mods creative - fix creative mode mod backguard compatibility for all engines
* dont follow the creative upstream mod, its just wrapper around get_bool(creative) setting, so create a check privilegie function and provide backguard compatibility checks
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@ -68,28 +68,24 @@ minetest.register_privilege("creative", privs_definition)
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local creative_mode_cache = minetest.settings:get_bool("creative_mode")
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-- backguard compatibility
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function creative.is_creative(name)
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if creative.is_53 then
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if name == "" then
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return minetest.is_creative_enabled(name)
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else
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return minetest.check_player_privs(name, {creative = true}) or creative_mode_cache
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end
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function minetest.is_creative_enabled(name)
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if name == "" then
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return creative_mode_cache
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else
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return minetest.check_player_privs(name, {creative = true}) or creative_mode_cache
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end
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end
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-- Override the engine's creative mode function
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local old_is_creative_enabled = creative.is_creative
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function minetest.is_creative_enabled(name)
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-- backguard compatibility
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function creative.is_creative(name)
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if name == "" then
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return old_is_creative_enabled(name)
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return creative_mode_cache
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else
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return minetest.check_player_privs(name, {creative = true}) or creative_mode_cache
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end
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return minetest.check_player_privs(name, {creative = true}) or old_is_creative_enabled(name)
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end
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-- For backwards compatibility:
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function creative.is_enabled_for(name)
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return creative.is_creative(name)
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@ -352,7 +348,6 @@ else
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end
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creative.register_tab("all", "Creative", minetest.registered_items)
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--creative.register_tab("all", "All", minetest.registered_items)
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--creative.register_tab("nodes", "Nodes", minetest.registered_nodes)
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--creative.register_tab("tools", "Tools", minetest.registered_tools)
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--creative.register_tab("craftitems", "Items", minetest.registered_craftitems)
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