Commit Graph

2 Commits (7e2beca1bdd4f5576a18e4f26c58f78d5a4b58d0)

Author SHA1 Message Date
general 7e2beca1bd update 3d_armor with last fixed backported
* update from https://codeberg.org/minenux/minetest-mod-3d_armor
* Fix armor radiation values were not not summed up
* Closes https://github.com/minetest-mods/3d_armor/issues/136
  radiation does not work when using technic armor
* resolve player object in async function again (different globalstep)
   due the core.after we need to recall player name
  closes https://github.com/minetest-mods/3d_armor/issues/132
* Make all admin armor to protect from drowning
  group of water is the same as if you get asfixiate,
  admin armor must be protected, this was missing cos the
  chessplate already has the armor_water=1 set..
  closes https://github.com/minetest-mods/3d_armor/issues/130
* Call custom on_punched functions w/ hitter = nil too
  this allows to propagates the nil on custom mods
  related to https://github.com/minetest-mods/3d_armor/pull/138#discussion_r1529014373
  backported https://github.com/minetest-mods/3d_armor/pull/141
* Don't assume hitter ~= nil in on_punchplayer callback
  closes https://github.com/minetest-mods/3d_armor/issues/137
  related to https://github.com/minetest/minetest/pull/14319#issuecomment-1989555604
2024-03-29 17:47:29 -04:00
mckaygerhard ca1702d5f4 3d_armor - integrate technic if mod detected 2023-01-13 14:18:35 -04:00