mckaygerhard 93f17cd1f6 mods - 3darmor - upgraded, feature Added, nil checks, vulnerability checks
* Added the possibility to wear the armor on rightclick backported
  from https://github.com/minetest-mods/3d_armor/pull/16
* fix not being able to place armor on anvil due new right click
* fix armor equip/unequip initial implmentation
  that backports https://github.com/minetest-mods/3d_armor/pull/17
  solving a number of problems with the new right-click armor equipping
* fix callbacks not being called by armor.equip() and `armor.unequip()`
* fix player physics player_physics_locked attribute
* add feather falling
* prevents a crash when a pipeworks deployer tries to equip armor
* Fix typo in wieldview caused by skindb crash when player joins
* update and added nether lava and lava crust to fire protection list.
* fix bug Armor still damageable in (pvp) protected area
* Fix detached inventory vulnerability complete checks
* Fix count when armor is destroyed, option to prevent physics override
* update version to 0.4.15 that works with 0.4.X and 5.X engines
2023-07-24 14:36:56 -04:00
..

[mod] visible wielded items [wieldview]
=======================================

Depends on: 3d_armor

Makes hand wielded items visible to other players.

default settings: [minetest.conf]

# Set number of seconds between visible wielded item updates.
wieldview_update_time = 2

# Show nodes as tiles, disabled by default
wieldview_node_tiles = false


Info for modders
################

Wield image transformation: To apply a simple transformation to the item in
hand, add the group “wieldview_transform” to the item definition. The group
rating equals one of the numbers used for the [transform texture modifier
of the Lua API.

Disabling the feature in-game: If you want to hide the wielded item
you can add an INT metadata to the player called "show_wielded_item" and set
it to 2 (any other value will show the wielded item again).