416 lines
14 KiB
Lua
416 lines
14 KiB
Lua
local S = marinara.S
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minetest.register_node("marinara:reed_root", {
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description = S("Reed Root"),
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drawtype = "plantlike_rooted",
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visual_scale = 3.5,
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waving = 1,
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paramtype = "light",
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tiles = {"default_dirt.png"},
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special_tiles = {{name = "marinara_reed_root.png", tileable_vertical = true}},
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inventory_image = "marinara_reed_root.png",
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wield_image = "marinara_reed_root.png",
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groups = {snappy = 3},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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{-4/16, 0.5, -4/16, 4/16, 1.5, 4/16},
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},
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},
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node_dig_prediction = "default:dirt",
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node_placement_prediction = "",
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sounds = default.node_sound_stone_defaults({
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dig = {name = "default_dig_snappy", gain = 0.2},
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dug = {name = "default_grass_footstep", gain = 0.25},
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}),
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after_destruct = function(pos, oldnode)
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minetest.set_node(pos, {name = "default:dirt"})
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end,
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})
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minetest.register_node("marinara:reed", {
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description = S("Reed"),
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drawtype = "plantlike",
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waving = 1,
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visual_scale = 3.5,
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tiles = {"marinara_reed.png"},
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inventory_image = "marinara_reed.png",
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wield_image = "marinara_reed.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
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},
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groups = {snappy = 3, flammable = 2},
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sounds = default.node_sound_leaves_defaults(),
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after_dig_node = function(pos, node, metadata, digger)
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default.dig_up(pos, node, digger)
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end,
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})
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minetest.register_node("marinara:sand_with_kelp", {
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description = ("Kelp"),
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drawtype = "plantlike_rooted",
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waving = 1,
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tiles = {"default_sand.png"},
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special_tiles = {{name = "marinara_kelp.png", tileable_vertical = true, waving = 1, animation = {type="vertical_frames", length = 2}}},
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inventory_image = "marinara_kelp_inv.png",
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visual_scale = 2.0,
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wield_image = "marinara_kelp_inv.png",
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paramtype = "light",
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paramtype2 = "leveled",
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groups = {snappy = 3},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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{-2/16, 0.5, -2/16, 2/16, 3.5, 2/16},
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},
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},
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node_dig_prediction = "default:sand",
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node_placement_prediction = "",
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sounds = default.node_sound_sand_defaults({
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dig = {name = "default_dig_snappy", gain = 0.2},
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dug = {name = "default_grass_footstep", gain = 0.25},
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}),
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on_place = function(itemstack, placer, pointed_thing)
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-- Call on_rightclick if the pointed node defines it
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if pointed_thing.type == "node" and placer and
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not placer:get_player_control().sneak then
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local node_ptu = minetest.get_node(pointed_thing.under)
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local def_ptu = minetest.registered_nodes[node_ptu.name]
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if def_ptu and def_ptu.on_rightclick then
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return def_ptu.on_rightclick(pointed_thing.under, node_ptu, placer,
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itemstack, pointed_thing)
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end
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end
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local pos = pointed_thing.under
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if minetest.get_node(pos).name ~= "default:sand" then
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return itemstack
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end
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local height = math.random(4, 12)
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local pos_top = {x = pos.x, y = pos.y + height, z = pos.z}
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local node_top = minetest.get_node(pos_top)
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local def_top = minetest.registered_nodes[node_top.name]
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local player_name = placer:get_player_name()
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if def_top and def_top.liquidtype == "source" and
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minetest.get_item_group(node_top.name, "water") > 0 then
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if not minetest.is_protected(pos, player_name) and
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not minetest.is_protected(pos_top, player_name) then
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minetest.set_node(pos, {name = "marinara:sand_with_kelp",
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param2 = height * 8})
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if not creative.is_creative(player_name) then
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itemstack:take_item()
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end
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else
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minetest.chat_send_player(player_name, "Node is protected")
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minetest.record_protection_violation(pos, player_name)
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end
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end
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return itemstack
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end,
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after_destruct = function(pos, oldnode)
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minetest.set_node(pos, {name = "default:sand"})
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end
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})
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minetest.register_node("marinara:sand_with_seagrass2", {
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description = S("Long Seagrass"),
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drawtype = "plantlike_rooted",
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waving = 1,
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tiles = {"default_sand.png"},
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special_tiles = {{name = "marinara_seagrass.png", tileable_vertical = true, waving = 1, animation = {type="vertical_frames", length = 2}}},
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inventory_image = "marinara_seagrass_inv.png",
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visual_scale = 2.0,
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wield_image = "marinara_seagrass_inv.png",
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paramtype = "light",
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paramtype2 = "leveled",
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groups = {snappy = 3},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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{-2/16, 0.5, -2/16, 2/16, 1, 2/16},
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},
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},
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node_dig_prediction = "default:sand",
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node_placement_prediction = "",
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sounds = default.node_sound_sand_defaults({
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dig = {name = "default_dig_snappy", gain = 0.2},
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dug = {name = "default_grass_footstep", gain = 0.25},
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}),
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on_place = function(itemstack, placer, pointed_thing)
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-- Call on_rightclick if the pointed node defines it
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if pointed_thing.type == "node" and placer and
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not placer:get_player_control().sneak then
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local node_ptu = minetest.get_node(pointed_thing.under)
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local def_ptu = minetest.registered_nodes[node_ptu.name]
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if def_ptu and def_ptu.on_rightclick then
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return def_ptu.on_rightclick(pointed_thing.under, node_ptu, placer,
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itemstack, pointed_thing)
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end
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end
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local pos = pointed_thing.under
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if minetest.get_node(pos).name ~= "default:sand" then
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return itemstack
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end
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local height = math.random(2, 2)
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local pos_top = {x = pos.x, y = pos.y + height, z = pos.z}
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local node_top = minetest.get_node(pos_top)
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local def_top = minetest.registered_nodes[node_top.name]
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local player_name = placer:get_player_name()
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if def_top and def_top.liquidtype == "source" and
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minetest.get_item_group(node_top.name, "water") > 0 then
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if not minetest.is_protected(pos, player_name) and
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not minetest.is_protected(pos_top, player_name) then
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minetest.set_node(pos, {name = "marinara:sand_with_seagrass2",
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param2 = height * 8})
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if not creative.is_creative(player_name) then
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itemstack:take_item()
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end
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else
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minetest.chat_send_player(player_name, "Node is protected")
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minetest.record_protection_violation(pos, player_name)
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end
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end
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return itemstack
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end,
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after_destruct = function(pos, oldnode)
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minetest.set_node(pos, {name = "default:sand"})
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end
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})
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minetest.register_node("marinara:sand_with_seagrass", {
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description = S("Seagrass"),
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drawtype = "plantlike_rooted",
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waving = 1,
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tiles = {"default_sand.png"},
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special_tiles = {{name = "marinara_seagrass.png", tileable_vertical = true, waving = 1, animation = {type="vertical_frames", length = 2}}},
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inventory_image = "marinara_seagrass_inv.png",
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visual_scale = 2.0,
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wield_image = "marinara_seagrass_inv.png",
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paramtype = "light",
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paramtype2 = "leveled",
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groups = {snappy = 3},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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{-2/16, 0.5, -2/16, 2/16, 1, 2/16},
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},
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},
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node_dig_prediction = "default:sand",
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node_placement_prediction = "",
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sounds = default.node_sound_sand_defaults({
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dig = {name = "default_dig_snappy", gain = 0.2},
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dug = {name = "default_grass_footstep", gain = 0.25},
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}),
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on_place = function(itemstack, placer, pointed_thing)
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-- Call on_rightclick if the pointed node defines it
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if pointed_thing.type == "node" and placer and
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not placer:get_player_control().sneak then
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local node_ptu = minetest.get_node(pointed_thing.under)
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local def_ptu = minetest.registered_nodes[node_ptu.name]
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if def_ptu and def_ptu.on_rightclick then
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return def_ptu.on_rightclick(pointed_thing.under, node_ptu, placer,
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itemstack, pointed_thing)
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end
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end
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local pos = pointed_thing.under
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if minetest.get_node(pos).name ~= "default:sand" then
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return itemstack
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end
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local height = math.random(1, 1)
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local pos_top = {x = pos.x, y = pos.y + height, z = pos.z}
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local node_top = minetest.get_node(pos_top)
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local def_top = minetest.registered_nodes[node_top.name]
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local player_name = placer:get_player_name()
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if def_top and def_top.liquidtype == "source" and
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minetest.get_item_group(node_top.name, "water") > 0 then
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if not minetest.is_protected(pos, player_name) and
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not minetest.is_protected(pos_top, player_name) then
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minetest.set_node(pos, {name = "marinara:sand_with_seagrass",
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param2 = height * 8})
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if not creative.is_creative(player_name) then
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itemstack:take_item()
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end
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else
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minetest.chat_send_player(player_name, "Node is protected")
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minetest.record_protection_violation(pos, player_name)
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end
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end
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return itemstack
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end,
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after_destruct = function(pos, oldnode)
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minetest.set_node(pos, {name = "default:sand"})
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end
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})
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minetest.register_node("marinara:sand_with_alage", {
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description = S("Alage"),
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drawtype = "plantlike_rooted",
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waving = 1,
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tiles = {"default_sand.png"},
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special_tiles = {{name = "marinara_alage.png", tileable_vertical = true, waving = 1, animation = {type="vertical_frames", length = 2}}},
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inventory_image = "marinara_alage_inv.png",
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visual_scale = 1.0,
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wield_image = "marinara_alage_inv.png",
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paramtype = "light",
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paramtype2 = "leveled",
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groups = {snappy = 3},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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{-2/16, 0.5, -2/16, 2/16, 1, 2/16},
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},
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},
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node_dig_prediction = "default:sand",
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node_placement_prediction = "",
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sounds = default.node_sound_sand_defaults({
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dig = {name = "default_dig_snappy", gain = 0.2},
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dug = {name = "default_grass_footstep", gain = 0.25},
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}),
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on_place = function(itemstack, placer, pointed_thing)
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-- Call on_rightclick if the pointed node defines it
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if pointed_thing.type == "node" and placer and
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not placer:get_player_control().sneak then
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local node_ptu = minetest.get_node(pointed_thing.under)
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local def_ptu = minetest.registered_nodes[node_ptu.name]
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if def_ptu and def_ptu.on_rightclick then
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return def_ptu.on_rightclick(pointed_thing.under, node_ptu, placer,
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itemstack, pointed_thing)
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end
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end
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local pos = pointed_thing.under
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if minetest.get_node(pos).name ~= "default:sand" then
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return itemstack
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end
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local height = math.random(1, 1)
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local pos_top = {x = pos.x, y = pos.y + height, z = pos.z}
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local node_top = minetest.get_node(pos_top)
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local def_top = minetest.registered_nodes[node_top.name]
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local player_name = placer:get_player_name()
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if def_top and def_top.liquidtype == "source" and
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minetest.get_item_group(node_top.name, "water") > 0 then
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if not minetest.is_protected(pos, player_name) and
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not minetest.is_protected(pos_top, player_name) then
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minetest.set_node(pos, {name = "marinara:sand_with_alage",
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param2 = height * 16})
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if not creative.is_creative(player_name) then
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itemstack:take_item()
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end
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else
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minetest.chat_send_player(player_name, "Node is protected")
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minetest.record_protection_violation(pos, player_name)
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end
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end
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return itemstack
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end,
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after_destruct = function(pos, oldnode)
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minetest.set_node(pos, {name = "default:sand"})
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end
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})
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minetest.register_node("marinara:coastrock_with_brownalage", {
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description = S("Brown Alage"),
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drawtype = "plantlike_rooted",
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waving = 1,
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tiles = {"marinara_coastrock.png"},
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special_tiles = {{name = "marinara_brownalage.png", tileable_vertical = true, waving = 1, animation = {type="vertical_frames", length = 2}}},
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inventory_image = "marinara_brownalage_inv.png",
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visual_scale = 2.0,
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wield_image = "marinara_brownalage_inv.png",
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paramtype = "light",
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paramtype2 = "leveled",
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groups = {snappy = 3},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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{-2/16, 0.5, -2/16, 2/16, 1, 2/16},
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},
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},
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node_dig_prediction = "marinara:coastrock",
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node_placement_prediction = "",
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sounds = default.node_sound_sand_defaults({
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dig = {name = "default_dig_snappy", gain = 0.2},
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dug = {name = "default_grass_footstep", gain = 0.25},
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}),
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on_place = function(itemstack, placer, pointed_thing)
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-- Call on_rightclick if the pointed node defines it
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if pointed_thing.type == "node" and placer and
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not placer:get_player_control().sneak then
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local node_ptu = minetest.get_node(pointed_thing.under)
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local def_ptu = minetest.registered_nodes[node_ptu.name]
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if def_ptu and def_ptu.on_rightclick then
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return def_ptu.on_rightclick(pointed_thing.under, node_ptu, placer,
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itemstack, pointed_thing)
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end
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end
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local pos = pointed_thing.under
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if minetest.get_node(pos).name ~= "default:sand" then
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return itemstack
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end
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local height = math.random(2, 2)
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local pos_top = {x = pos.x, y = pos.y + height, z = pos.z}
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local node_top = minetest.get_node(pos_top)
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local def_top = minetest.registered_nodes[node_top.name]
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local player_name = placer:get_player_name()
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if def_top and def_top.liquidtype == "source" and
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minetest.get_item_group(node_top.name, "water") > 0 then
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if not minetest.is_protected(pos, player_name) and
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not minetest.is_protected(pos_top, player_name) then
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minetest.set_node(pos, {name = "marinara:coastrock_with_brownalage",
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param2 = height * 8})
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if not creative.is_creative(player_name) then
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itemstack:take_item()
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end
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else
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minetest.chat_send_player(player_name, "Node is protected")
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minetest.record_protection_violation(pos, player_name)
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end
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end
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return itemstack
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end,
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after_destruct = function(pos, oldnode)
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minetest.set_node(pos, {name = "marinara:coastrock"})
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end
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})
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