minetest-game-nssg/mods/ethereal/biomes_init.lua

118 lines
2.5 KiB
Lua

local old_biomes = {}
local old_decor = {}
-- backup registered biome data
for key, def in pairs(minetest.registered_biomes) do
old_biomes[key] = def
end
for key, def in pairs(minetest.registered_decorations) do
old_decor[key] = def
end
-- clear current biome data
minetest.clear_registered_biomes()
minetest.clear_registered_decorations()
-- minetest.clear_registered_ores()
-- create list of default biomes to remove
local def_biomes = {
["rainforest_swamp"] = 1,
["grassland_dunes"] = 1,
["cold_desert"] = 1,
["taiga"] = 1,
["icesheet_ocean"] = 1,
["snowy_grassland_under"] = 1,
["desert"] = 1,
["deciduous_forest"] = 1,
["taiga_ocean"] = 1,
["desert_ocean"] = 1,
["tundra_ocean"] = 1,
["snowy_grassland_ocean"] = 1,
["sandstone_desert"] = 1,
["tundra_under"] = 1,
["coniferous_forest_ocean"] = 1,
["tundra"] = 1,
["sandstone_desert_under"] = 1,
["grassland"] = 1,
["rainforest"] = 1,
["grassland_ocean"] = 1,
["tundra_beach"] = 1,
["rainforest_under"] = 1,
["savanna_under"] = 1,
["icesheet"] = 1,
["savanna_ocean"] = 1,
["tundra_highland"] = 1,
["savanna"] = 1,
["cold_desert_under"] = 1,
["cold_desert_ocean"] = 1,
["desert_under"] = 1,
["taiga_under"] = 1,
["savanna_shore"] = 1,
["sandstone_desert_ocean"] = 1,
["snowy_grassland"] = 1,
["coniferous_forest_under"] = 1,
["deciduous_forest_ocean"] = 1,
["grassland_under"] = 1,
["icesheet_under"] = 1,
["rainforest_ocean"] = 1,
["deciduous_forest_shore"] = 1,
["deciduous_forest_under"] = 1,
["coniferous_forest_dunes"] = 1,
["coniferous_forest"] = 1
}
-- only re-register biomes that aren't on the list
for key, def in pairs(old_biomes) do
if not def_biomes[key] then
minetest.register_biome(def)
end
end
-- loop through decorations
for key, def in pairs(old_decor) do
local can_add = true
local new_biomes = {}
if type(def.biomes) == "table" then
-- loop through decoration biomes, only re-add one's not on above list
for num, bio in pairs(def.biomes) do
if not def_biomes[bio] then
table.insert(new_biomes, bio)
end
end
-- if no biomes are left on new list, do not re-add decoration
if #new_biomes == 0 then
can_add = false
end
elseif type(def.biomes) == "string" then
if def_biomes[def.biomes] then
can_add = false
else
new_biomes = {def.biomes} -- convert to table
end
elseif not def.biomes then
new_biomes = nil -- keep it nil for re-adding
end
if can_add == true then
def.biomes = new_biomes
minetest.register_decoration(def)
end
end