2021-12-12 20:01:37 -06:00
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Minetest Game mod: farming
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==========================
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See license.txt for license information.
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Authors of source code
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----------------------
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Originally by PilzAdam (MIT)
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webdesigner97 (MIT)
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Various Minetest developers and contributors (MIT)
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Authors of media (textures)
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---------------------------
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Created by PilzAdam (CC BY 3.0):
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farming_bread.png
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farming_soil.png
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farming_soil_wet.png
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farming_soil_wet_side.png
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farming_string.png
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Created by BlockMen (CC BY 3.0):
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farming_tool_diamondhoe.png
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farming_tool_mesehoe.png
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farming_tool_bronzehoe.png
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farming_tool_steelhoe.png
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farming_tool_stonehoe.png
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farming_tool_woodhoe.png
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Created by MasterGollum (CC BY 3.0):
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farming_straw.png
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Created by Gambit (CC BY 3.0):
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farming_wheat.png
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farming_wheat_*.png
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farming_cotton_*.png
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farming_flour.png
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farming_cotton_seed.png
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farming_wheat_seed.png
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up to date to minenux gameid mods stable-4.0 version 4.0.17.4
* this cherry pícked from comit
at https://codeberg.org/minenux/minetest-game-minetest/commit/6861a44b605b23bce4795a2b011e0a1dc476fa3c
* https://codeberg.org/minenux/minetest-game-minetest/commit/74702c6ada3a62e03fe1d861681129bfb791383d
* Carts: Replace old, deprecated function names mods/carts/cart_entity.lua
* Mushroom spread: make overridable and reduce spread
* Move mushroom spread ABM action into a global and overridable function.
but do not optimise spread code mods/flowers/init.lua
* backported bcf98df5fac3eb59b02d9fdb066ab92c6228d787
* Reduce spread range to reduce spread through walls.
* https://codeberg.org/minenux/minetest-game-minetest/commit/657f7cee6edabacd2582c7031ae9def05aada4a1
set art and game default, use minenux name and logo venenux
* backported https://codeberg.org/minenux/minetest-game-minetest/commit/d5cc8c46f66420eb14f23c83a3b57eff731ceb89
* Flowers: More flowers
* now we are into minenux so minetest4 stable-4.0 branch for engine
* https://codeberg.org/minenux/minetest-game-minetest/commit/95e70da3a68fd46083b640ee74ea3995dfa327d7
Default: Increase the maximum level of the diamond axe to 3
* backported https://github.com/minetest/minetest_game/pull/1854
* This is the maximum level of the other diamond tools and makes the
number of uses similar to them at mods/default/tools.lua
* fixed https://github.com/minetest/minetest_game/issues/1456
Diamond axe breaks earlier than mese axe
* https://codeberg.org/minenux/minetest-game-minetest/commit/535204298e95a84f6169a6a9c8c1f970e1ed4e25
* Farming: Make cotton look like cotton, add crafted string item
* Remove string -> cotton alias.
* mods/farming/README.txt, mods/farming/init.lua,
mods/farming/textures/farming_cotton.png, mods/farming/textures/farming_string.png
* https://codeberg.org/minenux/minetest-game-minetest/commit/2b6de659cb52826388db870fb63cd05571df7bf5
Floatland biomes: Add ocean biomes to fix missing sandstone
* Update biome lists for blob ores mods/default/mapgen.lua
* backported bdc09d2313e5734400d2283549c4906d77a546d0
* https://codeberg.org/minenux/minetest-game-minetest/commit/e07ad71d11ea9b3700f945d4a3fc1587c41994c6
https://codeberg.org/minenux/minetest-game-minetest/commit/aa7f6cd0603e563d81ea7563baaef063aec0550e
https://codeberg.org/minenux/minetest-game-minetest/commit/4a1fc02e8270d5ad0e6136bdfde3290b612ef4a5
Make sapling, leaves and fence descriptions consistent
Descriptions: Make capitalization consistent also in
Improve node descriptions for most default items and nodes
* backported https://github.com/minetest/minetest_game/pull/1834
* addressed consistency issues previously discussed in:
* https://github.com/minetest/minetest_game/issues/1473
Bad item descriptions: Too generic descriptions among specific descriptions
also cos has a strong tendency towards mixing generic item names
* https://github.com/minetest/minetest_game/issues/1817
Add tree species to descriptions for appletree and jungletree
No change to node technical names though. Normal wood is obviously an appletree
* mods/default/nodes.lua, mods/doors/init.lua, mods/flowers/init.lua,
mods/vessels/init.lua, mods/default/nodes.lua, mods/doors/init.lua,
mods/flowers/init.lua, mods/carts/rails.lua, mods/dye/init.lua,
mods/farming/init.lua and mods/xpanes/init.lua
* backported https://github.com/minetest/minetest_game/pull/1795
* https://codeberg.org/minenux/minetest-game-minetest/commit/fb610ffa59ee1f14dccd1d07ac8f2cdd294b4187
Allow mossy cobble slabs to combine mods/stairs/init.lua
* backported https://github.com/minetest/minetest_game/pull/1791
* fixed https://github.com/minetest/minetest_game/issues/1790
* https://codeberg.org/minenux/minetest-game-minetest/commit/d37c1d231259f659fd1f6c95b4e2c2115d6ef423
* Creative: Do not give creative priv to admin mods/creative/init.lua
* https://codeberg.org/minenux/minetest-game-minetest/commit/commit fea78bdf541e6106408018441937d77d163963e5
* Creative: Add 'creative' privilege for survival servers
* This adds a 'creative' privilege to survival servers which OPs can bestow
on admin or competent builders to give access to the creative inventory.
* backported from 0157175346f9af8cf9ea5ffeb5f3d91fa474d044
2021-12-12 20:39:01 -06:00
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Created by Napiophelios (CC BY-SA 3.0):
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farming_cotton.png
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