mods - mobs - another fix stop mob attacking if mobs attack other mobs and player
* another check nil of position when there is another mob inside range of the same attack * backported commit 1b8bffe6a683a2deaadbe858c33a5a9bf0d25be3
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@ -2741,7 +2741,7 @@ function mob_class:do_states(dtime)
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p = {x = p1.x, y = p1.y, z = p1.z}
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end
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self:yaw_to_pos(p)
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if p then self:yaw_to_pos(p) end
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-- move towards enemy if beyond mob reach
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if dist > (self.reach + (self.reach_ext or 0)) then
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@ -2785,7 +2785,7 @@ function mob_class:do_states(dtime)
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self:set_velocity(0)
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if self.timer > 1 then
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if self.timer > 1 and p then
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-- no custom attack or custom attack returns true to continue
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if not self.custom_attack
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