2021-12-12 20:01:37 -06:00
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|
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-- Global farming namespace
|
up to date to minenux gameid mods stable-4.0 version 4.0.17.4
* this cherry pícked from comit
at https://codeberg.org/minenux/minetest-game-minetest/commit/6861a44b605b23bce4795a2b011e0a1dc476fa3c
* https://codeberg.org/minenux/minetest-game-minetest/commit/74702c6ada3a62e03fe1d861681129bfb791383d
* Carts: Replace old, deprecated function names mods/carts/cart_entity.lua
* Mushroom spread: make overridable and reduce spread
* Move mushroom spread ABM action into a global and overridable function.
but do not optimise spread code mods/flowers/init.lua
* backported bcf98df5fac3eb59b02d9fdb066ab92c6228d787
* Reduce spread range to reduce spread through walls.
* https://codeberg.org/minenux/minetest-game-minetest/commit/657f7cee6edabacd2582c7031ae9def05aada4a1
set art and game default, use minenux name and logo venenux
* backported https://codeberg.org/minenux/minetest-game-minetest/commit/d5cc8c46f66420eb14f23c83a3b57eff731ceb89
* Flowers: More flowers
* now we are into minenux so minetest4 stable-4.0 branch for engine
* https://codeberg.org/minenux/minetest-game-minetest/commit/95e70da3a68fd46083b640ee74ea3995dfa327d7
Default: Increase the maximum level of the diamond axe to 3
* backported https://github.com/minetest/minetest_game/pull/1854
* This is the maximum level of the other diamond tools and makes the
number of uses similar to them at mods/default/tools.lua
* fixed https://github.com/minetest/minetest_game/issues/1456
Diamond axe breaks earlier than mese axe
* https://codeberg.org/minenux/minetest-game-minetest/commit/535204298e95a84f6169a6a9c8c1f970e1ed4e25
* Farming: Make cotton look like cotton, add crafted string item
* Remove string -> cotton alias.
* mods/farming/README.txt, mods/farming/init.lua,
mods/farming/textures/farming_cotton.png, mods/farming/textures/farming_string.png
* https://codeberg.org/minenux/minetest-game-minetest/commit/2b6de659cb52826388db870fb63cd05571df7bf5
Floatland biomes: Add ocean biomes to fix missing sandstone
* Update biome lists for blob ores mods/default/mapgen.lua
* backported bdc09d2313e5734400d2283549c4906d77a546d0
* https://codeberg.org/minenux/minetest-game-minetest/commit/e07ad71d11ea9b3700f945d4a3fc1587c41994c6
https://codeberg.org/minenux/minetest-game-minetest/commit/aa7f6cd0603e563d81ea7563baaef063aec0550e
https://codeberg.org/minenux/minetest-game-minetest/commit/4a1fc02e8270d5ad0e6136bdfde3290b612ef4a5
Make sapling, leaves and fence descriptions consistent
Descriptions: Make capitalization consistent also in
Improve node descriptions for most default items and nodes
* backported https://github.com/minetest/minetest_game/pull/1834
* addressed consistency issues previously discussed in:
* https://github.com/minetest/minetest_game/issues/1473
Bad item descriptions: Too generic descriptions among specific descriptions
also cos has a strong tendency towards mixing generic item names
* https://github.com/minetest/minetest_game/issues/1817
Add tree species to descriptions for appletree and jungletree
No change to node technical names though. Normal wood is obviously an appletree
* mods/default/nodes.lua, mods/doors/init.lua, mods/flowers/init.lua,
mods/vessels/init.lua, mods/default/nodes.lua, mods/doors/init.lua,
mods/flowers/init.lua, mods/carts/rails.lua, mods/dye/init.lua,
mods/farming/init.lua and mods/xpanes/init.lua
* backported https://github.com/minetest/minetest_game/pull/1795
* https://codeberg.org/minenux/minetest-game-minetest/commit/fb610ffa59ee1f14dccd1d07ac8f2cdd294b4187
Allow mossy cobble slabs to combine mods/stairs/init.lua
* backported https://github.com/minetest/minetest_game/pull/1791
* fixed https://github.com/minetest/minetest_game/issues/1790
* https://codeberg.org/minenux/minetest-game-minetest/commit/d37c1d231259f659fd1f6c95b4e2c2115d6ef423
* Creative: Do not give creative priv to admin mods/creative/init.lua
* https://codeberg.org/minenux/minetest-game-minetest/commit/commit fea78bdf541e6106408018441937d77d163963e5
* Creative: Add 'creative' privilege for survival servers
* This adds a 'creative' privilege to survival servers which OPs can bestow
on admin or competent builders to give access to the creative inventory.
* backported from 0157175346f9af8cf9ea5ffeb5f3d91fa474d044
2021-12-12 20:39:01 -06:00
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2021-12-12 20:01:37 -06:00
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farming = {}
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farming.path = minetest.get_modpath("farming")
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|
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up to date to minenux gameid mods stable-4.0 version 4.0.17.4
* this cherry pícked from comit
at https://codeberg.org/minenux/minetest-game-minetest/commit/6861a44b605b23bce4795a2b011e0a1dc476fa3c
* https://codeberg.org/minenux/minetest-game-minetest/commit/74702c6ada3a62e03fe1d861681129bfb791383d
* Carts: Replace old, deprecated function names mods/carts/cart_entity.lua
* Mushroom spread: make overridable and reduce spread
* Move mushroom spread ABM action into a global and overridable function.
but do not optimise spread code mods/flowers/init.lua
* backported bcf98df5fac3eb59b02d9fdb066ab92c6228d787
* Reduce spread range to reduce spread through walls.
* https://codeberg.org/minenux/minetest-game-minetest/commit/657f7cee6edabacd2582c7031ae9def05aada4a1
set art and game default, use minenux name and logo venenux
* backported https://codeberg.org/minenux/minetest-game-minetest/commit/d5cc8c46f66420eb14f23c83a3b57eff731ceb89
* Flowers: More flowers
* now we are into minenux so minetest4 stable-4.0 branch for engine
* https://codeberg.org/minenux/minetest-game-minetest/commit/95e70da3a68fd46083b640ee74ea3995dfa327d7
Default: Increase the maximum level of the diamond axe to 3
* backported https://github.com/minetest/minetest_game/pull/1854
* This is the maximum level of the other diamond tools and makes the
number of uses similar to them at mods/default/tools.lua
* fixed https://github.com/minetest/minetest_game/issues/1456
Diamond axe breaks earlier than mese axe
* https://codeberg.org/minenux/minetest-game-minetest/commit/535204298e95a84f6169a6a9c8c1f970e1ed4e25
* Farming: Make cotton look like cotton, add crafted string item
* Remove string -> cotton alias.
* mods/farming/README.txt, mods/farming/init.lua,
mods/farming/textures/farming_cotton.png, mods/farming/textures/farming_string.png
* https://codeberg.org/minenux/minetest-game-minetest/commit/2b6de659cb52826388db870fb63cd05571df7bf5
Floatland biomes: Add ocean biomes to fix missing sandstone
* Update biome lists for blob ores mods/default/mapgen.lua
* backported bdc09d2313e5734400d2283549c4906d77a546d0
* https://codeberg.org/minenux/minetest-game-minetest/commit/e07ad71d11ea9b3700f945d4a3fc1587c41994c6
https://codeberg.org/minenux/minetest-game-minetest/commit/aa7f6cd0603e563d81ea7563baaef063aec0550e
https://codeberg.org/minenux/minetest-game-minetest/commit/4a1fc02e8270d5ad0e6136bdfde3290b612ef4a5
Make sapling, leaves and fence descriptions consistent
Descriptions: Make capitalization consistent also in
Improve node descriptions for most default items and nodes
* backported https://github.com/minetest/minetest_game/pull/1834
* addressed consistency issues previously discussed in:
* https://github.com/minetest/minetest_game/issues/1473
Bad item descriptions: Too generic descriptions among specific descriptions
also cos has a strong tendency towards mixing generic item names
* https://github.com/minetest/minetest_game/issues/1817
Add tree species to descriptions for appletree and jungletree
No change to node technical names though. Normal wood is obviously an appletree
* mods/default/nodes.lua, mods/doors/init.lua, mods/flowers/init.lua,
mods/vessels/init.lua, mods/default/nodes.lua, mods/doors/init.lua,
mods/flowers/init.lua, mods/carts/rails.lua, mods/dye/init.lua,
mods/farming/init.lua and mods/xpanes/init.lua
* backported https://github.com/minetest/minetest_game/pull/1795
* https://codeberg.org/minenux/minetest-game-minetest/commit/fb610ffa59ee1f14dccd1d07ac8f2cdd294b4187
Allow mossy cobble slabs to combine mods/stairs/init.lua
* backported https://github.com/minetest/minetest_game/pull/1791
* fixed https://github.com/minetest/minetest_game/issues/1790
* https://codeberg.org/minenux/minetest-game-minetest/commit/d37c1d231259f659fd1f6c95b4e2c2115d6ef423
* Creative: Do not give creative priv to admin mods/creative/init.lua
* https://codeberg.org/minenux/minetest-game-minetest/commit/commit fea78bdf541e6106408018441937d77d163963e5
* Creative: Add 'creative' privilege for survival servers
* This adds a 'creative' privilege to survival servers which OPs can bestow
on admin or competent builders to give access to the creative inventory.
* backported from 0157175346f9af8cf9ea5ffeb5f3d91fa474d044
2021-12-12 20:39:01 -06:00
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2023-06-11 20:01:16 -04:00
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-- toolranks support
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if minetest.get_modpath("toolranks") then
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function farming.add_hoe(material)
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-- registering as tool
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local name = material
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toolranks.add_tool(material)
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-- getting after_use
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local def = minetest.registered_items[name]
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local hoe_on_use = def.on_use
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local hoe_after_use = def.after_use
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if (hoe_on_use == nil) or (hoe_after_use == nil) then
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return
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end
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minetest.override_item(name, {
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-- we also want hoes to increase dugnodes when farming soil
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on_use = function(itemstack, user, pointed_thing, uses)
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-- if no node is pointed, the hoe cannot be used
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if pointed_thing.under == nil then
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return nil
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end
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local under = minetest.get_node(pointed_thing.under)
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-- get origin wear
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local wear = itemstack:get_wear()
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-- apply previous on_use
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local ret_itemstack = hoe_on_use(itemstack, user, pointed_thing, uses)
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if ret_itemstack == nil then
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return nil
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end
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-- compute wear diff
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local hoe_uses = ret_itemstack:get_wear() - wear
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-- set wear back because it is up to hoe_after_use to add wear
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ret_itemstack:set_wear(wear)
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-- apply afteruse
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return hoe_after_use(ret_itemstack, user, under, {wear = hoe_uses})
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end
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})
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end
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end
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2021-12-12 20:01:37 -06:00
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-- Load files
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up to date to minenux gameid mods stable-4.0 version 4.0.17.4
* this cherry pícked from comit
at https://codeberg.org/minenux/minetest-game-minetest/commit/6861a44b605b23bce4795a2b011e0a1dc476fa3c
* https://codeberg.org/minenux/minetest-game-minetest/commit/74702c6ada3a62e03fe1d861681129bfb791383d
* Carts: Replace old, deprecated function names mods/carts/cart_entity.lua
* Mushroom spread: make overridable and reduce spread
* Move mushroom spread ABM action into a global and overridable function.
but do not optimise spread code mods/flowers/init.lua
* backported bcf98df5fac3eb59b02d9fdb066ab92c6228d787
* Reduce spread range to reduce spread through walls.
* https://codeberg.org/minenux/minetest-game-minetest/commit/657f7cee6edabacd2582c7031ae9def05aada4a1
set art and game default, use minenux name and logo venenux
* backported https://codeberg.org/minenux/minetest-game-minetest/commit/d5cc8c46f66420eb14f23c83a3b57eff731ceb89
* Flowers: More flowers
* now we are into minenux so minetest4 stable-4.0 branch for engine
* https://codeberg.org/minenux/minetest-game-minetest/commit/95e70da3a68fd46083b640ee74ea3995dfa327d7
Default: Increase the maximum level of the diamond axe to 3
* backported https://github.com/minetest/minetest_game/pull/1854
* This is the maximum level of the other diamond tools and makes the
number of uses similar to them at mods/default/tools.lua
* fixed https://github.com/minetest/minetest_game/issues/1456
Diamond axe breaks earlier than mese axe
* https://codeberg.org/minenux/minetest-game-minetest/commit/535204298e95a84f6169a6a9c8c1f970e1ed4e25
* Farming: Make cotton look like cotton, add crafted string item
* Remove string -> cotton alias.
* mods/farming/README.txt, mods/farming/init.lua,
mods/farming/textures/farming_cotton.png, mods/farming/textures/farming_string.png
* https://codeberg.org/minenux/minetest-game-minetest/commit/2b6de659cb52826388db870fb63cd05571df7bf5
Floatland biomes: Add ocean biomes to fix missing sandstone
* Update biome lists for blob ores mods/default/mapgen.lua
* backported bdc09d2313e5734400d2283549c4906d77a546d0
* https://codeberg.org/minenux/minetest-game-minetest/commit/e07ad71d11ea9b3700f945d4a3fc1587c41994c6
https://codeberg.org/minenux/minetest-game-minetest/commit/aa7f6cd0603e563d81ea7563baaef063aec0550e
https://codeberg.org/minenux/minetest-game-minetest/commit/4a1fc02e8270d5ad0e6136bdfde3290b612ef4a5
Make sapling, leaves and fence descriptions consistent
Descriptions: Make capitalization consistent also in
Improve node descriptions for most default items and nodes
* backported https://github.com/minetest/minetest_game/pull/1834
* addressed consistency issues previously discussed in:
* https://github.com/minetest/minetest_game/issues/1473
Bad item descriptions: Too generic descriptions among specific descriptions
also cos has a strong tendency towards mixing generic item names
* https://github.com/minetest/minetest_game/issues/1817
Add tree species to descriptions for appletree and jungletree
No change to node technical names though. Normal wood is obviously an appletree
* mods/default/nodes.lua, mods/doors/init.lua, mods/flowers/init.lua,
mods/vessels/init.lua, mods/default/nodes.lua, mods/doors/init.lua,
mods/flowers/init.lua, mods/carts/rails.lua, mods/dye/init.lua,
mods/farming/init.lua and mods/xpanes/init.lua
* backported https://github.com/minetest/minetest_game/pull/1795
* https://codeberg.org/minenux/minetest-game-minetest/commit/fb610ffa59ee1f14dccd1d07ac8f2cdd294b4187
Allow mossy cobble slabs to combine mods/stairs/init.lua
* backported https://github.com/minetest/minetest_game/pull/1791
* fixed https://github.com/minetest/minetest_game/issues/1790
* https://codeberg.org/minenux/minetest-game-minetest/commit/d37c1d231259f659fd1f6c95b4e2c2115d6ef423
* Creative: Do not give creative priv to admin mods/creative/init.lua
* https://codeberg.org/minenux/minetest-game-minetest/commit/commit fea78bdf541e6106408018441937d77d163963e5
* Creative: Add 'creative' privilege for survival servers
* This adds a 'creative' privilege to survival servers which OPs can bestow
on admin or competent builders to give access to the creative inventory.
* backported from 0157175346f9af8cf9ea5ffeb5f3d91fa474d044
2021-12-12 20:39:01 -06:00
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2021-12-12 20:01:37 -06:00
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dofile(farming.path .. "/api.lua")
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dofile(farming.path .. "/nodes.lua")
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dofile(farming.path .. "/hoes.lua")
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-- WHEAT
|
up to date to minenux gameid mods stable-4.0 version 4.0.17.4
* this cherry pícked from comit
at https://codeberg.org/minenux/minetest-game-minetest/commit/6861a44b605b23bce4795a2b011e0a1dc476fa3c
* https://codeberg.org/minenux/minetest-game-minetest/commit/74702c6ada3a62e03fe1d861681129bfb791383d
* Carts: Replace old, deprecated function names mods/carts/cart_entity.lua
* Mushroom spread: make overridable and reduce spread
* Move mushroom spread ABM action into a global and overridable function.
but do not optimise spread code mods/flowers/init.lua
* backported bcf98df5fac3eb59b02d9fdb066ab92c6228d787
* Reduce spread range to reduce spread through walls.
* https://codeberg.org/minenux/minetest-game-minetest/commit/657f7cee6edabacd2582c7031ae9def05aada4a1
set art and game default, use minenux name and logo venenux
* backported https://codeberg.org/minenux/minetest-game-minetest/commit/d5cc8c46f66420eb14f23c83a3b57eff731ceb89
* Flowers: More flowers
* now we are into minenux so minetest4 stable-4.0 branch for engine
* https://codeberg.org/minenux/minetest-game-minetest/commit/95e70da3a68fd46083b640ee74ea3995dfa327d7
Default: Increase the maximum level of the diamond axe to 3
* backported https://github.com/minetest/minetest_game/pull/1854
* This is the maximum level of the other diamond tools and makes the
number of uses similar to them at mods/default/tools.lua
* fixed https://github.com/minetest/minetest_game/issues/1456
Diamond axe breaks earlier than mese axe
* https://codeberg.org/minenux/minetest-game-minetest/commit/535204298e95a84f6169a6a9c8c1f970e1ed4e25
* Farming: Make cotton look like cotton, add crafted string item
* Remove string -> cotton alias.
* mods/farming/README.txt, mods/farming/init.lua,
mods/farming/textures/farming_cotton.png, mods/farming/textures/farming_string.png
* https://codeberg.org/minenux/minetest-game-minetest/commit/2b6de659cb52826388db870fb63cd05571df7bf5
Floatland biomes: Add ocean biomes to fix missing sandstone
* Update biome lists for blob ores mods/default/mapgen.lua
* backported bdc09d2313e5734400d2283549c4906d77a546d0
* https://codeberg.org/minenux/minetest-game-minetest/commit/e07ad71d11ea9b3700f945d4a3fc1587c41994c6
https://codeberg.org/minenux/minetest-game-minetest/commit/aa7f6cd0603e563d81ea7563baaef063aec0550e
https://codeberg.org/minenux/minetest-game-minetest/commit/4a1fc02e8270d5ad0e6136bdfde3290b612ef4a5
Make sapling, leaves and fence descriptions consistent
Descriptions: Make capitalization consistent also in
Improve node descriptions for most default items and nodes
* backported https://github.com/minetest/minetest_game/pull/1834
* addressed consistency issues previously discussed in:
* https://github.com/minetest/minetest_game/issues/1473
Bad item descriptions: Too generic descriptions among specific descriptions
also cos has a strong tendency towards mixing generic item names
* https://github.com/minetest/minetest_game/issues/1817
Add tree species to descriptions for appletree and jungletree
No change to node technical names though. Normal wood is obviously an appletree
* mods/default/nodes.lua, mods/doors/init.lua, mods/flowers/init.lua,
mods/vessels/init.lua, mods/default/nodes.lua, mods/doors/init.lua,
mods/flowers/init.lua, mods/carts/rails.lua, mods/dye/init.lua,
mods/farming/init.lua and mods/xpanes/init.lua
* backported https://github.com/minetest/minetest_game/pull/1795
* https://codeberg.org/minenux/minetest-game-minetest/commit/fb610ffa59ee1f14dccd1d07ac8f2cdd294b4187
Allow mossy cobble slabs to combine mods/stairs/init.lua
* backported https://github.com/minetest/minetest_game/pull/1791
* fixed https://github.com/minetest/minetest_game/issues/1790
* https://codeberg.org/minenux/minetest-game-minetest/commit/d37c1d231259f659fd1f6c95b4e2c2115d6ef423
* Creative: Do not give creative priv to admin mods/creative/init.lua
* https://codeberg.org/minenux/minetest-game-minetest/commit/commit fea78bdf541e6106408018441937d77d163963e5
* Creative: Add 'creative' privilege for survival servers
* This adds a 'creative' privilege to survival servers which OPs can bestow
on admin or competent builders to give access to the creative inventory.
* backported from 0157175346f9af8cf9ea5ffeb5f3d91fa474d044
2021-12-12 20:39:01 -06:00
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2021-12-12 20:01:37 -06:00
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farming.register_plant("farming:wheat", {
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description = "Wheat Seed",
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paramtype2 = "meshoptions",
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inventory_image = "farming_wheat_seed.png",
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steps = 8,
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minlight = 13,
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maxlight = default.LIGHT_MAX,
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fertility = {"grassland"},
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groups = {flammable = 4},
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place_param2 = 3,
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|
|
|
})
|
up to date to minenux gameid mods stable-4.0 version 4.0.17.4
* this cherry pícked from comit
at https://codeberg.org/minenux/minetest-game-minetest/commit/6861a44b605b23bce4795a2b011e0a1dc476fa3c
* https://codeberg.org/minenux/minetest-game-minetest/commit/74702c6ada3a62e03fe1d861681129bfb791383d
* Carts: Replace old, deprecated function names mods/carts/cart_entity.lua
* Mushroom spread: make overridable and reduce spread
* Move mushroom spread ABM action into a global and overridable function.
but do not optimise spread code mods/flowers/init.lua
* backported bcf98df5fac3eb59b02d9fdb066ab92c6228d787
* Reduce spread range to reduce spread through walls.
* https://codeberg.org/minenux/minetest-game-minetest/commit/657f7cee6edabacd2582c7031ae9def05aada4a1
set art and game default, use minenux name and logo venenux
* backported https://codeberg.org/minenux/minetest-game-minetest/commit/d5cc8c46f66420eb14f23c83a3b57eff731ceb89
* Flowers: More flowers
* now we are into minenux so minetest4 stable-4.0 branch for engine
* https://codeberg.org/minenux/minetest-game-minetest/commit/95e70da3a68fd46083b640ee74ea3995dfa327d7
Default: Increase the maximum level of the diamond axe to 3
* backported https://github.com/minetest/minetest_game/pull/1854
* This is the maximum level of the other diamond tools and makes the
number of uses similar to them at mods/default/tools.lua
* fixed https://github.com/minetest/minetest_game/issues/1456
Diamond axe breaks earlier than mese axe
* https://codeberg.org/minenux/minetest-game-minetest/commit/535204298e95a84f6169a6a9c8c1f970e1ed4e25
* Farming: Make cotton look like cotton, add crafted string item
* Remove string -> cotton alias.
* mods/farming/README.txt, mods/farming/init.lua,
mods/farming/textures/farming_cotton.png, mods/farming/textures/farming_string.png
* https://codeberg.org/minenux/minetest-game-minetest/commit/2b6de659cb52826388db870fb63cd05571df7bf5
Floatland biomes: Add ocean biomes to fix missing sandstone
* Update biome lists for blob ores mods/default/mapgen.lua
* backported bdc09d2313e5734400d2283549c4906d77a546d0
* https://codeberg.org/minenux/minetest-game-minetest/commit/e07ad71d11ea9b3700f945d4a3fc1587c41994c6
https://codeberg.org/minenux/minetest-game-minetest/commit/aa7f6cd0603e563d81ea7563baaef063aec0550e
https://codeberg.org/minenux/minetest-game-minetest/commit/4a1fc02e8270d5ad0e6136bdfde3290b612ef4a5
Make sapling, leaves and fence descriptions consistent
Descriptions: Make capitalization consistent also in
Improve node descriptions for most default items and nodes
* backported https://github.com/minetest/minetest_game/pull/1834
* addressed consistency issues previously discussed in:
* https://github.com/minetest/minetest_game/issues/1473
Bad item descriptions: Too generic descriptions among specific descriptions
also cos has a strong tendency towards mixing generic item names
* https://github.com/minetest/minetest_game/issues/1817
Add tree species to descriptions for appletree and jungletree
No change to node technical names though. Normal wood is obviously an appletree
* mods/default/nodes.lua, mods/doors/init.lua, mods/flowers/init.lua,
mods/vessels/init.lua, mods/default/nodes.lua, mods/doors/init.lua,
mods/flowers/init.lua, mods/carts/rails.lua, mods/dye/init.lua,
mods/farming/init.lua and mods/xpanes/init.lua
* backported https://github.com/minetest/minetest_game/pull/1795
* https://codeberg.org/minenux/minetest-game-minetest/commit/fb610ffa59ee1f14dccd1d07ac8f2cdd294b4187
Allow mossy cobble slabs to combine mods/stairs/init.lua
* backported https://github.com/minetest/minetest_game/pull/1791
* fixed https://github.com/minetest/minetest_game/issues/1790
* https://codeberg.org/minenux/minetest-game-minetest/commit/d37c1d231259f659fd1f6c95b4e2c2115d6ef423
* Creative: Do not give creative priv to admin mods/creative/init.lua
* https://codeberg.org/minenux/minetest-game-minetest/commit/commit fea78bdf541e6106408018441937d77d163963e5
* Creative: Add 'creative' privilege for survival servers
* This adds a 'creative' privilege to survival servers which OPs can bestow
on admin or competent builders to give access to the creative inventory.
* backported from 0157175346f9af8cf9ea5ffeb5f3d91fa474d044
2021-12-12 20:39:01 -06:00
|
|
|
|
2021-12-12 20:01:37 -06:00
|
|
|
minetest.register_craftitem("farming:flour", {
|
|
|
|
description = "Flour",
|
|
|
|
inventory_image = "farming_flour.png",
|
|
|
|
groups = {flammable = 1},
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_craftitem("farming:bread", {
|
|
|
|
description = "Bread",
|
|
|
|
inventory_image = "farming_bread.png",
|
|
|
|
on_use = minetest.item_eat(5),
|
|
|
|
groups = {flammable = 2},
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_craft({
|
|
|
|
type = "shapeless",
|
|
|
|
output = "farming:flour",
|
|
|
|
recipe = {"farming:wheat", "farming:wheat", "farming:wheat", "farming:wheat"}
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_craft({
|
|
|
|
type = "cooking",
|
|
|
|
cooktime = 15,
|
|
|
|
output = "farming:bread",
|
|
|
|
recipe = "farming:flour"
|
|
|
|
})
|
|
|
|
|
up to date to minenux gameid mods stable-4.0 version 4.0.17.4
* this cherry pícked from comit
at https://codeberg.org/minenux/minetest-game-minetest/commit/6861a44b605b23bce4795a2b011e0a1dc476fa3c
* https://codeberg.org/minenux/minetest-game-minetest/commit/74702c6ada3a62e03fe1d861681129bfb791383d
* Carts: Replace old, deprecated function names mods/carts/cart_entity.lua
* Mushroom spread: make overridable and reduce spread
* Move mushroom spread ABM action into a global and overridable function.
but do not optimise spread code mods/flowers/init.lua
* backported bcf98df5fac3eb59b02d9fdb066ab92c6228d787
* Reduce spread range to reduce spread through walls.
* https://codeberg.org/minenux/minetest-game-minetest/commit/657f7cee6edabacd2582c7031ae9def05aada4a1
set art and game default, use minenux name and logo venenux
* backported https://codeberg.org/minenux/minetest-game-minetest/commit/d5cc8c46f66420eb14f23c83a3b57eff731ceb89
* Flowers: More flowers
* now we are into minenux so minetest4 stable-4.0 branch for engine
* https://codeberg.org/minenux/minetest-game-minetest/commit/95e70da3a68fd46083b640ee74ea3995dfa327d7
Default: Increase the maximum level of the diamond axe to 3
* backported https://github.com/minetest/minetest_game/pull/1854
* This is the maximum level of the other diamond tools and makes the
number of uses similar to them at mods/default/tools.lua
* fixed https://github.com/minetest/minetest_game/issues/1456
Diamond axe breaks earlier than mese axe
* https://codeberg.org/minenux/minetest-game-minetest/commit/535204298e95a84f6169a6a9c8c1f970e1ed4e25
* Farming: Make cotton look like cotton, add crafted string item
* Remove string -> cotton alias.
* mods/farming/README.txt, mods/farming/init.lua,
mods/farming/textures/farming_cotton.png, mods/farming/textures/farming_string.png
* https://codeberg.org/minenux/minetest-game-minetest/commit/2b6de659cb52826388db870fb63cd05571df7bf5
Floatland biomes: Add ocean biomes to fix missing sandstone
* Update biome lists for blob ores mods/default/mapgen.lua
* backported bdc09d2313e5734400d2283549c4906d77a546d0
* https://codeberg.org/minenux/minetest-game-minetest/commit/e07ad71d11ea9b3700f945d4a3fc1587c41994c6
https://codeberg.org/minenux/minetest-game-minetest/commit/aa7f6cd0603e563d81ea7563baaef063aec0550e
https://codeberg.org/minenux/minetest-game-minetest/commit/4a1fc02e8270d5ad0e6136bdfde3290b612ef4a5
Make sapling, leaves and fence descriptions consistent
Descriptions: Make capitalization consistent also in
Improve node descriptions for most default items and nodes
* backported https://github.com/minetest/minetest_game/pull/1834
* addressed consistency issues previously discussed in:
* https://github.com/minetest/minetest_game/issues/1473
Bad item descriptions: Too generic descriptions among specific descriptions
also cos has a strong tendency towards mixing generic item names
* https://github.com/minetest/minetest_game/issues/1817
Add tree species to descriptions for appletree and jungletree
No change to node technical names though. Normal wood is obviously an appletree
* mods/default/nodes.lua, mods/doors/init.lua, mods/flowers/init.lua,
mods/vessels/init.lua, mods/default/nodes.lua, mods/doors/init.lua,
mods/flowers/init.lua, mods/carts/rails.lua, mods/dye/init.lua,
mods/farming/init.lua and mods/xpanes/init.lua
* backported https://github.com/minetest/minetest_game/pull/1795
* https://codeberg.org/minenux/minetest-game-minetest/commit/fb610ffa59ee1f14dccd1d07ac8f2cdd294b4187
Allow mossy cobble slabs to combine mods/stairs/init.lua
* backported https://github.com/minetest/minetest_game/pull/1791
* fixed https://github.com/minetest/minetest_game/issues/1790
* https://codeberg.org/minenux/minetest-game-minetest/commit/d37c1d231259f659fd1f6c95b4e2c2115d6ef423
* Creative: Do not give creative priv to admin mods/creative/init.lua
* https://codeberg.org/minenux/minetest-game-minetest/commit/commit fea78bdf541e6106408018441937d77d163963e5
* Creative: Add 'creative' privilege for survival servers
* This adds a 'creative' privilege to survival servers which OPs can bestow
on admin or competent builders to give access to the creative inventory.
* backported from 0157175346f9af8cf9ea5ffeb5f3d91fa474d044
2021-12-12 20:39:01 -06:00
|
|
|
|
2021-12-12 20:01:37 -06:00
|
|
|
-- Cotton
|
up to date to minenux gameid mods stable-4.0 version 4.0.17.4
* this cherry pícked from comit
at https://codeberg.org/minenux/minetest-game-minetest/commit/6861a44b605b23bce4795a2b011e0a1dc476fa3c
* https://codeberg.org/minenux/minetest-game-minetest/commit/74702c6ada3a62e03fe1d861681129bfb791383d
* Carts: Replace old, deprecated function names mods/carts/cart_entity.lua
* Mushroom spread: make overridable and reduce spread
* Move mushroom spread ABM action into a global and overridable function.
but do not optimise spread code mods/flowers/init.lua
* backported bcf98df5fac3eb59b02d9fdb066ab92c6228d787
* Reduce spread range to reduce spread through walls.
* https://codeberg.org/minenux/minetest-game-minetest/commit/657f7cee6edabacd2582c7031ae9def05aada4a1
set art and game default, use minenux name and logo venenux
* backported https://codeberg.org/minenux/minetest-game-minetest/commit/d5cc8c46f66420eb14f23c83a3b57eff731ceb89
* Flowers: More flowers
* now we are into minenux so minetest4 stable-4.0 branch for engine
* https://codeberg.org/minenux/minetest-game-minetest/commit/95e70da3a68fd46083b640ee74ea3995dfa327d7
Default: Increase the maximum level of the diamond axe to 3
* backported https://github.com/minetest/minetest_game/pull/1854
* This is the maximum level of the other diamond tools and makes the
number of uses similar to them at mods/default/tools.lua
* fixed https://github.com/minetest/minetest_game/issues/1456
Diamond axe breaks earlier than mese axe
* https://codeberg.org/minenux/minetest-game-minetest/commit/535204298e95a84f6169a6a9c8c1f970e1ed4e25
* Farming: Make cotton look like cotton, add crafted string item
* Remove string -> cotton alias.
* mods/farming/README.txt, mods/farming/init.lua,
mods/farming/textures/farming_cotton.png, mods/farming/textures/farming_string.png
* https://codeberg.org/minenux/minetest-game-minetest/commit/2b6de659cb52826388db870fb63cd05571df7bf5
Floatland biomes: Add ocean biomes to fix missing sandstone
* Update biome lists for blob ores mods/default/mapgen.lua
* backported bdc09d2313e5734400d2283549c4906d77a546d0
* https://codeberg.org/minenux/minetest-game-minetest/commit/e07ad71d11ea9b3700f945d4a3fc1587c41994c6
https://codeberg.org/minenux/minetest-game-minetest/commit/aa7f6cd0603e563d81ea7563baaef063aec0550e
https://codeberg.org/minenux/minetest-game-minetest/commit/4a1fc02e8270d5ad0e6136bdfde3290b612ef4a5
Make sapling, leaves and fence descriptions consistent
Descriptions: Make capitalization consistent also in
Improve node descriptions for most default items and nodes
* backported https://github.com/minetest/minetest_game/pull/1834
* addressed consistency issues previously discussed in:
* https://github.com/minetest/minetest_game/issues/1473
Bad item descriptions: Too generic descriptions among specific descriptions
also cos has a strong tendency towards mixing generic item names
* https://github.com/minetest/minetest_game/issues/1817
Add tree species to descriptions for appletree and jungletree
No change to node technical names though. Normal wood is obviously an appletree
* mods/default/nodes.lua, mods/doors/init.lua, mods/flowers/init.lua,
mods/vessels/init.lua, mods/default/nodes.lua, mods/doors/init.lua,
mods/flowers/init.lua, mods/carts/rails.lua, mods/dye/init.lua,
mods/farming/init.lua and mods/xpanes/init.lua
* backported https://github.com/minetest/minetest_game/pull/1795
* https://codeberg.org/minenux/minetest-game-minetest/commit/fb610ffa59ee1f14dccd1d07ac8f2cdd294b4187
Allow mossy cobble slabs to combine mods/stairs/init.lua
* backported https://github.com/minetest/minetest_game/pull/1791
* fixed https://github.com/minetest/minetest_game/issues/1790
* https://codeberg.org/minenux/minetest-game-minetest/commit/d37c1d231259f659fd1f6c95b4e2c2115d6ef423
* Creative: Do not give creative priv to admin mods/creative/init.lua
* https://codeberg.org/minenux/minetest-game-minetest/commit/commit fea78bdf541e6106408018441937d77d163963e5
* Creative: Add 'creative' privilege for survival servers
* This adds a 'creative' privilege to survival servers which OPs can bestow
on admin or competent builders to give access to the creative inventory.
* backported from 0157175346f9af8cf9ea5ffeb5f3d91fa474d044
2021-12-12 20:39:01 -06:00
|
|
|
|
2021-12-12 20:01:37 -06:00
|
|
|
farming.register_plant("farming:cotton", {
|
|
|
|
description = "Cotton Seed",
|
|
|
|
inventory_image = "farming_cotton_seed.png",
|
|
|
|
steps = 8,
|
|
|
|
minlight = 13,
|
|
|
|
maxlight = default.LIGHT_MAX,
|
|
|
|
fertility = {"grassland", "desert"},
|
|
|
|
groups = {flammable = 4},
|
|
|
|
})
|
|
|
|
|
up to date to minenux gameid mods stable-4.0 version 4.0.17.4
* this cherry pícked from comit
at https://codeberg.org/minenux/minetest-game-minetest/commit/6861a44b605b23bce4795a2b011e0a1dc476fa3c
* https://codeberg.org/minenux/minetest-game-minetest/commit/74702c6ada3a62e03fe1d861681129bfb791383d
* Carts: Replace old, deprecated function names mods/carts/cart_entity.lua
* Mushroom spread: make overridable and reduce spread
* Move mushroom spread ABM action into a global and overridable function.
but do not optimise spread code mods/flowers/init.lua
* backported bcf98df5fac3eb59b02d9fdb066ab92c6228d787
* Reduce spread range to reduce spread through walls.
* https://codeberg.org/minenux/minetest-game-minetest/commit/657f7cee6edabacd2582c7031ae9def05aada4a1
set art and game default, use minenux name and logo venenux
* backported https://codeberg.org/minenux/minetest-game-minetest/commit/d5cc8c46f66420eb14f23c83a3b57eff731ceb89
* Flowers: More flowers
* now we are into minenux so minetest4 stable-4.0 branch for engine
* https://codeberg.org/minenux/minetest-game-minetest/commit/95e70da3a68fd46083b640ee74ea3995dfa327d7
Default: Increase the maximum level of the diamond axe to 3
* backported https://github.com/minetest/minetest_game/pull/1854
* This is the maximum level of the other diamond tools and makes the
number of uses similar to them at mods/default/tools.lua
* fixed https://github.com/minetest/minetest_game/issues/1456
Diamond axe breaks earlier than mese axe
* https://codeberg.org/minenux/minetest-game-minetest/commit/535204298e95a84f6169a6a9c8c1f970e1ed4e25
* Farming: Make cotton look like cotton, add crafted string item
* Remove string -> cotton alias.
* mods/farming/README.txt, mods/farming/init.lua,
mods/farming/textures/farming_cotton.png, mods/farming/textures/farming_string.png
* https://codeberg.org/minenux/minetest-game-minetest/commit/2b6de659cb52826388db870fb63cd05571df7bf5
Floatland biomes: Add ocean biomes to fix missing sandstone
* Update biome lists for blob ores mods/default/mapgen.lua
* backported bdc09d2313e5734400d2283549c4906d77a546d0
* https://codeberg.org/minenux/minetest-game-minetest/commit/e07ad71d11ea9b3700f945d4a3fc1587c41994c6
https://codeberg.org/minenux/minetest-game-minetest/commit/aa7f6cd0603e563d81ea7563baaef063aec0550e
https://codeberg.org/minenux/minetest-game-minetest/commit/4a1fc02e8270d5ad0e6136bdfde3290b612ef4a5
Make sapling, leaves and fence descriptions consistent
Descriptions: Make capitalization consistent also in
Improve node descriptions for most default items and nodes
* backported https://github.com/minetest/minetest_game/pull/1834
* addressed consistency issues previously discussed in:
* https://github.com/minetest/minetest_game/issues/1473
Bad item descriptions: Too generic descriptions among specific descriptions
also cos has a strong tendency towards mixing generic item names
* https://github.com/minetest/minetest_game/issues/1817
Add tree species to descriptions for appletree and jungletree
No change to node technical names though. Normal wood is obviously an appletree
* mods/default/nodes.lua, mods/doors/init.lua, mods/flowers/init.lua,
mods/vessels/init.lua, mods/default/nodes.lua, mods/doors/init.lua,
mods/flowers/init.lua, mods/carts/rails.lua, mods/dye/init.lua,
mods/farming/init.lua and mods/xpanes/init.lua
* backported https://github.com/minetest/minetest_game/pull/1795
* https://codeberg.org/minenux/minetest-game-minetest/commit/fb610ffa59ee1f14dccd1d07ac8f2cdd294b4187
Allow mossy cobble slabs to combine mods/stairs/init.lua
* backported https://github.com/minetest/minetest_game/pull/1791
* fixed https://github.com/minetest/minetest_game/issues/1790
* https://codeberg.org/minenux/minetest-game-minetest/commit/d37c1d231259f659fd1f6c95b4e2c2115d6ef423
* Creative: Do not give creative priv to admin mods/creative/init.lua
* https://codeberg.org/minenux/minetest-game-minetest/commit/commit fea78bdf541e6106408018441937d77d163963e5
* Creative: Add 'creative' privilege for survival servers
* This adds a 'creative' privilege to survival servers which OPs can bestow
on admin or competent builders to give access to the creative inventory.
* backported from 0157175346f9af8cf9ea5ffeb5f3d91fa474d044
2021-12-12 20:39:01 -06:00
|
|
|
minetest.register_craftitem("farming:string", {
|
|
|
|
description = "String",
|
|
|
|
inventory_image = "farming_string.png",
|
|
|
|
groups = {flammable = 2},
|
|
|
|
})
|
2021-12-12 20:01:37 -06:00
|
|
|
|
|
|
|
minetest.register_craft({
|
|
|
|
output = "wool:white",
|
|
|
|
recipe = {
|
|
|
|
{"farming:cotton", "farming:cotton"},
|
|
|
|
{"farming:cotton", "farming:cotton"},
|
|
|
|
}
|
|
|
|
})
|
|
|
|
|
up to date to minenux gameid mods stable-4.0 version 4.0.17.4
* this cherry pícked from comit
at https://codeberg.org/minenux/minetest-game-minetest/commit/6861a44b605b23bce4795a2b011e0a1dc476fa3c
* https://codeberg.org/minenux/minetest-game-minetest/commit/74702c6ada3a62e03fe1d861681129bfb791383d
* Carts: Replace old, deprecated function names mods/carts/cart_entity.lua
* Mushroom spread: make overridable and reduce spread
* Move mushroom spread ABM action into a global and overridable function.
but do not optimise spread code mods/flowers/init.lua
* backported bcf98df5fac3eb59b02d9fdb066ab92c6228d787
* Reduce spread range to reduce spread through walls.
* https://codeberg.org/minenux/minetest-game-minetest/commit/657f7cee6edabacd2582c7031ae9def05aada4a1
set art and game default, use minenux name and logo venenux
* backported https://codeberg.org/minenux/minetest-game-minetest/commit/d5cc8c46f66420eb14f23c83a3b57eff731ceb89
* Flowers: More flowers
* now we are into minenux so minetest4 stable-4.0 branch for engine
* https://codeberg.org/minenux/minetest-game-minetest/commit/95e70da3a68fd46083b640ee74ea3995dfa327d7
Default: Increase the maximum level of the diamond axe to 3
* backported https://github.com/minetest/minetest_game/pull/1854
* This is the maximum level of the other diamond tools and makes the
number of uses similar to them at mods/default/tools.lua
* fixed https://github.com/minetest/minetest_game/issues/1456
Diamond axe breaks earlier than mese axe
* https://codeberg.org/minenux/minetest-game-minetest/commit/535204298e95a84f6169a6a9c8c1f970e1ed4e25
* Farming: Make cotton look like cotton, add crafted string item
* Remove string -> cotton alias.
* mods/farming/README.txt, mods/farming/init.lua,
mods/farming/textures/farming_cotton.png, mods/farming/textures/farming_string.png
* https://codeberg.org/minenux/minetest-game-minetest/commit/2b6de659cb52826388db870fb63cd05571df7bf5
Floatland biomes: Add ocean biomes to fix missing sandstone
* Update biome lists for blob ores mods/default/mapgen.lua
* backported bdc09d2313e5734400d2283549c4906d77a546d0
* https://codeberg.org/minenux/minetest-game-minetest/commit/e07ad71d11ea9b3700f945d4a3fc1587c41994c6
https://codeberg.org/minenux/minetest-game-minetest/commit/aa7f6cd0603e563d81ea7563baaef063aec0550e
https://codeberg.org/minenux/minetest-game-minetest/commit/4a1fc02e8270d5ad0e6136bdfde3290b612ef4a5
Make sapling, leaves and fence descriptions consistent
Descriptions: Make capitalization consistent also in
Improve node descriptions for most default items and nodes
* backported https://github.com/minetest/minetest_game/pull/1834
* addressed consistency issues previously discussed in:
* https://github.com/minetest/minetest_game/issues/1473
Bad item descriptions: Too generic descriptions among specific descriptions
also cos has a strong tendency towards mixing generic item names
* https://github.com/minetest/minetest_game/issues/1817
Add tree species to descriptions for appletree and jungletree
No change to node technical names though. Normal wood is obviously an appletree
* mods/default/nodes.lua, mods/doors/init.lua, mods/flowers/init.lua,
mods/vessels/init.lua, mods/default/nodes.lua, mods/doors/init.lua,
mods/flowers/init.lua, mods/carts/rails.lua, mods/dye/init.lua,
mods/farming/init.lua and mods/xpanes/init.lua
* backported https://github.com/minetest/minetest_game/pull/1795
* https://codeberg.org/minenux/minetest-game-minetest/commit/fb610ffa59ee1f14dccd1d07ac8f2cdd294b4187
Allow mossy cobble slabs to combine mods/stairs/init.lua
* backported https://github.com/minetest/minetest_game/pull/1791
* fixed https://github.com/minetest/minetest_game/issues/1790
* https://codeberg.org/minenux/minetest-game-minetest/commit/d37c1d231259f659fd1f6c95b4e2c2115d6ef423
* Creative: Do not give creative priv to admin mods/creative/init.lua
* https://codeberg.org/minenux/minetest-game-minetest/commit/commit fea78bdf541e6106408018441937d77d163963e5
* Creative: Add 'creative' privilege for survival servers
* This adds a 'creative' privilege to survival servers which OPs can bestow
on admin or competent builders to give access to the creative inventory.
* backported from 0157175346f9af8cf9ea5ffeb5f3d91fa474d044
2021-12-12 20:39:01 -06:00
|
|
|
minetest.register_craft({
|
|
|
|
output = "farming:string 2",
|
|
|
|
recipe = {
|
|
|
|
{"farming:cotton"},
|
|
|
|
{"farming:cotton"},
|
|
|
|
}
|
|
|
|
})
|
|
|
|
|
|
|
|
|
2021-12-12 20:01:37 -06:00
|
|
|
-- Straw
|
up to date to minenux gameid mods stable-4.0 version 4.0.17.4
* this cherry pícked from comit
at https://codeberg.org/minenux/minetest-game-minetest/commit/6861a44b605b23bce4795a2b011e0a1dc476fa3c
* https://codeberg.org/minenux/minetest-game-minetest/commit/74702c6ada3a62e03fe1d861681129bfb791383d
* Carts: Replace old, deprecated function names mods/carts/cart_entity.lua
* Mushroom spread: make overridable and reduce spread
* Move mushroom spread ABM action into a global and overridable function.
but do not optimise spread code mods/flowers/init.lua
* backported bcf98df5fac3eb59b02d9fdb066ab92c6228d787
* Reduce spread range to reduce spread through walls.
* https://codeberg.org/minenux/minetest-game-minetest/commit/657f7cee6edabacd2582c7031ae9def05aada4a1
set art and game default, use minenux name and logo venenux
* backported https://codeberg.org/minenux/minetest-game-minetest/commit/d5cc8c46f66420eb14f23c83a3b57eff731ceb89
* Flowers: More flowers
* now we are into minenux so minetest4 stable-4.0 branch for engine
* https://codeberg.org/minenux/minetest-game-minetest/commit/95e70da3a68fd46083b640ee74ea3995dfa327d7
Default: Increase the maximum level of the diamond axe to 3
* backported https://github.com/minetest/minetest_game/pull/1854
* This is the maximum level of the other diamond tools and makes the
number of uses similar to them at mods/default/tools.lua
* fixed https://github.com/minetest/minetest_game/issues/1456
Diamond axe breaks earlier than mese axe
* https://codeberg.org/minenux/minetest-game-minetest/commit/535204298e95a84f6169a6a9c8c1f970e1ed4e25
* Farming: Make cotton look like cotton, add crafted string item
* Remove string -> cotton alias.
* mods/farming/README.txt, mods/farming/init.lua,
mods/farming/textures/farming_cotton.png, mods/farming/textures/farming_string.png
* https://codeberg.org/minenux/minetest-game-minetest/commit/2b6de659cb52826388db870fb63cd05571df7bf5
Floatland biomes: Add ocean biomes to fix missing sandstone
* Update biome lists for blob ores mods/default/mapgen.lua
* backported bdc09d2313e5734400d2283549c4906d77a546d0
* https://codeberg.org/minenux/minetest-game-minetest/commit/e07ad71d11ea9b3700f945d4a3fc1587c41994c6
https://codeberg.org/minenux/minetest-game-minetest/commit/aa7f6cd0603e563d81ea7563baaef063aec0550e
https://codeberg.org/minenux/minetest-game-minetest/commit/4a1fc02e8270d5ad0e6136bdfde3290b612ef4a5
Make sapling, leaves and fence descriptions consistent
Descriptions: Make capitalization consistent also in
Improve node descriptions for most default items and nodes
* backported https://github.com/minetest/minetest_game/pull/1834
* addressed consistency issues previously discussed in:
* https://github.com/minetest/minetest_game/issues/1473
Bad item descriptions: Too generic descriptions among specific descriptions
also cos has a strong tendency towards mixing generic item names
* https://github.com/minetest/minetest_game/issues/1817
Add tree species to descriptions for appletree and jungletree
No change to node technical names though. Normal wood is obviously an appletree
* mods/default/nodes.lua, mods/doors/init.lua, mods/flowers/init.lua,
mods/vessels/init.lua, mods/default/nodes.lua, mods/doors/init.lua,
mods/flowers/init.lua, mods/carts/rails.lua, mods/dye/init.lua,
mods/farming/init.lua and mods/xpanes/init.lua
* backported https://github.com/minetest/minetest_game/pull/1795
* https://codeberg.org/minenux/minetest-game-minetest/commit/fb610ffa59ee1f14dccd1d07ac8f2cdd294b4187
Allow mossy cobble slabs to combine mods/stairs/init.lua
* backported https://github.com/minetest/minetest_game/pull/1791
* fixed https://github.com/minetest/minetest_game/issues/1790
* https://codeberg.org/minenux/minetest-game-minetest/commit/d37c1d231259f659fd1f6c95b4e2c2115d6ef423
* Creative: Do not give creative priv to admin mods/creative/init.lua
* https://codeberg.org/minenux/minetest-game-minetest/commit/commit fea78bdf541e6106408018441937d77d163963e5
* Creative: Add 'creative' privilege for survival servers
* This adds a 'creative' privilege to survival servers which OPs can bestow
on admin or competent builders to give access to the creative inventory.
* backported from 0157175346f9af8cf9ea5ffeb5f3d91fa474d044
2021-12-12 20:39:01 -06:00
|
|
|
|
2021-12-12 20:01:37 -06:00
|
|
|
minetest.register_craft({
|
|
|
|
output = "farming:straw 3",
|
|
|
|
recipe = {
|
|
|
|
{"farming:wheat", "farming:wheat", "farming:wheat"},
|
|
|
|
{"farming:wheat", "farming:wheat", "farming:wheat"},
|
|
|
|
{"farming:wheat", "farming:wheat", "farming:wheat"},
|
|
|
|
}
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_craft({
|
|
|
|
output = "farming:wheat 3",
|
|
|
|
recipe = {
|
|
|
|
{"farming:straw"},
|
|
|
|
}
|
|
|
|
})
|
|
|
|
|
up to date to minenux gameid mods stable-4.0 version 4.0.17.4
* this cherry pícked from comit
at https://codeberg.org/minenux/minetest-game-minetest/commit/6861a44b605b23bce4795a2b011e0a1dc476fa3c
* https://codeberg.org/minenux/minetest-game-minetest/commit/74702c6ada3a62e03fe1d861681129bfb791383d
* Carts: Replace old, deprecated function names mods/carts/cart_entity.lua
* Mushroom spread: make overridable and reduce spread
* Move mushroom spread ABM action into a global and overridable function.
but do not optimise spread code mods/flowers/init.lua
* backported bcf98df5fac3eb59b02d9fdb066ab92c6228d787
* Reduce spread range to reduce spread through walls.
* https://codeberg.org/minenux/minetest-game-minetest/commit/657f7cee6edabacd2582c7031ae9def05aada4a1
set art and game default, use minenux name and logo venenux
* backported https://codeberg.org/minenux/minetest-game-minetest/commit/d5cc8c46f66420eb14f23c83a3b57eff731ceb89
* Flowers: More flowers
* now we are into minenux so minetest4 stable-4.0 branch for engine
* https://codeberg.org/minenux/minetest-game-minetest/commit/95e70da3a68fd46083b640ee74ea3995dfa327d7
Default: Increase the maximum level of the diamond axe to 3
* backported https://github.com/minetest/minetest_game/pull/1854
* This is the maximum level of the other diamond tools and makes the
number of uses similar to them at mods/default/tools.lua
* fixed https://github.com/minetest/minetest_game/issues/1456
Diamond axe breaks earlier than mese axe
* https://codeberg.org/minenux/minetest-game-minetest/commit/535204298e95a84f6169a6a9c8c1f970e1ed4e25
* Farming: Make cotton look like cotton, add crafted string item
* Remove string -> cotton alias.
* mods/farming/README.txt, mods/farming/init.lua,
mods/farming/textures/farming_cotton.png, mods/farming/textures/farming_string.png
* https://codeberg.org/minenux/minetest-game-minetest/commit/2b6de659cb52826388db870fb63cd05571df7bf5
Floatland biomes: Add ocean biomes to fix missing sandstone
* Update biome lists for blob ores mods/default/mapgen.lua
* backported bdc09d2313e5734400d2283549c4906d77a546d0
* https://codeberg.org/minenux/minetest-game-minetest/commit/e07ad71d11ea9b3700f945d4a3fc1587c41994c6
https://codeberg.org/minenux/minetest-game-minetest/commit/aa7f6cd0603e563d81ea7563baaef063aec0550e
https://codeberg.org/minenux/minetest-game-minetest/commit/4a1fc02e8270d5ad0e6136bdfde3290b612ef4a5
Make sapling, leaves and fence descriptions consistent
Descriptions: Make capitalization consistent also in
Improve node descriptions for most default items and nodes
* backported https://github.com/minetest/minetest_game/pull/1834
* addressed consistency issues previously discussed in:
* https://github.com/minetest/minetest_game/issues/1473
Bad item descriptions: Too generic descriptions among specific descriptions
also cos has a strong tendency towards mixing generic item names
* https://github.com/minetest/minetest_game/issues/1817
Add tree species to descriptions for appletree and jungletree
No change to node technical names though. Normal wood is obviously an appletree
* mods/default/nodes.lua, mods/doors/init.lua, mods/flowers/init.lua,
mods/vessels/init.lua, mods/default/nodes.lua, mods/doors/init.lua,
mods/flowers/init.lua, mods/carts/rails.lua, mods/dye/init.lua,
mods/farming/init.lua and mods/xpanes/init.lua
* backported https://github.com/minetest/minetest_game/pull/1795
* https://codeberg.org/minenux/minetest-game-minetest/commit/fb610ffa59ee1f14dccd1d07ac8f2cdd294b4187
Allow mossy cobble slabs to combine mods/stairs/init.lua
* backported https://github.com/minetest/minetest_game/pull/1791
* fixed https://github.com/minetest/minetest_game/issues/1790
* https://codeberg.org/minenux/minetest-game-minetest/commit/d37c1d231259f659fd1f6c95b4e2c2115d6ef423
* Creative: Do not give creative priv to admin mods/creative/init.lua
* https://codeberg.org/minenux/minetest-game-minetest/commit/commit fea78bdf541e6106408018441937d77d163963e5
* Creative: Add 'creative' privilege for survival servers
* This adds a 'creative' privilege to survival servers which OPs can bestow
on admin or competent builders to give access to the creative inventory.
* backported from 0157175346f9af8cf9ea5ffeb5f3d91fa474d044
2021-12-12 20:39:01 -06:00
|
|
|
|
2021-12-12 20:01:37 -06:00
|
|
|
-- Fuels
|
up to date to minenux gameid mods stable-4.0 version 4.0.17.4
* this cherry pícked from comit
at https://codeberg.org/minenux/minetest-game-minetest/commit/6861a44b605b23bce4795a2b011e0a1dc476fa3c
* https://codeberg.org/minenux/minetest-game-minetest/commit/74702c6ada3a62e03fe1d861681129bfb791383d
* Carts: Replace old, deprecated function names mods/carts/cart_entity.lua
* Mushroom spread: make overridable and reduce spread
* Move mushroom spread ABM action into a global and overridable function.
but do not optimise spread code mods/flowers/init.lua
* backported bcf98df5fac3eb59b02d9fdb066ab92c6228d787
* Reduce spread range to reduce spread through walls.
* https://codeberg.org/minenux/minetest-game-minetest/commit/657f7cee6edabacd2582c7031ae9def05aada4a1
set art and game default, use minenux name and logo venenux
* backported https://codeberg.org/minenux/minetest-game-minetest/commit/d5cc8c46f66420eb14f23c83a3b57eff731ceb89
* Flowers: More flowers
* now we are into minenux so minetest4 stable-4.0 branch for engine
* https://codeberg.org/minenux/minetest-game-minetest/commit/95e70da3a68fd46083b640ee74ea3995dfa327d7
Default: Increase the maximum level of the diamond axe to 3
* backported https://github.com/minetest/minetest_game/pull/1854
* This is the maximum level of the other diamond tools and makes the
number of uses similar to them at mods/default/tools.lua
* fixed https://github.com/minetest/minetest_game/issues/1456
Diamond axe breaks earlier than mese axe
* https://codeberg.org/minenux/minetest-game-minetest/commit/535204298e95a84f6169a6a9c8c1f970e1ed4e25
* Farming: Make cotton look like cotton, add crafted string item
* Remove string -> cotton alias.
* mods/farming/README.txt, mods/farming/init.lua,
mods/farming/textures/farming_cotton.png, mods/farming/textures/farming_string.png
* https://codeberg.org/minenux/minetest-game-minetest/commit/2b6de659cb52826388db870fb63cd05571df7bf5
Floatland biomes: Add ocean biomes to fix missing sandstone
* Update biome lists for blob ores mods/default/mapgen.lua
* backported bdc09d2313e5734400d2283549c4906d77a546d0
* https://codeberg.org/minenux/minetest-game-minetest/commit/e07ad71d11ea9b3700f945d4a3fc1587c41994c6
https://codeberg.org/minenux/minetest-game-minetest/commit/aa7f6cd0603e563d81ea7563baaef063aec0550e
https://codeberg.org/minenux/minetest-game-minetest/commit/4a1fc02e8270d5ad0e6136bdfde3290b612ef4a5
Make sapling, leaves and fence descriptions consistent
Descriptions: Make capitalization consistent also in
Improve node descriptions for most default items and nodes
* backported https://github.com/minetest/minetest_game/pull/1834
* addressed consistency issues previously discussed in:
* https://github.com/minetest/minetest_game/issues/1473
Bad item descriptions: Too generic descriptions among specific descriptions
also cos has a strong tendency towards mixing generic item names
* https://github.com/minetest/minetest_game/issues/1817
Add tree species to descriptions for appletree and jungletree
No change to node technical names though. Normal wood is obviously an appletree
* mods/default/nodes.lua, mods/doors/init.lua, mods/flowers/init.lua,
mods/vessels/init.lua, mods/default/nodes.lua, mods/doors/init.lua,
mods/flowers/init.lua, mods/carts/rails.lua, mods/dye/init.lua,
mods/farming/init.lua and mods/xpanes/init.lua
* backported https://github.com/minetest/minetest_game/pull/1795
* https://codeberg.org/minenux/minetest-game-minetest/commit/fb610ffa59ee1f14dccd1d07ac8f2cdd294b4187
Allow mossy cobble slabs to combine mods/stairs/init.lua
* backported https://github.com/minetest/minetest_game/pull/1791
* fixed https://github.com/minetest/minetest_game/issues/1790
* https://codeberg.org/minenux/minetest-game-minetest/commit/d37c1d231259f659fd1f6c95b4e2c2115d6ef423
* Creative: Do not give creative priv to admin mods/creative/init.lua
* https://codeberg.org/minenux/minetest-game-minetest/commit/commit fea78bdf541e6106408018441937d77d163963e5
* Creative: Add 'creative' privilege for survival servers
* This adds a 'creative' privilege to survival servers which OPs can bestow
on admin or competent builders to give access to the creative inventory.
* backported from 0157175346f9af8cf9ea5ffeb5f3d91fa474d044
2021-12-12 20:39:01 -06:00
|
|
|
|
2021-12-12 20:01:37 -06:00
|
|
|
minetest.register_craft({
|
|
|
|
type = "fuel",
|
|
|
|
recipe = "farming:straw",
|
|
|
|
burntime = 3,
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_craft({
|
|
|
|
type = "fuel",
|
|
|
|
recipe = "farming:wheat",
|
|
|
|
burntime = 1,
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_craft({
|
|
|
|
type = "fuel",
|
|
|
|
recipe = "farming:cotton",
|
|
|
|
burntime = 1,
|
|
|
|
})
|
|
|
|
|
up to date to minenux gameid mods stable-4.0 version 4.0.17.4
* this cherry pícked from comit
at https://codeberg.org/minenux/minetest-game-minetest/commit/6861a44b605b23bce4795a2b011e0a1dc476fa3c
* https://codeberg.org/minenux/minetest-game-minetest/commit/74702c6ada3a62e03fe1d861681129bfb791383d
* Carts: Replace old, deprecated function names mods/carts/cart_entity.lua
* Mushroom spread: make overridable and reduce spread
* Move mushroom spread ABM action into a global and overridable function.
but do not optimise spread code mods/flowers/init.lua
* backported bcf98df5fac3eb59b02d9fdb066ab92c6228d787
* Reduce spread range to reduce spread through walls.
* https://codeberg.org/minenux/minetest-game-minetest/commit/657f7cee6edabacd2582c7031ae9def05aada4a1
set art and game default, use minenux name and logo venenux
* backported https://codeberg.org/minenux/minetest-game-minetest/commit/d5cc8c46f66420eb14f23c83a3b57eff731ceb89
* Flowers: More flowers
* now we are into minenux so minetest4 stable-4.0 branch for engine
* https://codeberg.org/minenux/minetest-game-minetest/commit/95e70da3a68fd46083b640ee74ea3995dfa327d7
Default: Increase the maximum level of the diamond axe to 3
* backported https://github.com/minetest/minetest_game/pull/1854
* This is the maximum level of the other diamond tools and makes the
number of uses similar to them at mods/default/tools.lua
* fixed https://github.com/minetest/minetest_game/issues/1456
Diamond axe breaks earlier than mese axe
* https://codeberg.org/minenux/minetest-game-minetest/commit/535204298e95a84f6169a6a9c8c1f970e1ed4e25
* Farming: Make cotton look like cotton, add crafted string item
* Remove string -> cotton alias.
* mods/farming/README.txt, mods/farming/init.lua,
mods/farming/textures/farming_cotton.png, mods/farming/textures/farming_string.png
* https://codeberg.org/minenux/minetest-game-minetest/commit/2b6de659cb52826388db870fb63cd05571df7bf5
Floatland biomes: Add ocean biomes to fix missing sandstone
* Update biome lists for blob ores mods/default/mapgen.lua
* backported bdc09d2313e5734400d2283549c4906d77a546d0
* https://codeberg.org/minenux/minetest-game-minetest/commit/e07ad71d11ea9b3700f945d4a3fc1587c41994c6
https://codeberg.org/minenux/minetest-game-minetest/commit/aa7f6cd0603e563d81ea7563baaef063aec0550e
https://codeberg.org/minenux/minetest-game-minetest/commit/4a1fc02e8270d5ad0e6136bdfde3290b612ef4a5
Make sapling, leaves and fence descriptions consistent
Descriptions: Make capitalization consistent also in
Improve node descriptions for most default items and nodes
* backported https://github.com/minetest/minetest_game/pull/1834
* addressed consistency issues previously discussed in:
* https://github.com/minetest/minetest_game/issues/1473
Bad item descriptions: Too generic descriptions among specific descriptions
also cos has a strong tendency towards mixing generic item names
* https://github.com/minetest/minetest_game/issues/1817
Add tree species to descriptions for appletree and jungletree
No change to node technical names though. Normal wood is obviously an appletree
* mods/default/nodes.lua, mods/doors/init.lua, mods/flowers/init.lua,
mods/vessels/init.lua, mods/default/nodes.lua, mods/doors/init.lua,
mods/flowers/init.lua, mods/carts/rails.lua, mods/dye/init.lua,
mods/farming/init.lua and mods/xpanes/init.lua
* backported https://github.com/minetest/minetest_game/pull/1795
* https://codeberg.org/minenux/minetest-game-minetest/commit/fb610ffa59ee1f14dccd1d07ac8f2cdd294b4187
Allow mossy cobble slabs to combine mods/stairs/init.lua
* backported https://github.com/minetest/minetest_game/pull/1791
* fixed https://github.com/minetest/minetest_game/issues/1790
* https://codeberg.org/minenux/minetest-game-minetest/commit/d37c1d231259f659fd1f6c95b4e2c2115d6ef423
* Creative: Do not give creative priv to admin mods/creative/init.lua
* https://codeberg.org/minenux/minetest-game-minetest/commit/commit fea78bdf541e6106408018441937d77d163963e5
* Creative: Add 'creative' privilege for survival servers
* This adds a 'creative' privilege to survival servers which OPs can bestow
on admin or competent builders to give access to the creative inventory.
* backported from 0157175346f9af8cf9ea5ffeb5f3d91fa474d044
2021-12-12 20:39:01 -06:00
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minetest.register_craft({
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type = "fuel",
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recipe = "farming:string",
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burntime = 1,
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})
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2021-12-12 20:01:37 -06:00
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minetest.register_craft({
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type = "fuel",
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recipe = "farming:hoe_wood",
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burntime = 5,
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})
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