7 Commits

Author SHA1 Message Date
a182b7dd6a mods - toolranks : added reduced version that used sounds from default
* add also support for hoes into farming mod (cos we used older non redo)
* autodetection if extra toolranks mod its already doing that
2023-06-11 20:12:09 -04:00
5527e9d06a opticrush texture images to reduce size media 2023-06-11 06:24:23 -04:00
2f9a385fc5 farming - 3d_apple : backported the try to fix undesired behaviour..
* https://github.com/C-C-Minetest-Server/3d_apple/issues/2
* https://github.com/C-C-Minetest-Server/3d_apple/issues/3
* backported bf48dbd72f
* i cannot found the way to made the node non buildable
  without using the drawtype = "planlike" unless we can provide
  another parameter to selection_box or `on_use`
  i did `on_use =  minetest.item_eat(2)` but still when make
  such action just dig in the ground
2023-06-08 01:32:49 -04:00
a166238b7d farming - apples 3d backporting missing textures
* related to commit d8b13f420d2c24cfab50e066620d0c235033460e
  that backported the 3d_apple mod to the farming inside mod
2023-06-08 00:13:53 -04:00
d8b13f420d farming - make apples 3d backporting the 3d apples 2023-06-07 17:17:35 -04:00
66952a26ac up to date to minenux gameid mods stable-4.0 version 4.0.17.4
* this cherry pícked from comit
  at 6861a44b60
* 74702c6ada
    * Carts: Replace old, deprecated function names mods/carts/cart_entity.lua
* Mushroom spread: make overridable and reduce spread
    * Move mushroom spread ABM action into a global and overridable function.
      but do not optimise spread code mods/flowers/init.lua
    * backported bcf98df5fac3eb59b02d9fdb066ab92c6228d787
    * Reduce spread range to reduce spread through walls.
* 657f7cee6e
  set art and game default, use minenux name and logo venenux
    * backported d5cc8c46f6
    * Flowers: More flowers
    * now we are into minenux so minetest4 stable-4.0 branch for engine
* 95e70da3a6
  Default: Increase the maximum level of the diamond axe to 3
    * backported https://github.com/minetest/minetest_game/pull/1854
    * This is the maximum level of the other diamond tools and makes the
      number of uses similar to them at mods/default/tools.lua
    * fixed https://github.com/minetest/minetest_game/issues/1456
      Diamond axe breaks earlier than mese axe
* 535204298e
    * Farming: Make cotton look like cotton, add crafted string item
    * Remove string -> cotton alias.
    * mods/farming/README.txt, mods/farming/init.lua,
      mods/farming/textures/farming_cotton.png, mods/farming/textures/farming_string.png
* 2b6de659cb
  Floatland biomes: Add ocean biomes to fix missing sandstone
    * Update biome lists for blob ores mods/default/mapgen.lua
    * backported bdc09d2313e5734400d2283549c4906d77a546d0
* e07ad71d11
  aa7f6cd060
  4a1fc02e82
  Make sapling, leaves and fence descriptions consistent
  Descriptions: Make capitalization consistent also in
  Improve node descriptions for most default items and nodes
    * backported https://github.com/minetest/minetest_game/pull/1834
    * addressed consistency issues previously discussed in:
    * https://github.com/minetest/minetest_game/issues/1473
      Bad item descriptions: Too generic descriptions among specific descriptions
      also cos has a strong tendency towards mixing generic item names
    * https://github.com/minetest/minetest_game/issues/1817
      Add tree species to descriptions for appletree and jungletree
      No change to node technical names though. Normal wood is obviously an appletree
    * mods/default/nodes.lua, mods/doors/init.lua, mods/flowers/init.lua,
      mods/vessels/init.lua, mods/default/nodes.lua, mods/doors/init.lua,
      mods/flowers/init.lua, mods/carts/rails.lua, mods/dye/init.lua,
      mods/farming/init.lua and mods/xpanes/init.lua
    * backported https://github.com/minetest/minetest_game/pull/1795
* fb610ffa59
  Allow mossy cobble slabs to combine  mods/stairs/init.lua
    * backported https://github.com/minetest/minetest_game/pull/1791
    * fixed https://github.com/minetest/minetest_game/issues/1790
* d37c1d2312
    * Creative: Do not give creative priv to admin mods/creative/init.lua
* https://codeberg.org/minenux/minetest-game-minetest/commit/commit fea78bdf541e6106408018441937d77d163963e5
    * Creative: Add 'creative' privilege for survival servers
    * This adds a 'creative' privilege to survival servers which OPs can bestow
      on admin or competent builders to give access to the creative inventory.
    * backported from 0157175346f9af8cf9ea5ffeb5f3d91fa474d044
2021-12-12 20:39:01 -06:00
97a963aa93 loading mods base - 0.4 based 2021-12-12 20:01:37 -06:00