minetest-game-nssg/mods/ethereal/stairs.lua

197 lines
4.7 KiB
Lua

-- language support
local S = ethereal.intllib
-- stair mods active
local stairs_mod = minetest.get_modpath("stairs")
local stairs_redo = stairs_mod and stairs.mod and stairs.mod == "redo"
local stairs_plus = minetest.global_exists("stairsplus")
-- stair selection function
local do_stair = function(description, name, node, groups, texture, sound)
if stairs_redo then
stairs.register_all(name, node, groups, texture, S(description), sound)
elseif stairs_plus then
local mod = "ethereal"
stairsplus:register_all(mod, name, node, {
description = S(description),
tiles = texture,
groups = groups,
sounds = sound
})
-- aliases need to be set for previous stairs to avoid unknown nodes
minetest.register_alias_force("stairs:stair_" .. name,
mod .. ":stair_" .. name)
minetest.register_alias_force("stairs:stair_outer_" .. name,
mod .. ":stair_" .. name .. "_outer")
minetest.register_alias_force("stairs:stair_inner_" .. name,
mod .. ":stair_" .. name .. "_inner")
minetest.register_alias_force("stairs:slab_" .. name,
mod .. ":slab_" .. name)
else
stairs.register_stair_and_slab(name, node, groups, texture,
S(description .. " Stair"), S(description .. " Slab"), sound)
end
end
-- Register Stairs (stair mod will be auto-selected)
do_stair(
"Blue Marble",
"blue_marble",
"ethereal:blue_marble",
{cracky = 1},
{"ethereal_blue_marble.png"},
default.node_sound_stone_defaults())
do_stair(
"Blue Marble Tile",
"blue_marble_tile",
"ethereal:blue_marble_tile",
{cracky = 1},
{"ethereal_blue_marble_tile.png"},
default.node_sound_stone_defaults())
do_stair(
"Crystal Block",
"crystal_block",
"ethereal:crystal_block",
{cracky = 1, level = 2, puts_out_fire = 1, cools_lava = 1},
{"ethereal_crystal_block.png"},
default.node_sound_glass_defaults())
do_stair(
"Ice Brick",
"icebrick",
"ethereal:icebrick",
{cracky = 3, puts_out_fire = 1, cools_lava = 1},
{"ethereal_brick_ice.png"},
default.node_sound_glass_defaults())
do_stair(
"Snow Brick",
"snowbrick",
"ethereal:snowbrick",
{crumbly = 3, puts_out_fire = 1, cools_lava = 1},
{"ethereal_brick_snow.png"},
default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.25},
dug = {name = "default_snow_footstep", gain = 0.75},
}))
do_stair(
"Dried Dirt",
"dry_dirt",
"ethereal:dry_dirt",
{crumbly = 3},
{"ethereal_dry_dirt.png"},
default.node_sound_dirt_defaults())
do_stair(
"Mushroom Trunk",
"mushroom_trunk",
"ethereal:mushroom_trunk",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
{"ethereal_mushroom_trunk.png"},
default.node_sound_wood_defaults())
do_stair(
"Mushroom Top",
"mushroom",
"ethereal:mushroom",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
{"ethereal_mushroom_block.png"},
default.node_sound_wood_defaults())
do_stair(
"Frost Wood",
"frost_wood",
"ethereal:frost_wood",
{choppy = 2, oddly_breakable_by_hand = 1, put_out_fire = 1},
{"ethereal_frost_wood.png"},
default.node_sound_wood_defaults())
do_stair(
"Healing Wood",
"yellow_wood",
"ethereal:yellow_wood",
{choppy = 2, oddly_breakable_by_hand = 1, put_out_fire = 1},
{"ethereal_yellow_wood.png"},
default.node_sound_wood_defaults())
do_stair(
"Palm Wood",
"palm_wood",
"ethereal:palm_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"moretrees_palm_wood.png"},
default.node_sound_wood_defaults())
do_stair(
"Birch Wood",
"birch_wood",
"ethereal:birch_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"moretrees_birch_wood.png"},
default.node_sound_wood_defaults())
do_stair(
"Banana Wood",
"banana_wood",
"ethereal:banana_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"ethereal_banana_wood.png"},
default.node_sound_wood_defaults())
do_stair(
"Willow Wood",
"willow_wood",
"ethereal:willow_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"ethereal_willow_wood.png"},
default.node_sound_wood_defaults())
do_stair(
"Redwood",
"redwood_wood",
"ethereal:redwood_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"ethereal_redwood_wood.png"},
default.node_sound_wood_defaults())
do_stair(
"Bamboo",
"bamboo_wood",
"ethereal:bamboo_block",
{snappy = 3, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"ethereal_bamboo_floor.png"},
default.node_sound_wood_defaults())
do_stair(
"Sakura Wood",
"sakura_wood",
"ethereal:sakura_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"ethereal_sakura_wood.png"},
default.node_sound_wood_defaults())
do_stair(
"Olive Wood",
"olive_wood",
"ethereal:olive_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"ethereal_olive_wood.png"},
default.node_sound_wood_defaults())