minetest-game-nssg/mods/ethereal/biomes.lua

516 lines
14 KiB
Lua

local S = ethereal.intllib
-- Blue Marble Nodes
minetest.register_node("ethereal:blue_marble", {
description = S("Blue Marble"),
tiles = {"ethereal_blue_marble.png"},
groups = {cracky = 1, stone = 1},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("ethereal:blue_marble_tile", {
description = S("Blue Marble Tile"),
tiles = {"ethereal_blue_marble_tile.png"},
groups = {cracky = 1, stone = 1},
sounds = default.node_sound_stone_defaults()
})
minetest.register_craft({
output = "ethereal:blue_marble_tile 9",
recipe = {
{"ethereal:blue_marble", "ethereal:blue_marble", "ethereal:blue_marble"},
{"ethereal:blue_marble", "ethereal:blue_marble", "ethereal:blue_marble"},
{"ethereal:blue_marble", "ethereal:blue_marble", "ethereal:blue_marble"}
}
})
-- helper strings
local tmp, tmp2
-- helper function
local add_biome = function(a, l, m, n, o, p, b, c, d, e, f, g, nd, na, ns)
-- if not 1 then biome disabled, don't add
if p ~= 1 then return end
minetest.register_biome({
name = a,
node_dust = b,
node_top = c,
depth_top = d,
node_filler = e,
depth_filler = f,
node_stone = g,
-- node_water_top = h,
-- depth_water_top = i,
-- node_water = j,
-- node_river_water = k,
y_min = l,
y_max = m,
heat_point = n,
humidity_point = o,
node_dungeon = nd or "default:cobble",
node_dungeon_alt = (nd and "") or "default:mossycobble",
node_dungeon_stair = ns or "stairs:stair_cobble"
})
end
-- always registered biomes
add_biome("mountain", 140, 31000, 50, 50, 1,
nil, "default:snow", 1, "default:snowblock", 2)
add_biome("grassland", 3, 71, 45, 65, 1,
nil, "default:dirt_with_grass", 1, "default:dirt", 3)
add_biome("grassland_ocean", -192, 1, 45, 65, 1,
nil, "default:sand", 1, "default:sand", 3)
minetest.register_biome({
name = "grassland_under",
node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256,
y_min = -31000,
heat_point = 45,
humidity_point = 65
})
--add_biome("underground", -31000, -192, 50, 50, 1,
-- nil, nil, nil, nil, nil)
-- biomes with disable setting
tmp = "default:desert_stone"
add_biome("desert", 3, 23, 35, 20, ethereal.desert,
nil, "default:desert_sand", 1, "default:desert_sand", 3, tmp,
"default:desert_stone", nil, "stairs:stair_desert_stone")
add_biome("desert_ocean", -192, 3, 35, 20, ethereal.desert,
nil, "default:sand", 1, "default:sand", 2, tmp,
"default:desert_stone", nil, "stairs:stair_desert_stone")
if ethereal.desert then
minetest.register_biome({
name = "desert_under",
node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256,
y_min = -31000,
heat_point = 35,
humidity_point = 20
})
end
add_biome("bamboo", 25, 70, 45, 75, ethereal.bamboo,
nil, "ethereal:bamboo_dirt", 1, "default:dirt", 3)
add_biome("sakura", 3, 25, 45, 75, ethereal.sakura,
nil, "ethereal:bamboo_dirt", 1, "default:dirt", 3)
add_biome("sakura_ocean", -192, 2, 45, 75, ethereal.sakura,
nil, "default:sand", 1, "default:sand", 2)
add_biome("mesa", 1, 71, 25, 28, ethereal.mesa,
nil, "default:dirt_with_dry_grass", 1, "bakedclay:orange", 15)
add_biome("mesa_ocean", -192, 1, 25, 28, ethereal.mesa,
nil, "default:sand", 1, "default:sand", 2)
tmp = "default:dirt_with_coniferous_litter"
if not minetest.registered_nodes[tmp] then
tmp = "ethereal:cold_dirt"
end
-- was 'snowy' biome
add_biome("coniferous_forest", 4, 40, 10, 40, ethereal.snowy,
nil, tmp, 1, "default:dirt", 2)
add_biome("coniferous_forest_ocean", -192, 1, 10, 40, ethereal.snowy,
nil, "default:sand", 1, "default:sand", 2)
if ethereal.snowy then
minetest.register_biome({
name = "coniferous_forest_under",
node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256,
y_min = -31000,
heat_point = 10,
humidity_point = 40
})
end
add_biome("taiga", 40, 140, 10, 40, ethereal.alpine,
nil, "default:dirt_with_snow", 1, "default:dirt", 2)
add_biome("taiga_ocean", -192, 1, 10, 40, ethereal.alpine,
nil, "default:sand", 1, "default:sand", 2)
if ethereal.alpine then
minetest.register_biome({
name = "taiga_under",
node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256,
y_min = -31000,
heat_point = 10,
humidity_point = 40
})
end
add_biome("frost_floatland", 1025, 1750, 10, 40, ethereal.frost,
nil, "ethereal:crystal_dirt", 1, "default:dirt", 1)
add_biome("frost", 1, 71, 10, 40, ethereal.frost,
nil, "ethereal:crystal_dirt", 1, "default:dirt", 3)
add_biome("frost_ocean", -192, 1, 10, 40, ethereal.frost,
nil, "default:sand", 1, "default:sand", 2)
add_biome("deciduous_forest", 3, 91, 13, 40, ethereal.grassy,
nil, "default:dirt_with_grass", 1, "default:dirt", 3)
add_biome("deciduous_forest_ocean", -31000, 3, 13, 40, ethereal.grassy,
nil, "default:sand", 2, "default:gravel", 1)
if ethereal.grassy then
minetest.register_biome({
name = "deciduous_forest_under",
node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256,
y_min = -31000,
heat_point = 13,
humidity_point = 40
})
end
add_biome("caves", 4, 41, 15, 25, ethereal.caves,
nil, "default:desert_stone", 3, "air", 8)
tmp = "default:silver_sand"
if not minetest.registered_nodes[tmp] then
tmp = "default:sand"
end
add_biome("grayness", 2, 41, 15, 30, ethereal.grayness,
nil, "ethereal:gray_dirt", 1, "default:dirt", 3)
add_biome("grayness_ocean", -18, 1, 15, 30, ethereal.grayness,
nil, tmp, 2, "default:sand", 2, "ethereal:blue_marble")
if ethereal.grayness then
minetest.register_biome({
name = "grayness_under",
node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256,
y_min = -31000,
heat_point = 15,
humidity_point = 30
})
end
add_biome("grassytwo", 1, 91, 15, 40, ethereal.grassytwo,
nil, "default:dirt_with_grass", 1, "default:dirt", 3)
add_biome("grassytwo_ocean", -192, 1, 15, 40, ethereal.grassytwo,
nil, "default:sand", 1, "default:sand", 2)
add_biome("prairie", 3, 26, 20, 40, ethereal.prairie,
nil, "ethereal:prairie_dirt", 1, "default:dirt", 3)
add_biome("prairie_ocean", -192, 1, 20, 40, ethereal.prairie,
nil, "default:sand", 1, "default:sand", 2)
add_biome("jumble", 1, 71, 25, 50, ethereal.jumble,
nil, "default:dirt_with_grass", 1, "default:dirt", 3)
add_biome("jumble_ocean", -192, 1, 25, 50, ethereal.jumble,
nil, "default:sand", 1, "default:sand", 2)
tmp = "default:dirt_with_rainforest_litter"
if not minetest.registered_nodes[tmp] then
tmp = "ethereal:jungle_dirt"
end
add_biome("junglee", 1, 71, 30, 60, ethereal.junglee,
nil, tmp, 1, "default:dirt", 3)
add_biome("junglee_ocean", -192, 1, 30, 60, ethereal.junglee,
nil, "default:sand", 1, "default:sand", 2)
if ethereal.junglee then
minetest.register_biome({
name = "junglee_under",
node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256,
y_min = -31000,
heat_point = 30,
humidity_point = 60
})
end
add_biome("grove", 3, 23, 45, 35, ethereal.grove,
nil, "ethereal:grove_dirt", 1, "default:dirt", 3)
add_biome("grove_ocean", -192, 2, 45, 35, ethereal.grove,
nil, "default:sand", 1, "default:sand", 2)
add_biome("mediterranean", 3, 50, 20, 45, ethereal.mediterranean,
nil, "ethereal:grove_dirt", 1, "default:dirt", 3)
add_biome("mushroom", 3, 50, 45, 55, ethereal.mushroom,
nil, "ethereal:mushroom_dirt", 1, "default:dirt", 3)
add_biome("mushroom_ocean", -192, 2, 45, 55, ethereal.mushroom,
nil, "default:sand", 1, "default:sand", 2)
add_biome("sandstone_desert", 3, 23, 50, 20, ethereal.sandstone,
nil, "default:sandstone", 1, "default:sandstone", 1, "default:sandstone",
"default:sandstone", nil, "stairs:stair_sandstone")
add_biome("sandstone_desert_ocean", -192, 2, 50, 20, ethereal.sandstone,
nil, "default:sand", 1, "default:sand", 2, "default:sandstone",
"default:sandstone", nil, "stairs:stair_sandstone")
if ethereal.sandstone then
minetest.register_biome({
name = "sandstone_desert_under",
node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256,
y_min = -31000,
heat_point = 50,
humidity_point = 20
})
end
add_biome("quicksand", 1, 1, 50, 38, ethereal.quicksand,
nil, "ethereal:quicksand2", 3, "default:gravel", 1)
add_biome("plains", 3, 25, 65, 25, ethereal.plains,
nil, "ethereal:dry_dirt", 1, "default:dirt", 3)
add_biome("plains_ocean", -192, 2, 55, 25, ethereal.plains,
nil, "default:sand", 1, "default:sand", 2)
tmp = "default:dry_dirt_with_dry_grass"
tmp2 = "default:dry_dirt"
if not minetest.registered_nodes[tmp] then
tmp = "default:dirt_with_dry_grass"
tmp2 = "default:dirt"
end
add_biome("savanna", 3, 50, 55, 25, ethereal.savanna,
nil, tmp, 1, tmp2, 3)
add_biome("savanna_ocean", -192, 1, 55, 25, ethereal.savanna,
nil, "default:sand", 1, "default:sand", 2)
if ethereal.savanna then
minetest.register_biome({
name = "savanna_under",
node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256,
y_min = -31000,
heat_point = 55,
humidity_point = 25
})
end
add_biome("fiery", 5, 20, 75, 10, ethereal.fiery,
nil, "ethereal:fiery_dirt", 1, "default:dirt", 3)
add_biome("fiery_beach", 1, 4, 75, 10, ethereal.fiery,
nil, "default:desert_sand", 1, "default:sand", 2)
add_biome("fiery_ocean", -192, 0, 75, 10, ethereal.fiery,
nil, "default:sand", 1, "default:sand", 2)
if ethereal.fiery then
minetest.register_biome({
name = "fiery_under",
node_cave_liquid = {"default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256,
y_min = -31000,
heat_point = 75,
humidity_point = 10
})
end
add_biome("sandclay", 1, 11, 65, 2, ethereal.sandclay,
nil, "default:sand", 3, "default:clay", 2)
add_biome("swamp", 1, 7, 80, 90, ethereal.swamp,
nil, "default:dirt_with_grass", 1, "default:dirt", 3)
add_biome("swamp_ocean", -192, 1, 80, 90, ethereal.swamp,
nil, "default:sand", 2, "default:clay", 2)
if ethereal.glacier == 1 then
minetest.register_biome({
name = "glacier",
node_dust = "default:snowblock",
node_top = "default:snowblock",
depth_top = 1,
node_filler = "default:snowblock",
depth_filler = 3,
node_stone = "default:ice",
node_water_top = "default:ice",
depth_water_top = 10,
node_river_water = "default:ice",
node_riverbed = "default:gravel",
depth_riverbed = 2,
node_dungeon = "ethereal:icebrick",
node_dungeon_stair = "stairs:stair_ice",
y_min = -8,
y_max = 31000,
heat_point = 0,
humidity_point = 50
})
minetest.register_biome({
name = "glacier_ocean",
node_dust = "default:snowblock",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
y_min = -112,
y_max = -9,
heat_point = 0,
humidity_point = 50
})
minetest.register_biome({
name = "glacier_under",
node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256,
y_min = -31000,
heat_point = 0,
humidity_point = 50
})
end
if ethereal.tundra == 1 and minetest.registered_nodes["default:permafrost"] then
minetest.register_biome({
name = "tundra_highland",
node_dust = "default:snow",
node_riverbed = "default:gravel",
depth_riverbed = 2,
y_max = 180,
y_min = 47,
heat_point = 0,
humidity_point = 40
})
minetest.register_biome({
name = "tundra",
node_top = "default:permafrost_with_stones",
depth_top = 1,
node_filler = "default:permafrost",
depth_filler = 1,
node_riverbed = "default:gravel",
depth_riverbed = 2,
vertical_blend = 4,
y_max = 46,
y_min = 2,
heat_point = 0,
humidity_point = 40
})
minetest.register_biome({
name = "tundra_beach",
node_top = "default:gravel",
depth_top = 1,
node_filler = "default:gravel",
depth_filler = 2,
node_riverbed = "default:gravel",
depth_riverbed = 2,
vertical_blend = 1,
y_max = 1,
y_min = -3,
heat_point = 0,
humidity_point = 40
})
minetest.register_biome({
name = "tundra_ocean",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
node_riverbed = "default:gravel",
depth_riverbed = 2,
vertical_blend = 1,
y_max = -4,
y_min = -112,
heat_point = 0,
humidity_point = 40
})
minetest.register_biome({
name = "tundra_under",
node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256,
y_min = -31000,
heat_point = 0,
humidity_point = 40
})
end