba", S("Warthog"), "mobs_pumba_inv.png")
mobs:register_egg("mobs_jam:pumba", S("Warthog"), "mobs_pumba_inv.png")
mobs:alias_mob("mobs_animal:pumba", "mobs_jam:pumba") -- compatibility