mckaygerhard
4c0e3fa1de
* we used pngquan cos we need more more optimized images to being able to load in older phones (Client) and small devices (server),
104 lines
3.7 KiB
Lua
104 lines
3.7 KiB
Lua
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local S = ethereal.intllib
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local door_mod = minetest.get_modpath("doors")
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local add_fence = function(name, node, desc, texture)
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if default.register_fence then
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default.register_fence("ethereal:fence_" .. name, {
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description = S(desc .. " Fence"),
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texture = texture .. ".png",
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material = "ethereal:" .. node,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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check_for_pole = true
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})
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end
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if default.register_fence_rail then
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default.register_fence_rail("ethereal:fence_rail_" .. name, {
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description = S(desc .. " Fence Rail"),
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texture = texture .. ".png",
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material = "ethereal:" .. node,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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})
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end
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if door_mod and doors.register_fencegate then
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doors.register_fencegate("ethereal:fencegate_" .. name, {
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description = S(desc .. " Fence Gate"),
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texture = texture .. ".png",
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material = "ethereal:" .. node,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
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})
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end
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if default.register_mesepost then
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default.register_mesepost("ethereal:mese_post_" .. name, {
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description = S(desc .. " Mese Post Light"),
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texture = texture .. ".png",
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material = "ethereal:" .. node,
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})
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end
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end
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add_fence("scorched", "scorched_tree", "Scorched", "ethereal_scorched_tree")
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add_fence("frostwood", "frost_wood", "Frost", "ethereal_frost_wood")
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add_fence("redwood", "redwood_wood", "Redwood", "ethereal_redwood_wood")
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add_fence("willow", "willow_wood", "Willow", "ethereal_willow_wood")
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add_fence("yellowwood", "yellow_wood", "Healing Wood", "ethereal_yellow_wood")
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add_fence("palm", "palm_wood", "Palm", "moretrees_palm_wood")
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add_fence("banana", "banana_wood", "Banana Wood", "ethereal_banana_wood")
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add_fence("mushroom", "mushroom_trunk", "Mushroom", "ethereal_mushroom_trunk")
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add_fence("birch", "birch_wood", "Birch", "moretrees_birch_wood")
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add_fence("sakura", "sakura_wood", "Sakura", "ethereal_sakura_wood")
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add_fence("olive", "olive_wood", "Olive", "ethereal_olive_wood")
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add_fence("basandra", "basandra_wood", "Basandra", "ethereal_basandra_bush_wood")
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-- add compatibility for ethereal's to default wooden gates
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minetest.register_alias("ethereal:fencegate_wood_open", "doors:gate_wood_open")
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minetest.register_alias("ethereal:fencegate_wood_closed", "doors:gate_wood_closed")
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minetest.register_alias("ethereal:fencegate_acacia_open", "doors:gate_acacia_wood_open")
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minetest.register_alias("ethereal:fencegate_acacia_closed", "doors:gate_acacia_wood_closed")
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minetest.register_alias("ethereal:fencegate_junglewood_open", "doors:gate_junglewood_open")
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minetest.register_alias("ethereal:fencegate_junglewood_closed", "doors:gate_junglewood_closed")
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minetest.register_alias("ethereal:fencegate_pine_open", "doors:gate_pine_wood_open")
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minetest.register_alias("ethereal:fencegate_pine_closed", "doors:gate_pine_wood_closed")
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-- sakura door
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if door_mod then
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doors.register("ethereal:door_sakura", {
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tiles = {
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{name = "ethereal_sakura_door.png", backface_culling = true}
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},
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description = S("Sakura Wood Door"),
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inventory_image = "ethereal_sakura_door_inv.png",
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groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sound_open = "doors_glass_door_open",
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sound_close = "doors_glass_door_close",
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recipe = {
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{"group:stick", "default:paper"},
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{"default:paper", "group:stick"},
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{"ethereal:sakura_wood", "ethereal:sakura_wood"}
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}
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})
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minetest.register_alias("ethereal:sakura_door", "ethereal:door_sakura")
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minetest.register_alias("ethereal:sakura_door_a", "ethereal:door_sakura_a")
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minetest.register_alias("ethereal:sakura_door_b", "ethereal:door_sakura_b")
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end
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