mckaygerhard 3b5cbef652 update player model remove vertial 1 node offset on newer engines only
* Player model: Remove vertical 1 node offset for new engines, but
  Required due to the settable player collision box engine feature
  change for MT/MTG v0.5.0 that breaks compatibility with old client
  so due that this commit will added backguard compatibility
* Autodetec minetest versoin engine and provide right model
  character, update player code to provide compatibility with player_api
2023-07-31 01:46:57 -04:00

50 lines
1.9 KiB
Lua

-- mods/default/legacy.lua
-- Horrible stuff to support old code registering falling nodes
-- Don't use this and never do what this does, it's completely wrong!
-- (More specifically, the client and the C++ code doesn't get the group)
function default.register_falling_node(nodename, texture)
minetest.log("error", debug.traceback())
minetest.log('error', "WARNING: default.register_falling_node is deprecated")
if minetest.registered_nodes[nodename] then
minetest.registered_nodes[nodename].groups.falling_node = 1
end
end
function default.spawn_falling_node(p, nodename)
spawn_falling_node(p, nodename)
end
-- Liquids
WATER_ALPHA = minetest.registered_nodes["default:water_source"].alpha
WATER_VISC = minetest.registered_nodes["default:water_source"].liquid_viscosity
LAVA_VISC = minetest.registered_nodes["default:lava_source"].liquid_viscosity
LIGHT_MAX = default.LIGHT_MAX
-- Formspecs
default.gui_suvival_form = default.gui_survival_form
default.gui_bg = ""
default.gui_bg_img = ""
default.gui_slots = ""
-- Players
if minetest.get_modpath("player_api") then
default.registered_player_models = player_api.registered_models
default.player_register_model = player_api.register_model
default.player_attached = player_api.player_attached
default.player_get_animation = player_api.get_animation
default.player_set_model = player_api.set_model
default.player_set_textures = player_api.set_textures
default.player_set_animation = player_api.set_animation
else
player_api = {}
player_api.registered_models = default.registered_player_models
player_api.register_model = default.player_register_model
player_api.player_attached = default.player_attached
player_api.get_animation = default.player_get_animation
player_api.set_model = default.player_set_model
player_api.set_textures = default.player_set_textures
player_api.set_animation = default.player_set_animation
end