mckaygerhard 0445c9f90d default/player_api/3darmor/skinsdb - dinamically set the model player on client conection
* improves previous commit 3b5cbef6529040620dd8e064f04e082cab5bb436
  and previous 3d_armor commit d7ae85b7f614ae4c37227c7d3a0c78013507ce4f ,
  the problem is that both server and client must be equal protocol, so
  this ugly hack check if this was loaded into FinalMinetest or Multicraft
  to dinamically check client nature and re-registering the model when
  server and client do not have same player models due the colisionbox check
* NOTE: the check already need to check if the engine is old and the server not,
  so the conditional just try to do exact check agains TRUE boolean.
* Closed https://codeberg.org/minenux/minetest-game-minetest/issues/12
  fixed the problem of collisionbox for the lufix player in ugly way but
  much more effectivelly due can be mixed in FinalMinetest and Multicraft
* fix model preview based on client view, not on server engine version
  for the skindb mod
2023-08-13 20:12:04 -04:00

338 lines
9.0 KiB
Lua

-- Simple Skins mod for minetest
-- Adds a simple skin selector to the inventory by using
-- the default sfinv or inventory_plus when running.
-- Released by TenPlus1 and based on Zeg9's code under MIT license
-- check for minetest 5.x compatibility
local is_54 = minetest.has_feature("direct_velocity_on_players") or nil
local is_50 = minetest.has_feature("object_use_texture_alpha") or nil
-- Load support for translation.
local S
if minetest.get_translator ~= nil then
S = minetest.get_translator("skins")
else
if minetest.get_modpath("intllib") then
dofile(minetest.get_modpath("intllib").."/init.lua")
if intllib.make_gettext_pair then
gettext, ngettext = intllib.make_gettext_pair() -- new gettext method
else
gettext = intllib.Getter() -- old text file method
end
S = gettext
else -- boilerplate function
S = function(str, ...)
local args = {...}
return str:gsub("@%d", function(match)
return args[tonumber(match:sub(2))]
end)
end
end
end
skins = {
skins = {}, list = {}, meta = {}, formspec = {},
modpath = minetest.get_modpath("skins"),
invplus = minetest.get_modpath("inventory_plus"),
unified_inventory = minetest.get_modpath("unified_inventory"),
default_skin_tab = false,
sfinv = minetest.get_modpath("sfinv"),
transparant_list = false,
id = 1,
file = minetest.get_worldpath() .. "/skins.mt",
preview = minetest.settings:get_bool("skins_preview") or true,
translate = S,
skin_limit = tonumber(minetest.settings:get("skins_limit")) or 160
}
-- check and use specific inventory
if skins.unified_inventory then
skins.transparant_list = true
dofile(skins.modpath .. "/unified_inventory.lua")
elseif skins.invplus then
skins.transparant_list = true
dofile(skins.modpath .. "/inventory_plus.lua")
elseif skins.sfinv then
skins.default_skin_tab = not skins.invplus and not skins.unified_inventory
dofile(skins.modpath .. "/sfinv.lua")
end
-- load skin list and metadata
local f, data, skin = 1
while skins.id <= skins.skin_limit do
skin = "character_" .. skins.id
-- does skin file exist ?
f = io.open(skins.modpath .. "/textures/" .. skin .. ".png")
-- escape loop if not found and remove last entry
if not f then
skins.list[skins.id] = nil
skins.id = skins.id - 1
break
end
f:close()
table.insert(skins.list, skin)
-- does metadata exist for that skin file ?
f = io.open(skins.modpath .. "/meta/" .. skin .. ".txt")
if f then
data = minetest.deserialize("return {" .. f:read("*all") .. "}")
f:close()
end
-- add metadata to list
skins.meta[skin] = {
name = data and data.name and data.name:gsub("[%p%c]", "") or "",
author = data and data.author and data.author:gsub("[%p%c]", "") or ""
}
skins.id = skins.id + 1
end
-- load player skins file for backwards compatibility
local input = io.open(skins.file, "r")
local data = nil
if input then
data = input:read("*all")
io.close(input)
end
if data and data ~= "" then
local lines = string.split(data, "\n")
for _, line in pairs(lines) do
data = string.split(line, " ", 2)
skins.skins[data[1]] = data[2]
end
end
-- create formspec for skin selection page
skins.formspec.main = function(name)
local formspec = "label[.5,2;" .. S("Select Player Skin:") .. "]"
.. "textlist[.5,2.5;6.8,6;skins_set;"
local meta
local selected = 1
for i = 1, #skins.list do
formspec = formspec .. skins.meta[ skins.list[i] ].name
if skins.skins[name] == skins.list[i] then
selected = i
meta = skins.meta[ skins.skins[name] ]
end
if i < #skins.list then
formspec = formspec ..","
end
end
if skins.transparant_list then
formspec = formspec .. ";" .. selected .. ";true]"
else
formspec = formspec .. ";" .. selected .. ";false]"
end
if meta then
if meta.name then
formspec = formspec .. "label[2,.5;" .. S("Name: ") .. meta.name .. "]"
end
if meta.author then
formspec = formspec .. "label[2,1;" .. S("Author: ") .. meta.author .. "]"
end
end
-- if preview enabled then add player model to formspec (5.4dev only)
if skins.preview == true then
info = minetest.get_player_information(name)
if info then
local test = info.version_string or "5"
if test:find("0.4.") or test:find("4.0.") or test:find("5.0.") or test:find("5.1.") or test:find("5.2.") or test:find("5.3.") then is_54 = false else is_54 = true end
end
if is_54 then
formspec = formspec .. "model[6,-0.2;1.5,3;player;character50.b3d;"
.. skins.skins[name] .. ".png;0,180;false;true]"
else
local head = "[combine:8x8:-8,-8="..skins.skins[name]..".png"
local body = "[combine:8x12:-20,-20="..skins.skins[name]..".png"
local left_leg = "[combine:4x12:-4,-20="..skins.skins[name]..".png"
local right_leg = "[combine:4x12:-4,-20="..skins.skins[name]..".png^[transformFX"
local left_hand = "[combine:4x12:-44,-20="..skins.skins[name]..".png"
local right_hand = "[combine:4x12:-44,-20="..skins.skins[name]..".png^[transformFX"
local back_head = "[combine:8x8:-24,-8="..skins.skins[name]..".png"
local body_back = "[combine:8x12:-32,-20="..skins.skins[name]..".png"
local legs_back = "[combine:4x12:-12,-20="..skins.skins[name]..".png"
local left_leg_back = "[combine:4x12:-12,-20="..skins.skins[name]..".png"
local right_leg_back = "[combine:4x12:-12,-20="..skins.skins[name]..".png^[transformFX"
local left_hand_back = "[combine:4x12:-52,-20="..skins.skins[name]..".png"
local right_hand_back = "[combine:4x12:-52,-20="..skins.skins[name]..".png^[transformFX"
formspec = formspec .. "image[3,1;2,2;".. head .. "] image[3,2.75;2,3;".. body .. "] image[3,5.35;1,3;".. left_leg .. "] image[3.82,5.35;1,3;".. right_leg .. "] image[2.2,2.75;1,3;".. left_hand .. "] image[4.63,2.75;1,3;".. right_hand .. "] image[7,1;2,2;".. back_head .. "] image[7,2.75;2,3;".. body_back .. "] image[7,5.35;1,3;".. left_leg_back .. "] image[7.82,5.35;1,3;".. right_leg_back .. "] image[6.2,2.75;1,3;".. left_hand_back .. "] image[8.63,2.75;1,3;".. right_hand_back .. "] image_button[0,1;2,2;"..head.."]"
end
end
return formspec
end
-- Read the image size from a PNG file. (returns width, height)
local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
local function read_image_size(filename)
local f = io.open(filename, "rb")
if not f then return end
f:seek("set", 0x0)
local hdr = f:read(string.len(PNG_HDR))
if hdr ~= PNG_HDR then
f:close() ; return
end
f:seek("set", 0x13) ; local ws = f:read(1)
f:seek("set", 0x17) ; local hs = f:read(1)
f:close()
return ws:byte(), hs:byte()
end
-- update player skin
skins.update_player_skin = function(player)
if not player then
return
end
local name = player:get_player_name()
if minetest.get_modpath("player_api") then
player_api.set_textures(player, {skins.skins[name] .. ".png"})
else
default.player_set_textures(player, {skins.skins[name] .. ".png"})
end
end
skins.event_CHG = function(event, player)
local name = player:get_player_name()
local index = math.min(event.index, skins.id)
if not skins.list[index] then
return -- Do not update wrong skin number
end
skins.skins[name] = skins.list[index]
skins.update_player_skin(player)
if is_50 then
local meta = player:get_meta()
meta:set_string("skins:skin", skins.skins[name])
else
player:set_attribute("skins:skin", skins.skins[name])
end
end
-- load player skin on join
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name() ; if not name then return end
local skin
if is_50 then
local meta = player:get_meta()
skin = meta:get_string("skins:skin")
else
skin = player:get_attribute("skins:skins")
end
-- do we already have a skin in player attributes?
if skin and skin ~= "" then
skins.skins[name] = skin
-- otherwise use skin from skins.mt file or default if not set
elseif not skins.skins[name] then
skins.skins[name] = "character_1"
end
skins.update_player_skin(player)
end)
-- admin command to set player skin (usually for custom skins)
minetest.register_chatcommand("setskin", {
params = "<player> <skin number>",
description = S("Admin command to set player skin"),
privs = {server = true},
func = function(name, param)
local playername, skin = string.match(param, "([^ ]+) (-?%d+)")
if not playername or not skin then
return false, S("** Insufficient or wrong parameters")
end
local player = minetest.get_player_by_name(playername)
if not player then
return false, S("** Player @1 not online!", playername)
end
-- this check is only used when custom skins aren't in use
-- if not skins.list[tonumber(skin)] then
-- return false, S("** Invalid skin number (max value is @1)", id)
-- end
skins.skins[playername] = "character_" .. tonumber(skin)
skins.update_player_skin(player)
if is_50 then
local meta = player:get_meta()
meta:set_string("skins:skin", skins.skins[playername])
else
player:set_attribute("skins:skin", skins.skins[playername])
end
minetest.chat_send_player(playername,
S("Your skin has been set to") .. " character_" .. skin)
return true, "** " .. playername .. S("'s skin set to")
.. " character_" .. skin .. ".png"
end,
})
print ("[MOD] skins (Simple Skins) loaded")