merge sync - simgle backpacks, add floatlands, use regrow, add rspawn
13
README.md
@ -38,8 +38,17 @@ To download you can play this game with the following minetest engines:
|
|||||||
#### Mods
|
#### Mods
|
||||||
|
|
||||||
* minetest default
|
* minetest default
|
||||||
* minetest Auth Redux as `auth_rx` [mods/auth_rx](mods/auth_rx) from https://codeberg.org/minenux/minetest-mod-auth_rx
|
* sorceredkid auth mod
|
||||||
** so then minetest Formspecs as `formspecs` [mods/formspecs](mods/formspecs) from https://codeberg.org/minenux/minetest-mod-formspecs
|
* minetest Auth Redux as `auth_rx` [mods/auth_rx](mods/auth_rx) from https://codeberg.org/minenux/minetest-mod-auth_rx
|
||||||
|
* so then minetest Formspecs as `formspecs` [mods/formspecs](mods/formspecs) from https://codeberg.org/minenux/minetest-mod-formspecs
|
||||||
|
* minetest Random Spawn as `rspawn` [mods/rspawn](mods/rspawn) from https://codeberg.org/minenux/minetest-mod-rspawn
|
||||||
|
* so then default beds as `beds` [mods/beds](mods/beds) from default 0.4
|
||||||
|
* minetest floatlands as `floatlands` [mods/floatlands](mods/floatlands) derived from Floatlands Realm made to this servers, as https://codeberg.org/minenux/minetest-mod-floatland
|
||||||
|
* so then default flowers as `flowers` are need. Later this will need ethereal modifications.
|
||||||
|
* tenplus1 customized mods
|
||||||
|
* simple_skins as `skins` [mods/skins](mods/skins) from https://codeberg.org/minenux/minetest-mod-simple_skins
|
||||||
|
* regrow as `regrow` [mods/regrow](mods/regrow) from https://codeberg.org/minenux/minetest-mod-regrow
|
||||||
|
* minenux bags as `backpacks` [mods/backpacks](mods/backpacks)
|
||||||
|
|
||||||
## Licensing
|
## Licensing
|
||||||
|
|
||||||
|
674
mods/backpacks/LICENSE.txt
Normal file
@ -0,0 +1,674 @@
|
|||||||
|
GNU GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users. We, the Free Software Foundation, use the
|
||||||
|
GNU General Public License for most of our software; it applies also to
|
||||||
|
any other work released this way by its authors. You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the manufacturer
|
||||||
|
can do so. This is fundamentally incompatible with the aim of
|
||||||
|
protecting users' freedom to change the software. The systematic
|
||||||
|
pattern of such abuse occurs in the area of products for individuals to
|
||||||
|
use, which is precisely where it is most unacceptable. Therefore, we
|
||||||
|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
|
||||||
|
make it effectively proprietary. To prevent this, the GPL assures that
|
||||||
|
patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
55
mods/backpacks/README.md
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
# minetest mod Backpacks
|
||||||
|
========================
|
||||||
|
|
||||||
|
Backpacks allow you to clean up space in your inventory.
|
||||||
|
|
||||||
|
Information
|
||||||
|
-----------
|
||||||
|
|
||||||
|
This mod must be named `backpacks` it featured to player a
|
||||||
|
bag with shoulder straps that allow it to be carried on someone's back,
|
||||||
|
or just simple bags to carried payer items. **This mod is a
|
||||||
|
simplified version of one color and ones utility**
|
||||||
|
|
||||||
|
![screenshot.png](screenshot.png)
|
||||||
|
|
||||||
|
Tech information
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Adds backpacks made of wool and leather, that can **store anything but themselves**
|
||||||
|
in an 16 slots inventory. The backpacks can only be accessed once they're placed.
|
||||||
|
Picking them up preserves their contents. They obey regular protection rules.
|
||||||
|
|
||||||
|
**This mod is a reduces simplified version of minenux one** the
|
||||||
|
original one started as a unification effors from original
|
||||||
|
https://codeberg.org/minenux/minetest-mod-backpacks
|
||||||
|
|
||||||
|
Unless all of those mods, this one is more simple and faster, and works with any version
|
||||||
|
of the engine since 0.4 version.
|
||||||
|
|
||||||
|
#### Dependencies
|
||||||
|
|
||||||
|
* default
|
||||||
|
* wool
|
||||||
|
* dye
|
||||||
|
|
||||||
|
Optional dependences:
|
||||||
|
|
||||||
|
* mobs
|
||||||
|
|
||||||
|
#### Nodes Tools
|
||||||
|
|
||||||
|
They can be crafted by placing 8 wools or lather in a square around an empty craft grid centre.
|
||||||
|
|
||||||
|
| Node name | Description name |
|
||||||
|
| -------------------------- | --------------------- |
|
||||||
|
| backpacks:backpack_wool | Wool Backpack |
|
||||||
|
| backpacks:backpack_leather | Leather Backpack |
|
||||||
|
|
||||||
|
## LICENSE
|
||||||
|
|
||||||
|
Textures were provided originaly by James Stevenson but there is no hints about
|
||||||
|
|
||||||
|
Code were started by James Stevenson and later continue by Tai Kedzierski https://github.com/taikedz
|
||||||
|
|
||||||
|
License code is GPL3+ check [LICENSE.txt](LICENSE.txt) file.
|
4
mods/backpacks/depends.txt
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
default
|
||||||
|
dye
|
||||||
|
wool
|
||||||
|
mobs?
|
1
mods/backpacks/description.txt
Normal file
@ -0,0 +1 @@
|
|||||||
|
BAGS mod for Minetest in real storage way usage
|
183
mods/backpacks/init.lua
Normal file
@ -0,0 +1,183 @@
|
|||||||
|
local backpacks = {}
|
||||||
|
|
||||||
|
backpacks.form = "size[8,7]" ..
|
||||||
|
default.gui_bg ..
|
||||||
|
default.gui_bg_img ..
|
||||||
|
default.gui_slots ..
|
||||||
|
"list[current_name;main;0,0.3;8,2]" ..
|
||||||
|
"list[current_player;main;0,2.85;8,1]" ..
|
||||||
|
"list[current_player;main;0,4.08;8,3;8]" ..
|
||||||
|
"listring[current_name;main]" ..
|
||||||
|
"listring[current_player;main]"
|
||||||
|
|
||||||
|
backpacks.on_construct = function(pos)
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
meta:set_string("infotext", "Backpack")
|
||||||
|
meta:set_string("formspec", backpacks.form)
|
||||||
|
local inv = meta:get_inventory()
|
||||||
|
inv:set_size("main", 8*2)
|
||||||
|
end
|
||||||
|
|
||||||
|
backpacks.after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local stuff = minetest.deserialize(itemstack:get_metadata())
|
||||||
|
if stuff then
|
||||||
|
meta:from_table(stuff)
|
||||||
|
end
|
||||||
|
itemstack:take_item()
|
||||||
|
end
|
||||||
|
|
||||||
|
backpacks.on_dig = function(pos, node, digger)
|
||||||
|
if minetest.is_protected(pos, digger:get_player_name()) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local inv = meta:get_inventory()
|
||||||
|
local list = {}
|
||||||
|
for i, stack in ipairs(inv:get_list("main")) do
|
||||||
|
if stack:get_name() == "" then
|
||||||
|
list[i] = ""
|
||||||
|
else
|
||||||
|
list[i] = stack:to_string()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local new_list = {inventory = {main = list},
|
||||||
|
fields = {infotext = "Backpack", formspec = backpacks.form}}
|
||||||
|
local new_list_as_string = minetest.serialize(new_list)
|
||||||
|
local new = ItemStack(node)
|
||||||
|
new:set_metadata(new_list_as_string)
|
||||||
|
minetest.remove_node(pos)
|
||||||
|
local player_inv = digger:get_inventory()
|
||||||
|
if player_inv:room_for_item("main", new) then
|
||||||
|
player_inv:add_item("main", new)
|
||||||
|
else
|
||||||
|
minetest.add_item(pos, new)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
backpacks.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||||
|
if not string.match(stack:get_name(), "backpacks:backpack_") then
|
||||||
|
return stack:get_count()
|
||||||
|
else
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Wool backpacks
|
||||||
|
local function register_wool_backpack(colour,colourname)
|
||||||
|
minetest.register_node("backpacks:backpack_wool_"..colour, {
|
||||||
|
description = colourname.." Wool Backpack",
|
||||||
|
tiles = {
|
||||||
|
"wool_"..colour..".png^backpacks_backpack_topbottom.png", -- Top
|
||||||
|
"wool_"..colour..".png^backpacks_backpack_topbottom.png", -- Bottom
|
||||||
|
"wool_"..colour..".png^backpacks_backpack_sides.png", -- Right Side
|
||||||
|
"wool_"..colour..".png^backpacks_backpack_sides.png", -- Left Side
|
||||||
|
"wool_"..colour..".png^backpacks_backpack_back.png", -- Back
|
||||||
|
"wool_"..colour..".png^backpacks_backpack_front.png" -- Front
|
||||||
|
},
|
||||||
|
drawtype = "nodebox",
|
||||||
|
paramtype = "light",
|
||||||
|
paramtype2 = "facedir",
|
||||||
|
node_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = {
|
||||||
|
{-0.4375, -0.5, -0.375, 0.4375, 0.5, 0.375},
|
||||||
|
{0.125, -0.375, 0.4375, 0.375, 0.3125, 0.5},
|
||||||
|
{-0.375, -0.375, 0.4375, -0.125, 0.3125, 0.5},
|
||||||
|
{0.125, 0.1875, 0.375, 0.375, 0.375, 0.4375},
|
||||||
|
{-0.375, 0.1875, 0.375, -0.125, 0.375, 0.4375},
|
||||||
|
{0.125, -0.375, 0.375, 0.375, -0.25, 0.4375},
|
||||||
|
{-0.375, -0.375, 0.375, -0.125, -0.25, 0.4375},
|
||||||
|
{-0.3125, -0.375, -0.4375, 0.3125, 0.1875, -0.375},
|
||||||
|
{-0.25, -0.3125, -0.5, 0.25, 0.125, -0.4375},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
groups = {dig_immediate = 3, oddly_diggable_by_hand = 3},
|
||||||
|
stack_max = 1,
|
||||||
|
on_construct = backpacks.on_construct,
|
||||||
|
after_place_node = backpacks.after_place_node,
|
||||||
|
on_dig = backpacks.on_dig,
|
||||||
|
allow_metadata_inventory_put = backpacks.allow_metadata_inventory_put,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "backpacks:backpack_wool_brown",
|
||||||
|
recipe = {
|
||||||
|
{"group:wool", "group:wool", "group:wool"},
|
||||||
|
{"group:wool", "", "group:wool"},
|
||||||
|
{"group:wool", "group:wool", "group:wool"},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
local wooldyes = {
|
||||||
|
{code = "white", name = "White"},
|
||||||
|
{code = "grey", name = "Grey"},
|
||||||
|
{code = "black", name = "Black"},
|
||||||
|
{code = "red", name = "Red"},
|
||||||
|
{code = "yellow", name = "Yellow"},
|
||||||
|
{code = "green", name = "Green"},
|
||||||
|
{code = "cyan", name = "Cyan"},
|
||||||
|
{code = "blue", name = "Blue"},
|
||||||
|
{code = "magenta", name = "Magenta"},
|
||||||
|
{code = "orange", name = "Orange"},
|
||||||
|
{code = "violet", name = "Violet"},
|
||||||
|
-- {code = "brown", name = "Brown"},
|
||||||
|
{code = "pink", name = "Pink"},
|
||||||
|
{code = "dark_grey", name = "Dark Grey"},
|
||||||
|
{code = "dark_green", name = "Dark Green"},
|
||||||
|
}
|
||||||
|
|
||||||
|
for _,colourdesc in pairs(wooldyes) do
|
||||||
|
minetest.register_alias("backpacks:backpack_wool_"..wooldyes.code, "backpacks:backpack_wool")
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_alias("backpacks:backpack_wool", "backpacks:backpack_wool_brown")
|
||||||
|
register_wool_backpack("brown","")
|
||||||
|
|
||||||
|
-- Leather backpack
|
||||||
|
minetest.register_node("backpacks:backpack_leather", {
|
||||||
|
description = "Leather Backpack",
|
||||||
|
tiles = {
|
||||||
|
"backpacks_leather.png^backpacks_backpack_topbottom.png", -- Top
|
||||||
|
"backpacks_leather.png^backpacks_backpack_topbottom.png", -- Bottom
|
||||||
|
"backpacks_leather.png^backpacks_backpack_sides.png", -- Right Side
|
||||||
|
"backpacks_leather.png^backpacks_backpack_sides.png", -- Left Side
|
||||||
|
"backpacks_leather.png^backpacks_backpack_back.png", -- Back
|
||||||
|
"backpacks_leather.png^backpacks_backpack_front.png" -- Front
|
||||||
|
},
|
||||||
|
drawtype = "nodebox",
|
||||||
|
paramtype = "light",
|
||||||
|
paramtype2 = "facedir",
|
||||||
|
node_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = {
|
||||||
|
{-0.4375, -0.5, -0.375, 0.4375, 0.5, 0.375},
|
||||||
|
{0.125, -0.375, 0.4375, 0.375, 0.3125, 0.5},
|
||||||
|
{-0.375, -0.375, 0.4375, -0.125, 0.3125, 0.5},
|
||||||
|
{0.125, 0.1875, 0.375, 0.375, 0.375, 0.4375},
|
||||||
|
{-0.375, 0.1875, 0.375, -0.125, 0.375, 0.4375},
|
||||||
|
{0.125, -0.375, 0.375, 0.375, -0.25, 0.4375},
|
||||||
|
{-0.375, -0.375, 0.375, -0.125, -0.25, 0.4375},
|
||||||
|
{-0.3125, -0.375, -0.4375, 0.3125, 0.1875, -0.375},
|
||||||
|
{-0.25, -0.3125, -0.5, 0.25, 0.125, -0.4375},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
groups = {dig_immediate = 3, oddly_diggable_by_hand = 3},
|
||||||
|
stack_max = 1,
|
||||||
|
on_construct = backpacks.on_construct,
|
||||||
|
after_place_node = backpacks.after_place_node,
|
||||||
|
on_dig = backpacks.on_dig,
|
||||||
|
allow_metadata_inventory_put = backpacks.allow_metadata_inventory_put,
|
||||||
|
})
|
||||||
|
|
||||||
|
if minetest.global_exists("mobs") and ( mobs.redo or mobs.mod == 'redo') then
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "backpacks:backpack_leather",
|
||||||
|
recipe = {
|
||||||
|
{"mobs:leather", "mobs:leather", "mobs:leather"},
|
||||||
|
{"mobs:leather", "", "mobs:leather"},
|
||||||
|
{"mobs:leather", "mobs:leather", "mobs:leather"},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
end
|
4
mods/backpacks/mod.conf
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
name = backpacks
|
||||||
|
depends = default, wool, dye
|
||||||
|
optional_depends = mobs
|
||||||
|
description = BAGS mod for Minetest in real storage way usage
|
BIN
mods/backpacks/screenshot.png
Normal file
After Width: | Height: | Size: 206 KiB |
BIN
mods/backpacks/textures/backpacks_backpack_back.png
Normal file
After Width: | Height: | Size: 83 B |
BIN
mods/backpacks/textures/backpacks_backpack_front.png
Normal file
After Width: | Height: | Size: 106 B |
BIN
mods/backpacks/textures/backpacks_backpack_sides.png
Normal file
After Width: | Height: | Size: 85 B |
BIN
mods/backpacks/textures/backpacks_backpack_topbottom.png
Normal file
After Width: | Height: | Size: 84 B |
BIN
mods/backpacks/textures/backpacks_leather.png
Normal file
After Width: | Height: | Size: 658 B |
64
mods/floatland/README.md
Normal file
@ -0,0 +1,64 @@
|
|||||||
|
minetest mod floatland
|
||||||
|
============================
|
||||||
|
|
||||||
|
Simple mod to added rare greenbiomes to floadlands event only snown
|
||||||
|
|
||||||
|
Information
|
||||||
|
-----------
|
||||||
|
|
||||||
|
This mod is named `floatland`, it produces a large floadlands,
|
||||||
|
but the biome is more nice event simple snown when others mods like ethereal
|
||||||
|
are present.
|
||||||
|
|
||||||
|
Technical info
|
||||||
|
--------------
|
||||||
|
|
||||||
|
This is a fork for minenux project, from original work of floadlands_realm
|
||||||
|
its just to provide nice biomes when other mods like ethereal only produces snown.
|
||||||
|
|
||||||
|
it uses the setting from minetest config files of mapgen v7, specially the `mgv7_floatland_level`
|
||||||
|
and try to redefined the floatland layer of biome fully.
|
||||||
|
|
||||||
|
This is a simplified version that only provides more variety of floadlands on
|
||||||
|
older engine versions, modification of https://codeberg.org/minenux/minetest-mod-floatland_realm
|
||||||
|
|
||||||
|
#### Status
|
||||||
|
|
||||||
|
This only define some more rare nodes to look good, but similar features as normal ones,
|
||||||
|
no new tools are featured, the original mod defined at leats new nodes with new features.
|
||||||
|
|
||||||
|
#### Depends
|
||||||
|
|
||||||
|
* mgv7 mapgen only
|
||||||
|
* default mod
|
||||||
|
|
||||||
|
#### Blocks
|
||||||
|
|
||||||
|
| Node/item | tecnical names | related/drop | note |
|
||||||
|
| --------------- | ---------------------- | ------------ | ------------------------ |
|
||||||
|
| High Grass | floatland:grass | default:dirt | top block, use diamond shovel |
|
||||||
|
| High Dirt | floatland:dirt | | |
|
||||||
|
| High Stone | floatland:stone | floatland:dirt | |
|
||||||
|
| High Sand | floatland:sand | | top block, use diamond shovel |
|
||||||
|
| High Rare Sand | floatland:rare_sand | | |
|
||||||
|
| High Crystal Sand | floatland:sand_crystal_block | floatland:sand_crystals 6 | |
|
||||||
|
| High Sand Crystal | floatland:sand_crystals | | |
|
||||||
|
| High Salt | floatland:salt | | |
|
||||||
|
|
||||||
|
#### Biomes
|
||||||
|
|
||||||
|
| Name | technical names | nodes of biome |
|
||||||
|
| --------------- | ---------------- | ---------------------------------------------- |
|
||||||
|
| Floatland Beach | floatland_nicebeach | floatland:grass, floatland:dirt, floatland:stone |
|
||||||
|
| Floatland grass | floatland_nicegrass | floatland:sand, floatland:stone |
|
||||||
|
|
||||||
|
|
||||||
|
# License
|
||||||
|
|
||||||
|
CC BY SA 3 mckayshirou
|
||||||
|
|
||||||
|
Based in Amaz an archived work of it are at https://github.com/Amaz1/floatland_realm
|
||||||
|
Artwork of `sand_crystal_<>` based on runsy saltd mod https://github.com/runsy/saltd
|
||||||
|
The noise code is based on the floatlands C++ noise code.
|
||||||
|
See https://github.com/minetest/minetest/blob/28841961ba91b943b7478704181604fa3e24e81e/src/mapgen_v7.cpp#L415
|
||||||
|
|
2
mods/floatland/depends.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
default
|
||||||
|
flowers?
|
1
mods/floatland/description.txt
Normal file
@ -0,0 +1 @@
|
|||||||
|
BIOME hard to dig at the floatlands, you will need a diamond shovel.
|
153
mods/floatland/init.lua
Normal file
@ -0,0 +1,153 @@
|
|||||||
|
-- minetest.clear_registered_biomes() -- do not regenerate, we want to combine it!
|
||||||
|
|
||||||
|
-- Get setting or default
|
||||||
|
local mgv7_spflags = minetest.get_mapgen_setting("mgv7_spflags") or "mountains, ridges, floatlands, caverns"
|
||||||
|
local captures_float = string.match(mgv7_spflags, "floatlands")
|
||||||
|
local captures_nofloat = string.match(mgv7_spflags, "nofloatlands")
|
||||||
|
local floatland_y = minetest.get_mapgen_setting("mgv7_floatland_level") or 2280
|
||||||
|
local worldlimit = minetest.get_mapgen_setting("mapgen_limit") or 31000
|
||||||
|
local mount_height = minetest.get_mapgen_setting("mgv7_float_mount_height") or 256
|
||||||
|
local mount_dens = minetest.get_mapgen_setting("mgv7_float_mount_density") or 0.6
|
||||||
|
|
||||||
|
-- Make global for mods to use to register floatland biomes
|
||||||
|
default.mgv7_floatland_level = floatland_y
|
||||||
|
default.mgv7_shadow_limit = minetest.get_mapgen_setting("mgv7_shadow_limit") or 1024
|
||||||
|
|
||||||
|
-- Registering of the nodes
|
||||||
|
|
||||||
|
minetest.register_node("floatland:grass", {
|
||||||
|
description = "High Grass",
|
||||||
|
tiles = {"floatland_realm_grass.png", "floatland_realm_dirt.png",
|
||||||
|
{name = "floatland_realm_dirt.png^floatland_realm_grass_side.png",
|
||||||
|
tileable_vertical = false}},
|
||||||
|
groups = {crumbly = 2, soil = 1, spreading_dirt_type = 1},
|
||||||
|
drop = 'floatland:dirt',
|
||||||
|
sounds = default.node_sound_dirt_defaults({
|
||||||
|
footstep = {name = "default_grass_footstep", gain = 0.25},
|
||||||
|
}),
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node("floatland:sand", {
|
||||||
|
description = "High Sand",
|
||||||
|
tiles = {"floatland_realm_sand.png"},
|
||||||
|
drop = 'floatland:sand',
|
||||||
|
groups = {crumbly = 2, falling_node = 1, sand = 1},
|
||||||
|
sounds = default.node_sound_sand_defaults(),
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node("floatland:dirt", {
|
||||||
|
description = "High Dirt",
|
||||||
|
tiles = {"floatland_realm_dirt.png"},
|
||||||
|
drop = 'default:dirt',
|
||||||
|
groups = {crumbly = 2, soil = 1},
|
||||||
|
sounds = default.node_sound_dirt_defaults(),
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node("floatland:stone", {
|
||||||
|
description = "High Stone",
|
||||||
|
tiles = {"floatland_realm_stone.png"},
|
||||||
|
groups = {cracky = 2, stone = 1},
|
||||||
|
drop = 'floatland:stone',
|
||||||
|
legacy_mineral = true,
|
||||||
|
sounds = default.node_sound_stone_defaults(),
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node("floatland:rare_sand", {
|
||||||
|
description = "High Rare Sand",
|
||||||
|
tiles = {"floatland_rare_sand.png"},
|
||||||
|
drop = "floatland:salt 6",
|
||||||
|
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
|
||||||
|
sounds = default.node_sound_dirt_defaults({
|
||||||
|
footstep = {name = "default_grass_footstep", gain = 0.25},
|
||||||
|
}),
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node("floatland:sand_crystal_block", {
|
||||||
|
description = "High Crystal Block",
|
||||||
|
drawtype = "glasslike_framed_optional",
|
||||||
|
tiles = {"floatland_sand_crystal_block.png"},
|
||||||
|
paramtype = "light",
|
||||||
|
paramtype2 = "glasslikeliquidlevel",
|
||||||
|
param2 = 255,
|
||||||
|
use_texture_alpha = "blend",
|
||||||
|
sunlight_propagates = false,
|
||||||
|
groups = {cracky = 2},
|
||||||
|
sounds = default.node_sound_glass_defaults(),
|
||||||
|
walkable = true,
|
||||||
|
drop = "floatland:sand_crystals 6"
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Registering of items
|
||||||
|
|
||||||
|
minetest.register_craftitem("floatland:sand_crystals", {
|
||||||
|
description = "High Sand Crystals",
|
||||||
|
wield_image = "floatland_sand_crystals.png",
|
||||||
|
inventory_image = "floatland_sand_crystals.png",
|
||||||
|
groups = {salt= 1},
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craftitem("floatland:salt", {
|
||||||
|
description = "High Salt",
|
||||||
|
wield_image = "floatland_salt.png",
|
||||||
|
inventory_image = "floatland_salt.png",
|
||||||
|
groups = {salt= 1},
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "shapeless",
|
||||||
|
output = "floatland:salt",
|
||||||
|
recipe = {"floatland:sand_crystals"},
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
-- Registering of the biomes
|
||||||
|
|
||||||
|
minetest.register_biome({
|
||||||
|
name = "floatland_nicegrass",
|
||||||
|
node_top = "floatland:grass",
|
||||||
|
depth_top = 1,
|
||||||
|
node_filler = "floatland:dirt",
|
||||||
|
depth_filler = 2,
|
||||||
|
node_riverbed = "floatland:rare_sand",
|
||||||
|
depth_riverbed = 2,
|
||||||
|
node_water = "default:water_source",
|
||||||
|
node_river_water = "default:river_water",
|
||||||
|
depth_water_top = 15,
|
||||||
|
node_water_top = "default:water_source",
|
||||||
|
node_stone = "floatland:stone",
|
||||||
|
y_min = floatland_y + 40,
|
||||||
|
y_max = worldlimit,
|
||||||
|
heat_point = 50,
|
||||||
|
humidity_point = 50,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_biome({
|
||||||
|
name = "floatland_nicebeach",
|
||||||
|
node_top = "floatland:sand",
|
||||||
|
depth_top = 3,
|
||||||
|
node_filler = "floatland:sand_crystal_block",
|
||||||
|
depth_filler = 3,
|
||||||
|
node_riverbed = "floatland:rare_sand",
|
||||||
|
depth_riverbed = 2,
|
||||||
|
node_water = "default:water_source",
|
||||||
|
node_river_water = "default:river_water",
|
||||||
|
depth_water_top = 5,
|
||||||
|
node_water_top = "default:water_source",
|
||||||
|
node_stone = "floatland:stone",
|
||||||
|
y_min = default.mgv7_shadow_limit,
|
||||||
|
y_max = floatland_y + 40,
|
||||||
|
heat_point = 50,
|
||||||
|
humidity_point = 50,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_decoration({
|
||||||
|
deco_type = "simple",
|
||||||
|
place_on = {"floatland:grass"},
|
||||||
|
sidelen = 16,
|
||||||
|
fill_ratio = 0.5,
|
||||||
|
biomes = {"floatland_nicegrass"},
|
||||||
|
y_min = floatland_y + 40,
|
||||||
|
y_max = worldlimit,
|
||||||
|
decoration = "default:bush_sapling",
|
||||||
|
})
|
7
mods/floatland/mod.conf
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
name = floatland
|
||||||
|
title = Floatland Realm
|
||||||
|
author = mckayshirou
|
||||||
|
license = LGPL
|
||||||
|
depends = default
|
||||||
|
optional_depends =
|
||||||
|
description = BIOME hard to dig at the floatlands, you will need a diamond shovel.
|
BIN
mods/floatland/textures/floatland_rare_sand.png
Normal file
After Width: | Height: | Size: 481 B |
BIN
mods/floatland/textures/floatland_realm_dirt.png
Normal file
After Width: | Height: | Size: 376 B |
BIN
mods/floatland/textures/floatland_realm_grass.png
Normal file
After Width: | Height: | Size: 426 B |
BIN
mods/floatland/textures/floatland_realm_grass_side.png
Normal file
After Width: | Height: | Size: 502 B |
BIN
mods/floatland/textures/floatland_realm_sand.png
Normal file
After Width: | Height: | Size: 311 B |
BIN
mods/floatland/textures/floatland_realm_stone.png
Normal file
After Width: | Height: | Size: 258 B |
BIN
mods/floatland/textures/floatland_salt.png
Normal file
After Width: | Height: | Size: 609 B |
BIN
mods/floatland/textures/floatland_sand_crystal_block.png
Normal file
After Width: | Height: | Size: 471 B |
BIN
mods/floatland/textures/floatland_sand_crystals.png
Normal file
After Width: | Height: | Size: 638 B |
1
mods/regrow/description.txt
Normal file
@ -0,0 +1 @@
|
|||||||
|
FRUIT regrow instead of replanting saplings
|
146
mods/regrow/init.lua
Normal file
@ -0,0 +1,146 @@
|
|||||||
|
|
||||||
|
regrow = {
|
||||||
|
-- get custom min and max growth intervals from settings
|
||||||
|
min_interval = tonumber(minetest.settings:get("regrow_min_interval")) or 600,
|
||||||
|
max_interval = tonumber(minetest.settings:get("regrow_max_interval")) or 1200
|
||||||
|
}
|
||||||
|
|
||||||
|
local is_51 = minetest.has_feature("formspec_version_element") or nil
|
||||||
|
|
||||||
|
-- hidden node that runs timer and regrows fruit stored in meta
|
||||||
|
minetest.register_node("regrow:hidden", {
|
||||||
|
drawtype = "airlike",
|
||||||
|
paramtype = "light",
|
||||||
|
sunlight_propagates = true,
|
||||||
|
walkable = false,
|
||||||
|
pointable = false,
|
||||||
|
diggable = false,
|
||||||
|
buildable_to = true,
|
||||||
|
drop = "",
|
||||||
|
groups = {not_in_creative_inventory = 1},
|
||||||
|
|
||||||
|
-- once placed start random timer between min and max interval setting
|
||||||
|
on_construct = function(pos)
|
||||||
|
|
||||||
|
local time = math.random(regrow.min_interval, regrow.max_interval)
|
||||||
|
|
||||||
|
minetest.get_node_timer(pos):start(time)
|
||||||
|
end,
|
||||||
|
|
||||||
|
-- when timer reached check which fruit to place if tree still exists
|
||||||
|
on_timer = function(pos, elapsed)
|
||||||
|
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
|
||||||
|
if not meta then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local fruit = meta:get_string("fruit") or ""
|
||||||
|
local leaf = meta:get_string("leaf") or ""
|
||||||
|
local p2 = meta:get_int("p2") or 0
|
||||||
|
|
||||||
|
if fruit == "" or leaf == ""
|
||||||
|
or not minetest.find_node_near(pos, 1, leaf) then
|
||||||
|
fruit = "air"
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.set_node(pos, {name = fruit, param2 = p2})
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
-- helper function to register fruit nodes
|
||||||
|
regrow.add_fruit = function(nodename, leafname, ignore_param2)
|
||||||
|
|
||||||
|
-- does node actually exist ?
|
||||||
|
if not minetest.registered_nodes[nodename] then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- change attached_node values so fruits regrow instead of dropping
|
||||||
|
local groups = minetest.registered_nodes[nodename].groups
|
||||||
|
groups.attached_node = 0
|
||||||
|
|
||||||
|
minetest.override_item(nodename, {
|
||||||
|
|
||||||
|
-- override on_dig to remove any special functions
|
||||||
|
on_dig = minetest.node_dig,
|
||||||
|
|
||||||
|
-- override after_dig_node to start regrowth
|
||||||
|
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||||
|
|
||||||
|
-- if node has been placed by player then do not regrow
|
||||||
|
if ignore_param2 ~= true and oldnode.param2 > 0 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- replace fruit with regrowth node, set fruit & leaf name
|
||||||
|
minetest.set_node(pos, {name = "regrow:hidden"})
|
||||||
|
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
|
||||||
|
meta:set_string("fruit", nodename)
|
||||||
|
meta:set_string("leaf", leafname)
|
||||||
|
meta:set_int("p2", oldnode.param2 or 0)
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
regrow.regrow = function()
|
||||||
|
-- default
|
||||||
|
regrow.add_fruit("default:apple", "default:leaves")
|
||||||
|
|
||||||
|
-- ethereal
|
||||||
|
regrow.add_fruit("ethereal:banana", "ethereal:bananaleaves")
|
||||||
|
regrow.add_fruit("ethereal:banana_bunch", "ethereal:bananaleaves")
|
||||||
|
regrow.add_fruit("ethereal:orange", "ethereal:orange_leaves")
|
||||||
|
regrow.add_fruit("ethereal:coconut", "ethereal:palmleaves")
|
||||||
|
regrow.add_fruit("ethereal:lemon", "ethereal:lemon_leaves")
|
||||||
|
regrow.add_fruit("ethereal:olive", "ethereal:olive_leaves")
|
||||||
|
-- regrow.add_fruit("ethereal:golden_apple", "ethereal:yellowleaves") -- too OP
|
||||||
|
|
||||||
|
-- cool trees
|
||||||
|
regrow.add_fruit("cacaotree:pod", "cacaotree:trunk", true)
|
||||||
|
regrow.add_fruit("cherrytree:cherries", "cherrytree:blossom_leaves")
|
||||||
|
regrow.add_fruit("clementinetree:clementine", "clementinetree:leaves")
|
||||||
|
regrow.add_fruit("ebony:persimmon", "ebony:leaves")
|
||||||
|
regrow.add_fruit("lemontree:lemon", "lemontree:leaves")
|
||||||
|
regrow.add_fruit("oak:acorn", "oak:leaves")
|
||||||
|
regrow.add_fruit("palm:coconut", "palm:leaves")
|
||||||
|
-- regrow.add_fruit("plumtree:plum", "plumtree:leaves") -- regrows already
|
||||||
|
regrow.add_fruit("pomegranate:pomegranate", "pomegranate:leaves")
|
||||||
|
|
||||||
|
-- farming plus
|
||||||
|
regrow.add_fruit("farming_plus:cocoa", "farming_plus:cocoa_leaves")
|
||||||
|
regrow.add_fruit("farming_plus:banana", "farming_plus:banana_leaves")
|
||||||
|
|
||||||
|
-- aotearoa
|
||||||
|
regrow.add_fruit("aotearoa:karaka_fruit", "aotearoa:karaka_leaves")
|
||||||
|
regrow.add_fruit("aotearoa:miro_fruit", "aotearoa:miro_leaves")
|
||||||
|
regrow.add_fruit("aotearoa:tawa_fruit", "aotearoa:tawa_leaves")
|
||||||
|
regrow.add_fruit("aotearoa:hinau_fruit", "aotearoa:hinau_leaves")
|
||||||
|
regrow.add_fruit("aotearoa:kawakawa_fruit", "aotearoa:kawakawa_leaves")
|
||||||
|
|
||||||
|
-- australia
|
||||||
|
regrow.add_fruit("australia:cherry", "australia:cherry_leaves")
|
||||||
|
regrow.add_fruit("australia:lilly_pilly_berries", "australia:lilly_pilly_leaves")
|
||||||
|
regrow.add_fruit("australia:macadamia", "australia:macadamia_leaves")
|
||||||
|
regrow.add_fruit("australia:mangrove_apple", "australia:mangrove_apple_leaves")
|
||||||
|
regrow.add_fruit("australia:moreton_bay_fig", "australia:moreton_bay_fig_leaves")
|
||||||
|
regrow.add_fruit("australia:quandong", "australia:quandong_leaves")
|
||||||
|
|
||||||
|
-- more trees
|
||||||
|
regrow.add_fruit("moretrees:acorn", "moretrees:oak_leaves")
|
||||||
|
regrow.add_fruit("moretrees:cedar_cone", "moretrees:cedar_leaves")
|
||||||
|
regrow.add_fruit("moretrees:fir_cone", "moretrees:fir_leaves")
|
||||||
|
regrow.add_fruit("moretrees:spruce_cone", "moretrees:spruce_leaves")
|
||||||
|
end
|
||||||
|
|
||||||
|
if is_51 then
|
||||||
|
-- wait until mods are loaded to save dependency mess
|
||||||
|
minetest.register_on_mods_loaded(regrow.regrow)
|
||||||
|
else
|
||||||
|
minetest.after(0.1, regrow.regrow)
|
||||||
|
end
|
||||||
|
|
||||||
|
print("[MOD] Regrow loaded")
|
21
mods/regrow/license.txt
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
The MIT License (MIT)
|
||||||
|
|
||||||
|
Copyright (c) 2018 TenPlus1
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in
|
||||||
|
all copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
THE SOFTWARE.
|
4
mods/regrow/mod.conf
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
name = regrow
|
||||||
|
depends =
|
||||||
|
optional_depends =
|
||||||
|
description = FRUIT regrow instead of replanting saplings.
|
118
mods/regrow/readme.MD
Normal file
@ -0,0 +1,118 @@
|
|||||||
|
minetest mod REGROW
|
||||||
|
===================
|
||||||
|
|
||||||
|
Mod to regrow fruits with self-contained API
|
||||||
|
|
||||||
|
## Information
|
||||||
|
-----------
|
||||||
|
|
||||||
|
This mod helps to regrow tree fruits instead of the need for replanting
|
||||||
|
saplings each time.
|
||||||
|
|
||||||
|
|
||||||
|
![screenshot.jpg](screenshot.jpg)
|
||||||
|
|
||||||
|
|
||||||
|
## Technical info
|
||||||
|
--------------
|
||||||
|
|
||||||
|
This mod is named `regrow` a simplified optimized version
|
||||||
|
of fruits nodes to reappears on place after dig using timer parameters.
|
||||||
|
|
||||||
|
#### Dependences
|
||||||
|
|
||||||
|
none, core minetest api, the mod has a node detection inside the api function
|
||||||
|
so its secure to use no matter if the corresponding node exits or not.
|
||||||
|
|
||||||
|
### Configuration
|
||||||
|
|
||||||
|
Each fruit will grow depending of the minimun and maximun value,
|
||||||
|
the time the fruit appears is random between the two configured values:
|
||||||
|
|
||||||
|
| setting name | description | type | default | observations |
|
||||||
|
| ------------------- | ----------------------- | --- | ------- | ----------- |
|
||||||
|
| regrow_min_interval | Minimum Regrow Interval | int | 600 | Seconds |
|
||||||
|
| regrow_max_interval | Maximum Regrow Interval | int | 1200 | seconds |
|
||||||
|
|
||||||
|
### Overview:
|
||||||
|
|
||||||
|
Based on "endless_apples" by Shara RedCat (2018). Its starting
|
||||||
|
at https://forum.minetest.net/viewtopic.php?p=379158#p379158 to solve
|
||||||
|
an issue over growing fruits and now is mantained.
|
||||||
|
|
||||||
|
The mod works as is but can be used for other mods, currently the mod
|
||||||
|
has support for `ethereal`, `farming_plus`, `australia`, `aotearoa`,
|
||||||
|
and `moretrees`. It also support some special others.
|
||||||
|
|
||||||
|
#### Nodes
|
||||||
|
|
||||||
|
| MOD supported | Fruit to regrow (node) | Sustitute when growing (node) |
|
||||||
|
| ------------- | ---------------------- | ----------------------------- |
|
||||||
|
| default | default:apple | default:leaves |
|
||||||
|
| ethereal | ethereal:banana | ethereal:bananaleaves |
|
||||||
|
| ethereal | ethereal:banana_bunch | ethereal:bananaleaves |
|
||||||
|
| ethereal | ethereal:orange | ethereal:orange_leaves |
|
||||||
|
| ethereal | ethereal:coconut | ethereal:palmleaves |
|
||||||
|
| ethereal | ethereal:lemon | ethereal:lemon_leaves |
|
||||||
|
| ethereal | ethereal:olive | ethereal:olive_leaves |
|
||||||
|
| ethereal | ethereal:golden_apple | ethereal:yellowleaves (disabled) |
|
||||||
|
| cool_trees | cacaotree:pod | cacaotree:trunk (override) |
|
||||||
|
| cool_trees | cherrytree:cherries | cherrytree:blossom_leaves |
|
||||||
|
| cool_trees | clementinetree:clementine | clementinetree:leaves |
|
||||||
|
| cool_trees | ebony:persimmon | ebony:leaves |
|
||||||
|
| cool_trees | lemontree:lemon | lemontree:leaves |
|
||||||
|
| cool_trees | oak:acorn | oak:leaves |
|
||||||
|
| cool_trees | palm:coconut | palm:leaves |
|
||||||
|
| cool_trees | pomegranate:pomegranate | pomegranate:leaves |
|
||||||
|
| farming_plus | farming_plus:cocoa | farming_plus:cocoa_leaves |
|
||||||
|
| farming_plus | farming_plus:banana | farming_plus:banana_leaves |
|
||||||
|
| aotearoa | aotearoa:karaka_fruit | aotearoa:karaka_leaves |
|
||||||
|
| aotearoa | aotearoa:miro_fruit | aotearoa:miro_leaves |
|
||||||
|
| aotearoa | aotearoa:tawa_fruit | aotearoa:tawa_leaves |
|
||||||
|
| aotearoa | aotearoa:hinau_fruit | aotearoa:hinau_leaves |
|
||||||
|
| aotearoa | aotearoa:kawakawa_fruit | aotearoa:kawakawa_leaves |
|
||||||
|
| australia | australia:cherry | australia:cherry_leaves |
|
||||||
|
| australia | australia:lilly_pilly_berries | australia:lilly_pilly_leaves |
|
||||||
|
| australia | australia:macadamia | australia:macadamia_leaves |
|
||||||
|
| australia | australia:mangrove_apple | australia:mangrove_apple_leaves |
|
||||||
|
| australia | australia:moreton_bay_fig | australia:moreton_bay_fig_leaves |
|
||||||
|
| australia | australia:quandong | australia:quandong_leaves |
|
||||||
|
| moretrees | moretrees:acorn | moretrees:oak_leaves |
|
||||||
|
| moretrees | moretrees:cedar_cone | moretrees:cedar_leaves |
|
||||||
|
| moretrees | moretrees:fir_cone | moretrees:fir_leaves |
|
||||||
|
| moretrees | moretrees:spruce_cone | moretrees:spruce_leaves |
|
||||||
|
|
||||||
|
#### API usage
|
||||||
|
|
||||||
|
The `regrow.add_fruit()` function is used to override each fruits `after_dig_node`
|
||||||
|
function so that an placeholder node (nostly leaves) is placed once it is taken, then a timer is
|
||||||
|
started that will regrow the fruit on completion (unless tree is chopped down).
|
||||||
|
|
||||||
|
#### Definition
|
||||||
|
|
||||||
|
`regrow.add_fruit(fruit_node, leaves_node, param2_check_override)`
|
||||||
|
|
||||||
|
#### Examples:
|
||||||
|
|
||||||
|
```
|
||||||
|
regrow.add_fruit("default:apple", "default:leaves")
|
||||||
|
regrow.add_fruit("cacaotree:pod", "cacaotree:trunk", true)
|
||||||
|
```
|
||||||
|
|
||||||
|
Changelog
|
||||||
|
---------
|
||||||
|
|
||||||
|
- 0.1 - Initial upload.
|
||||||
|
- 0.2 - Add checks for player placed fruit and tree's nearby.
|
||||||
|
- 0.3 - Make add_fruit a global function for other mods to use.
|
||||||
|
- 0.4 - Add check for fruit tree leaf type before re-growing.
|
||||||
|
- 0.5 - Ethereal Lemons and Olives can now regrow.
|
||||||
|
- 0.6 - Add support for cool_trees, farming_plus, aotearoa, australia and moretrees
|
||||||
|
- 0.7 - Add param2 override for cacao with placement param2 check
|
||||||
|
- 0.8 - Add custom min and max time regrow interval settings (defaults are 600 and 1200)
|
||||||
|
|
||||||
|
|
||||||
|
## LICENSE
|
||||||
|
|
||||||
|
MIT see [license.txt](license.txt) file.
|
||||||
|
|
BIN
mods/regrow/screenshot.jpg
Normal file
After Width: | Height: | Size: 43 KiB |
5
mods/regrow/settingtypes.txt
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
# Minimum interval in seconds it takes to regrow fruits
|
||||||
|
regrow_min_interval (Minimum Regrow Interval) int 600
|
||||||
|
|
||||||
|
# Maximum interval in seconds it takes to regrow fruits
|
||||||
|
regrow_max_interval (Maximum Regrow Interval) int 1200
|
166
mods/rspawn/License.txt
Normal file
@ -0,0 +1,166 @@
|
|||||||
|
GNU LESSER GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
|
||||||
|
This version of the GNU Lesser General Public License incorporates
|
||||||
|
the terms and conditions of version 3 of the GNU General Public
|
||||||
|
License, supplemented by the additional permissions listed below.
|
||||||
|
|
||||||
|
0. Additional Definitions.
|
||||||
|
|
||||||
|
As used herein, "this License" refers to version 3 of the GNU Lesser
|
||||||
|
General Public License, and the "GNU GPL" refers to version 3 of the GNU
|
||||||
|
General Public License.
|
||||||
|
|
||||||
|
"The Library" refers to a covered work governed by this License,
|
||||||
|
other than an Application or a Combined Work as defined below.
|
||||||
|
|
||||||
|
An "Application" is any work that makes use of an interface provided
|
||||||
|
by the Library, but which is not otherwise based on the Library.
|
||||||
|
Defining a subclass of a class defined by the Library is deemed a mode
|
||||||
|
of using an interface provided by the Library.
|
||||||
|
|
||||||
|
A "Combined Work" is a work produced by combining or linking an
|
||||||
|
Application with the Library. The particular version of the Library
|
||||||
|
with which the Combined Work was made is also called the "Linked
|
||||||
|
Version".
|
||||||
|
|
||||||
|
The "Minimal Corresponding Source" for a Combined Work means the
|
||||||
|
Corresponding Source for the Combined Work, excluding any source code
|
||||||
|
for portions of the Combined Work that, considered in isolation, are
|
||||||
|
based on the Application, and not on the Linked Version.
|
||||||
|
|
||||||
|
The "Corresponding Application Code" for a Combined Work means the
|
||||||
|
object code and/or source code for the Application, including any data
|
||||||
|
and utility programs needed for reproducing the Combined Work from the
|
||||||
|
Application, but excluding the System Libraries of the Combined Work.
|
||||||
|
|
||||||
|
1. Exception to Section 3 of the GNU GPL.
|
||||||
|
|
||||||
|
You may convey a covered work under sections 3 and 4 of this License
|
||||||
|
without being bound by section 3 of the GNU GPL.
|
||||||
|
|
||||||
|
2. Conveying Modified Versions.
|
||||||
|
|
||||||
|
If you modify a copy of the Library, and, in your modifications, a
|
||||||
|
facility refers to a function or data to be supplied by an Application
|
||||||
|
that uses the facility (other than as an argument passed when the
|
||||||
|
facility is invoked), then you may convey a copy of the modified
|
||||||
|
version:
|
||||||
|
|
||||||
|
a) under this License, provided that you make a good faith effort to
|
||||||
|
ensure that, in the event an Application does not supply the
|
||||||
|
function or data, the facility still operates, and performs
|
||||||
|
whatever part of its purpose remains meaningful, or
|
||||||
|
|
||||||
|
b) under the GNU GPL, with none of the additional permissions of
|
||||||
|
this License applicable to that copy.
|
||||||
|
|
||||||
|
3. Object Code Incorporating Material from Library Header Files.
|
||||||
|
|
||||||
|
The object code form of an Application may incorporate material from
|
||||||
|
a header file that is part of the Library. You may convey such object
|
||||||
|
code under terms of your choice, provided that, if the incorporated
|
||||||
|
material is not limited to numerical parameters, data structure
|
||||||
|
layouts and accessors, or small macros, inline functions and templates
|
||||||
|
(ten or fewer lines in length), you do both of the following:
|
||||||
|
|
||||||
|
a) Give prominent notice with each copy of the object code that the
|
||||||
|
Library is used in it and that the Library and its use are
|
||||||
|
covered by this License.
|
||||||
|
|
||||||
|
b) Accompany the object code with a copy of the GNU GPL and this license
|
||||||
|
document.
|
||||||
|
|
||||||
|
4. Combined Works.
|
||||||
|
|
||||||
|
You may convey a Combined Work under terms of your choice that,
|
||||||
|
taken together, effectively do not restrict modification of the
|
||||||
|
portions of the Library contained in the Combined Work and reverse
|
||||||
|
engineering for debugging such modifications, if you also do each of
|
||||||
|
the following:
|
||||||
|
|
||||||
|
a) Give prominent notice with each copy of the Combined Work that
|
||||||
|
the Library is used in it and that the Library and its use are
|
||||||
|
covered by this License.
|
||||||
|
|
||||||
|
b) Accompany the Combined Work with a copy of the GNU GPL and this license
|
||||||
|
document.
|
||||||
|
|
||||||
|
c) For a Combined Work that displays copyright notices during
|
||||||
|
execution, include the copyright notice for the Library among
|
||||||
|
these notices, as well as a reference directing the user to the
|
||||||
|
copies of the GNU GPL and this license document.
|
||||||
|
|
||||||
|
d) Do one of the following:
|
||||||
|
|
||||||
|
0) Convey the Minimal Corresponding Source under the terms of this
|
||||||
|
License, and the Corresponding Application Code in a form
|
||||||
|
suitable for, and under terms that permit, the user to
|
||||||
|
recombine or relink the Application with a modified version of
|
||||||
|
the Linked Version to produce a modified Combined Work, in the
|
||||||
|
manner specified by section 6 of the GNU GPL for conveying
|
||||||
|
Corresponding Source.
|
||||||
|
|
||||||
|
1) Use a suitable shared library mechanism for linking with the
|
||||||
|
Library. A suitable mechanism is one that (a) uses at run time
|
||||||
|
a copy of the Library already present on the user's computer
|
||||||
|
system, and (b) will operate properly with a modified version
|
||||||
|
of the Library that is interface-compatible with the Linked
|
||||||
|
Version.
|
||||||
|
|
||||||
|
e) Provide Installation Information, but only if you would otherwise
|
||||||
|
be required to provide such information under section 6 of the
|
||||||
|
GNU GPL, and only to the extent that such information is
|
||||||
|
necessary to install and execute a modified version of the
|
||||||
|
Combined Work produced by recombining or relinking the
|
||||||
|
Application with a modified version of the Linked Version. (If
|
||||||
|
you use option 4d0, the Installation Information must accompany
|
||||||
|
the Minimal Corresponding Source and Corresponding Application
|
||||||
|
Code. If you use option 4d1, you must provide the Installation
|
||||||
|
Information in the manner specified by section 6 of the GNU GPL
|
||||||
|
for conveying Corresponding Source.)
|
||||||
|
|
||||||
|
5. Combined Libraries.
|
||||||
|
|
||||||
|
You may place library facilities that are a work based on the
|
||||||
|
Library side by side in a single library together with other library
|
||||||
|
facilities that are not Applications and are not covered by this
|
||||||
|
License, and convey such a combined library under terms of your
|
||||||
|
choice, if you do both of the following:
|
||||||
|
|
||||||
|
a) Accompany the combined library with a copy of the same work based
|
||||||
|
on the Library, uncombined with any other library facilities,
|
||||||
|
conveyed under the terms of this License.
|
||||||
|
|
||||||
|
b) Give prominent notice with the combined library that part of it
|
||||||
|
is a work based on the Library, and explaining where to find the
|
||||||
|
accompanying uncombined form of the same work.
|
||||||
|
|
||||||
|
6. Revised Versions of the GNU Lesser General Public License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions
|
||||||
|
of the GNU Lesser General Public License from time to time. Such new
|
||||||
|
versions will be similar in spirit to the present version, but may
|
||||||
|
differ in detail to address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Library as you received it specifies that a certain numbered version
|
||||||
|
of the GNU Lesser General Public License "or any later version"
|
||||||
|
applies to it, you have the option of following the terms and
|
||||||
|
conditions either of that published version or of any later version
|
||||||
|
published by the Free Software Foundation. If the Library as you
|
||||||
|
received it does not specify a version number of the GNU Lesser
|
||||||
|
General Public License, you may choose any version of the GNU Lesser
|
||||||
|
General Public License ever published by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Library as you received it specifies that a proxy can decide
|
||||||
|
whether future versions of the GNU Lesser General Public License shall
|
||||||
|
apply, that proxy's public statement of acceptance of any version is
|
||||||
|
permanent authorization for you to choose that version for the
|
||||||
|
Library.
|
||||||
|
|
147
mods/rspawn/README.md
Normal file
@ -0,0 +1,147 @@
|
|||||||
|
minetest mod rspawn
|
||||||
|
===================
|
||||||
|
|
||||||
|
Randomized Spawning for Minetest
|
||||||
|
|
||||||
|
Information
|
||||||
|
-----------
|
||||||
|
|
||||||
|
This mod its named `rspawn` , it causes players to receive a spawn point anywhere on the map.
|
||||||
|
Players will likely spawn very far from eachother into prisitine areas.
|
||||||
|
|
||||||
|
### Features
|
||||||
|
|
||||||
|
* Player is assigned randomized spawnpoint on joining
|
||||||
|
* New players will not spawn into protected areas
|
||||||
|
* Player will respawn at their spawnpoint if they die.
|
||||||
|
* If `beds` spawning is active, then beds can be used to set players' re-spawn point (they still go to their main spawnpoint on invoking `/spawn`).
|
||||||
|
* Commands
|
||||||
|
* Players can return to their spawn point with the `/spawn` command if they have `spawn` privilege.
|
||||||
|
* Players can invite other players to join their spawn - see "Spawn guests" below
|
||||||
|
* Players can allow any other player to visit their spawn - see "Town hosting" below
|
||||||
|
* Players can request a new spawn point by typing `/newspawn` if they have the `newspawn` privilege.
|
||||||
|
* Players can set their spawn point by typing `/setspawn` if they have the `setspawn` privelege.
|
||||||
|
* Moderator players can assign a new random spawn for another player using `/playerspawn` if they have the `spawnadmin` privilege.
|
||||||
|
|
||||||
|
KNOWN ISSUE - Any player not yet registered with a spawn point will be given a spawn point anywhere in the world. If applying retroactively to a server, this will cause existing players to be re-spawned once.
|
||||||
|
|
||||||
|
##### Spawn guests
|
||||||
|
|
||||||
|
Randomized spawning typically causes players to spawn far from eachother. If players wish to share a single spawn point, a player can add another to join their spawn position.
|
||||||
|
|
||||||
|
The player issuing the invite (host) must typically pay a levvy when adding another player.
|
||||||
|
|
||||||
|
* `/spawn add <player>` - allow another player to visit your spawn directly (levvy must be paid), or lift their exile (no levvy to pay)
|
||||||
|
* `/spawn kick <targetplayer>`
|
||||||
|
* revoke rights to visit you
|
||||||
|
* if the exiled player gets close to your spawn, they are kicked back to their own spawn
|
||||||
|
* `/spawn visit <player>` - visit a player's spawn
|
||||||
|
* `/spawn guests` - see who you have added to your spawn
|
||||||
|
* `/spawn hosts` - see whose spawns you may visit
|
||||||
|
|
||||||
|
Guests can help the spawn owner manage bans on their town.
|
||||||
|
|
||||||
|
##### Town hosting
|
||||||
|
|
||||||
|
You can host a town from your spawn if you wish. Hosting a town means that any player who connects to the server will be able to visit your spawn. You can still `/spawn kick <playername>` individually in this mode. If you switch off town hosting, only allowed guests in your normal guestlist can visit.
|
||||||
|
|
||||||
|
There is no levvy on hosting a town.
|
||||||
|
|
||||||
|
* `/spawn town { open | close }` - switch town hosting on or off.
|
||||||
|
* `/spawn town { ban | unban } <playername> [<town>]` - ban or unban a player from a town
|
||||||
|
* Town owners can use this, as well as unexiled guests of the town owner
|
||||||
|
|
||||||
|
Explicit guests can ban/unban other players from a town.
|
||||||
|
|
||||||
|
Town owner can forcibly ban a player by first adding the player to their guest list, and then exiling them. Guests cannot override this.
|
||||||
|
|
||||||
|
Techincal information
|
||||||
|
------------------------
|
||||||
|
|
||||||
|
Note that the spawn generation is performed in the background on a timer, allowing storing a collection of random spawn points to be generated ahead of time.
|
||||||
|
|
||||||
|
### Configuration
|
||||||
|
|
||||||
|
##### Generic settings used
|
||||||
|
|
||||||
|
* `name` - used for knowing the server admin's name
|
||||||
|
* `water_level` - Spawns are always set above water level, default `1`
|
||||||
|
* `static_spawnpoint` - main position the player will start at, default `{0,0,0}`
|
||||||
|
* `enable_bed_respawn` - from `beds` mod - if active, then respawning will happen at beds, instead of randomized spawnpoint
|
||||||
|
|
||||||
|
##### rspawn-specific settings
|
||||||
|
|
||||||
|
* Settings related to spawn generation
|
||||||
|
* `rspawn.max_pregen` - maximum number of spawn points to pre-generate, default `20`
|
||||||
|
* `rspawn.search_radius` - lateral radius around random point, within which a spawn point will be sought, default `32`
|
||||||
|
* `rspawn.gen_frequency` - how frequently (in seconds) to generate a new spawn point, default `30`, increase this on slower servers
|
||||||
|
* `rspawn.spawn_anywhere` - whether to spawn anywhere in the world at sea level (limited by the bounds spawn limits, check below)
|
||||||
|
if false, only spawns at a fixed spawn locaiton, for every player.
|
||||||
|
* if `true`, (default) spawns the player somewhere else on the map within valid air node and not inside solid block
|
||||||
|
* if `false`, will randomize around the static spawn point using search radius as maximun area for.
|
||||||
|
* `rspawn.cooldown_time` - how many seconds between two uses of `/newspawn`, per player
|
||||||
|
* `rspawn.kick_on_fail` - whether to kick the player if a randomized spawn cannot be set, default `false`
|
||||||
|
* `rspawn.spawn_block` - place this custom block under the user's spawn point
|
||||||
|
* Guestlist and town related settings
|
||||||
|
* `rspawn.levvy_name` - name of the block to use as levvy charge on the player issuing an invitation, default `default:cobble`
|
||||||
|
* `rspawn.levvy_qtty` - number of blocks to levvy from the player who issued the invitation, default `10`
|
||||||
|
* `rspawn.kick_period` - how frequently to check if exiled players are too near their locus of exile, default `3` (seconds)
|
||||||
|
* `rspawn.exile_distance` - distance from exile locus at which player gets bounced back to their own spawn, default `64` (nodes)
|
||||||
|
* `rspawn.debug` - whether to print debugging messages, default `false`
|
||||||
|
* Bounds limiting - you can limit the random spawning search area to a given subsection of the global map if you wish:
|
||||||
|
* `rspawn.min_x`, `rspawn.max_x`, `rspawn.min_z`, `rspawn.max_z` as expected
|
||||||
|
|
||||||
|
## Troubleshooting
|
||||||
|
|
||||||
|
As admin, you will receive notifications of inability to generate spawns when players join without being set a spawn. Those players will join but cannot play cos cannot spawn in a "valid spawn point".
|
||||||
|
|
||||||
|
If you only wants to solve it, just define a valid fixed spawn point with `static_spawnpoint` on your minetest.conf config file, then set `rspawn.gen_frequency` to a high number like 120 seconds or 300; warnings will continue but players will join and play (withou a spawn point set yet, take note).
|
||||||
|
|
||||||
|
If you are more hacker, you can turn on `rspawn.debug = true` to see debug in logs. Spawn generation uses a temporary forceload to read the blocks in the area ; it then releases the forceload after operating, so should not depend on the `max_forceloaded_blocks` setting.
|
||||||
|
|
||||||
|
If the generation log shows `0 air nodes found within <x>` on more than 2-3 consecutive tries, you may want to check that another mod is not forceloading blocks and then not subsequently clearing them, also try to reduce the bounds limits area of rspawn in settings, always around the fixed spawn point..
|
||||||
|
|
||||||
|
You may also find some mods do permanent forceloads by design (though this should be rare). In your world folder `~/.minetest/worlds/<yourworld>` there should eb a `force_loaded.txt` - see that its contents are simply `return {}`; if there is data in the table, then something else is forceloading blocks with permanence.
|
||||||
|
|
||||||
|
Resolutions in order of best to worst:
|
||||||
|
|
||||||
|
* Define a valid fixed spawn point with `static_spawnpoint` to be a valid air node and not a solid block
|
||||||
|
* then set `rspawn.gen_frequency` to a high number like 120 seconds or 300, and reduce the bounds limits.
|
||||||
|
* identify the mod and have it clear them properly (ideal)
|
||||||
|
* on UNIX/Linux you should be able to run `grep -rl forceload ~/.minetest/mods/` to see all mod files where forceloading is being done
|
||||||
|
* increase the max number of forceloaded blocks
|
||||||
|
* (not great - you will effectively be simply mitigating a forceloaded-blocks-related memory leak)
|
||||||
|
* Stop minetest, delete the `force_loaded.txt` file, and start it again
|
||||||
|
* (bad - some things in the mods using the forceload mechanism may break)
|
||||||
|
|
||||||
|
## Optimizations
|
||||||
|
|
||||||
|
It is also suitable for single player sessions too - if you want a new location to start a creative build, but don't need to go through creating another, separate world for it, just grab yourself a new spawnpoint!
|
||||||
|
|
||||||
|
On big multiplayers servers or small single players computers you may want to tune the mod.
|
||||||
|
|
||||||
|
#### For multiplayers big servers
|
||||||
|
|
||||||
|
* Define a valid fixed spawn point on your minetest.conf config file using the `static_spawnpoint` to a valid air node, not a solid block: it will be used if you do not want players to be kicked (by usage of `rspawn.kick_on_fail`) when there are no valid respawns points available.
|
||||||
|
* Bound limit must be little.. 400 nodes around is a number to play around. Do not set the `rspawn.search_radius` to a high number, 16 to 32 in big servers with big spawn random areas.
|
||||||
|
* Set `rspawn.gen_frequency` to a high number like 120 seconds or 300
|
||||||
|
* Change the Cooldown time - default is `300` seconds (5 minutes) between uses of `/newspawn`
|
||||||
|
|
||||||
|
#### Single Player Mode
|
||||||
|
|
||||||
|
* Add `rspawn` to your world
|
||||||
|
* Go to the *Advanced Settings* area of Minetest, look for `mods > rspawn`
|
||||||
|
* Change the frequency of pregeneration as required
|
||||||
|
* Good CPUs, enough RAM and SSD hard drives might get away with a frequency of 20sec (!)
|
||||||
|
* If you find your game immediately lagging due to excessive map generation, switch the frequency to say 120
|
||||||
|
* Change the Cooldown time - default is `300` seconds (5 minutes) between uses of `/newspawn`
|
||||||
|
* Optionally, change the maximum pregen to the desired number of spawnpoints to pregenerate and hold
|
||||||
|
* Start the game session; Wait around 1 minute or so as the initial spawn point gets generated and is assigned to you
|
||||||
|
* Jump around! (with `/newspawn`)
|
||||||
|
* Until you exhaust pregens :-P
|
||||||
|
|
||||||
|
## License
|
||||||
|
|
||||||
|
(C) 2017 Tai "DuCake" Kedzierski
|
||||||
|
|
||||||
|
Provided under the terms of the LGPL v3.0
|
1
mods/rspawn/depends.txt
Normal file
@ -0,0 +1 @@
|
|||||||
|
beds?
|
249
mods/rspawn/init.lua
Normal file
@ -0,0 +1,249 @@
|
|||||||
|
rspawn = {}
|
||||||
|
rspawn.playerspawns = {}
|
||||||
|
|
||||||
|
local mpath = minetest.get_modpath("rspawn")
|
||||||
|
|
||||||
|
-- Water level, plus one to ensure we are above the sea.
|
||||||
|
local water_level = tonumber(minetest.settings:get("water_level", "0") )
|
||||||
|
local radial_step = 16
|
||||||
|
|
||||||
|
-- Setting with no namespace for interoperability
|
||||||
|
local static_spawnpoint = minetest.setting_get_pos("static_spawnpoint") or {x=0, y=0, z=0}
|
||||||
|
rspawn.admin = minetest.settings:get("name") or "" -- For messaging only
|
||||||
|
|
||||||
|
-- Setting from beds mod
|
||||||
|
rspawn.bedspawn = minetest.setting_getbool("enable_bed_respawn") ~= false -- from beds mod
|
||||||
|
|
||||||
|
-- rSpawn specific settings
|
||||||
|
rspawn.debug_on = minetest.settings:get_bool("rspawn.debug")
|
||||||
|
rspawn.spawnanywhere = minetest.settings:get_bool("rspawn.spawn_anywhere") ~= false
|
||||||
|
rspawn.kick_on_fail = minetest.settings:get_bool("rspawn.kick_on_fail") == true
|
||||||
|
rspawn.max_pregen_spawns = tonumber(minetest.settings:get("rspawn.max_pregen") or 5)
|
||||||
|
rspawn.search_radius = tonumber(minetest.settings:get("rspawn.search_radius") or 32)
|
||||||
|
rspawn.gen_frequency = tonumber(minetest.settings:get("rspawn.gen_frequency") or 30)
|
||||||
|
rspawn.spawn_block = minetest.settings:get("rspawn.spawn_block") or "default:dirt_with_grass"
|
||||||
|
|
||||||
|
rspawn.min_x = tonumber(minetest.settings:get("rspawn.min_x") or -31000)
|
||||||
|
rspawn.max_x = tonumber(minetest.settings:get("rspawn.max_x") or 31000)
|
||||||
|
rspawn.min_z = tonumber(minetest.settings:get("rspawn.min_z") or -31000)
|
||||||
|
rspawn.max_z = tonumber(minetest.settings:get("rspawn.max_z") or 31000)
|
||||||
|
|
||||||
|
dofile(mpath.."/lua/data.lua")
|
||||||
|
dofile(mpath.."/lua/guestlists.lua")
|
||||||
|
dofile(mpath.."/lua/commands.lua")
|
||||||
|
dofile(mpath.."/lua/forceload.lua")
|
||||||
|
dofile(mpath.."/lua/debugging.lua")
|
||||||
|
|
||||||
|
|
||||||
|
minetest.after(0,function()
|
||||||
|
if not minetest.registered_items[rspawn.spawn_block] then
|
||||||
|
rspawn.spawn_block = "default:dirt_with_grass"
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
|
||||||
|
rspawn:spawnload()
|
||||||
|
|
||||||
|
local function set_default_node(pos)
|
||||||
|
if rspawn.spawn_block then
|
||||||
|
minetest.set_node(pos, {name=rspawn.spawn_block})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function daylight_above(min_daylight, pos)
|
||||||
|
local level = minetest.get_node_light(pos, 0.5)
|
||||||
|
return min_daylight <= level
|
||||||
|
end
|
||||||
|
|
||||||
|
function rspawn:get_positions_for(pos, radius)
|
||||||
|
local breadth = radius
|
||||||
|
local altitude = water_level + radius
|
||||||
|
|
||||||
|
if rspawn.spawnanywhere then
|
||||||
|
altitude = radius
|
||||||
|
end
|
||||||
|
|
||||||
|
local pos1 = {x=pos.x-breadth, y=pos.y, z=pos.z-breadth}
|
||||||
|
local pos2 = {x=pos.x+breadth, y=pos.y+altitude, z=pos.z+breadth}
|
||||||
|
|
||||||
|
return pos1,pos2
|
||||||
|
end
|
||||||
|
|
||||||
|
function rspawn:newspawn(pos, radius)
|
||||||
|
-- Given a seed position and a radius, find an exact spawn location
|
||||||
|
-- that is an air node, walkable under it, non-walkable over it
|
||||||
|
-- bright during the day, and not leaves
|
||||||
|
|
||||||
|
rspawn:debug("Trying somewhere around "..minetest.pos_to_string(pos))
|
||||||
|
|
||||||
|
local pos1,pos2 = rspawn:get_positions_for(pos, radius)
|
||||||
|
|
||||||
|
rspawn:debug("Searching "..minetest.pos_to_string(pos1).." to "..minetest.pos_to_string(pos2))
|
||||||
|
|
||||||
|
local airnodes = minetest.find_nodes_in_area(pos1, pos2, {"air"})
|
||||||
|
local validnodes = {}
|
||||||
|
|
||||||
|
rspawn:debug("Found "..tostring(#airnodes).." air nodes within "..tostring(radius))
|
||||||
|
for _,anode in pairs(airnodes) do
|
||||||
|
local under = minetest.get_node( {x=anode.x, y=anode.y-1, z=anode.z} ).name
|
||||||
|
local over = minetest.get_node( {x=anode.x, y=anode.y+1, z=anode.z} ).name
|
||||||
|
under = minetest.registered_nodes[under]
|
||||||
|
over = minetest.registered_nodes[over]
|
||||||
|
|
||||||
|
if under == nil or over == nil then
|
||||||
|
-- `under` or `over` could be nil if a mod that defined that node was removed.
|
||||||
|
-- Not something this mod can resolve, and so we just ignore it.
|
||||||
|
rspawn:debug("Found an undefined node around "..minetest.pos_to_string(anode))
|
||||||
|
|
||||||
|
else
|
||||||
|
if under.walkable
|
||||||
|
and not over.walkable
|
||||||
|
and not minetest.is_protected(anode, "")
|
||||||
|
and not (under.groups and under.groups.leaves ) -- no spawning on treetops!
|
||||||
|
and daylight_above(7, anode) then
|
||||||
|
if under.buildable_to then
|
||||||
|
validnodes[#validnodes+1] = {x=anode.x, y=anode.y-1, z=anode.z}
|
||||||
|
else
|
||||||
|
validnodes[#validnodes+1] = anode
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if #validnodes > 0 then
|
||||||
|
rspawn:debug("Valid spawn points found with radius "..tostring(radius))
|
||||||
|
local newpos = validnodes[math.random(1,#validnodes)]
|
||||||
|
|
||||||
|
return newpos
|
||||||
|
else
|
||||||
|
rspawn:debug("No valid air nodes")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function rspawn:genpos()
|
||||||
|
-- Generate a random position, and derive a new spawn position
|
||||||
|
local pos = static_spawnpoint
|
||||||
|
|
||||||
|
if rspawn.spawnanywhere then
|
||||||
|
pos = {
|
||||||
|
x = math.random(rspawn.min_x,rspawn.max_x),
|
||||||
|
y = water_level, -- always start at waterlevel
|
||||||
|
z = math.random(rspawn.min_z,rspawn.max_z),
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
return pos
|
||||||
|
end
|
||||||
|
|
||||||
|
function rspawn:set_player_spawn(name, newpos)
|
||||||
|
local tplayer = minetest.get_player_by_name(name)
|
||||||
|
if not tplayer then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
local spos = minetest.pos_to_string(newpos)
|
||||||
|
|
||||||
|
rspawn.debug("Saving spawn for "..name, spos)
|
||||||
|
rspawn.playerspawns[name] = newpos
|
||||||
|
rspawn:spawnsave()
|
||||||
|
|
||||||
|
minetest.chat_send_player(name, "New spawn set at "..spos)
|
||||||
|
|
||||||
|
tplayer:setpos(rspawn.playerspawns[name])
|
||||||
|
minetest.after(0.5,function()
|
||||||
|
set_default_node({x=newpos.x,y=newpos.y-1,z=newpos.z})
|
||||||
|
end)
|
||||||
|
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
function rspawn:set_newplayer_spawn(player, attempts)
|
||||||
|
-- only use for new players / players who have never had a randomized spawn
|
||||||
|
if not player then return end
|
||||||
|
|
||||||
|
local playername = player:get_player_name()
|
||||||
|
|
||||||
|
if playername == "" then return end
|
||||||
|
|
||||||
|
if not rspawn.playerspawns[playername] then
|
||||||
|
local newpos = rspawn:get_next_spawn()
|
||||||
|
|
||||||
|
if newpos then
|
||||||
|
rspawn:set_player_spawn(playername, newpos)
|
||||||
|
|
||||||
|
else
|
||||||
|
-- We did not get a new position
|
||||||
|
|
||||||
|
if rspawn.kick_on_fail then
|
||||||
|
minetest.kick_player(playername, "No personalized spawn points available - please try again later.")
|
||||||
|
|
||||||
|
else
|
||||||
|
|
||||||
|
-- player just spawns (avoiting black screen) but still it not have spawn point assigned
|
||||||
|
if attempts <= 0 then
|
||||||
|
local fixedpos = rspawn:genpos()
|
||||||
|
|
||||||
|
fixedpos.y = water_level + rspawn.search_radius
|
||||||
|
player:setpos(fixedpos) -- player just spawns (avoiting black screen) but still it not have spawn point assigned
|
||||||
|
minetest.chat_send_player(rspawn.admin, "Exhausted spawns! just spawn "..playername.." without spawn point")
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.chat_send_player(playername, "Could not get custom spawn! Used fixed one and retrying in "..rspawn.gen_frequency.." seconds")
|
||||||
|
minetest.log("warning", "rspawn -- Exhausted spawns! Could not spawn "..playername.." so used fixed one")
|
||||||
|
|
||||||
|
minetest.after(rspawn.gen_frequency, function()
|
||||||
|
rspawn:set_newplayer_spawn(player, attempts-1)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function rspawn:renew_player_spawn(playername)
|
||||||
|
local player = minetest.get_player_by_name(playername)
|
||||||
|
if not player then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
local newpos = rspawn:get_next_spawn()
|
||||||
|
|
||||||
|
if newpos then
|
||||||
|
return rspawn:set_player_spawn(playername, newpos)
|
||||||
|
|
||||||
|
else
|
||||||
|
minetest.chat_send_player(playername, "Could not get custom spawn!")
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_on_joinplayer(function(player)
|
||||||
|
rspawn:set_newplayer_spawn(player, 5)
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_respawnplayer(function(player)
|
||||||
|
-- return true to disable further respawn placement
|
||||||
|
local name = player:get_player_name()
|
||||||
|
if rspawn.bedspawn == true and beds.spawn then
|
||||||
|
local pos = beds.spawn[name]
|
||||||
|
if pos then
|
||||||
|
minetest.log("action", name.." respawns at "..minetest.pos_to_string(pos))
|
||||||
|
player:setpos(pos)
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local pos = rspawn.playerspawns[name]
|
||||||
|
|
||||||
|
-- And if no bed, nor bed spwawning not active:
|
||||||
|
if pos then
|
||||||
|
minetest.log("action", name.." respawns at "..minetest.pos_to_string(pos))
|
||||||
|
player:setpos(pos)
|
||||||
|
return true
|
||||||
|
else
|
||||||
|
minetest.chat_send_player(name, "Failed to find your spawn point!")
|
||||||
|
minetest.log("warning", "rspawn -- Could not find spawn point for "..name)
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
dofile(mpath.."/lua/pregeneration.lua")
|
164
mods/rspawn/lua/commands.lua
Normal file
@ -0,0 +1,164 @@
|
|||||||
|
local stepcount = 0
|
||||||
|
local newspawn_cooldown = {}
|
||||||
|
local cooldown_time = tonumber(minetest.settings:get("rspawn.cooldown_time")) or 300
|
||||||
|
|
||||||
|
-- Command privileges
|
||||||
|
|
||||||
|
minetest.register_privilege("spawn", "Can teleport to a spawn position and manage shared spawns.")
|
||||||
|
minetest.register_privilege("setspawn", "Can manually set a spawn point.")
|
||||||
|
minetest.register_privilege("newspawn", "Can get a new randomized spawn position.")
|
||||||
|
minetest.register_privilege("spawnadmin", "Can set new spawns for players.")
|
||||||
|
|
||||||
|
-- Support functions
|
||||||
|
|
||||||
|
local function request_new_spawn(username, targetname)
|
||||||
|
local timername = username
|
||||||
|
if targetname ~= username then
|
||||||
|
timername = username.." "..targetname
|
||||||
|
end
|
||||||
|
|
||||||
|
if not newspawn_cooldown[timername] then
|
||||||
|
if not rspawn:renew_player_spawn(targetname) then
|
||||||
|
minetest.chat_send_player(username, "Could not set new spawn for "..targetname)
|
||||||
|
return false
|
||||||
|
else
|
||||||
|
newspawn_cooldown[timername] = cooldown_time
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
else
|
||||||
|
minetest.chat_send_player(username, tostring(math.ceil(newspawn_cooldown[timername])).."sec until you can randomize a new spawn for "..targetname)
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Commands
|
||||||
|
|
||||||
|
minetest.register_chatcommand("spawn", {
|
||||||
|
description = "Teleport to your spawn, or manage guests in your spawn.",
|
||||||
|
params = "[ add <player> | visit <player> | kick <player> | guests | hosts | town { open | close | ban <player> [<town>] | unban <player> [<town>] } ]",
|
||||||
|
privs = "spawn",
|
||||||
|
func = function(playername, args)
|
||||||
|
local target = rspawn.playerspawns[playername]
|
||||||
|
local args = args:split(" ", false, 1)
|
||||||
|
|
||||||
|
if #args == 0 then
|
||||||
|
if target then
|
||||||
|
minetest.get_player_by_name(playername):setpos(target)
|
||||||
|
return
|
||||||
|
|
||||||
|
else
|
||||||
|
minetest.chat_send_player(playername, "You have no spawn position!")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
elseif #args < 4 then
|
||||||
|
for command,action in pairs({
|
||||||
|
["guests"] = function() rspawn.guestlists:listguests(playername) end,
|
||||||
|
["hosts"] = function() rspawn.guestlists:listhosts(playername) end,
|
||||||
|
["add"] = function(commandername,targetname) rspawn.guestlists:addplayer(commandername,targetname) end,
|
||||||
|
["visit"] = function(commandername,targetname) rspawn.guestlists:visitplayer(targetname, commandername) end,
|
||||||
|
["kick"] = function(commandername, params) rspawn.guestlists:kickplayer(commandername, params) end,
|
||||||
|
["town"] = function(commandername,mode) rspawn.guestlists:townset(commandername, mode) end,
|
||||||
|
}) do
|
||||||
|
|
||||||
|
if args[1] == command then
|
||||||
|
if #args == 2 then
|
||||||
|
action(playername, args[2])
|
||||||
|
return
|
||||||
|
|
||||||
|
elseif #args == 1 then
|
||||||
|
action(playername)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.chat_send_player(playername, "Bad command. Please check '/help spawn'")
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_chatcommand("setspawn", {
|
||||||
|
description = "Assign current position as spawn position.",
|
||||||
|
params = "",
|
||||||
|
privs = "setspawn",
|
||||||
|
func = function(name)
|
||||||
|
rspawn.playerspawns[name] = minetest.get_player_by_name(name):getpos()
|
||||||
|
rspawn:spawnsave()
|
||||||
|
minetest.chat_send_player(name, "New spawn set !")
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_chatcommand("newspawn", {
|
||||||
|
description = "Randomly select a new spawn position.",
|
||||||
|
params = "",
|
||||||
|
privs = "newspawn",
|
||||||
|
func = function(name, args)
|
||||||
|
request_new_spawn(name, name)
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_chatcommand("playerspawn", {
|
||||||
|
description = "Randomly select a new spawn position for a player, or use specified position, or go to their spawn.",
|
||||||
|
params = "<playername> { new | <pos> | go }",
|
||||||
|
privs = "spawnadmin",
|
||||||
|
func = function(name, args)
|
||||||
|
if args ~= "" then
|
||||||
|
args = args:split(" ")
|
||||||
|
|
||||||
|
if #args == 2 then
|
||||||
|
local tname = args[1]
|
||||||
|
local tpos
|
||||||
|
|
||||||
|
if args[2] == "go" then
|
||||||
|
local user = minetest.get_player_by_name(name)
|
||||||
|
local dest = rspawn.playerspawns[args[1]]
|
||||||
|
if dest then
|
||||||
|
user:setpos(dest)
|
||||||
|
minetest.chat_send_player(name, "Moved to spawn point of "..args[1])
|
||||||
|
else
|
||||||
|
minetest.chat_send_player(name, "No rspawn coords for "..args[1])
|
||||||
|
end
|
||||||
|
return
|
||||||
|
|
||||||
|
elseif args[2] == "new" then
|
||||||
|
request_new_spawn(name, args[1])
|
||||||
|
return
|
||||||
|
|
||||||
|
else
|
||||||
|
tpos = minetest.string_to_pos(args[2])
|
||||||
|
|
||||||
|
if tpos then
|
||||||
|
rspawn.playerspawns[tname] = tpos
|
||||||
|
rspawn:spawnsave()
|
||||||
|
minetest.chat_send_player(name, tname.."'s spawn has been reset")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.chat_send_player(name, "Error. See '/help playerspawn'")
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Prevent players from spamming newspawn
|
||||||
|
minetest.register_globalstep(function(dtime)
|
||||||
|
local playername, playertime, shavetime
|
||||||
|
stepcount = stepcount + dtime
|
||||||
|
shavetime = stepcount
|
||||||
|
if stepcount > 0.5 then
|
||||||
|
stepcount = 0
|
||||||
|
else
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
for playername,playertime in pairs(newspawn_cooldown) do
|
||||||
|
playertime = playertime - shavetime
|
||||||
|
if playertime <= 0 then
|
||||||
|
newspawn_cooldown[playername] = nil
|
||||||
|
minetest.chat_send_player(playername, "/newspawn available")
|
||||||
|
else
|
||||||
|
newspawn_cooldown[playername] = playertime
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
99
mods/rspawn/lua/data.lua
Normal file
@ -0,0 +1,99 @@
|
|||||||
|
local spawnsfile = minetest.get_worldpath().."/dynamicspawns.lua.ser"
|
||||||
|
|
||||||
|
--[[ Reconcile functions
|
||||||
|
|
||||||
|
reconcile_original_spawns : convert from base implementation to invites with original spawns
|
||||||
|
|
||||||
|
reconcile_guestlist_spawns : convert from "original spawns" implementation to "guest lists"
|
||||||
|
|
||||||
|
--]]
|
||||||
|
|
||||||
|
-- Comatibility with old behaviour - players whose original spawns had not been registered receive the one they are now using
|
||||||
|
local function reconcile_original_spawns()
|
||||||
|
if not rspawn.playerspawns["original spawns"] then
|
||||||
|
rspawn.playerspawns["original spawns"] = {}
|
||||||
|
end
|
||||||
|
|
||||||
|
for playername,spawnpos in pairs(rspawn.playerspawns) do
|
||||||
|
if playername ~= "pre gen" and playername ~= "original spawns" then
|
||||||
|
if not rspawn.playerspawns["original spawns"][playername] then
|
||||||
|
rspawn.playerspawns["original spawns"][playername] = rspawn.playerspawns[playername]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
rspawn:spawnsave()
|
||||||
|
end
|
||||||
|
|
||||||
|
local function reconcile_guest(guestname, guestspawn)
|
||||||
|
for hostname,hostspawn in pairs(rspawn.playerspawns) do
|
||||||
|
if hostname ~= "guest lists" and hostname ~= guestname and hostspawn == guestspawn then
|
||||||
|
local hostlist = rspawn.playerspawns["guest lists"][hostname] or {}
|
||||||
|
hostlist[guestname] = 1
|
||||||
|
rspawn.playerspawns["guest lists"][hostname] = hostlist
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function reconcile_guestlist_spawns()
|
||||||
|
if not rspawn.playerspawns["guest lists"] then rspawn.playerspawns["guest lists"] = {} end
|
||||||
|
|
||||||
|
for guestname,spawnpos in pairs(rspawn.playerspawns) do
|
||||||
|
reconcile_guest(guestname, spawnpos)
|
||||||
|
|
||||||
|
if rspawn.playerspawns["original spawns"][guestname] then
|
||||||
|
rspawn.playerspawns[guestname] = rspawn.playerspawns["original spawns"][guestname]
|
||||||
|
rspawn.playerspawns["original spawns"][guestname] = nil
|
||||||
|
else
|
||||||
|
minetest.debug("Could not return "..guestname)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if #rspawn.playerspawns["original spawns"] == 0 then
|
||||||
|
rspawn.playerspawns["original spawns"] = nil
|
||||||
|
else
|
||||||
|
minetest.log("error", "Failed to reconcile all spawns")
|
||||||
|
end
|
||||||
|
|
||||||
|
rspawn:spawnsave()
|
||||||
|
end
|
||||||
|
|
||||||
|
function rspawn:spawnsave()
|
||||||
|
local serdata = minetest.serialize(rspawn.playerspawns)
|
||||||
|
if not serdata then
|
||||||
|
minetest.log("error", "[spawn] Data serialization failed")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local file, err = io.open(spawnsfile, "w")
|
||||||
|
if err then
|
||||||
|
return err
|
||||||
|
end
|
||||||
|
file:write(serdata)
|
||||||
|
file:close()
|
||||||
|
|
||||||
|
local pregens = rspawn.playerspawns["pre gen"] or {}
|
||||||
|
minetest.debug("Wrote rspawn data with "..tostring(#pregens).." pregen nodes")
|
||||||
|
end
|
||||||
|
|
||||||
|
function rspawn:spawnload()
|
||||||
|
local file, err = io.open(spawnsfile, "r")
|
||||||
|
if not err then
|
||||||
|
rspawn.playerspawns = minetest.deserialize(file:read("*a"))
|
||||||
|
file:close()
|
||||||
|
else
|
||||||
|
minetest.log("error", "[spawn] Data read failed - initializing")
|
||||||
|
rspawn.playerspawns = {}
|
||||||
|
end
|
||||||
|
|
||||||
|
local pregens = rspawn.playerspawns["pre gen"] or {}
|
||||||
|
rspawn.playerspawns["pre gen"] = pregens
|
||||||
|
|
||||||
|
local towns = rspawn.playerspawns["town lists"] or {}
|
||||||
|
rspawn.playerspawns["town lists"] = towns
|
||||||
|
|
||||||
|
reconcile_original_spawns()
|
||||||
|
reconcile_guestlist_spawns()
|
||||||
|
|
||||||
|
minetest.debug("Loaded rspawn data with "..tostring(#pregens).." pregen nodes")
|
||||||
|
end
|
||||||
|
|
20
mods/rspawn/lua/debugging.lua
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
function rspawn:d(stuff)
|
||||||
|
-- Quick debugging
|
||||||
|
minetest.debug(dump(stuff))
|
||||||
|
end
|
||||||
|
|
||||||
|
function rspawn:debug(message, data)
|
||||||
|
-- Debugging from setting
|
||||||
|
if not rspawn.debug_on then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local debug_data = ""
|
||||||
|
|
||||||
|
if data ~= nil then
|
||||||
|
debug_data = " :: "..dump(data)
|
||||||
|
end
|
||||||
|
local debug_string = "[rspawn] DEBUG : "..message..debug_data
|
||||||
|
|
||||||
|
minetest.debug(debug_string)
|
||||||
|
end
|
37
mods/rspawn/lua/forceload.lua
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
local forceloading_happening = false
|
||||||
|
|
||||||
|
|
||||||
|
local function forceload_operate(pos1, pos2, handler, transient)
|
||||||
|
local i,j,k
|
||||||
|
|
||||||
|
for i=pos1.x,pos2.x,16 do
|
||||||
|
for j=pos1.y,pos2.y,16 do
|
||||||
|
for k=pos1.z,pos2.z,16 do
|
||||||
|
handler({x=i,y=j,z=k}, transient)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function rspawn:forceload_blocks_in(pos1, pos2)
|
||||||
|
if forceloading_happening then
|
||||||
|
rspawn:debug("Forceload operation already underway - abort")
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
rspawn:debug("Forceloading blocks -----------¬", {pos1=minetest.pos_to_string(pos1),pos2=minetest.pos_to_string(pos2)})
|
||||||
|
forceloading_happening = true
|
||||||
|
minetest.emerge_area(pos1, pos2)
|
||||||
|
forceload_operate(pos1, pos2, minetest.forceload_block, true)
|
||||||
|
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
function rspawn:forceload_free_blocks_in(pos1, pos2)
|
||||||
|
rspawn:debug("Freeing forceloaded blocks ____/", {pos1=minetest.pos_to_string(pos1),pos2=minetest.pos_to_string(pos2)})
|
||||||
|
-- free both cases - take no chances
|
||||||
|
forceload_operate(pos1, pos2, minetest.forceload_free_block) -- free if persistent
|
||||||
|
forceload_operate(pos1, pos2, minetest.forceload_free_block, true) -- free if transient
|
||||||
|
forceloading_happening = false
|
||||||
|
end
|
||||||
|
|
429
mods/rspawn/lua/guestlists.lua
Normal file
@ -0,0 +1,429 @@
|
|||||||
|
-- API holder object
|
||||||
|
rspawn.guestlists = {}
|
||||||
|
|
||||||
|
local kick_step = 0
|
||||||
|
|
||||||
|
local kick_period = tonumber(minetest.settings:get("rspawn.kick_period")) or 3
|
||||||
|
local exile_distance = tonumber(minetest.settings:get("rspawn.exile_distance")) or 64
|
||||||
|
|
||||||
|
local GUEST_BAN = 0
|
||||||
|
local GUEST_ALLOW = 1
|
||||||
|
|
||||||
|
-- Levvy helpers
|
||||||
|
-- FIXME Minetest API might actually be able to do this cross-stacks with a single call at inventory level.
|
||||||
|
|
||||||
|
local levvy_name = minetest.settings:get("rspawn.levvy_name") or "default:cobble"
|
||||||
|
local levvy_qtty = tonumber(minetest.settings:get("rspawn.levvy_qtty")) or 10
|
||||||
|
local levvy_nicename = "cobblestone"
|
||||||
|
|
||||||
|
minetest.after(0,function()
|
||||||
|
if minetest.registered_items[levvy_name] then
|
||||||
|
levvy_nicename = minetest.registered_nodes[levvy_name].description
|
||||||
|
else
|
||||||
|
minetest.debug("No such item "..levvy_name.." -- reverting to defaults.")
|
||||||
|
levvy_name = "default:cobble"
|
||||||
|
levvy_qtty = 99
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
local function find_levvy(player)
|
||||||
|
-- return itemstack index, and stack itself, with qtty removed
|
||||||
|
-- or none if not found/not enough found
|
||||||
|
local i
|
||||||
|
|
||||||
|
if not player then
|
||||||
|
minetest.log("error", "[rspawn] Levvy : Tried to access undefined player")
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
local pname = player:get_player_name()
|
||||||
|
local player_inv = minetest.get_inventory({type='player', name = pname})
|
||||||
|
local total_count = 0
|
||||||
|
|
||||||
|
if not player_inv then
|
||||||
|
minetest.log("error", "[rspawn] Levvy : Could not access inventory for "..pname)
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
for i = 1,32 do
|
||||||
|
local itemstack = player_inv:get_stack('main', i)
|
||||||
|
local itemname = itemstack:get_name()
|
||||||
|
if itemname == levvy_name then
|
||||||
|
if itemstack:get_count() >= levvy_qtty then
|
||||||
|
return true
|
||||||
|
else
|
||||||
|
total_count = total_count + itemstack:get_count()
|
||||||
|
|
||||||
|
if total_count >= (levvy_qtty) then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.chat_send_player(pname, "You do not have enough "..levvy_nicename.." to pay the spawn levvy for your invitation.")
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
function rspawn:consume_levvy(player)
|
||||||
|
if not player then
|
||||||
|
minetest.log("error", "[rspawn] Levvy : Tried to access undefined player")
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
local i
|
||||||
|
local pname = player:get_player_name()
|
||||||
|
local player_inv = minetest.get_inventory({type='player', name = pname})
|
||||||
|
local total_count = 0
|
||||||
|
|
||||||
|
-- TODO combine find_levvy and consume_levvy so that we're
|
||||||
|
-- not scouring the inventory twice...
|
||||||
|
if find_levvy(player) then
|
||||||
|
for i = 1,32 do
|
||||||
|
local itemstack = player_inv:get_stack('main', i)
|
||||||
|
local itemname = itemstack:get_name()
|
||||||
|
if itemname == levvy_name then
|
||||||
|
if itemstack:get_count() >= levvy_qtty then
|
||||||
|
itemstack:take_item(levvy_qtty)
|
||||||
|
player_inv:set_stack('main', i, itemstack)
|
||||||
|
return true
|
||||||
|
else
|
||||||
|
total_count = total_count + itemstack:get_count()
|
||||||
|
itemstack:clear()
|
||||||
|
player_inv:set_stack('main', i, itemstack)
|
||||||
|
|
||||||
|
if total_count >= (levvy_qtty) then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Visitation rights check
|
||||||
|
|
||||||
|
local function canvisit(hostname, guestname)
|
||||||
|
local host_glist = rspawn.playerspawns["guest lists"][hostname] or {}
|
||||||
|
local town_lists = rspawn.playerspawns["town lists"] or {}
|
||||||
|
|
||||||
|
local explicitly_banned = host_glist[guestname] == GUEST_BAN
|
||||||
|
|
||||||
|
local explicitly_banned_from_town = town_lists[hostname] and
|
||||||
|
town_lists[hostname][guestname] == GUEST_BAN
|
||||||
|
|
||||||
|
local open_town = town_lists[hostname] and town_lists[hostname]["town status"] == "on"
|
||||||
|
|
||||||
|
if explicitly_banned or explicitly_banned_from_town then
|
||||||
|
return false
|
||||||
|
|
||||||
|
elseif host_glist[guestname] == GUEST_ALLOW then
|
||||||
|
return true
|
||||||
|
|
||||||
|
elseif open_town then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Operational functions (to be invoked by /command)
|
||||||
|
|
||||||
|
function rspawn.guestlists:addplayer(hostname, guestname)
|
||||||
|
local guestlist = rspawn.playerspawns["guest lists"][hostname] or {}
|
||||||
|
|
||||||
|
if guestlist[guestname] ~= nil then
|
||||||
|
if guestlist[guestname] == GUEST_BAN then
|
||||||
|
minetest.chat_send_player(guestname, hostname.." let you back into their spawn.")
|
||||||
|
minetest.log("action", "[rspawn] "..hostname.." lifted exile on "..guestname)
|
||||||
|
end
|
||||||
|
guestlist[guestname] = GUEST_ALLOW
|
||||||
|
|
||||||
|
elseif rspawn:consume_levvy(minetest.get_player_by_name(hostname) ) then -- Automatically notifies host if they don't have enough
|
||||||
|
guestlist[guestname] = GUEST_ALLOW
|
||||||
|
minetest.chat_send_player(guestname, hostname.." added you to their spawn! You can now visit them with /spawn visit "..hostname)
|
||||||
|
minetest.log("action", "[rspawn] "..hostname.." added "..guestname.." to their spawn")
|
||||||
|
else
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.chat_send_player(hostname, guestname.." is allowed to visit your spawn.")
|
||||||
|
rspawn.playerspawns["guest lists"][hostname] = guestlist
|
||||||
|
rspawn:spawnsave()
|
||||||
|
end
|
||||||
|
|
||||||
|
function rspawn.guestlists:exileplayer(hostname, guestname)
|
||||||
|
if hostname == guestname then
|
||||||
|
minetest.chat_send_player(hostname, "Cannot ban yourself!")
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
local guestlist = rspawn.playerspawns["guest lists"][hostname] or {}
|
||||||
|
|
||||||
|
if guestlist[guestname] == GUEST_ALLOW then
|
||||||
|
guestlist[guestname] = GUEST_BAN
|
||||||
|
rspawn.playerspawns["guest lists"][hostname] = guestlist
|
||||||
|
|
||||||
|
else
|
||||||
|
minetest.chat_send_player(hostname, guestname.." is not in accepted guests list for "..hostname)
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.chat_send_player(guestname, "You may no longer visit "..hostname)
|
||||||
|
minetest.log("action", "rspawn - "..hostname.." exiles "..guestname)
|
||||||
|
rspawn:spawnsave()
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
function rspawn.guestlists:kickplayer(hostname, guestname)
|
||||||
|
if rspawn.guestlists:exileplayer(hostname, guestname) then
|
||||||
|
minetest.chat_send_player(hostname, "Evicted "..guestname.." from your spawn")
|
||||||
|
minetest.log("action", "rspawn - "..hostname.." evicts "..guestname)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function rspawn.guestlists:listguests(hostname)
|
||||||
|
local guests = ""
|
||||||
|
local guestlist = rspawn.playerspawns["guest lists"][hostname] or {}
|
||||||
|
|
||||||
|
local global_hosts = rspawn.playerspawns["town lists"] or {}
|
||||||
|
if global_hosts[hostname] then
|
||||||
|
guests = ", You are an active town host."
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Explicit guests
|
||||||
|
for guestname,status in pairs(guestlist) do
|
||||||
|
if status == GUEST_ALLOW then status = "" else status = " (exiled guest)" end
|
||||||
|
|
||||||
|
guests = guests..", "..guestname..status
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Town bans - always list so this can be maanged even when town is closed
|
||||||
|
for guestname,status in pairs(global_hosts[hostname] or {}) do
|
||||||
|
if guestname ~= "town status" then
|
||||||
|
if status == GUEST_ALLOW then status = "" else status = " (banned from town)" end
|
||||||
|
|
||||||
|
guests = guests..", "..guestname..status
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if guests == "" then
|
||||||
|
guests = ", No guests, not hosting a town."
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.chat_send_player(hostname, guests:sub(3))
|
||||||
|
end
|
||||||
|
|
||||||
|
function rspawn.guestlists:listhosts(guestname)
|
||||||
|
local hosts = ""
|
||||||
|
|
||||||
|
for hostname,hostguestlist in pairs(rspawn.playerspawns["guest lists"]) do
|
||||||
|
for gname,status in pairs(hostguestlist) do
|
||||||
|
if guestname == gname then
|
||||||
|
if status == GUEST_ALLOWED then
|
||||||
|
hosts = hosts..", "..hostname
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local global_hostlist = rspawn.playerspawns["town lists"] or {}
|
||||||
|
for hostname,host_banlist in pairs(global_hostlist) do
|
||||||
|
if host_banlist["town status"] == "on" and
|
||||||
|
host_banlist[guestname] ~= GUEST_BAN
|
||||||
|
then
|
||||||
|
hosts = hosts..", "..hostname.." (town)"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if hosts == "" then
|
||||||
|
hosts = ", (no visitable hosts)"
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.chat_send_player(guestname, hosts:sub(3))
|
||||||
|
end
|
||||||
|
|
||||||
|
function rspawn.guestlists:visitplayer(hostname, guestname)
|
||||||
|
if not (hostname and guestname) then return end
|
||||||
|
|
||||||
|
local guest = minetest.get_player_by_name(guestname)
|
||||||
|
local hostpos = rspawn.playerspawns[hostname]
|
||||||
|
|
||||||
|
if not hostpos then
|
||||||
|
minetest.log("error", "[rspawn] Missing spawn position data for "..hostname)
|
||||||
|
minetest.chat_send_player(guestname, "Could not find spawn position for "..hostname)
|
||||||
|
end
|
||||||
|
|
||||||
|
if guest and canvisit(hostname, guestname) then
|
||||||
|
minetest.log("action", "[rspawn] "..guestname.." visits "..hostname.." (/spawn visit)")
|
||||||
|
guest:setpos(hostpos)
|
||||||
|
else
|
||||||
|
minetest.chat_send_player(guestname, "Could not visit "..hostname)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function act_on_behalf(hostname, callername)
|
||||||
|
return hostname == callername or -- caller is the town owner, always allow
|
||||||
|
( -- caller can act on behalf of town owner
|
||||||
|
rspawn.playerspawns["guest lists"][hostname] and
|
||||||
|
rspawn.playerspawns["guest lists"][hostname][callername] == GUEST_ALLOW
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function townban(callername, guestname, hostname)
|
||||||
|
if not (callername and guestname) then return end
|
||||||
|
|
||||||
|
hostname = hostname or callername
|
||||||
|
|
||||||
|
if act_on_behalf(hostname, callername) then
|
||||||
|
if not rspawn.playerspawns["town lists"][hostname] then
|
||||||
|
minetest.chat_send_player(callername, "No such town "..hostname)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
rspawn.playerspawns["town lists"][hostname][guestname] = GUEST_BAN
|
||||||
|
|
||||||
|
minetest.chat_send_player(callername, "Evicted "..guestname.." from "..hostname.."'s spawn")
|
||||||
|
minetest.log("action", "[rspawn] - "..callername.." evicts "..guestname.." on behalf of "..hostname)
|
||||||
|
else
|
||||||
|
minetest.chat_send_player(callername, "You are not permitted to act on behalf of "..hostname)
|
||||||
|
end
|
||||||
|
rspawn:spawnsave()
|
||||||
|
end
|
||||||
|
|
||||||
|
local function townunban(callername, guestname, hostname)
|
||||||
|
if not (callername and guestname) then return end
|
||||||
|
|
||||||
|
hostname = hostname or callername
|
||||||
|
if act_on_behalf(hostname, callername) then
|
||||||
|
if not rspawn.playerspawns["town lists"][hostname] then
|
||||||
|
minetest.chat_send_player(callername, "No such town "..hostname)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
rspawn.playerspawns["town lists"][hostname][guestname] = nil
|
||||||
|
|
||||||
|
minetest.chat_send_player(callername, "Allowed "..guestname.." back to town "..hostname)
|
||||||
|
minetest.log("action", "[rspawn] - "..callername.." lifts eviction on "..guestname.." on behalf of "..hostname)
|
||||||
|
else
|
||||||
|
minetest.chat_send_player(callername, "You are not permitted to act on behalf of "..hostname)
|
||||||
|
end
|
||||||
|
rspawn:spawnsave()
|
||||||
|
end
|
||||||
|
|
||||||
|
local function listtowns()
|
||||||
|
local town_lists = rspawn.playerspawns["town lists"] or {}
|
||||||
|
local open_towns = ""
|
||||||
|
|
||||||
|
for townname,banlist in pairs(town_lists) do
|
||||||
|
if banlist["town status"] == "on" then
|
||||||
|
open_towns = open_towns..", "..townname
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if open_towns ~= "" then
|
||||||
|
return open_towns:sub(3)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function rspawn.guestlists:townset(hostname, params)
|
||||||
|
if not hostname then return end
|
||||||
|
|
||||||
|
params = params or ""
|
||||||
|
params = params:split(" ")
|
||||||
|
|
||||||
|
local mode = params[1]
|
||||||
|
local guestname = params[2]
|
||||||
|
local town_lists = rspawn.playerspawns["town lists"] or {}
|
||||||
|
local town_banlist = town_lists[hostname] or {}
|
||||||
|
|
||||||
|
if mode == "open" then
|
||||||
|
town_banlist["town status"] = "on"
|
||||||
|
minetest.chat_send_all(hostname.." is opens access to all!")
|
||||||
|
minetest.log("action", "[rspawn] town: "..hostname.." sets their spawn to open")
|
||||||
|
|
||||||
|
elseif mode == "close" then
|
||||||
|
town_banlist["town status"] = "off"
|
||||||
|
minetest.chat_send_all(hostname.." closes town access - only guests may directly visit.")
|
||||||
|
minetest.log("action", "[rspawn] town: "..hostname.." sets their spawn to closed")
|
||||||
|
|
||||||
|
elseif mode == "status" then
|
||||||
|
minetest.chat_send_player(hostname, "Town mode is: "..town_banlist["town status"])
|
||||||
|
return
|
||||||
|
|
||||||
|
elseif mode == "ban" and guestname and guestname ~= hostname then
|
||||||
|
townban(hostname, guestname, params[3])
|
||||||
|
|
||||||
|
elseif mode == "unban" and guestname then
|
||||||
|
townunban(hostname, guestname, params[3])
|
||||||
|
|
||||||
|
elseif mode == nil or mode == "" then
|
||||||
|
local open_towns = listtowns()
|
||||||
|
if not open_towns then
|
||||||
|
open_towns = "(none yet)"
|
||||||
|
end
|
||||||
|
minetest.chat_send_player(hostname, open_towns)
|
||||||
|
|
||||||
|
else
|
||||||
|
minetest.chat_send_player(hostname, "Unknown parameterless town operation: "..tostring(mode) )
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
town_lists[hostname] = town_banlist
|
||||||
|
rspawn.playerspawns["town lists"] = town_lists
|
||||||
|
|
||||||
|
rspawn:spawnsave()
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Exile check
|
||||||
|
minetest.register_globalstep(function(dtime)
|
||||||
|
if kick_step < kick_period then
|
||||||
|
kick_step = kick_step + dtime
|
||||||
|
return
|
||||||
|
else
|
||||||
|
kick_step = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
for _x,guest in ipairs(minetest.get_connected_players()) do
|
||||||
|
local guestname = guest:get_player_name()
|
||||||
|
local playerprivs = minetest.get_player_privs(guestname)
|
||||||
|
|
||||||
|
if not (playerprivs.basic_privs or playerprivs.server) then
|
||||||
|
local guestpos = guest:getpos()
|
||||||
|
|
||||||
|
for _y,player_list_name in ipairs({"guest lists", "town lists"}) do
|
||||||
|
for hostname,host_guestlist in pairs(rspawn.playerspawns[player_list_name] or {}) do
|
||||||
|
|
||||||
|
if host_guestlist[guestname] == GUEST_BAN then
|
||||||
|
-- Check distance of guest from banned pos
|
||||||
|
local vdist = vector.distance(guestpos, rspawn.playerspawns[hostname])
|
||||||
|
|
||||||
|
-- Check distance of guest from their own pos
|
||||||
|
-- If their spawn is very close to one they are banned from,
|
||||||
|
-- and they are close to their own, kick should not occur
|
||||||
|
local sdist = vector.distance(guestpos, rspawn.playerspawns[guestname])
|
||||||
|
|
||||||
|
if vdist < exile_distance and sdist > exile_distance then
|
||||||
|
guest:setpos(rspawn.playerspawns[guestname])
|
||||||
|
minetest.chat_send_player(guestname, "You got too close to "..hostname.."'s turf.")
|
||||||
|
minetest.log("action", "[rspawn] Auto-kicked "..guestname.." for being too close to "..hostname.."'s spawn")
|
||||||
|
|
||||||
|
elseif vdist < exile_distance*1.5 and sdist > exile_distance then
|
||||||
|
minetest.chat_send_player(guestname, "You are getting too close to "..hostname.."'s turf.")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Announce towns!
|
||||||
|
|
||||||
|
minetest.register_on_joinplayer(function(player)
|
||||||
|
local open_towns = listtowns()
|
||||||
|
if open_towns then
|
||||||
|
minetest.chat_send_player(player:get_player_name(), "Currently open towns: "..open_towns..". Visit with '/spawn visit <townname>' !")
|
||||||
|
end
|
||||||
|
end)
|
85
mods/rspawn/lua/pregeneration.lua
Normal file
@ -0,0 +1,85 @@
|
|||||||
|
local steptime = 0
|
||||||
|
|
||||||
|
-- Ensure pregen data is stored and saved properly
|
||||||
|
|
||||||
|
local function len_pgen()
|
||||||
|
return #rspawn.playerspawns["pre gen"]
|
||||||
|
end
|
||||||
|
|
||||||
|
local function set_pgen(idx, v)
|
||||||
|
rspawn.playerspawns["pre gen"][idx] = v
|
||||||
|
rspawn:spawnsave()
|
||||||
|
end
|
||||||
|
|
||||||
|
local function get_pgen(idx)
|
||||||
|
return rspawn.playerspawns["pre gen"][idx]
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Spawn generation
|
||||||
|
|
||||||
|
local function push_new_spawn()
|
||||||
|
if len_pgen() >= rspawn.max_pregen_spawns then
|
||||||
|
rspawn:debug("Max pregenerated spawns ("..rspawn.max_pregen_spawns..") reached : "..len_pgen())
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local random_pos = rspawn:genpos()
|
||||||
|
local pos1,pos2 = rspawn:get_positions_for(random_pos, rspawn.search_radius)
|
||||||
|
|
||||||
|
if rspawn:forceload_blocks_in(pos1, pos2) then
|
||||||
|
minetest.after(rspawn.gen_frequency*0.8, function()
|
||||||
|
-- Let the forceload do its thing, then act
|
||||||
|
|
||||||
|
local newpos = rspawn:newspawn(random_pos, rspawn.search_radius)
|
||||||
|
if newpos then
|
||||||
|
rspawn:debug("Generated "..minetest.pos_to_string(newpos))
|
||||||
|
set_pgen(len_pgen()+1, newpos )
|
||||||
|
else
|
||||||
|
rspawn:debug("Failed to generate new spawn point to push")
|
||||||
|
random_pos.y = random_pos.y + rspawn.search_radius
|
||||||
|
set_pgen(len_pgen()+1, random_pos )
|
||||||
|
minetest.chat_send_player(rspawn.admin, "Failed to generate new spawn.. trying fixed one")
|
||||||
|
end
|
||||||
|
|
||||||
|
rspawn:forceload_free_blocks_in(pos1, pos2)
|
||||||
|
end)
|
||||||
|
else
|
||||||
|
rspawn:debug("Failed to push new spawn point - preexisting operation took precedence.")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_globalstep(function(dtime)
|
||||||
|
steptime = steptime + dtime
|
||||||
|
if steptime > rspawn.gen_frequency then
|
||||||
|
steptime = 0
|
||||||
|
else
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
push_new_spawn()
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Access pregenrated spawns
|
||||||
|
|
||||||
|
function rspawn:get_next_spawn()
|
||||||
|
local nspawn
|
||||||
|
|
||||||
|
if len_pgen() > 0 then
|
||||||
|
nspawn = get_pgen(len_pgen() )
|
||||||
|
set_pgen(len_pgen(), nil)
|
||||||
|
|
||||||
|
-- Someone might have claimed the area since.
|
||||||
|
if minetest.is_protected(nspawn, "") then
|
||||||
|
return rspawn:get_next_spawn()
|
||||||
|
else
|
||||||
|
rspawn:debug("Returning pregenerated spawn",nspawn)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return nspawn
|
||||||
|
end
|
||||||
|
|
||||||
|
-- On load...
|
||||||
|
|
||||||
|
push_new_spawn()
|
||||||
|
|
1
mods/rspawn/mod.conf
Normal file
@ -0,0 +1 @@
|
|||||||
|
name = rspawn
|
16
mods/rspawn/settingtypes.txt
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
rspawn.debug (Debug mode) bool false
|
||||||
|
rspawn.spawn_anywhere (Spawn anywhere) bool true
|
||||||
|
rspawn.kick_on_fail (Kick on fail) bool false
|
||||||
|
rspawn.max_pregen (Maximum blocks to pregenerate) string 10
|
||||||
|
rspawn.search_radius (Search radius) string 32
|
||||||
|
rspawn.gen_frequency (Spawnpoint generation frequency [seconds]) string 60
|
||||||
|
rspawn.spawn_block (Node to place under new spawn point) string
|
||||||
|
rspawn.levvy_name (Levvy itemstring) string "default:cobble"
|
||||||
|
rspawn.levvy_qtty (Levvy quantity) string 10
|
||||||
|
rspawn.kick_period (Exile kick check period) string 1
|
||||||
|
rspawn.exile_distance (Exile distance) string 64
|
||||||
|
rspawn.cooldown_time (Cooldown between /newspawn uses) string 300
|
||||||
|
rspawn.min_x (Westmost bounds) string -31000
|
||||||
|
rspawn.max_x (Eastmost bounds) string 31000
|
||||||
|
rspawn.min_z (Southmost bounds) string -31000
|
||||||
|
rspawn.max_z (Northmost bounds) string 31000
|
4
mods/skins/.gitignore
vendored
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
*~
|
||||||
|
.previews/output
|
||||||
|
.previews/blender_out
|
||||||
|
.previews/pngcrush_output
|
5
mods/skins/depends.txt
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
default
|
||||||
|
sfinv?
|
||||||
|
inventory_plus?
|
||||||
|
intllib?
|
||||||
|
unified_inventory?
|
1
mods/skins/description.txt
Normal file
@ -0,0 +1 @@
|
|||||||
|
SKIN mnager Mod, Simple skin modified that allows players to set their individual skins.
|
333
mods/skins/init.lua
Normal file
@ -0,0 +1,333 @@
|
|||||||
|
|
||||||
|
-- Simple Skins mod for minetest
|
||||||
|
-- Adds a simple skin selector to the inventory by using
|
||||||
|
-- the default sfinv or inventory_plus when running.
|
||||||
|
-- Released by TenPlus1 and based on Zeg9's code under MIT license
|
||||||
|
|
||||||
|
-- check for minetest 5.x compatibility
|
||||||
|
local is_54 = minetest.has_feature("direct_velocity_on_players") or nil
|
||||||
|
local is_50 = minetest.has_feature("object_use_texture_alpha") or nil
|
||||||
|
|
||||||
|
-- Load support for translation.
|
||||||
|
local S
|
||||||
|
|
||||||
|
if minetest.get_translator ~= nil then
|
||||||
|
S = minetest.get_translator("skins")
|
||||||
|
is_50 = true
|
||||||
|
else
|
||||||
|
if minetest.get_modpath("intllib") then
|
||||||
|
dofile(minetest.get_modpath("intllib").."/init.lua")
|
||||||
|
if intllib.make_gettext_pair then
|
||||||
|
gettext, ngettext = intllib.make_gettext_pair() -- new gettext method
|
||||||
|
else
|
||||||
|
gettext = intllib.Getter() -- old text file method
|
||||||
|
end
|
||||||
|
S = gettext
|
||||||
|
else -- boilerplate function
|
||||||
|
S = function(str, ...)
|
||||||
|
local args = {...}
|
||||||
|
return str:gsub("@%d", function(match)
|
||||||
|
return args[tonumber(match:sub(2))]
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
skins = {
|
||||||
|
skins = {}, list = {}, meta = {}, formspec = {},
|
||||||
|
modpath = minetest.get_modpath("skins"),
|
||||||
|
invplus = minetest.get_modpath("inventory_plus"),
|
||||||
|
unified_inventory = minetest.get_modpath("unified_inventory"),
|
||||||
|
default_skin_tab = false,
|
||||||
|
sfinv = minetest.get_modpath("sfinv"),
|
||||||
|
transparant_list = false,
|
||||||
|
id = 1,
|
||||||
|
file = minetest.get_worldpath() .. "/skins.mt",
|
||||||
|
preview = minetest.settings:get_bool("skins_preview") or true,
|
||||||
|
translate = S,
|
||||||
|
skin_limit = tonumber(minetest.settings:get("skins_limit")) or 160
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
-- check and use specific inventory
|
||||||
|
if skins.unified_inventory then
|
||||||
|
skins.transparant_list = true
|
||||||
|
dofile(skins.modpath .. "/unified_inventory.lua")
|
||||||
|
|
||||||
|
elseif skins.invplus then
|
||||||
|
skins.transparant_list = true
|
||||||
|
dofile(skins.modpath .. "/inventory_plus.lua")
|
||||||
|
|
||||||
|
elseif skins.sfinv then
|
||||||
|
skins.default_skin_tab = not skins.invplus and not skins.unified_inventory
|
||||||
|
dofile(skins.modpath .. "/sfinv.lua")
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- load skin list and metadata
|
||||||
|
local f, data, skin = 1
|
||||||
|
|
||||||
|
while skins.id <= skins.skin_limit do
|
||||||
|
|
||||||
|
skin = "character_" .. skins.id
|
||||||
|
|
||||||
|
-- does skin file exist ?
|
||||||
|
f = io.open(skins.modpath .. "/textures/" .. skin .. ".png")
|
||||||
|
|
||||||
|
-- escape loop if not found and remove last entry
|
||||||
|
if not f then
|
||||||
|
skins.list[skins.id] = nil
|
||||||
|
skins.id = skins.id - 1
|
||||||
|
break
|
||||||
|
end
|
||||||
|
|
||||||
|
f:close()
|
||||||
|
|
||||||
|
table.insert(skins.list, skin)
|
||||||
|
|
||||||
|
-- does metadata exist for that skin file ?
|
||||||
|
f = io.open(skins.modpath .. "/meta/" .. skin .. ".txt")
|
||||||
|
|
||||||
|
if f then
|
||||||
|
data = minetest.deserialize("return {" .. f:read("*all") .. "}")
|
||||||
|
f:close()
|
||||||
|
end
|
||||||
|
|
||||||
|
-- add metadata to list
|
||||||
|
skins.meta[skin] = {
|
||||||
|
name = data and data.name and data.name:gsub("[%p%c]", "") or "",
|
||||||
|
author = data and data.author and data.author:gsub("[%p%c]", "") or ""
|
||||||
|
}
|
||||||
|
|
||||||
|
skins.id = skins.id + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- load player skins file for backwards compatibility
|
||||||
|
local input = io.open(skins.file, "r")
|
||||||
|
local data = nil
|
||||||
|
|
||||||
|
if input then
|
||||||
|
data = input:read("*all")
|
||||||
|
io.close(input)
|
||||||
|
end
|
||||||
|
|
||||||
|
if data and data ~= "" then
|
||||||
|
|
||||||
|
local lines = string.split(data, "\n")
|
||||||
|
|
||||||
|
for _, line in pairs(lines) do
|
||||||
|
data = string.split(line, " ", 2)
|
||||||
|
skins.skins[data[1]] = data[2]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- create formspec for skin selection page
|
||||||
|
skins.formspec.main = function(name)
|
||||||
|
|
||||||
|
local formspec = "label[.5,2;" .. S("Select Player Skin:") .. "]"
|
||||||
|
.. "textlist[.5,2.5;6.8,6;skins_set;"
|
||||||
|
|
||||||
|
local meta
|
||||||
|
local selected = 1
|
||||||
|
|
||||||
|
for i = 1, #skins.list do
|
||||||
|
|
||||||
|
formspec = formspec .. skins.meta[ skins.list[i] ].name
|
||||||
|
|
||||||
|
if skins.skins[name] == skins.list[i] then
|
||||||
|
selected = i
|
||||||
|
meta = skins.meta[ skins.skins[name] ]
|
||||||
|
end
|
||||||
|
|
||||||
|
if i < #skins.list then
|
||||||
|
formspec = formspec ..","
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if skins.transparant_list then
|
||||||
|
formspec = formspec .. ";" .. selected .. ";true]"
|
||||||
|
else
|
||||||
|
formspec = formspec .. ";" .. selected .. ";false]"
|
||||||
|
end
|
||||||
|
|
||||||
|
if meta then
|
||||||
|
|
||||||
|
if meta.name then
|
||||||
|
formspec = formspec .. "label[2,.5;" .. S("Name: ") .. meta.name .. "]"
|
||||||
|
end
|
||||||
|
|
||||||
|
if meta.author then
|
||||||
|
formspec = formspec .. "label[2,1;" .. S("Author: ") .. meta.author .. "]"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- if preview enabled then add player model to formspec (5.4dev only)
|
||||||
|
if skins.preview == true then
|
||||||
|
if is_54 then
|
||||||
|
formspec = formspec .. "model[6,-0.2;1.5,3;player;character.b3d;"
|
||||||
|
.. skins.skins[name] .. ".png;0,180;false;true]"
|
||||||
|
else
|
||||||
|
local head = "[combine:8x8:-8,-8="..skins.skins[name]..".png"
|
||||||
|
local body = "[combine:8x12:-20,-20="..skins.skins[name]..".png"
|
||||||
|
local left_leg = "[combine:4x12:-4,-20="..skins.skins[name]..".png"
|
||||||
|
local right_leg = "[combine:4x12:-4,-20="..skins.skins[name]..".png^[transformFX"
|
||||||
|
local left_hand = "[combine:4x12:-44,-20="..skins.skins[name]..".png"
|
||||||
|
local right_hand = "[combine:4x12:-44,-20="..skins.skins[name]..".png^[transformFX"
|
||||||
|
local back_head = "[combine:8x8:-24,-8="..skins.skins[name]..".png"
|
||||||
|
local body_back = "[combine:8x12:-32,-20="..skins.skins[name]..".png"
|
||||||
|
local legs_back = "[combine:4x12:-12,-20="..skins.skins[name]..".png"
|
||||||
|
local left_leg_back = "[combine:4x12:-12,-20="..skins.skins[name]..".png"
|
||||||
|
local right_leg_back = "[combine:4x12:-12,-20="..skins.skins[name]..".png^[transformFX"
|
||||||
|
local left_hand_back = "[combine:4x12:-52,-20="..skins.skins[name]..".png"
|
||||||
|
local right_hand_back = "[combine:4x12:-52,-20="..skins.skins[name]..".png^[transformFX"
|
||||||
|
formspec = formspec .. "image[3,1;2,2;".. head .. "] image[3,2.75;2,3;".. body .. "] image[3,5.35;1,3;".. left_leg .. "] image[3.82,5.35;1,3;".. right_leg .. "] image[2.2,2.75;1,3;".. left_hand .. "] image[4.63,2.75;1,3;".. right_hand .. "] image[7,1;2,2;".. back_head .. "] image[7,2.75;2,3;".. body_back .. "] image[7,5.35;1,3;".. left_leg_back .. "] image[7.82,5.35;1,3;".. right_leg_back .. "] image[6.2,2.75;1,3;".. left_hand_back .. "] image[8.63,2.75;1,3;".. right_hand_back .. "] image_button[0,1;2,2;"..head.."]"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return formspec
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- Read the image size from a PNG file. (returns width, height)
|
||||||
|
local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
|
||||||
|
local function read_image_size(filename)
|
||||||
|
|
||||||
|
local f = io.open(filename, "rb")
|
||||||
|
|
||||||
|
if not f then return end
|
||||||
|
|
||||||
|
f:seek("set", 0x0)
|
||||||
|
|
||||||
|
local hdr = f:read(string.len(PNG_HDR))
|
||||||
|
|
||||||
|
if hdr ~= PNG_HDR then
|
||||||
|
f:close() ; return
|
||||||
|
end
|
||||||
|
|
||||||
|
f:seek("set", 0x13) ; local ws = f:read(1)
|
||||||
|
f:seek("set", 0x17) ; local hs = f:read(1)
|
||||||
|
f:close()
|
||||||
|
|
||||||
|
return ws:byte(), hs:byte()
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- update player skin
|
||||||
|
skins.update_player_skin = function(player)
|
||||||
|
|
||||||
|
if not player then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local name = player:get_player_name()
|
||||||
|
|
||||||
|
if minetest.get_modpath("player_api") then
|
||||||
|
player_api.set_textures(player, {skins.skins[name] .. ".png"})
|
||||||
|
else
|
||||||
|
default.player_set_textures(player, {skins.skins[name] .. ".png"})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
skins.event_CHG = function(event, player)
|
||||||
|
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local index = math.min(event.index, skins.id)
|
||||||
|
|
||||||
|
if not skins.list[index] then
|
||||||
|
return -- Do not update wrong skin number
|
||||||
|
end
|
||||||
|
|
||||||
|
skins.skins[name] = skins.list[index]
|
||||||
|
|
||||||
|
skins.update_player_skin(player)
|
||||||
|
|
||||||
|
if is_50 then
|
||||||
|
|
||||||
|
local meta = player:get_meta()
|
||||||
|
|
||||||
|
meta:set_string("skins:skin", skins.skins[name])
|
||||||
|
else
|
||||||
|
player:set_attribute("skins:skin", skins.skins[name])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- load player skin on join
|
||||||
|
minetest.register_on_joinplayer(function(player)
|
||||||
|
|
||||||
|
local name = player:get_player_name() ; if not name then return end
|
||||||
|
local skin
|
||||||
|
|
||||||
|
if is_50 then
|
||||||
|
|
||||||
|
local meta = player:get_meta()
|
||||||
|
|
||||||
|
skin = meta:get_string("skins:skin")
|
||||||
|
else
|
||||||
|
skin = player:get_attribute("skins:skins")
|
||||||
|
end
|
||||||
|
|
||||||
|
-- do we already have a skin in player attributes?
|
||||||
|
if skin and skin ~= "" then
|
||||||
|
skins.skins[name] = skin
|
||||||
|
|
||||||
|
-- otherwise use skin from skins.mt file or default if not set
|
||||||
|
elseif not skins.skins[name] then
|
||||||
|
skins.skins[name] = "character_1"
|
||||||
|
end
|
||||||
|
|
||||||
|
skins.update_player_skin(player)
|
||||||
|
end)
|
||||||
|
|
||||||
|
|
||||||
|
-- admin command to set player skin (usually for custom skins)
|
||||||
|
minetest.register_chatcommand("setskin", {
|
||||||
|
params = "<player> <skin number>",
|
||||||
|
description = S("Admin command to set player skin"),
|
||||||
|
privs = {server = true},
|
||||||
|
func = function(name, param)
|
||||||
|
|
||||||
|
local playername, skin = string.match(param, "([^ ]+) (-?%d+)")
|
||||||
|
|
||||||
|
if not playername or not skin then
|
||||||
|
return false, S("** Insufficient or wrong parameters")
|
||||||
|
end
|
||||||
|
|
||||||
|
local player = minetest.get_player_by_name(playername)
|
||||||
|
|
||||||
|
if not player then
|
||||||
|
return false, S("** Player @1 not online!", playername)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- this check is only used when custom skins aren't in use
|
||||||
|
-- if not skins.list[tonumber(skin)] then
|
||||||
|
-- return false, S("** Invalid skin number (max value is @1)", id)
|
||||||
|
-- end
|
||||||
|
|
||||||
|
skins.skins[playername] = "character_" .. tonumber(skin)
|
||||||
|
|
||||||
|
skins.update_player_skin(player)
|
||||||
|
|
||||||
|
if is_50 then
|
||||||
|
|
||||||
|
local meta = player:get_meta()
|
||||||
|
|
||||||
|
meta:set_string("skins:skin", skins.skins[playername])
|
||||||
|
else
|
||||||
|
player:set_attribute("skins:skin", skins.skins[playername])
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.chat_send_player(playername,
|
||||||
|
S("Your skin has been set to") .. " character_" .. skin)
|
||||||
|
|
||||||
|
return true, "** " .. playername .. S("'s skin set to")
|
||||||
|
.. " character_" .. skin .. ".png"
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
print ("[MOD] skins (Simple Skins) loaded")
|
40
mods/skins/inventory_plus.lua
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
|
||||||
|
local S = skins.translate
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_on_joinplayer(function(player)
|
||||||
|
|
||||||
|
inventory_plus.register_button(player, "skins", S("Skins"), 0,
|
||||||
|
"inventory_plus_skins.png")
|
||||||
|
end)
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
|
|
||||||
|
if skins.sfinv then
|
||||||
|
|
||||||
|
local name = player:get_player_name()
|
||||||
|
|
||||||
|
if fields.skins then
|
||||||
|
|
||||||
|
inventory_plus.set_inventory_formspec(player,
|
||||||
|
"size[8,8.6]"
|
||||||
|
.. "bgcolor[#08080822;true]"
|
||||||
|
.. skins.formspec.main(name)
|
||||||
|
.. "button[0,.75;2,.5;main;" .. S("Back") .. "]")
|
||||||
|
end
|
||||||
|
|
||||||
|
local event = minetest.explode_textlist_event(fields["skins_set"])
|
||||||
|
|
||||||
|
if event.type == "CHG" then
|
||||||
|
|
||||||
|
skins.event_CHG(event, player)
|
||||||
|
|
||||||
|
inventory_plus.set_inventory_formspec(player,
|
||||||
|
"size[8,8.6]"
|
||||||
|
.. "bgcolor[#08080822;true]"
|
||||||
|
.. skins.formspec.main(name)
|
||||||
|
.. "button[0,.75;2,.5;main;" .. S("Back") .. "]")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
36
mods/skins/license.txt
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
License of Media:
|
||||||
|
-----------------
|
||||||
|
|
||||||
|
Title: Minetest Skins Pack 1
|
||||||
|
Title URL: https://opengameart.org/content/minetest-skins-pack-1
|
||||||
|
Author: isaiah658
|
||||||
|
License(s): License(s): CC0 ( http://creativecommons.org/publicdomain/zero/1.0/legalcode )
|
||||||
|
Original file names: Skin_1.png to Skin_32.png and Icon.png
|
||||||
|
Simple Skins file names: character_1.png to character_31.png, character_900.png, and inventory_plus_skins.png
|
||||||
|
Modifications: None
|
||||||
|
|
||||||
|
|
||||||
|
License of Code:
|
||||||
|
----------------
|
||||||
|
|
||||||
|
The MIT License (MIT)
|
||||||
|
|
||||||
|
Copyright (c) 2016 TenPlus1
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in
|
||||||
|
all copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
THE SOFTWARE.
|
52
mods/skins/locale/es.po
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
# simple_skin <italian translate>.
|
||||||
|
# Copyright (C) 2018
|
||||||
|
# This file is distributed under the same license as the PACKAGE package.
|
||||||
|
# Stefano Peris <xenon77.dev@gmail.com>, 2018.
|
||||||
|
# Github: <https://github.com/XenonCoder>
|
||||||
|
#
|
||||||
|
msgid ""
|
||||||
|
msgstr ""
|
||||||
|
"Project-Id-Version: PACKAGE VERSION\n"
|
||||||
|
"Report-Msgid-Bugs-To: \n"
|
||||||
|
"POT-Creation-Date: 2018-02-21 07:29+0200\n"
|
||||||
|
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||||
|
"Last-Translator: PICCORO Lenz McKAY <mckaygerhard@gmail.com>\n"
|
||||||
|
"Language-Team: \n"
|
||||||
|
"Language: it\n"
|
||||||
|
"MIME-Version: 1.0\n"
|
||||||
|
"Content-Type: text/plain; charset=UTF-8\n"
|
||||||
|
"Content-Transfer-Encoding: 8bit\n"
|
||||||
|
"X-Generator: Poedit 1.8.12\n"
|
||||||
|
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "Select Player Skin:"
|
||||||
|
msgstr "Seleciona la apariencia:"
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "Name: "
|
||||||
|
msgstr "Nombre"
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "Author: "
|
||||||
|
msgstr "Autor"
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "Admin command to set player skin"
|
||||||
|
msgstr "Comando administrativo apra asignar apariencia de skin"
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "'s skin set to"
|
||||||
|
msgstr ", apariencia asignada a"
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "Set player skin"
|
||||||
|
msgstr "Configura la apariencia"
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "Close"
|
||||||
|
msgstr "Cerrar"
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "Skins"
|
||||||
|
msgstr "Figura"
|
51
mods/skins/locale/fr.po
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
# SOME DESCRIPTIVE TITLE.
|
||||||
|
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||||
|
# This file is distributed under the same license as the PACKAGE package.
|
||||||
|
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||||
|
#
|
||||||
|
msgid ""
|
||||||
|
msgstr ""
|
||||||
|
"Project-Id-Version: \n"
|
||||||
|
"Report-Msgid-Bugs-To: \n"
|
||||||
|
"POT-Creation-Date: 2017-07-29 07:11+0200\n"
|
||||||
|
"PO-Revision-Date: 2017-07-29 07:17+0200\n"
|
||||||
|
"Last-Translator: fat115 <fat115@framasoft.org>\n"
|
||||||
|
"Language-Team: \n"
|
||||||
|
"Language: fr\n"
|
||||||
|
"MIME-Version: 1.0\n"
|
||||||
|
"Content-Type: text/plain; charset=UTF-8\n"
|
||||||
|
"Content-Transfer-Encoding: 8bit\n"
|
||||||
|
"X-Generator: Poedit 1.8.12\n"
|
||||||
|
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "Select Player Skin:"
|
||||||
|
msgstr "Sélectionner l'apparence du joueur :"
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "Name: "
|
||||||
|
msgstr "Nom : "
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "Author: "
|
||||||
|
msgstr "Auteur : "
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "Admin command to set player skin"
|
||||||
|
msgstr "Commande admin pour définir l'apparence du joueur"
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "'s skin set to"
|
||||||
|
msgstr ", apparence définie pour"
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "Set player skin"
|
||||||
|
msgstr "Définir l'apparence du joueur"
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "Close"
|
||||||
|
msgstr "Fermer"
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "[MOD] Simple Skins loaded"
|
||||||
|
msgstr "[MOD] Simple Skins chargé"
|
52
mods/skins/locale/it.po
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
# simple_skin <italian translate>.
|
||||||
|
# Copyright (C) 2018
|
||||||
|
# This file is distributed under the same license as the PACKAGE package.
|
||||||
|
# Stefano Peris <xenon77.dev@gmail.com>, 2018.
|
||||||
|
# Github: <https://github.com/XenonCoder>
|
||||||
|
#
|
||||||
|
msgid ""
|
||||||
|
msgstr ""
|
||||||
|
"Project-Id-Version: PACKAGE VERSION\n"
|
||||||
|
"Report-Msgid-Bugs-To: \n"
|
||||||
|
"POT-Creation-Date: 2018-02-21 07:29+0200\n"
|
||||||
|
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||||
|
"Last-Translator: Stefano Peris <xenon77.dev@gmail.com>\n"
|
||||||
|
"Language-Team: \n"
|
||||||
|
"Language: it\n"
|
||||||
|
"MIME-Version: 1.0\n"
|
||||||
|
"Content-Type: text/plain; charset=UTF-8\n"
|
||||||
|
"Content-Transfer-Encoding: 8bit\n"
|
||||||
|
"X-Generator: Poedit 1.8.12\n"
|
||||||
|
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "Select Player Skin:"
|
||||||
|
msgstr "Seleziona la skin del giocatore"
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "Name: "
|
||||||
|
msgstr "Nome"
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "Author: "
|
||||||
|
msgstr "Autore"
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "Admin command to set player skin"
|
||||||
|
msgstr "Comando di admin per impostare la skin del giocatore"
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "'s skin set to"
|
||||||
|
msgstr ", la skin è impostata su"
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "Set player skin"
|
||||||
|
msgstr "Imposta la skin del giocatore"
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "Close"
|
||||||
|
msgstr "Chiudi"
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "[MOD] Simple Skins loaded"
|
||||||
|
msgstr "[MOD] Skins semplici caricate"
|
51
mods/skins/locale/ms.po
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
# SOME DESCRIPTIVE TITLE.
|
||||||
|
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||||
|
# This file is distributed under the same license as the PACKAGE package.
|
||||||
|
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||||
|
#
|
||||||
|
msgid ""
|
||||||
|
msgstr ""
|
||||||
|
"Project-Id-Version: \n"
|
||||||
|
"Report-Msgid-Bugs-To: \n"
|
||||||
|
"POT-Creation-Date: 2017-07-29 07:11+0200\n"
|
||||||
|
"PO-Revision-Date: 2018-02-14 01:23+0800\n"
|
||||||
|
"Language-Team: \n"
|
||||||
|
"MIME-Version: 1.0\n"
|
||||||
|
"Content-Type: text/plain; charset=UTF-8\n"
|
||||||
|
"Content-Transfer-Encoding: 8bit\n"
|
||||||
|
"X-Generator: Poedit 2.0.6\n"
|
||||||
|
"Last-Translator: MuhdNurHidayat (MNH48) <mnh48mail@gmail.com>\n"
|
||||||
|
"Plural-Forms: nplurals=1; plural=0;\n"
|
||||||
|
"Language: ms\n"
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "Select Player Skin:"
|
||||||
|
msgstr "Pilih Kulit Pemain:"
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "Name: "
|
||||||
|
msgstr "Nama: "
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "Author: "
|
||||||
|
msgstr "Pencipta: "
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "Admin command to set player skin"
|
||||||
|
msgstr "Perintah pentadbir untuk menetapkan kulit pemain"
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "'s skin set to"
|
||||||
|
msgstr " telah ditukarkan kulitnya kepada"
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "Set player skin"
|
||||||
|
msgstr "Tetapkan kulit pemain"
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "Close"
|
||||||
|
msgstr "Tutup"
|
||||||
|
|
||||||
|
#: init.lua
|
||||||
|
msgid "[MOD] Simple Skins loaded"
|
||||||
|
msgstr "[MODS] Simple Skins telah dimuatkan"
|
10
mods/skins/locale/skins.es.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: simple_skins
|
||||||
|
|
||||||
|
Select Player Skin:=Seleciona la apariencia:
|
||||||
|
Name: =Nombre:
|
||||||
|
Author: =Autor:
|
||||||
|
Admin command to set player skin=Comando administrativo apra asignar apariencia de skin
|
||||||
|
's skin set to=, apariencia asignada a
|
||||||
|
Set player skin=Configura la apariencia
|
||||||
|
Close=Cerrar
|
||||||
|
Skins=Figura
|
10
mods/skins/locale/skins.fr.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: simple_skins
|
||||||
|
|
||||||
|
Select Player Skin:=Sélectionner l'apparence du joueur:
|
||||||
|
Name: =Nom:
|
||||||
|
Author: =Auteur:
|
||||||
|
Admin command to set player skin=Commande admin pour définir l'apparence du joueur
|
||||||
|
's skin set to=, apparence définie pour
|
||||||
|
Set player skin=Définir l'apparence du joueur
|
||||||
|
Close=Fermer
|
||||||
|
Skins=Skins
|
10
mods/skins/locale/skins.it.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: simple_skins
|
||||||
|
|
||||||
|
Select Player Skin:=Seleziona la skin del giocatore
|
||||||
|
Name: =Nome:
|
||||||
|
Author: =Autore:
|
||||||
|
Admin command to set player skin=Comando di admin per impostare la skin del giocatore
|
||||||
|
's skin set to=, la skin è impostata su
|
||||||
|
Set player skin=Imposta la skin del giocatore
|
||||||
|
Close=Chiudi
|
||||||
|
Skins=Pelli
|
10
mods/skins/locale/skins.ms.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: simple_skins
|
||||||
|
|
||||||
|
Select Player Skin:=Pilih Kulit Pemain:
|
||||||
|
Name: =Nama:
|
||||||
|
Author: =Pencipta:
|
||||||
|
Admin command to set player skin=Perintah pentadbir untuk menetapkan kulit pemain
|
||||||
|
's skin set to= telah ditukarkan kulitnya kepada
|
||||||
|
Set player skin=Tetapkan kulit pemain
|
||||||
|
Close=Tutup
|
||||||
|
Skins=Kulit
|
11
mods/skins/locale/template.txt
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
# textdomain: simple_skins
|
||||||
|
|
||||||
|
Select Player Skin:=
|
||||||
|
Name: =
|
||||||
|
Author: =
|
||||||
|
Admin command to set player skin=
|
||||||
|
's skin set to=
|
||||||
|
Set player skin=
|
||||||
|
Close=
|
||||||
|
Skins=
|
||||||
|
[MOD] Simple Skins loaded=
|
2
mods/skins/meta/character_1.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Farmer",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_10.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Farm Girl",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_11.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Jerry",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_12.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Scary",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_13.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Cool Dude",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_14.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Knight",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_15.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Derp Dirt",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_16.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Ice",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_17.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Robot",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_18.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "King",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_19.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Diced",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_2.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Waffles",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_20.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Glitch",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_21.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Pink Camouflage",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_22.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Biker",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_23.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Jade",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_24.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Split",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_25.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Camouflage",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_26.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Earth",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_27.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Stone",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_28.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Lab Coat",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_29.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Skeleton",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_3.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Autumn",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_30.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Winter Boy",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_31.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Winter Girl",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_4.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Cubed",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_5.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Tux",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_6.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Cool Guy",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_7.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Cool Girl",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_8.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Retro",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_9.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "Jim",
|
||||||
|
author = "isaiah658",
|
2
mods/skins/meta/character_900.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = "PICCORO",
|
||||||
|
author = "none",
|
4
mods/skins/mod.conf
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
name = skins
|
||||||
|
depends = default, player_api
|
||||||
|
optional_depends = sfinv, inventory_plus, intllib, unified_inventory
|
||||||
|
description = SKIN manager mod, Simple_Skin modified mod that allow players to set their individual skins.
|
93
mods/skins/readme.md
Normal file
@ -0,0 +1,93 @@
|
|||||||
|
minetest mod Simple Skins
|
||||||
|
=========================
|
||||||
|
|
||||||
|
Mod for skin appereance change of your player in a nice tab of your inventory
|
||||||
|
|
||||||
|
Information
|
||||||
|
------------
|
||||||
|
|
||||||
|
This is a modification of origina Simple Skins mod, in sync with minenux project,
|
||||||
|
is a mod that's so easy to use you'll wonder why it hasn't been
|
||||||
|
done before... Just download and start to use it in your inventory.
|
||||||
|
|
||||||
|
Must be named `skins` and uses SfInv or Inventory Plus mods,
|
||||||
|
and Unified Inventory if you use lasted original (master branch)
|
||||||
|
version when available to allow players to select a skin/texture from the list.
|
||||||
|
|
||||||
|
![screenshot.jpg](screenshot.jpg)
|
||||||
|
|
||||||
|
Original forum https://forum.minetest.net/viewtopic.php?id=9100
|
||||||
|
|
||||||
|
Technical Information
|
||||||
|
---------------------
|
||||||
|
|
||||||
|
This mod its more basic and minimalis, no preview and no download/upload, management,
|
||||||
|
it target is to be light for huge servers and be minimal for better performance.
|
||||||
|
|
||||||
|
This version is fully compatible with 5.X and 4.X also 0.4.16 versions of minetest
|
||||||
|
|
||||||
|
Based on Zeg9's Skins mod originally from https://github.com/Zeg9/minetest-skins/ and
|
||||||
|
with some help from PilzAdam. Also implements some minimal features backported from SkinDB
|
||||||
|
like preview (disabled by default). The preview is autogenerated (2d), unless others mods.
|
||||||
|
|
||||||
|
#### Download
|
||||||
|
|
||||||
|
You can clone this repository in your minetest mods directory or in your game.
|
||||||
|
|
||||||
|
#### Depends
|
||||||
|
|
||||||
|
* default
|
||||||
|
* sfinv (optional, autodetected)
|
||||||
|
* player_api (newer version only)
|
||||||
|
* inventory_plus (optional, autodetected)
|
||||||
|
* unified_inventory (optional, autodetected)
|
||||||
|
|
||||||
|
#### Skin management
|
||||||
|
|
||||||
|
You can download a skin from skin database, set a new skin converted
|
||||||
|
from others boxel games or create it from scrat.
|
||||||
|
|
||||||
|
* **Download a mt-skin** It uses skins from Addi's **MT-Skin-DB**
|
||||||
|
skin database, currently at http://minetest.fensta.bplaced.net/
|
||||||
|
* **Download a mc-skind** Uses minecraft 1.7 skins, for 1.8+ will need newer 5.X mt,
|
||||||
|
and some images must crop it from 64x64 to 64x32.
|
||||||
|
|
||||||
|
To download a skin mt made or mc ones, just:
|
||||||
|
|
||||||
|
1. go to the web page skin, and download it, will get you a `png` file,
|
||||||
|
2. put into the textures directory and rename it accordingly e.g `character_2.png`
|
||||||
|
3. pop into the meta directory and make a new `character_2.txt` empty file
|
||||||
|
4. fill the txt file with as described in [Structure and formats](#structure-and-formats)
|
||||||
|
|
||||||
|
If you use the skindb download tool, that already generates all
|
||||||
|
the necessary files, with the requested names and formats. https://github.com/minetest-mods/skinsdb/tree/master/updater
|
||||||
|
|
||||||
|
#### Structure and formats
|
||||||
|
|
||||||
|
Each skin is made up of at least two files, a png file and a txt file,
|
||||||
|
the "png file" is placed in the `textures` directory and
|
||||||
|
the "txt file" in the `meta` directory.
|
||||||
|
|
||||||
|
the format of the txt file is:
|
||||||
|
|
||||||
|
```
|
||||||
|
name = "Skin Name",
|
||||||
|
author = "author that make the skin",
|
||||||
|
```
|
||||||
|
|
||||||
|
|
||||||
|
Change log:
|
||||||
|
-----------
|
||||||
|
|
||||||
|
- 1.01- Replace all unlicensed skins with CC0 one's (many thanks isaiah658)
|
||||||
|
- 1.0 - Added skin_limit setting to limit skins loaded, sanitized skin description
|
||||||
|
- 0.9 - Added Unified Inventory support (thanks Opvolger)
|
||||||
|
- 0.8 - Added player model preview when viewing formspec (Minetest 5.4 dev only)
|
||||||
|
- 0.7 - Add some error checks, improve /setskin and tweak & tidy code
|
||||||
|
- 0.6 - Updated to use Minetest 0.4.16 functions
|
||||||
|
- 0.5 - Added compatibility with default sfinv inventory, disabled /skin command for now
|
||||||
|
- 0.4 - Added /skin command to set player skin, no longer dependent on Inventory+, also /setskin command for server admin to set custom skins for player.
|
||||||
|
- 0.3 - Now works with Minetest 0.4.10+
|
||||||
|
- 0.2 - Added 3D_Armor mod compatibility
|
||||||
|
- 0.1 - Added addi's changes to highlight selected skin on list (thanks)
|
||||||
|
- 0.0 - Initial release
|
BIN
mods/skins/screenshot.jpg
Normal file
After Width: | Height: | Size: 82 KiB |
5
mods/skins/settingtypes.txt
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
# When true character model will appear in formspec with current skin as texture
|
||||||
|
skins_preview (Simple Skins Preview) bool true
|
||||||
|
|
||||||
|
# Skin limit number to limit the number of skins read onto list
|
||||||
|
skins_limit (Skin Limit) int 300
|
39
mods/skins/sfinv.lua
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
|
||||||
|
local S = skins.translate
|
||||||
|
|
||||||
|
|
||||||
|
if skins.default_skin_tab then
|
||||||
|
|
||||||
|
sfinv.register_page("skins:skins", {title = S("Skins"),
|
||||||
|
|
||||||
|
get = function(self, player, context)
|
||||||
|
|
||||||
|
local name = player:get_player_name()
|
||||||
|
|
||||||
|
return sfinv.make_formspec(player, context,skins.formspec.main(name))
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_player_receive_fields = function(self, player, context, fields)
|
||||||
|
|
||||||
|
local event = minetest.explode_textlist_event(fields["skins_set"])
|
||||||
|
|
||||||
|
if event.type == "CHG" then
|
||||||
|
|
||||||
|
skins.event_CHG(event, player)
|
||||||
|
|
||||||
|
sfinv.override_page("skins:skins", {
|
||||||
|
|
||||||
|
get = function(self, player, context)
|
||||||
|
|
||||||
|
local name = player:get_player_name()
|
||||||
|
|
||||||
|
return sfinv.make_formspec(player, context,
|
||||||
|
skins.formspec.main(name))
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
sfinv.set_player_inventory_formspec(player)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
})
|
||||||
|
end
|
BIN
mods/skins/textures/character_1.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
mods/skins/textures/character_10.png
Normal file
After Width: | Height: | Size: 2.4 KiB |