mods - 3darmor - upgraded, feature Added, nil checks, vulnerability checks

* Added the possibility to wear the armor on rightclick backported
  from https://github.com/minetest-mods/3d_armor/pull/16
* fix not being able to place armor on anvil due new right click
* fix armor equip/unequip initial implmentation
  that backports https://github.com/minetest-mods/3d_armor/pull/17
  solving a number of problems with the new right-click armor equipping
* fix callbacks not being called by armor.equip() and `armor.unequip()`
* fix player physics player_physics_locked attribute
* add feather falling
* prevents a crash when a pipeworks deployer tries to equip armor
* Fix typo in wieldview caused by skindb crash when player joins
* update and added nether lava and lava crust to fire protection list.
* fix bug Armor still damageable in (pvp) protected area
* Fix detached inventory vulnerability complete checks
* Fix count when armor is destroyed, option to prevent physics override
* update version to 0.4.15 that works with 0.4.X and 5.X engines
This commit is contained in:
mckaygerhard 2023-07-24 14:36:56 -04:00
parent 5812e5473c
commit 93f17cd1f6
57 changed files with 1096 additions and 121 deletions

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@ -53,7 +53,10 @@ To download you can play this game with the following minetest engines:
* nssf as `nssf` [mods/nssf](mods/nssf) from https://git.minetest.io/minenux/minetest-mod-nssf * nssf as `nssf` [mods/nssf](mods/nssf) from https://git.minetest.io/minenux/minetest-mod-nssf
* nsspf as `nsspf` [mods/nsspf](mods/nsspf) from https://git.minetest.io/minenux/minetest-mod-nsspf * nsspf as `nsspf` [mods/nsspf](mods/nsspf) from https://git.minetest.io/minenux/minetest-mod-nsspf
* armors and stuff mods * armors and stuff mods
* 3d_armor and shields [mods/3d_armor](mods/3d_armor) https://codeberg.org/minenux/minetest-mod-3d_armor * 3d_armor & shields [mods/3d_armor](mods/3d_armor) https://codeberg.org/minenux/minetest-mod-3d_armor
* 3d_armor_globes [mods/3d_armor_gloves](mods/3d_armor_gloves) https://codeberg.org/minenux/minetest-mod-3d_armor_gloves
* 3d_armor_technic [mods/3d_armor_techincs](mods/3d_armor_technic) https://codeberg.org/minenux/minetest-mod-3d_armor/src/branch/stable-5.0/3d_armor_technic
* 3d_armor_mobile [mods/3d_armor_mobile](mods/3d_armor_mobile) https://codeberg.org/minenux/minetest-mod-3d_armor/src/branch/stable-4.0/3d_armor_mobile
* player stuffs: * player stuffs:
* minenux bags as `backpacks` [mods/backpacks](mods/backpacks) * minenux bags as `backpacks` [mods/backpacks](mods/backpacks)
* Shara RedCat ezhh * Shara RedCat ezhh
@ -63,7 +66,7 @@ To download you can play this game with the following minetest engines:
* Wuzzy * Wuzzy
* Hudbars as `hudbars` [mods/hudbars](mods/hudbars) https://codeberg.org/minenux/minetest-mod-hudbars * Hudbars as `hudbars` [mods/hudbars](mods/hudbars) https://codeberg.org/minenux/minetest-mod-hudbars
* Hudbar Armor as `hudbars` [mods/hudbars](mods/hudbars) https://codeberg.org/minenux/minetest-game-nssg/commit/39c56ecd26ef559f063bf9effa0b1c58cc6bf969 * Hudbar Armor as `hudbars` [mods/hudbars](mods/hudbars) https://codeberg.org/minenux/minetest-game-nssg/commit/39c56ecd26ef559f063bf9effa0b1c58cc6bf969
* Hudbar Hunger as `hudbars` [mods/hbhunger](mods/hbhunger) https://codeberg.org/minenux/minetest-game-nssg/commit/39c56ecd26ef559f063bf9effa0b1c58cc6bf969 * Stamina&Hunger as `hudbars` [mods/hbhunger](mods/hbhunger) https://codeberg.org/minenux/minetest-game-nssg/commit/39c56ecd26ef559f063bf9effa0b1c58cc6bf969
## Licensing ## Licensing

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@ -94,7 +94,7 @@ Additional fields supported by 3d_armor:
on_unequip = <function> on_unequip = <function>
on_destroy = <function> on_destroy = <function>
on_damage = <function> on_damage = <function>
on_punch = <function> on_punched = <function>
armor:register_armor_group(group, base) armor:register_armor_group(group, base)
``` ```
@ -186,7 +186,7 @@ on_equip = func(player, index, stack)
on_unequip = func(player, index, stack) on_unequip = func(player, index, stack)
on_destroy = func(player, index, stack) on_destroy = func(player, index, stack)
on_damage = func(player, index, stack) on_damage = func(player, index, stack)
on_punch = func(player, hitter, time_from_last_punch, tool_capabilities) on_punched = func(player, hitter, time_from_last_punch, tool_capabilities)
Notes: Notes:

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@ -94,7 +94,7 @@ Additional fields supported by 3d_armor:
on_unequip = <function> on_unequip = <function>
on_destroy = <function> on_destroy = <function>
on_damage = <function> on_damage = <function>
on_punch = <function> on_punched = <function>
armor:register_armor_group(group, base) armor:register_armor_group(group, base)
``` ```
@ -186,7 +186,7 @@ on_equip = func(player, index, stack)
on_unequip = func(player, index, stack) on_unequip = func(player, index, stack)
on_destroy = func(player, index, stack) on_destroy = func(player, index, stack)
on_damage = func(player, index, stack) on_damage = func(player, index, stack)
on_punch = func(player, hitter, time_from_last_punch, tool_capabilities) on_punched = func(player, hitter, time_from_last_punch, tool_capabilities)
Notes: Notes:

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@ -75,7 +75,28 @@
-- support for i18n -- support for i18n
local S = armor_i18n.gettext local S
-- Intllib or native translator
if minetest.get_translator ~= nil then
S = minetest.get_translator(minetest.get_current_modname())
else
if minetest.get_modpath("intllib") then
dofile(minetest.get_modpath("intllib") .. "/init.lua")
if intllib.make_gettext_pair then
gettext, ngettext = intllib.make_gettext_pair() -- new gettext method
else
gettext = intllib.Getter() -- old text file method
end
S = gettext
else -- boilerplate function
S = function(str, ...)
local args = {...}
return str:gsub("@%d+", function(match)
return args[tonumber(match:sub(2))]
end)
end
end
end
local skin_previews = {} local skin_previews = {}
local use_player_monoids = minetest.global_exists("player_monoids") local use_player_monoids = minetest.global_exists("player_monoids")
@ -109,7 +130,7 @@ armor = {
timer = 0, timer = 0,
elements = {"head", "torso", "legs", "feet"}, elements = {"head", "torso", "legs", "feet"},
physics = {"jump", "speed", "gravity"}, physics = {"jump", "speed", "gravity"},
attributes = {"heal", "fire", "water"}, attributes = {"heal", "fire", "water", "feather"},
formspec = "image[2.5,0;2,4;armor_preview]".. formspec = "image[2.5,0;2,4;armor_preview]"..
default.gui_bg.. default.gui_bg..
default.gui_bg_img.. default.gui_bg_img..
@ -153,7 +174,7 @@ armor = {
on_destroy = {}, on_destroy = {},
}, },
migrate_old_inventory = true, migrate_old_inventory = true,
version = "0.4.12.1", version = "0.4.15",
get_translator = S get_translator = S
} }
@ -172,12 +193,13 @@ armor.config = {
material_bronze = true, material_bronze = true,
material_diamond = true, material_diamond = true,
material_gold = true, material_gold = true,
material_mithril = minetest.get_modpath("moreores") ~= nil, material_mithril = true,
material_crystal = true, material_crystal = true,
material_nether = minetest.get_modpath("nether") ~= nil, material_nether = true,
water_protect = true, water_protect = true,
fire_protect = minetest.get_modpath("ethereal") ~= nil, fire_protect = minetest.get_modpath("ethereal") ~= nil,
fire_protect_torch = minetest.get_modpath("ethereal") ~= nil, fire_protect_torch = minetest.get_modpath("ethereal") ~= nil,
feather_fall = true,
punch_damage = true, punch_damage = true,
} }
@ -198,6 +220,19 @@ armor.config = {
-- damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1}, -- damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
-- }) -- })
armor.register_armor = function(self, name, def) armor.register_armor = function(self, name, def)
def.on_secondary_use = function(itemstack, player)
return armor:equip(player, itemstack)
end
def.on_place = function(itemstack, player, pointed_thing)
if pointed_thing.type == "node" and player and not player:get_player_control().sneak then
local node = minetest.get_node(pointed_thing.under)
local ndef = minetest.registered_nodes[node.name]
if ndef and ndef.on_rightclick then
return ndef.on_rightclick(pointed_thing.under, node, player, itemstack, pointed_thing)
end
end
return armor:equip(player, itemstack)
end
local check_mat_exists = string.match(name, "%:.+_(.+)$") local check_mat_exists = string.match(name, "%:.+_(.+)$")
if check_mat_exists == nil then if check_mat_exists == nil then
minetest.log("warning:[3d_armor] Registered armor "..name.. minetest.log("warning:[3d_armor] Registered armor "..name..
@ -470,7 +505,16 @@ armor.set_player_armor = function(self, player)
}) })
pova.do_override(player) pova.do_override(player)
else else
player:set_physics_override(physics) local player_physics_locked
if minetest.has_feature("object_use_texture_alpha") then
player_physics_locked = player:get_meta():get_int("player_physics_locked")
else
player_physics_locked = player:get_attribute("player_physics_locked")
if player_physics_locked ~= nil then tonumber(player_physics_locked) end
end
if player_physics_locked == nil or player_physics_locked == 0 then
player:set_physics_override(physics)
end
end end
self.textures[name].armor = texture self.textures[name].armor = texture
self.textures[name].preview = preview self.textures[name].preview = preview
@ -612,7 +656,7 @@ armor.get_weared_armor_elements = function(self, player)
local item_name = inv:get_stack("armor", i):get_name() local item_name = inv:get_stack("armor", i):get_name()
local element = self:get_element(item_name) local element = self:get_element(item_name)
if element ~= nil then if element ~= nil then
weared_armor[element] = item_name weared_armor[element] = item_name
end end
end end
return weared_armor return weared_armor
@ -624,24 +668,28 @@ end
-- @tparam ObjectRef player Player to whom item is equipped. -- @tparam ObjectRef player Player to whom item is equipped.
-- @tparam armor_name itemstack Armor item to be equipped. -- @tparam armor_name itemstack Armor item to be equipped.
-- @treturn armor_name Leftover item stack. -- @treturn armor_name Leftover item stack.
armor.equip = function(self, player, armor_name) armor.equip = function(self, player, itemstack)
local name, inv = self:get_valid_player(player, "[equip]") local name, armor_inv = self:get_valid_player(player, "[equip]")
local weared_armor = self:get_weared_armor_elements(player) local armor_element = self:get_element(itemstack:get_name())
local armor_element = self:get_element(armor_name) if name and armor_element then
if not name then local index
return for i=1, armor_inv:get_size("armor") do
elseif self:get_element(armor_name) == nil then local stack = armor_inv:get_stack("armor", i)
return if self:get_element(stack:get_name()) == armor_element then
elseif inv:contains_item("armor", ItemStack(armor_name)) then index = i
return self:unequip(player, armor_element)
break
elseif not index and stack:is_empty() then
index = i
end
end
local stack = itemstack:take_item()
armor_inv:set_stack("armor", index, stack)
self:run_callbacks("on_equip", player, index, stack)
self:set_player_armor(player)
self:save_armor_inventory(player)
end end
if weared_armor[armor_element] ~= nil then return itemstack
self:unequip(player, weared_armor[armor_element])
end
inv:add_item("armor", ItemStack(armor_name))
minetest.after(0, function() player:get_inventory():remove_item("main", ItemStack(armor_name)) end)
self:set_player_armor(player)
self:save_armor_inventory(player)
end end
--- Unequips a piece of armor from a player. --- Unequips a piece of armor from a player.
@ -650,20 +698,29 @@ end
-- @tparam ObjectRef player Player from whom item is removed. -- @tparam ObjectRef player Player from whom item is removed.
-- @tparam string armor_name Armor type identifier associated with the item -- @tparam string armor_name Armor type identifier associated with the item
-- to be removed (armor_name). -- to be removed (armor_name).
armor.unequip = function(self, player, armor_name) armor.unequip = function(self, player, armor_element)
local name, inv = self:get_valid_player(player, "[unequip]") local name, armor_inv = self:get_valid_player(player, "[unequip]")
if not name then if not name then
return return
elseif self:get_element(armor_name) == nil then
return
elseif not inv:contains_item("armor", ItemStack(armor_name)) then
return
end end
inv:remove_item("armor", ItemStack(armor_name)) for i=1, armor_inv:get_size("armor") do
minetest.after(0, function() player:get_inventory():add_item("main", ItemStack(armor_name)) end) local stack = armor_inv:get_stack("armor", i)
self:set_player_armor(player) if self:get_element(stack:get_name()) == armor_element then
self:save_armor_inventory(player) armor_inv:set_stack("armor", i, "")
self:save_armor_inventory(player) minetest.after(0, function()
local inv = player:get_inventory()
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
else
minetest.add_item(player:get_pos(), stack)
end
end)
self:run_callbacks("on_unequip", player, i, stack)
self:set_player_armor(player)
self:save_armor_inventory(player)
return
end
end
end end
--- Removes all armor worn by player. --- Removes all armor worn by player.
@ -671,12 +728,10 @@ end
-- @function armor:remove_all -- @function armor:remove_all
-- @tparam ObjectRef player -- @tparam ObjectRef player
armor.remove_all = function(self, player) armor.remove_all = function(self, player)
local name, armor_inv = self:get_valid_player(player, "[remove_all]") local name, inv = self:get_valid_player(player, "[remove_all]")
local name, inv = self:get_valid_player(player, "[remove_all]")
if not name then if not name then
return return
end end
armor_inv:set_list("armor", {})
inv:set_list("armor", {}) inv:set_list("armor", {})
self:set_player_armor(player) self:set_player_armor(player)
self:save_armor_inventory(player) self:save_armor_inventory(player)
@ -694,8 +749,8 @@ armor.get_player_skin = function(self, name)
skin_mod = skins.skins[name]..".png" skin_mod = skins.skins[name]..".png"
return skins.skins[name]..".png" return skins.skins[name]..".png"
elseif self.skin_mod == "u_skins" and u_skins.u_skins[name] then elseif self.skin_mod == "u_skins" and u_skins.u_skins[name] then
skin_mod = skins.skins[name]..".png" skin_mod = u_skins.u_skins[name]..".png"
return u_skins.skins[name]..".png" return u_skins.u_skins[name]..".png"
elseif self.skin_mod == "wardrobe" and wardrobe.playerSkins and wardrobe.playerSkins[name] then elseif self.skin_mod == "wardrobe" and wardrobe.playerSkins and wardrobe.playerSkins[name] then
skin_mod = wardrobe.playerSkins[name] skin_mod = wardrobe.playerSkins[name]
return wardrobe.playerSkins[name] return wardrobe.playerSkins[name]
@ -815,7 +870,13 @@ end
armor.load_armor_inventory = function(self, player) armor.load_armor_inventory = function(self, player)
local _, inv = self:get_valid_player(player, "[load_armor_inventory]") local _, inv = self:get_valid_player(player, "[load_armor_inventory]")
if inv then if inv then
local armor_list_string = player:get_attribute("3d_armor_inventory") local armor_list_string
if minetest.has_feature("object_use_texture_alpha") then
local meta = player:get_meta()
armor_list_string = meta:get_string("3d_armor_inventory")
else
armor_list_string = player:get_attribute("3d_armor_inventory")
end
if armor_list_string then if armor_list_string then
inv:set_list("armor", inv:set_list("armor",
self:deserialize_inventory_list(armor_list_string)) self:deserialize_inventory_list(armor_list_string))
@ -831,8 +892,14 @@ end
armor.save_armor_inventory = function(self, player) armor.save_armor_inventory = function(self, player)
local _, inv = self:get_valid_player(player, "[save_armor_inventory]") local _, inv = self:get_valid_player(player, "[save_armor_inventory]")
if inv then if inv then
player:set_attribute("3d_armor_inventory", if minetest.has_feature("object_use_texture_alpha") then
self:serialize_inventory_list(inv:get_list("armor"))) local meta = player:get_meta()
meta:set_string("3d_armor_inventory",
self:serialize_inventory_list(inv:get_list("armor")))
else
player:set_attribute("3d_armor_inventory",
self:serialize_inventory_list(inv:get_list("armor")))
end
end end
end end
@ -844,6 +911,7 @@ end
-- @param player -- @param player
armor.update_inventory = function(self, player) armor.update_inventory = function(self, player)
-- DEPRECATED: Legacy inventory support -- DEPRECATED: Legacy inventory support
minetest.log("warning", "[3d_armor] deprecated api call update_inventory")
end end
--- Sets inventory stack. --- Sets inventory stack.
@ -870,17 +938,23 @@ end
armor.get_valid_player = function(self, player, msg) armor.get_valid_player = function(self, player, msg)
msg = msg or "" msg = msg or ""
if not player then if not player then
minetest.log("warning", S("3d_armor: Player reference is nil @1", msg)) minetest.log("warning", ("3d_armor%s: Player reference is nil"):format(msg))
return
end
if type(player) ~= "userdata" then
-- Fake player, fail silently
return return
end end
local name = player:get_player_name() local name = player:get_player_name()
if not name then if not name then
minetest.log("warning", S("3d_armor: Player name is nil @1", msg)) minetest.log("warning", ("3d_armor%s: Player name is nil"):format(msg))
return return
end end
local inv = minetest.get_inventory({type="detached", name=name.."_armor"}) local inv = minetest.get_inventory({type="detached", name=name.."_armor"})
if not inv then if not inv then
minetest.log("warning", S("3d_armor: Detached armor inventory is nil @1", msg)) -- This check may fail when called inside `on_joinplayer`
-- in that case, the armor will be initialized/updated later on
minetest.log("warning", ("3d_armor%s: Detached armor inventory is nil"):format(msg))
return return
end end
return name, inv return name, inv

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@ -718,8 +718,8 @@ if armor.materials.mithril then
armor:register_armor("3d_armor:helmet_mithril", { armor:register_armor("3d_armor:helmet_mithril", {
description = S("Mithril Helmet"), description = S("Mithril Helmet"),
inventory_image = "3d_armor_inv_helmet_mithril.png", inventory_image = "3d_armor_inv_helmet_mithril.png",
groups = {armor_head=1, armor_heal=13, armor_use=66}, groups = {armor_head=1, armor_heal=12, armor_use=100},
armor_groups = {fleshy=16}, armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, level=3}, damage_groups = {cracky=2, snappy=1, level=3},
}) })
--- Mithril Chestplate --- Mithril Chestplate
@ -736,8 +736,8 @@ if armor.materials.mithril then
armor:register_armor("3d_armor:chestplate_mithril", { armor:register_armor("3d_armor:chestplate_mithril", {
description = S("Mithril Chestplate"), description = S("Mithril Chestplate"),
inventory_image = "3d_armor_inv_chestplate_mithril.png", inventory_image = "3d_armor_inv_chestplate_mithril.png",
groups = {armor_torso=1, armor_heal=13, armor_use=66}, groups = {armor_torso=1, armor_heal=12, armor_use=100},
armor_groups = {fleshy=21}, armor_groups = {fleshy=20},
damage_groups = {cracky=2, snappy=1, level=3}, damage_groups = {cracky=2, snappy=1, level=3},
}) })
--- Mithril Leggings --- Mithril Leggings
@ -754,8 +754,8 @@ if armor.materials.mithril then
armor:register_armor("3d_armor:leggings_mithril", { armor:register_armor("3d_armor:leggings_mithril", {
description = S("Mithril Leggings"), description = S("Mithril Leggings"),
inventory_image = "3d_armor_inv_leggings_mithril.png", inventory_image = "3d_armor_inv_leggings_mithril.png",
groups = {armor_legs=1, armor_heal=13, armor_use=66}, groups = {armor_legs=1, armor_heal=12, armor_use=100},
armor_groups = {fleshy=21}, armor_groups = {fleshy=20},
damage_groups = {cracky=2, snappy=1, level=3}, damage_groups = {cracky=2, snappy=1, level=3},
}) })
--- Mithril Boots --- Mithril Boots
@ -772,8 +772,8 @@ if armor.materials.mithril then
armor:register_armor("3d_armor:boots_mithril", { armor:register_armor("3d_armor:boots_mithril", {
description = S("Mithril Boots"), description = S("Mithril Boots"),
inventory_image = "3d_armor_inv_boots_mithril.png", inventory_image = "3d_armor_inv_boots_mithril.png",
groups = {armor_feet=1, armor_heal=13, armor_use=66}, groups = {armor_feet=1, armor_heal=12, armor_use=100},
armor_groups = {fleshy=16}, armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, level=3}, damage_groups = {cracky=2, snappy=1, level=3},
}) })
end end

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@ -5,16 +5,17 @@ local last_punch_time = {}
local pending_players = {} local pending_players = {}
local timer = 0 local timer = 0
dofile(modpath.."/api.lua")
-- support for i18n -- support for i18n
armor_i18n = { } armor_i18n = { }
armor_i18n.gettext, armor_i18n.ngettext = dofile(modpath.."/intllib.lua") armor_i18n.gettext = armor.get_translator
-- escaping formspec armor_i18n.ngettext = function(s) return s end
armor_i18n.fgettext = function(...) return minetest.formspec_escape(armor_i18n.gettext(...)) end armor_i18n.fgettext = minetest.formspec_escape
-- local functions
local S = armor_i18n.gettext
local F = armor_i18n.fgettext
dofile(modpath.."/api.lua") -- local functions
local F = minetest.formspec_escape
local S = armor.get_translator
-- Legacy Config Support -- Legacy Config Support
@ -22,13 +23,11 @@ local input = io.open(modpath.."/armor.conf", "r")
if input then if input then
dofile(modpath.."/armor.conf") dofile(modpath.."/armor.conf")
input:close() input:close()
input = nil
end end
input = io.open(worldpath.."/armor.conf", "r") input = io.open(worldpath.."/armor.conf", "r")
if input then if input then
dofile(worldpath.."/armor.conf") dofile(worldpath.."/armor.conf")
input:close() input:close()
input = nil
end end
for name, _ in pairs(armor.config) do for name, _ in pairs(armor.config) do
local global = "ARMOR_"..name:upper() local global = "ARMOR_"..name:upper()
@ -80,7 +79,7 @@ end
if minetest.get_modpath("technic") then if minetest.get_modpath("technic") then
armor.formspec = armor.formspec.. armor.formspec = armor.formspec..
"label[5,2.5;"..F("Radiation")..": armor_group_radiation]" "label[5,2.5;"..F(S("Radiation"))..": armor_group_radiation]"
armor:register_armor_group("radiation") armor:register_armor_group("radiation")
end end
local skin_mods = {"skins", "u_skins", "simple_skins", "wardrobe"} local skin_mods = {"skins", "u_skins", "simple_skins", "wardrobe"}
@ -93,6 +92,7 @@ for _, mod in pairs(skin_mods) do
armor:add_preview(fn) armor:add_preview(fn)
end end
end end
armor.set_skin_mod(mod) -- will be deprecated
armor.skin_mod = mod armor.skin_mod = mod
end end
end end
@ -111,27 +111,25 @@ dofile(modpath.."/armor.lua")
-- Armor Initialization -- Armor Initialization
armor.formspec = armor.formspec.. armor.formspec = armor.formspec..
"label[5,1;"..F("Level")..": armor_level]".. "label[5,1;"..F(S("Level"))..": armor_level]"..
"label[5,1.5;"..F("Heal")..": armor_attr_heal]" "label[5,1.5;"..F(S("Heal"))..": armor_attr_heal]"
if armor.config.fire_protect then if armor.config.fire_protect then
armor.formspec = armor.formspec.."label[5,2;"..F("Fire")..": armor_attr_fire]" armor.formspec = armor.formspec.."label[5,2;"..F(S("Fire"))..": armor_attr_fire]"
end end
armor:register_on_damage(function(player, index, stack) armor:register_on_damage(function(player, index, stack)
local name = player:get_player_name() local name = player:get_player_name()
local def = stack:get_definition() local def = stack:get_definition()
if name and def and def.description and stack:get_wear() > 60100 then if name and def and def.description and stack:get_wear() > 60100 then
minetest.chat_send_player(name, S("Your @1 is almost broken!", def.description)) minetest.chat_send_player(name, S("Your @1 is almost broken!", def.description))
-- minetest.sound_play("default_tool_breaks", {to_player = name, gain = 2.0}) minetest.sound_play("default_tool_breaks", {to_player = name, gain = 2.0})
end end
end) end)
armor:register_on_destroy(function(player, index, stack) armor:register_on_destroy(function(player, index, stack)
local name = player:get_player_name() local name = player:get_player_name()
local def = stack:get_definition() local def = stack:get_definition()
if name and def and def.description then if name and def and def.description then
minetest.chat_send_player(name, S("Your @1 got destroyed!", def.description)) minetest.chat_send_player(name, S("Your @1 got destroyed!", def.description))
-- minetest.sound_play("default_tool_breaks", {to_player = name, gain = 2.0}) minetest.sound_play("default_tool_breaks", {to_player = name, gain = 2.0})
end end
end) end)
@ -143,7 +141,13 @@ local function validate_armor_inventory(player)
return return
end end
local armor_prev = {} local armor_prev = {}
local armor_list_string = player:get_attribute("3d_armor_inventory") local armor_list_string
if minetest.has_feature("object_use_texture_alpha") then
local attribute_meta = player:get_meta() -- I know, the function's name is weird but let it be like that. ;)
armor_list_string = attribute_meta:get_string("3d_armor_inventory")
else
armor_list_string = player:get_attribute("3d_armor_inventory")
end
if armor_list_string then if armor_list_string then
local armor_list = armor:deserialize_inventory_list(armor_list_string) local armor_list = armor:deserialize_inventory_list(armor_list_string)
for i, stack in ipairs(armor_list) do for i, stack in ipairs(armor_list) do
@ -319,6 +323,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if not name then if not name then
return return
end end
local player_name = player:get_player_name()
for field, _ in pairs(fields) do for field, _ in pairs(fields) do
if string.find(field, "skins_set") then if string.find(field, "skins_set") then
minetest.after(0, function(player) minetest.after(0, function(player)
@ -332,8 +337,10 @@ end)
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
default.player_set_model(player, "3d_armor_character.b3d") default.player_set_model(player, "3d_armor_character.b3d")
local player_name = player:get_player_name()
minetest.after(0, function(player) minetest.after(0, function(player)
if init_player_armor(player) == false then local pplayer = minetest.get_player_by_name(player_name)
if pplayer and init_player_armor(player) == false then
pending_players[player] = 0 pending_players[player] = 0
end end
end, player) end, player)
@ -398,7 +405,7 @@ if armor.config.drop == true or armor.config.destroy == true then
end) end)
else -- reset un-dropped armor and it's effects else -- reset un-dropped armor and it's effects
minetest.register_on_respawnplayer(function(player) minetest.register_on_respawnplayer(function(player)
armor:set_player_armor(player) if player then armor:set_player_armor(player) end
end) end)
end end
@ -406,8 +413,9 @@ if armor.config.punch_damage == true then
minetest.register_on_punchplayer(function(player, hitter, minetest.register_on_punchplayer(function(player, hitter,
time_from_last_punch, tool_capabilities) time_from_last_punch, tool_capabilities)
local name = player:get_player_name() local name = player:get_player_name()
local tplayer = hitter:is_player() local tplayer = minetest.get_player_by_name(name)
if name and tplayer and minetest.is_protected(player:get_pos(), "") then local hplayer = minetest.is_player(hitter)
if name and tplayer and hplayer and minetest.is_protected(player:get_pos(), "") then
return return
elseif name then elseif name then
armor:punch(player, hitter, time_from_last_punch, tool_capabilities) armor:punch(player, hitter, time_from_last_punch, tool_capabilities)
@ -436,6 +444,20 @@ end, true)
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
timer = timer + dtime timer = timer + dtime
if armor.config.feather_fall == true then
for _,player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
if armor.def[name].feather > 0 then
local vel_y = player:get_velocity().y
if vel_y < 0 and vel_y < 3 then
vel_y = -(vel_y * 0.05)
player:add_velocity({x = 0, y = vel_y, z = 0})
end
end
end
end
if timer > armor.config.init_delay then if timer > armor.config.init_delay then
for player, count in pairs(pending_players) do for player, count in pairs(pending_players) do
local remove = init_player_armor(player) == true local remove = init_player_armor(player) == true

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@ -0,0 +1,62 @@
# textdomain: 3d_armor
### api.lua ###
3d_armor: Detached armor inventory is nil @1=3d_armor : Abgetrennter Rüstungsbestand ist nicht gesetzt: @1
3d_armor: Player name is nil @1=3d_armor : Spielername ist nicht gesetzt: @1
3d_armor: Player reference is nil @1=3d_armor : Spielerreferenz ist nicht gesetzt: @1
### armor.lua ###
Admin Boots=Adminstiefel
Admin Chestplate=Adminbrustplatte
Admin Helmet=Adminhelm
Admin Leggings=Adminhose
Bronze Boots=Bronzestiefel
Bronze Chestplate=Bronzebrustplatte
Bronze Helmet=Bronzehelm
Bronze Leggings=Bronzehose
Cactus Boots=Kaktusstiefel
Cactus Chestplate=Kaktusbrustplatte
Cactus Helmet=Kaktushelm
Cactus Leggings=Kaktushose
Crystal Boots=Kristallstiefel
Crystal Chestplate=Kristallbrustplatte
Crystal Helmet=Kristallhelm
Crystal Leggings=Kristallhose
Nether Boots=Netherstiefel
Nether Chestplate=Netherbrustplatte
Nether Helmet=Netherhelm
Nether Leggings=Netherhose
Diamond Boots=Diamantstiefel
Diamond Chestplate=Diamantbrustplatte
Diamond Helmet=Diamanthelm
Diamond Leggings=Diamanthose
Gold Boots=Goldstiefel
Gold Chestplate=Goldbrustplatte
Gold Helmet=Goldhelm
Gold Leggings=Goldhose
Mithril Boots=Mithrilstiefel
Mithril Chestplate=Mithrilbrustplatte
Mithril Helmet=Mithrilhelm
Mithril Leggings=Mithrilhose
Steel Boots=Stahlstiefel
Steel Chestplate=Stahlbrustplatte
Steel Helmet=Stahlhelm
Steel Leggings=Stahlhose
Wood Boots=Holzstiefel
Wood Chestplate=Holzbrustplatte
Wood Helmet=Holzhelm
Wood Leggings=Holzhose
### init.lua ###
3d_armor: Failed to initialize player=3d_armor : Initialisierung des Spielers fehlgeschlagen
Fire=Feuer
Heal=Heilen
Level=Stufe
Radiation=Strahlen
Your @1 got destroyed!=Deine @1 wurde zerstört!
Your @1 is almost broken!=Deine @1 ist fast kaputt!
[3d_armor] Fire Nodes disabled=[3d_armor] Feuer-Knoten deaktiviert

View File

@ -0,0 +1,7 @@
# textdomain: 3d_armor
Radiation=Radiado
Level=Nivelo
Heal=Sanigi
Fire=Fajro
Your @1 is almost broken!=Via @1 estas preskaŭ rompita!
Your @1 got destroyed!=Via @1 detruiĝis!

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@ -0,0 +1,62 @@
# textdomain: 3d_armor
### api.lua ###
3d_armor: Detached armor inventory is nil @1=3d_armor: La armadura desconectada es nula @1
3d_armor: Player name is nil @1=3d_armor: El nombre del jugador es nulo @1
3d_armor: Player reference is nil @1=3d_armor: La referencia del jugador es nula @1
### armor.lua ###
Admin Boots=Botas de admin
Admin Chestplate=Peto de admin
Admin Helmet=Casco de admin
Admin Leggings=Grebas de admin
Bronze Boots=Botas de bronce
Bronze Chestplate=Peto de bronce
Bronze Helmet=Casco de bronce
Bronze Leggings=Grebas de bronce
Cactus Boots=Botas de cactus
Cactus Chestplate=Peto de cactus
Cactus Helmet=Casco de cactus
Cactus Leggings=Grebas de cactus
Crystal Boots=Botas de cristal
Crystal Chestplate=Peto de cristal
Crystal Helmet=Casco de cristal
Crystal Leggings=Grebas de cristal
Nether Boots=Botas de nether
Nether Chestplate=Peto de nether
Nether Helmet=Casco de nether
Nether Leggings=Grebas de nether
Diamond Boots=Botas de diamante
Diamond Chestplate=Peto de diamante
Diamond Helmet=Casco de diamante
Diamond Leggings=Grebas de diamante
Gold Boots=Botas de oro
Gold Chestplate=Peto de oro
Gold Helmet=Casco de oro
Gold Leggings=Grebas de oro
Mithril Boots=Botas de mitrilo
Mithril Chestplate=Peto de mitrilo
Mithril Helmet=Casco de mitrilo
Mithril Leggings=Grebas de mitrilo
Steel Boots=Botas de acero
Steel Chestplate=Peto de acero
Steel Helmet=Casco de acero
Steel Leggings=Grebas de acero
Wood Boots=Botas de madera
Wood Chestplate=Peto de madera
Wood Helmet=Casco de madera
Wood Leggings=Grebas de madera
### init.lua ###
3d_armor: Failed to initialize player=3d_armor: Fallo en la inicialización del jugador
Fire=Fuego
Heal=Salud
Level=Nivel
Radiation=Radiación
Your @1 got destroyed!=¡Tu @1 fue destruído!
Your @1 is almost broken!=¡Tu @1 esta a punto de romperse!
[3d_armor] Fire Nodes disabled=[3d_armor] Nodos de fuego desabilitados

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@ -0,0 +1,62 @@
# textdomain: 3d_armor
### api.lua ###
3d_armor: Detached armor inventory is nil @1=3d_armor : Inventaire détaché pour l'armure non trouvé @1
3d_armor: Player name is nil @1=3d_armor : Nom du joueur non trouvé @1
3d_armor: Player reference is nil @1=3d_armor : Référence au joueur non trouvée @1
### armor.lua ###
Admin Boots=Bottes d'admin
Admin Chestplate=Cuirasse d'admin
Admin Helmet=Casque d'admin
Admin Leggings=Jambières d'admin
Bronze Boots=Bottes en bronze
Bronze Chestplate=Cuirasse en bronze
Bronze Helmet=Casque en bronze
Bronze Leggings=Jambières en bronze
Cactus Boots=Bottes en cactus
Cactus Chestplate=Cuirasse en cactus
Cactus Helmet=Casque en cactus
Cactus Leggings=Jambières en cactus
Crystal Boots=Bottes en cristal
Crystal Chestplate=Cuirasse en cristal
Crystal Helmet=Casque en cristal
Crystal Leggings=Jambières en cristal
Nether Boots=Bottes en nether
Nether Chestplate=Cuirasse en nether
Nether Helmet=Casque en nether
Nether Leggings=Jambières en nether
Diamond Boots=Bottes en diamant
Diamond Chestplate=Cuirasse en diamant
Diamond Helmet=Casque en diamant
Diamond Leggings=Jambières en diamant
Gold Boots=Bottes en or
Gold Chestplate=Cuirasse en or
Gold Helmet=Casque en or
Gold Leggings=Jambières en or
Mithril Boots=Bottes en mithril
Mithril Chestplate=Cuirasse en mithril
Mithril Helmet=Casque en mithril
Mithril Leggings=Jambières en mithril
Steel Boots=Bottes en acier
Steel Chestplate=Cuirasse en acier
Steel Helmet=Casque en acier
Steel Leggings=Jambières en acier
Wood Boots=Bottes en bois
Wood Chestplate=Cuirasse en bois
Wood Helmet=Casque en bois
Wood Leggings=Jambières en bois
### init.lua ###
3d_armor: Failed to initialize player=3d_armor : Impossible d'initialiser le joueur
Fire=Fire
Heal=Soins
Level=Niveau
Radiation=Radiation
Your @1 got destroyed!=Une partie de votre armure a été détruite : @1 !
Your @1 is almost broken!=Une partie de votre armure est presque détruite : @1 !
[3d_armor] Fire Nodes disabled=[3d_armor] Nœuds de type feu désactivés

View File

@ -0,0 +1,90 @@
# textdomain: 3d_armor
### api.lua ###
3d_armor: Detached armor inventory is nil @1=3d_armor: L'inventario separato dell'armatura è nullo @1
3d_armor: Player name is nil @1=3d_armor: Il nome dell'utente è nullo @1
3d_armor: Player reference is nil @1=3d_armor: Il riferimento all'utente è nullo @1
### armor.lua ###
Admin Boots=Stivali dell'amministratrice/tore
Admin Chestplate=Corazza dell'amministratrice/tore
Admin Helmet=Elmo dell'amministratrice/tore
Admin Leggings=Gambali dell'amministratrice/tore
Bronze Boots=Stivali di bronzo
Bronze Chestplate=Corazza di bronzo
Bronze Helmet=Elmo di bronzo
Bronze Leggings=Gambali di bronzo
Cactus Boots=Stivali di cactus
Cactus Chestplate=Corazza di cactus
Cactus Helmet=Elmo di cactus
Cactus Leggings=Gambali di cactus
Crystal Boots=Stivali di cristallo
Crystal Chestplate=Corazza di cristallo
Crystal Helmet=Elmo di cristallo
Crystal Leggings=Gambali di cristallo
Nether Boots=Stivali di nether
Nether Chestplate=Corazza di nether
Nether Helmet=Elmo di nether
Nether Leggings=Gambali di nether
Diamond Boots=Stivali di diamante
Diamond Chestplate=Corazza di diamante
Diamond Helmet=Elmo di diamante
Diamond Leggings=Gambali di diamante
Gold Boots=Stivali d'oro
Gold Chestplate=Corazza d'oro
Gold Helmet=Elmo d'oro
Gold Leggings=Gambali d'oro
Mithril Boots=Stivali di mithril
Mithril Chestplate=Corazza di mithril
Mithril Helmet=Elmo di mithril
Mithril Leggings=Gambali di mithril
Steel Boots=Stivali d'acciaio
Steel Chestplate=Corazza d'acciaio
Steel Helmet=Elmo d'acciaio
Steel Leggings=Gambali d'acciaio
Wood Boots=Stivali di legno
Wood Chestplate=Corazza di legno
Wood Helmet=Elmo di legno
Wood Leggings=Gambali di legno
### init.lua ###
3d_armor: Failed to initialize player=3d_armor: Inizializzazione dell'utente fallita
Fire=Fuoco
Heal=Guarigione
Level=Livello
Radiation=Radiazione
Your @1 got destroyed!=@1 in frantumi!
Your @1 is almost broken!=@1 quasi in frantumi!
[3d_armor] Fire Nodes disabled=[3d_armor] Nodi fuoco disabilitati
##### not used anymore #####
3d_armor_ip: Mod loaded but unused.=3d_armor_ip: Mod caricata ma inutilizzata.
Back=Indietro
Armor=Armatura
3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: Mod caricata ma inutilizzata.
Armor stand top=Parte superiore del supporto per armatura
Armor stand=Supporto per armatura
Armor Stand=Supporto per armatura
Locked Armor stand=Supporto per armatura chiuso a chiave
Armor Stand (owned by @1)=Supporto per armatura (di proprietà di @1)
3d_armor_ui: Mod loaded but unused.=3d_armor_ui: Mod caricata ma inutilizzata.
3d Armor=Armatura 3D
Armor not initialized!=Armatura non inizializzata!
Admin Shield=Scudo dell'amministratrice/tore
Wooden Shield=Scudo di legno
Enhanced Wood Shield=Scudo di legno migliorato
Cactus Shield=Scudo di cactus
Enhanced Cactus Shield=Scudo di cactus migliorato
Steel Shield=Scudo d'acciaio
Bronze Shield=Scudo di bronzo
Diamond Shield=Scudo di diamante
Gold Shield=Scudo d'oro
Mithril Shield=Scudo di mithril
Crystal Shield=Scudo di cristallo
Nether Shield=Scudo di nether

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@ -0,0 +1,90 @@
# textdomain: 3d_armor
### api.lua ###
3d_armor: Detached armor inventory is nil @1=3d_armor: Inventori perisai terpisah tiada nilai @1
3d_armor: Player name is nil @1=3d_armor: Nama pemain tiada nilai @1
3d_armor: Player reference is nil @1=3d_armor: Rujukan pemain tiada nilai @1
### armor.lua ###
Admin Boots=But Pentadbir
Admin Chestplate=Perisai Dada Pentadbir
Admin Helmet=Helmet Pentadbir
Admin Leggings=Perisai Kaki Pentadbir
Bronze Boots=But Gangsa
Bronze Chestplate=Perisai Dada Gangsa
Bronze Helmet=Helmet Gangsa
Bronze Leggings=Perisai Kaki Gangsa
Cactus Boots=But Kaktus
Cactus Chestplate=Perisai Dada Kaktus
Cactus Helmet=Helmet Kaktus
Cactus Leggings=Perisai Kaki Kaktus
Crystal Boots=But Kristal
Crystal Chestplate=Perisai Dada Kristal
Crystal Helmet=Helmet Kristal
Crystal Leggings=Perisai Kaki Kristal
Nether Boots=But Nether
Nether Chestplate=Perisai Dada Nether
Nether Helmet=Helmet Nether
Nether Leggings=Perisai Kaki Nether
Diamond Boots=But Intan
Diamond Chestplate=Perisai Dada Intan
Diamond Helmet=Helmet Intan
Diamond Leggings=Perisai Kaki Intan
Gold Boots=But Emas
Gold Chestplate=Perisai Dada Emas
Gold Helmet=Helmet Emas
Gold Leggings=Perisai Kaki Emas
Mithril Boots=But Mithril
Mithril Chestplate=Perisai Dada Mithril
Mithril Helmet=Helmet Mithril
Mithril Leggings=Perisai Kaki Mithril
Steel Boots=But Keluli
Steel Chestplate=Perisai Dada Keluli
Steel Helmet=Helmet Keluli
Steel Leggings=Perisai Kaki Keluli
Wood Boots=But Kayu
Wood Chestplate=Perisai Dada Kayu
Wood Helmet=Helmet Kayu
Wood Leggings=Perisai Kaki Kayu
### init.lua ###
3d_armor: Failed to initialize player=3d_armor: Gagal mengasalkan pemain
Fire=Api
Heal=Pulih
Level=Tahap
Radiation=Radiasi
Your @1 got destroyed!=@1 anda telah musnah!
Your @1 is almost broken!=
[3d_armor] Fire Nodes disabled=[3d_armor] Nod-nod Api dilumpuhkan
##### not used anymore #####
3d_armor_ip: Mod loaded but unused.=3d_armor_ip: Mods dimuatkan tetapi tidak digunakan.
Back=Kembali
Armor=Perisai
3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: Mods dimuatkan tetapi tidak digunakan.
Armor stand top=Bhg atas dirian perisai
Armor stand=Dirian perisai
Armor Stand=Dirian Perisai
Locked Armor stand=Dirian perisai Berkunci
Armor Stand (owned by @1)=Dirian Perisai (milik @1)
3d_armor_ui: Mod loaded but unused.=3d_armor_ui: Mods dimuatkan tetapi tidak digunakan.
3d Armor=Perisai 3d
Armor not initialized!=Perisai tidak diasalkan!
Admin Shield=Perisai Pegang Pentadbir
Wooden Shield=Perisai Pegang Kayu
Enhanced Wood Shield=Perisai Pegang Kayu Kukuh
Cactus Shield=Perisai Pegang Kaktus
Enhanced Cactus Shield=Perisai Pegang Kaktus Kukuh
Steel Shield=Perisai Pegang Keluli
Bronze Shield=Perisai Pegang Gangsa
Diamond Shield=Perisai Pegang Intan
Gold Shield=Perisai Pegang Emas
Mithril Shield=Perisai Pegang Mithril
Crystal Shield=Perisai Pegang Kristal
Nether Shield=Perisai Pegang Nether

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@ -0,0 +1,90 @@
# textdomain: 3d_armor
### api.lua ###
3d_armor: Detached armor inventory is nil @1=3d_armor: Inventario avulso de armadura é nulo @1
3d_armor: Player name is nil @1=3d_armor: Nome de jogador é nulo @1
3d_armor: Player reference is nil @1=3d_armor: Referência Jogador é nula @1
### armor.lua ###
Admin Boots=Botas de Administrador
Admin Chestplate=Peitoral de Administrador
Admin Helmet=Capacete de Administrador
Admin Leggings=Calças de Administrador
Bronze Boots=Botas de Bronze
Bronze Chestplate=Peitoral de Bronze
Bronze Helmet=Capacete de Bronze
Bronze Leggings=Calças de Bronze
Cactus Boots=Botas de Madeira
Cactus Chestplate=Peitoral de Cacto
Cactus Helmet=Capacete de Cacto
Cactus Leggings=Calças de Cacto
Crystal Boots=Botas de Cristal
Crystal Chestplate=Peitoral de Cristal
Crystal Helmet=Capacete de Cristal
Crystal Leggings=Calças de Cristal
Nether Boots=Botas de Nether
Nether Chestplate=Peitoral de Nether
Nether Helmet=Capacete de Nether
Nether Leggings=Calças de Nether
Diamond Boots=Botas de Diamante
Diamond Chestplate=Peitoral de Diamante
Diamond Helmet=Capacete de Diamante
Diamond Leggings=Calças de Diamante
Gold Boots=Botas de Ouro
Gold Chestplate=Peitoral de Ouro
Gold Helmet=Capacete de Ouro
Gold Leggings=Calças de Ouro
Mithril Boots=Botas de Mithril
Mithril Chestplate=Peitoral de Mithril
Mithril Helmet=Capacete de Mithril
Mithril Leggings=Calças de Mithril
Steel Boots=Botas de Aço
Steel Chestplate=Peitoral de Aço
Steel Helmet=Capacete de Aço
Steel Leggings=Calças de Aço
Wood Boots=Botas de Madeira
Wood Chestplate=Peitoral de Madeira
Wood Helmet=Capacete de Madeira
Wood Leggings=Calças de Madeira
### init.lua ###
3d_armor: Failed to initialize player=3d_armor: Falha ao inicializar jogador
Fire=Fogo
Heal=Saúde
Level=Nível
Radiation=Radiação
Your @1 got destroyed!=@1 foi destruído(a)!
Your @1 is almost broken!=
[3d_armor] Fire Nodes disabled=[3d_armor] Nodes de gofo desabilitados
##### not used anymore #####
3d_armor_ip: Mod loaded but unused.=3d_armor_ip: Mod carregado mas inoperante.
Back=Voltar
Armor=Armadura
3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: Mod carregado mas inoperante.
Armor stand top=Topo de estande de armadura
Armor stand=Estande de armadura
Armor Stand=Estande de Armadura
Locked Armor stand=Estande de Armadura Trancada
Armor Stand (owned by @1)=Estande de Armadura (pertente a @1)
3d_armor_ui: Mod loaded but unused.=3d_armor_ui: Mod carregado mas inoperante.
3d Armor=3d Armor
Armor not initialized!=Armadura não inicializada!
Admin Shield=Escudo de Administrador
Wooden Shield=Escudo de Madeira
Enhanced Wood Shield=Escudo de Madeira Melhorado
Cactus Shield=Escudo de Cacto
Enhanced Cactus Shield=Escudo de Cacto Melhorado
Steel Shield=Escudo de Aço
Bronze Shield=Escudo de Bronze
Diamond Shield=Escudo de Diamante
Gold Shield=Escudo de Ouro
Mithril Shield=Escudo de Mithril
Crystal Shield=Escudo de Cristal
Nether Shield=Escudo de Nether

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@ -0,0 +1,90 @@
# textdomain: 3d_armor
### api.lua ###
3d_armor: Detached armor inventory is nil @1=3d_armor: Inventario avulso de armadura é nulo @1
3d_armor: Player name is nil @1=3d_armor: Nome de jogador é nulo @1
3d_armor: Player reference is nil @1=3d_armor: Referência Jogador é nula @1
### armor.lua ###
Admin Boots=Botas de Administrador
Admin Chestplate=Peitoral de Administrador
Admin Helmet=Capacete de Administrador
Admin Leggings=Calças de Administrador
Bronze Boots=Botas de Bronze
Bronze Chestplate=Peitoral de Bronze
Bronze Helmet=Capacete de Bronze
Bronze Leggings=Calças de Bronze
Cactus Boots=Botas de Madeira
Cactus Chestplate=Peitoral de Cacto
Cactus Helmet=Capacete de Cacto
Cactus Leggings=Calças de Cacto
Crystal Boots=Botas de Cristal
Crystal Chestplate=Peitoral de Cristal
Crystal Helmet=Capacete de Cristal
Crystal Leggings=Calças de Cristal
Nether Boots=Botas de Nether
Nether Chestplate=Peitoral de Nether
Nether Helmet=Capacete de Nether
Nether Leggings=Calças de Nether
Diamond Boots=Botas de Diamante
Diamond Chestplate=Peitoral de Diamante
Diamond Helmet=Capacete de Diamante
Diamond Leggings=Calças de Diamante
Gold Boots=Botas de Ouro
Gold Chestplate=Peitoral de Ouro
Gold Helmet=Capacete de Ouro
Gold Leggings=Calças de Ouro
Mithril Boots=Botas de Mithril
Mithril Chestplate=Peitoral de Mithril
Mithril Helmet=Capacete de Mithril
Mithril Leggings=Calças de Mithril
Steel Boots=Botas de Aço
Steel Chestplate=Peitoral de Aço
Steel Helmet=Capacete de Aço
Steel Leggings=Calças de Aço
Wood Boots=Botas de Madeira
Wood Chestplate=Peitoral de Madeira
Wood Helmet=Capacete de Madeira
Wood Leggings=Calças de Madeira
### init.lua ###
3d_armor: Failed to initialize player=3d_armor: Falha ao inicializar jogador
Fire=Fogo
Heal=Saúde
Level=Nível
Radiation=Radiação
Your @1 got destroyed!=@1 foi destruído(a)!
Your @1 is almost broken!=
[3d_armor] Fire Nodes disabled=[3d_armor] Nodes de gofo desabilitados
##### not used anymore #####
3d_armor_ip: Mod loaded but unused.=3d_armor_ip: Mod carregado mas inoperante.
Back=Voltar
Armor=Armadura
3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: Mod carregado mas inoperante.
Armor stand top=Topo de estande de armadura
Armor stand=Estande de armadura
Armor Stand=Estande de Armadura
Locked Armor stand=Estande de Armadura Trancada
Armor Stand (owned by @1)=Estande de Armadura (pertente a @1)
3d_armor_ui: Mod loaded but unused.=3d_armor_ui: Mod carregado mas inoperante.
3d Armor=3d Armor
Armor not initialized!=Armadura não inicializada!
Admin Shield=Escudo de Administrador
Wooden Shield=Escudo de Madeira
Enhanced Wood Shield=Escudo de Madeira Melhorado
Cactus Shield=Escudo de Cacto
Enhanced Cactus Shield=Escudo de Cacto Melhorado
Steel Shield=Escudo de Aço
Bronze Shield=Escudo de Bronze
Diamond Shield=Escudo de Diamante
Gold Shield=Escudo de Ouro
Mithril Shield=Escudo de Mithril
Crystal Shield=Escudo de Cristal
Nether Shield=Escudo de Nether

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@ -0,0 +1,85 @@
# textdomain: 3d_armor
### api.lua ###
3d_armor: Detached armor inventory is nil @1=3d_armor: Отдельный инвентарь брони является nil @1
3d_armor: Player name is nil @1=3d_armor: Имя игрока является nil @1
3d_armor: Player reference is nil @1=3d_armor: Ссылка игрока является nil @1
### armor.lua ###
Admin Boots=ботинки админа
Admin Chestplate=бронежилет админа
Admin Helmet=шлем админа
Admin Leggings=гамаши админа
Bronze Boots=бронзовые ботинки
Bronze Chestplate=бронзовый бронежилет
Bronze Helmet=бронзовый шлем
Bronze Leggings=бронзовые гамаши
Cactus Boots=кактусовые ботинки
Cactus Chestplate=кактусовый бронежилет
Cactus Helmet=кактусовый шлем
Cactus Leggings=кактусовые гамаши
Crystal Boots=кристалловые ботинки
Crystal Chestplate=кристалловый бронежилет
Crystal Helmet=кристалловый шлем
Crystal Leggings=кристалловые гамаши
Diamond Boots=алмазные ботинки
Diamond Chestplate=алмазный бронежилет
Diamond Helmet=алмазный шлем
Diamond Leggings=алмазные гамаши
Gold Boots=золотые ботинки
Gold Chestplate=золотой бронежилет
Gold Helmet=золотой шлем
Gold Leggings=золотые гамаши
Mithril Boots=мифриловые ботинки
Mithril Chestplate=мифриловый бронежилет
Mithril Helmet=мифриловый шлем
Mithril Leggings=мифриловые гамаши
Steel Boots=стальные ботинки
Steel Chestplate=стальной бронежилет
Steel Helmet=стальной шлем
Steel Leggings=стальные гамаши
Wood Boots=деревянные ботинки
Wood Chestplate=деревянный бронежилет
Wood Helmet=деревянный шлем
Wood Leggings=деревянные гамаши
### init.lua ###
3d_armor: Failed to initialize player=3d_armor: не смог подготовить игрока
Fire=огонь
Heal=исцеление
Level=уровень
Radiation=излучение
Your @1 got destroyed!=твой(и) @1 был(и) разрушен(ы)!
Your @1 is almost broken!=
[3d_armor] Fire Nodes disabled=[3d_armor] блоки огня отключены
##### not used anymore #####
3d_armor_ip: Mod loaded but unused.=3d_armor_ip: мод загружен но не используется.
Back=назад
Armor=бронь
3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: мод загружен но не используется.
Armor stand top=стойка для брони (верх)
Armor stand=стойка для брони
Armor Stand=стойка для брони
Locked Armor stand=защищенная стойка для брони
Armor Stand (owned by @1)=стойка для брони (принадлежит @1)
3d_armor_ui: Mod loaded but unused.=3d_armor_ui: мод загружен но не используется.
3d Armor=3D бронь
Armor not initialized!=бронь не подготовлена!
Admin Shield=щит админа
Wooden Shield=деревянный щит
Enhanced Wood Shield=улучшенный деревянный щит
Cactus Shield=кактусный щит
Enhanced Cactus Shield=улучшенный кактусный щит
Steel Shield=стальной щит
Bronze Shield=бронзовый щит
Diamond Shield=алмазный щит
Gold Shield=золотой щит
Mithril Shield=мифриловый щит
Crystal Shield=кристалловый щит

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@ -0,0 +1,7 @@
# textdomain: 3d_armor
Radiation=Strålning
Level=Nivå
Heal=Läkning
Fire=Eld
Your @1 is almost broken!=Din @1 är nästan förstörd!
Your @1 got destroyed!=Din @1 blev förstörd!

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@ -0,0 +1,7 @@
# textdomain: 3d_armor
Radiation=
Level=
Heal=
Fire=
Your @1 is almost broken!=
Your @1 got destroyed!=

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@ -1,13 +1,13 @@
-- support for i18n
local S = armor_i18n.gettext
local F = minetest.formspec_escape
if not minetest.global_exists("inventory_plus") then if not minetest.global_exists("inventory_plus") then
minetest.log("warning", "3d_armor_ip: Mod loaded but unused.") minetest.log("warning", "[3d_armor_ip]: Mod loaded but unused.")
return return
end end
-- support for i18n armor.formspec = "size[8,8.5]button[6,0;2,0.5;main;"..F(S("Back")).."]"..armor.formspec
local S = armor_i18n.gettext
local F = armor_i18n.fgettext
armor.formspec = "size[8,8.5]button[6,0;2,0.5;main;"..F("Back").."]"..armor.formspec
armor:register_on_update(function(player) armor:register_on_update(function(player)
local name = player:get_player_name() local name = player:get_player_name()
local formspec = armor:get_armor_formspec(name, true) local formspec = armor:get_armor_formspec(name, true)
@ -36,3 +36,5 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
inventory_plus.set_inventory_formspec(player, formspec) inventory_plus.set_inventory_formspec(player, formspec)
end end
end) end)
minetest.log("[3d_armor_ip]: Mod loaded successfully.")

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@ -0,0 +1,3 @@
# textdomain: 3d_armor_ip
Back=Dorso
Armor=Kiraso

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@ -0,0 +1,3 @@
# textdomain: 3d_armor_ip
Back=Retour
Armor=Armure

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@ -0,0 +1,3 @@
# textdomain: 3d_armor_ip
Back=Voltar
Armor=Armadura

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@ -0,0 +1,3 @@
# textdomain: 3d_armor_ip
Back=Tillbaka
Armor=Rustning

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@ -0,0 +1,3 @@
# textdomain: 3d_armor_ip
Back=
Armor=

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@ -1,4 +1,4 @@
name = 3d_armor_ip name = 3d_armor_ip
depends = default depends = 3d_armor
optional_depends = inventory_plus optional_depends = inventory_plus
description = ARMOR PAGE to the inventory plus description = ARMOR PAGE to the inventory plus

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@ -1,11 +1,11 @@
-- support for i18n -- support for i18n
local S = armor_i18n.gettext
if not minetest.global_exists("sfinv") then if not minetest.global_exists("sfinv") then
minetest.log("warning", "[3d_armor_sfinv]: Mod loaded but unused.") minetest.log("warning", "[3d_armor_sfinv]: Mod loaded but unused.")
return return
end end
local S = armor_i18n.gettext
sfinv.register_page("3d_armor:armor", { sfinv.register_page("3d_armor:armor", {
title = S("Armor"), title = S("Armor"),
get = function(self, player, context) get = function(self, player, context)
@ -19,3 +19,5 @@ armor:register_on_update(function(player)
sfinv.set_player_inventory_formspec(player) sfinv.set_player_inventory_formspec(player)
end end
end) end)
minetest.log("[3d_armor_sfinv]: Mod loaded successfully.")

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@ -0,0 +1,2 @@
# textdomain: 3d_armor_sfinv
Armor=Kiraso

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@ -0,0 +1,2 @@
# textdomain: 3d_armor_sfinv
Armor=Armadura

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@ -0,0 +1,2 @@
# textdomain: 3d_armor_sfinv
Armor=Armure

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@ -0,0 +1,2 @@
# textdomain: 3d_armor_sfinv
Armor=Armadura

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@ -0,0 +1,2 @@
# textdomain: 3d_armor_sfinv
Armor=Rustning

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@ -0,0 +1,2 @@
# textdomain: 3d_armor_sfinv
Armor=

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@ -1,4 +1,4 @@
name = 3d_armor_sfinv name = 3d_armor_sfinv
depends = default depends = 3d_armor
optional_depends = sfinv optional_depends = sfinv
description = ARMOR PAGE to the simple fast inventory description = ARMOR PAGE to the simple fast inventory

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@ -134,7 +134,7 @@ local function remove_hidden_node(pos)
end end
minetest.register_node("3d_armor_stand:top", { minetest.register_node("3d_armor_stand:top", {
description = S("Armor stand top"), description = S("Armor Stand Top"),
paramtype = "light", paramtype = "light",
drawtype = "plantlike", drawtype = "plantlike",
sunlight_propagates = true, sunlight_propagates = true,
@ -149,7 +149,7 @@ minetest.register_node("3d_armor_stand:top", {
}) })
minetest.register_node("3d_armor_stand:armor_stand", { minetest.register_node("3d_armor_stand:armor_stand", {
description = S("Armor stand"), description = S("Armor Stand"),
drawtype = "mesh", drawtype = "mesh",
mesh = "3d_armor_stand.obj", mesh = "3d_armor_stand.obj",
tiles = {"3d_armor_stand.png"}, tiles = {"3d_armor_stand.png"},
@ -217,7 +217,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
}) })
minetest.register_node("3d_armor_stand:locked_armor_stand", { minetest.register_node("3d_armor_stand:locked_armor_stand", {
description = S("Locked Armor stand"), description = S("Locked Armor Stand"),
drawtype = "mesh", drawtype = "mesh",
mesh = "3d_armor_stand.obj", mesh = "3d_armor_stand.obj",
tiles = {"3d_armor_stand_locked.png"}, tiles = {"3d_armor_stand_locked.png"},
@ -351,3 +351,5 @@ minetest.register_craft({
{"3d_armor_stand:armor_stand", "default:steel_ingot"}, {"3d_armor_stand:armor_stand", "default:steel_ingot"},
} }
}) })
minetest.log("[3d_armor_stand]: Mod loaded successfully.")

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@ -0,0 +1,5 @@
# textdomain: 3d_armor_stand
Armor Stand Top=Kirasstando Supro
Armor Stand=Kirasstando
Locked Armor Stand=Ŝlosita Kirasstando
Armor Stand (owned by @1)=Kirasstando (posedata de @1)

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@ -0,0 +1,5 @@
# textdomain: 3d_armor_stand
Armor Stand Top=Haut de support d'armure
Armor Stand=Support d'armure
Locked Armor Stand=Support d'armure verrouillé
Armor Stand (owned by @1)=Support d'armure (propriété de @1)

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@ -0,0 +1,5 @@
# textdomain: 3d_armor_stand
Armor Stand Top=Topo do suporte de armadura
Armor Stand=Suporte de Armadura
Locked Armor Stand=Suporte de armadura trancado
Armor Stand (owned by @1)=Suporte de Armadura (dono: @1)

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@ -0,0 +1,5 @@
# textdomain: 3d_armor_stand
Armor Stand Top=Rustningställstopp
Armor Stand=Rustningställ
Locked Armor Stand=Låst rustningställ
Armor Stand (owned by @1)=Rustningställ (ägd av @1)

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@ -0,0 +1,5 @@
# textdomain: 3d_armor_stand
Armor Stand Top=
Armor Stand=
Locked Armor Stand=
Armor Stand (owned by @1)=

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@ -8,7 +8,8 @@ local S = armor_i18n.gettext
local F = armor_i18n.fgettext local F = armor_i18n.fgettext
local has_technic = minetest.get_modpath("technic") ~= nil local has_technic = minetest.get_modpath("technic") ~= nil
if unified_inventory.sfinv_compat_layer then local ui = unified_inventory
if ui.sfinv_compat_layer then
return return
end end
@ -22,7 +23,7 @@ end)
unified_inventory.register_button("armor", { unified_inventory.register_button("armor", {
type = "image", type = "image",
image = "inventory_plus_armor.png", image = "inventory_plus_armor.png",
tooltip = S("3d Armor") tooltip = S("3D Armor")
}) })
unified_inventory.register_page("armor", { unified_inventory.register_page("armor", {
@ -30,24 +31,26 @@ unified_inventory.register_page("armor", {
local fy = perplayer_formspec.formspec_y local fy = perplayer_formspec.formspec_y
local name = player:get_player_name() local name = player:get_player_name()
if armor.def[name].init_time == 0 then if armor.def[name].init_time == 0 then
return {formspec="label[0,0;"..F("Armor not initialized!").."]"} return {formspec="label[0,0;"..F(S("Armor not initialized!")).."]"}
end end
local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]".. local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]"..
"label[0,0;"..F("Armor").."]".. "label[0,0;"..F(S("Armor")).."]"..
"list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]".. "list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"..
"image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]".. "image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"..
"label[5.0,"..(fy + 0.0)..";"..F("Level")..": "..armor.def[name].level.."]".. "label[5.0,"..(fy + 0.0)..";"..F(S("Level"))..": "..armor.def[name].level.."]"..
"label[5.0,"..(fy + 0.5)..";"..F("Heal")..": "..armor.def[name].heal.."]".. "label[5.0,"..(fy + 0.5)..";"..F(S("Heal"))..": "..armor.def[name].heal.."]"..
"listring[current_player;main]".. "listring[current_player;main]"..
"listring[detached:"..name.."_armor;armor]" "listring[detached:"..name.."_armor;armor]"
if armor.config.fire_protect then if armor.config.fire_protect then
formspec = formspec.."label[5.0,"..(fy + 1.0)..";".. formspec = formspec.."label[5.0,"..(fy + 1.0)..";"..
F("Fire")..": "..armor.def[name].fire.."]" F(S("Fire"))..": "..armor.def[name].fire.."]"
end end
if has_technic then if has_technic then
formspec = formspec.."label[5.0,"..(fy + 1.5)..";".. formspec = formspec.."label[5.0,"..(fy + 1.5)..";"..
F("Radiation")..": "..armor.def[name].groups["radiation"].."]" F(S("Radiation"))..": "..armor.def[name].groups["radiation"].."]"
end end
return {formspec=formspec} return {formspec=formspec}
end, end,
}) })
minetest.log("[3d_armor_ui]: Mod loaded successfully.")

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@ -0,0 +1,8 @@
# textdomain: 3d_armor_ui
3D Armor=3D Kiraso
Armor not initialized!=Kiraso ne pravigita!
Armor=Kiraso
Level=Nivelo
Heal=Sanigi
Fire=Fajro
Radiation=Radiado

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@ -0,0 +1,8 @@
# textdomain: 3d_armor_ui
3D Armor=Armure 3D
Armor not initialized!=Armure non initialisée !
Armor=Armure
Level=Niveau
Heal=Soins
Fire=Feu
Radiation=Radiation

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@ -0,0 +1,8 @@
# textdomain: 3d_armor_ui
3D Armor=3D Armor
Armor not initialized!=Armadura não inicializada!
Armor=Armadura
Level=Nível
Heal=Vida
Fire=Fogo
Radiation=Radiação

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@ -0,0 +1,8 @@
# textdomain: 3d_armor_ui
3D Armor=
Armor not initialized!=Rustning har inte initialiserats
Armor=Rustning
Level=Nivå
Heal=Läkning
Fire=Eld
Radiation=Strålning

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@ -0,0 +1,8 @@
# textdomain: 3d_armor_ui
3D Armor=
Armor not initialized!=
Armor=
Level=
Heal=
Fire=
Radiation=

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@ -33,11 +33,11 @@ armor_destroy (Pulverize armor on death) bool false
# You can use this to increase or decrease overall armor effectiveness, # You can use this to increase or decrease overall armor effectiveness,
# eg: level_multiplier = 0.5 will reduce armor level by half. # eg: level_multiplier = 0.5 will reduce armor level by half.
armor_level_multiplier (Armor effectiveness multiplier) float 0.4 armor_level_multiplier (Armor effectiveness multiplier) float 0.9
# You can use this to increase or decrease overall armor healing, # You can use this to increase or decrease overall armor healing,
# eg: armor_heal_multiplier = 0 will disable healing altogether. # eg: armor_heal_multiplier = 0 will disable healing altogether.
armor_heal_multiplier (Armor healing multiplier) float 0.1 armor_heal_multiplier (Armor healing multiplier) float 0.6
# Enable water protection (periodically restores breath when activated). # Enable water protection (periodically restores breath when activated).
armor_water_protect (Enable water protection) bool true armor_water_protect (Enable water protection) bool true
@ -46,7 +46,7 @@ armor_water_protect (Enable water protection) bool true
armor_fire_protect (Enable fire protection) bool false armor_fire_protect (Enable fire protection) bool false
# Enable fire damage from torches (defaults true if using ethereal mod). # Enable fire damage from torches (defaults true if using ethereal mod).
armor_fire_protect_torch (Enable fire protection torch damage) bool true armor_fire_protect_torch (Enable fire protection torch damage) bool false
# Enable punch damage effects. # Enable punch damage effects.
armor_punch_damage (Enable damage effects) bool true armor_punch_damage (Enable damage effects) bool true
@ -63,7 +63,7 @@ shields_disable_sounds (Disable shield sounds) bool false
[wieldview] [wieldview]
# Set number of seconds between visible wielded item updates. # Set number of seconds between visible wielded item updates.
wieldview_update_time (Wieldview refresh rate [seconds]) int 3 wieldview_update_time (Wieldview refresh rate [seconds]) int 2
# Show nodes as tiles, disabled by default. # Show nodes as tiles, disabled by default.
wieldview_node_tiles (Show nodes as tiles) bool false wieldview_node_tiles (Show nodes as tiles) bool false

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@ -1,16 +1,51 @@
[mod] Shields [shields] minetest mod 3d_armor_mobile
======================= ===========================
Adds shields to 3d_armor SHIELDS feature to 3d armors
Depends: 3d_armor ## Information
--------------
Originally a part of 3d_armor, shields have been re-included as an optional extra. Adds shields to the game, so players can use to protect or block
![screenshot.png](screenshot.png)
## Technical info
-----------------
This mod must be named `shields` and will provide such items to 3d armors,
originally a part of 3d_armor, shields have been re-included as an optional extra.
If you do not what shields then simply remove the shields folder from the modpack. If you do not what shields then simply remove the shields folder from the modpack.
Shields Configuration It can be downloade from
--------------------- * https://git.minetest.io/minenux/minetest-mod-3d_armor
#### Compatibility
Make sure you are using Minetest 0.4.16+ and start a new world
#### Dependencies
* default
* 3d_armor
#### Configuration
Override the following default settings by adding them to your minetest.conf file. Override the following default settings by adding them to your minetest.conf file.
shields_disable_sounds = false * shields_disable_sounds = false
## LICENSE
Lasted features, non comercial unless xpresed permission:
Copyright (C) 2023 mckaygerhard - CC-BY-SA-NC 4.0
Source code base:
Copyright (c) 2018-2019 Lone_Wolf
Copyright (C) 2013-2018 Stuart Jones - LGPL v2.1
License Textures:
Copyright (C) 2017-2018 davidthecreator - CC-BY-SA 3.0

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@ -8,7 +8,6 @@
local S = armor_i18n.gettext local S = armor_i18n.gettext
local disable_sounds = minetest.settings:get_bool("shields_disable_sounds") local disable_sounds = minetest.settings:get_bool("shields_disable_sounds")
local use_moreores = minetest.get_modpath("moreores")
local function play_sound_effect(player, name) local function play_sound_effect(player, name)
if not disable_sounds and player then if not disable_sounds and player then
local pos = player:get_pos() local pos = player:get_pos()
@ -412,3 +411,5 @@ for k, v in pairs(armor.materials) do
}, },
}) })
end end
minetest.log("[3d_armor:shields] mod loaded successfully")

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@ -0,0 +1,13 @@
# textdomain: shields
Admin Shield=Adminschild
Wooden Shield=Holzschild
Enhanced Wood Shield=verbessert Holzschild
Cactus Shield=Kaktusschild
Enhanced Cactus Shield=verbessert Kaktusschild
Steel Shield=Stahlschild
Bronze Shield=Bronzeschild
Diamond Shield=Diamantschild
Gold Shield=Goldschild
Mithril Shield=Mithrilschild
Crystal Shield=Kristallschild
Nether Shield=Netherschild

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@ -0,0 +1,13 @@
# textdomain: shields
Admin Shield=Administra Ŝildo
Wooden Shield=Ligna Ŝildo
Enhanced Wood Shield=Plibonigita Ligna Ŝildo
Cactus Shield=Kakta Ŝildo
Enhanced Cactus Shield=Plibonigita Kakta Ŝildo
Steel Shield=Ŝtala Ŝildo
Bronze Shield=Bronza Ŝildo
Diamond Shield=Diamanta Ŝildo
Gold Shield=Ora Ŝildo
Mithril Shield=Mitrila Ŝildo
Crystal Shield=Kristala Ŝildo
Nether Shield=Inferna Ŝildo

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@ -0,0 +1,13 @@
# textdomain: shields
Admin Shield=Bouclier d'admin
Wooden Shield=Bouclier en bois
Enhanced Wood Shield=Bouclier en bois amélioré
Cactus Shield=Bouclier en cactus
Enhanced Cactus Shield=Bouclier en cactus amélioré
Steel Shield=Bouclier en acier
Bronze Shield=Bouclier en bronze
Diamond Shield=Bouclier en diamant
Gold Shield=Bouclier en or
Mithril Shield=Bouclier en mithril
Crystal Shield=Bouclier en cristal
Nether Shield=Bouclier en nether

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@ -0,0 +1,13 @@
# textdomain: shields
Admin Shield=Escudo de Administrador
Wooden Shield=Escudo de Madeira
Enhanced Wood Shield=Escudo de Madeira Encantado
Cactus Shield=Escudo de Cacto
Enhanced Cactus Shield=Escude de Cacto Encantado
Steel Shield=Escudo de Aço
Bronze Shield=Escudo de Bronze
Diamond Shield=Escudo de Diamante
Gold Shield=Escudo de Ouro
Mithril Shield=Escudo de Mithril
Crystal Shield=Escudo de Cristal
Nether Shield=Escudo de Nether

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@ -0,0 +1,13 @@
# textdomain: shields
Admin Shield=Adminsköld
Wooden Shield=Träsköld
Enhanced Wood Shield=Förbättrad träsköld
Cactus Shield=Kaktussköld
Enhanced Cactus Shield=Förbättrad kaktussköld
Steel Shield=Stålsköld
Bronze Shield=Bronssköld
Diamond Shield=Diamantsköld
Gold Shield=Guldsköld
Mithril Shield=Mithrilsköld
Crystal Shield=Kristallsköld
Nether Shield=Nethersköld

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@ -0,0 +1,13 @@
# textdomain: shields
Admin Shield=
Wooden Shield=
Enhanced Wood Shield=
Cactus Shield=
Enhanced Cactus Shield=
Steel Shield=
Bronze Shield=
Diamond Shield=
Gold Shield=
Mithril Shield=
Crystal Shield=
Nether Shield=

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@ -21,3 +21,7 @@ Wield image transformation: To apply a simple transformation to the item in
hand, add the group “wieldview_transform” to the item definition. The group hand, add the group “wieldview_transform” to the item definition. The group
rating equals one of the numbers used for the [transform texture modifier rating equals one of the numbers used for the [transform texture modifier
of the Lua API. of the Lua API.
Disabling the feature in-game: If you want to hide the wielded item
you can add an INT metadata to the player called "show_wielded_item" and set
it to 2 (any other value will show the wielded item again).

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@ -66,11 +66,12 @@ end
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
local name = player:get_player_name() local name = player:get_player_name()
wieldview.wielded_item[name] = "" wieldview.wielded_item[name] = ""
minetest.after(0, function(player) minetest.after(0, function(pname)
if player then local pplayer = minetest.get_player_by_name(pname)
wieldview:update_wielded_item(player) if pplayer then
wieldview:update_wielded_item(pplayer)
end end
end, player) end, name)
end) end)
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
@ -85,3 +86,4 @@ minetest.register_globalstep(function(dtime)
end end
end) end)
minetest.log("[3d_armor:wieldview] mod loaded successfully")

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@ -0,0 +1,3 @@
name = wieldview
depends = 3d_armor
description = Makes hand wielded items visible to other players.