* for minetest 0.4.16 and 0.4.17 loading of mods is a pain, the
`on_mods_loaded` still do not exits and only using dependency
we can get sure a mod its present.
hudbars need armors parts be present and 100% lodaed to property
check the armor.def so made optional dependencies only in depends.txt
cos mod.conf is for newer engines and those works perfectly.
This only happened at player join or initialization, due
several errors in the already buggy 3d_armor mod, check:
https://github.com/minetest-mods/3d_armor/issues/49
* upstream minenux upgrade updated, do not segfault on old engines
* use right supported check for version string
* do not make redundant checks and set of hp_max
* property set log warning notification when parts of mod are not used
* autodetect armor mod and able to work without it
* detection of original mods and bypass build-in own features
* optimize loading of hubar for armor, bad initialization
* real check player becouse of wrong implementation at engine
* fix workaroun about ssettings not configurable
* do not hardcoded hp_max from other mods, unless configured here
* provide settings for hbhunger steps
* provide settings for auto hide or not hbarmor
* document those missing features
* mark mod with version 2.3.5.0 and using redo flag
* the nssg its very hard so 20 health its not enought to survive
* do not hide hudbars, to optimize rendering
* update ticks to give a bit of performance, now set to 0.3
* older engines will defaults health to 20 due missing feature (check hudbar bugs)
* remove icon on progress bar, use simple bar simplistic
* optimize size of the textures
* remove unnecesary textures, dont use backgrounds, simplistic