floatland - only works with mg7 cos floatlands
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@ -1,6 +1,7 @@
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-- minetest.clear_registered_biomes() -- do not regenerate, we want to combine it!
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-- minetest.clear_registered_biomes() -- do not regenerate, we want to combine it!
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-- Get setting or default
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-- Get setting or default
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local mgv = minetest.get_mapgen_setting("mg_name") or nil
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local mgv7_spflags = minetest.get_mapgen_setting("mgv7_spflags") or "mountains, ridges, floatlands, caverns"
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local mgv7_spflags = minetest.get_mapgen_setting("mgv7_spflags") or "mountains, ridges, floatlands, caverns"
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local captures_float = string.match(mgv7_spflags, "floatlands")
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local captures_float = string.match(mgv7_spflags, "floatlands")
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local captures_nofloat = string.match(mgv7_spflags, "nofloatlands")
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local captures_nofloat = string.match(mgv7_spflags, "nofloatlands")
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@ -14,7 +15,7 @@ default.mgv7_floatland_level = floatland_y
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default.mgv7_shadow_limit = minetest.get_mapgen_setting("mgv7_shadow_limit") or 1024
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default.mgv7_shadow_limit = minetest.get_mapgen_setting("mgv7_shadow_limit") or 1024
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-- Registering of the nodes
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-- Registering of the nodes
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if mgv7 then
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minetest.register_node("floatland:grass", {
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minetest.register_node("floatland:grass", {
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description = "High Grass",
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description = "High Grass",
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tiles = {"floatland_realm_grass.png", "floatland_realm_dirt.png",
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tiles = {"floatland_realm_grass.png", "floatland_realm_dirt.png",
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@ -151,3 +152,4 @@ minetest.register_decoration({
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y_max = worldlimit,
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y_max = worldlimit,
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decoration = "default:bush_sapling",
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decoration = "default:bush_sapling",
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})
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})
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end
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