update player model remove vertial 1 node offset on newer engines only
* Player model: Remove vertical 1 node offset for new engines, but Required due to the settable player collision box engine feature change for MT/MTG v0.5.0 that breaks compatibility with old client so due that this commit will added backguard compatibility * Autodetec minetest versoin engine and provide right model character, update player code to provide compatibility with player_api
This commit is contained in:
parent
5c5e8058d5
commit
322d7d3b70
BIN
mods/default/models/character50.b3d
Normal file
BIN
mods/default/models/character50.b3d
Normal file
Binary file not shown.
BIN
mods/default/models/character50.blend
Normal file
BIN
mods/default/models/character50.blend
Normal file
Binary file not shown.
@ -5,16 +5,22 @@
|
||||
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
|
||||
local animation_blend = 0
|
||||
local hp_player_maximun = tonumber(minetest.settings:get('default_hp_player_maximun')) or 40
|
||||
local modelchar
|
||||
local eyeheithg
|
||||
|
||||
if minetest.has_feature("object_use_texture_alpha") then
|
||||
core.PLAYER_MAX_HP_DEFAULT = hp_player_maximun
|
||||
local is_50 = minetest.has_feature("object_use_texture_alpha") or nil
|
||||
|
||||
if is_50 then
|
||||
core.PLAYER_MAX_HP_DEFAULT = hp_player_maximun
|
||||
modelchar = "character50.b3d"
|
||||
eyeheithg = 1.47
|
||||
else
|
||||
core.PLAYER_MAX_HP = hp_player_maximun
|
||||
core.PLAYER_MAX_HP = hp_player_maximun
|
||||
modelchar = "character40.b3d"
|
||||
eyeheithg = 1.625
|
||||
end
|
||||
|
||||
default.registered_player_models = { }
|
||||
if minetest.get_modpath("hudbars") then
|
||||
hb.settings.hp_player_maximun = hp_player_maximun
|
||||
end
|
||||
|
||||
-- Local for speed.
|
||||
local models = default.registered_player_models
|
||||
@ -24,7 +30,7 @@ function default.player_register_model(name, def)
|
||||
end
|
||||
|
||||
-- Default player appearance
|
||||
default.player_register_model("character.b3d", {
|
||||
default.player_register_model( modelchar, {
|
||||
animation_speed = 30,
|
||||
textures = {"character.png", },
|
||||
animations = {
|
||||
@ -36,7 +42,9 @@ default.player_register_model("character.b3d", {
|
||||
walk_mine = { x=200, y=219, },
|
||||
sit = { x= 81, y=160, },
|
||||
},
|
||||
eye_height = 1.625,
|
||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
|
||||
stepheight = 0.6,
|
||||
eye_height = eyeheithg,
|
||||
})
|
||||
|
||||
-- Player stats and animations
|
||||
@ -68,14 +76,19 @@ function default.player_set_model(player, model_name)
|
||||
textures = player_textures[name] or model.textures,
|
||||
visual = "mesh",
|
||||
visual_size = model.visual_size or {x=1, y=1},
|
||||
eye_height = model.eye_height or 1.47,
|
||||
collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
|
||||
stepheight = model.stepheight or 0.6,
|
||||
eye_height = model.eye_height or eyeheithg,
|
||||
})
|
||||
default.player_set_animation(player, "stand")
|
||||
else
|
||||
player:set_properties({
|
||||
textures = { "player.png", "player_back.png", },
|
||||
visual = "upright_sprite",
|
||||
eye_height = 1.625,
|
||||
visual_size = {x=1, y=2},
|
||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3},
|
||||
stepheight = 0.6,
|
||||
eye_height = eyeheithg,
|
||||
})
|
||||
end
|
||||
player_model[name] = model_name
|
||||
@ -83,8 +96,10 @@ end
|
||||
|
||||
function default.player_set_textures(player, textures)
|
||||
local name = player:get_player_name()
|
||||
player_textures[name] = textures
|
||||
player:set_properties({textures = textures,})
|
||||
local model = models[player_model[name]]
|
||||
local model_textures = model and model.textures or nil
|
||||
player_textures[name] = textures or model_textures
|
||||
player:set_properties({textures = textures or model_textures,})
|
||||
player:set_properties({hp_max = hp_player_maximun})
|
||||
end
|
||||
|
||||
@ -105,7 +120,7 @@ end
|
||||
-- Update appearance when the player joins
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
default.player_attached[player:get_player_name()] = false
|
||||
default.player_set_model(player, "character.b3d")
|
||||
default.player_set_model(player, modelchar)
|
||||
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
|
||||
player:set_properties({hp_max = hp_player_maximun})
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user