mods - mobs - fix stop mob attacking if player isnt seen when explode

* the stop is only after double check , but must be after first also
This commit is contained in:
mckaygerhard 2024-04-16 16:19:22 -04:00
parent 7f27485889
commit 2b835e27e2

View File

@ -2561,6 +2561,7 @@ function mob_class:do_states(dtime)
--print(" ** stop attacking **", self.name, self.health, dist, self.view_range)
self:stop_attack()
end
self:stop_attack()
return
end