update 3d_armor with last fixed backported
* update from https://codeberg.org/minenux/minetest-mod-3d_armor * Fix armor radiation values were not not summed up * Closes https://github.com/minetest-mods/3d_armor/issues/136 radiation does not work when using technic armor * resolve player object in async function again (different globalstep) due the core.after we need to recall player name closes https://github.com/minetest-mods/3d_armor/issues/132 * Make all admin armor to protect from drowning group of water is the same as if you get asfixiate, admin armor must be protected, this was missing cos the chessplate already has the armor_water=1 set.. closes https://github.com/minetest-mods/3d_armor/issues/130 * Call custom on_punched functions w/ hitter = nil too this allows to propagates the nil on custom mods related to https://github.com/minetest-mods/3d_armor/pull/138#discussion_r1529014373 backported https://github.com/minetest-mods/3d_armor/pull/141 * Don't assume hitter ~= nil in on_punchplayer callback closes https://github.com/minetest-mods/3d_armor/issues/137 related to https://github.com/minetest/minetest/pull/14319#issuecomment-1989555604
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@ -235,6 +235,8 @@ end)
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## LICENSE
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License Source Code: (C) 2023 PICCORO Lenz McKAY
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License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1
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License Textures: Copyright (C) 2017 davidthecreator - CC-BY-SA 3.0
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@ -235,6 +235,8 @@ end)
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## LICENSE
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License Source Code: (C) 2023 PICCORO Lenz McKAY
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License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1
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License Textures: Copyright (C) 2017 davidthecreator - CC-BY-SA 3.0
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@ -457,7 +457,7 @@ armor.set_player_armor = function(self, player)
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end
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-- DEPRECATED, use armor_groups instead
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if def.groups["armor_radiation"] and levels["radiation"] then
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levels["radiation"] = def.groups["armor_radiation"]
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levels["radiation"] = levels["radiation"] + def.groups["armor_radiation"]
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end
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end
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local item = stack:get_name()
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@ -768,6 +768,7 @@ armor.unequip = function(self, player, armor_element)
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if self:get_element(stack:get_name()) == armor_element then
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armor_inv:set_stack("armor", i, "")
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minetest.after(0, function()
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player = minetest.get_player_by_name(name) -- recall sync cos we are inside core.after
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local inv = player:get_inventory()
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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@ -42,7 +42,7 @@ armor:register_armor("3d_armor:chestplate_admin", {
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description = S("Admin Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_admin.png",
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armor_groups = {fleshy=100},
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groups = {armor_torso=1, armor_heal=100, armor_use=0,
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groups = {armor_torso=1, armor_heal=100, armor_use=0, armor_water=1,
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not_in_creative_inventory=1},
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on_drop = function(itemstack, dropper, pos)
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return
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@ -62,7 +62,7 @@ armor:register_armor("3d_armor:leggings_admin", {
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description = S("Admin Leggings"),
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inventory_image = "3d_armor_inv_leggings_admin.png",
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armor_groups = {fleshy=100},
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groups = {armor_legs=1, armor_heal=100, armor_use=0,
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groups = {armor_legs=1, armor_heal=100, armor_use=0, armor_water=1,
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not_in_creative_inventory=1},
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on_drop = function(itemstack, dropper, pos)
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return
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@ -82,7 +82,7 @@ armor:register_armor("3d_armor:boots_admin", {
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description = S("Admin Boots"),
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inventory_image = "3d_armor_inv_boots_admin.png",
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armor_groups = {fleshy=100},
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groups = {armor_feet=1, armor_heal=100, armor_use=0,
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groups = {armor_feet=1, armor_heal=100, armor_use=0, physics_speed=1, armor_water=1,
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not_in_creative_inventory=1},
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on_drop = function(itemstack, dropper, pos)
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return
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@ -34,7 +34,7 @@ end
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armor:register_armor("3d_armor_gloves:gloves_admin", {
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description = S("Admin Gauntlets"),
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inventory_image = "3d_armor_gloves_inv_gloves_admin.png",
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groups = {armor_hands=1000, armor_heal=100, armor_use=0, not_in_creative_inventory=1},
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groups = {armor_hands=1000, armor_heal=100, armor_use=0, armor_water=1, not_in_creative_inventory=1},
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})
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minetest.register_alias("admingloves", "3d_armor_gloves:gloves_admin")
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@ -59,7 +59,7 @@ if armor.materials.cactus then
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armor:register_armor("3d_armor_gloves:gloves_cactus", {
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description = S("Cactus Gauntlets"),
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inventory_image = "3d_armor_gloves_inv_gloves_cactus.png",
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groups = {armor_hands=1, armor_heal=0, armor_use=1000},
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groups = {armor_hands=1, armor_heal=0, armor_use=1000, armor_water=1},
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armor_groups = {fleshy=5},
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damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
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})
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@ -1,5 +1,5 @@
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title = technic_armor
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name = technic_armor
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title = 3d_armor_technic
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name = 3d_armor_technic
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description = ARMOR TECH made from lead, brass, cast iron, carbon steel, stainless steel, tin and silver
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depends = 3d_armor
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optional_depends = default, moreores, technic_worldgen
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@ -1,4 +1,4 @@
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name = 3d_armor_ui
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depends = default
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depends = default, 3d_armor
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optional_depends = unified_inventory
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description = ARMOR PAGE to the unified inventory
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@ -1,7 +1,7 @@
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minetest modpack 3d Armor
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===========================
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ARMOR pack for your gameplay
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ARMOR pack for your gameplay, **full all engines compatible**
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## Information
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--------------
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@ -18,6 +18,31 @@ This modpack must be named `3d_armor` and enables armor manage for the gameplay
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Makes hand wielded items visible to other players.
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Adds a chest-like armor stand for armor storage and display.
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This is a **fork that unify all the 3d_armor mods.. the features on this
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repository is the simplification & compatibility game of the mod**, this means you
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will find a **more faster but less featured mod**.. if you want a minetest game with simple armors
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and faster response use this mod:
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* The mods are **compatible with minetest 0.4, 5.2, 5.3, 5.4 and multicraft 2.X**
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* The damage is not distributed 100% between the armor, it is only **distributed according to the height of the hit** puch from hitter
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* Repairs are simplified, you will reapir using only one mod from xdecor of minenux project
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* Improved **optimized reduced textures, with more colorfull aditions**
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* The texture of **admin armor was improved with new desing**
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* Some checks for avoid nil on game for older engines
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Differences
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This armor pack tracks all the upstream original Stuart ones, plus patches from mt-mods fork,
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but the only removed feature is the protected armor stand and more detailes separate damage.
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### Contribution
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The development is really at [https://codeberg.org/minenux/minetest-mod-3d_armor](https://codeberg.org/minenux/minetest-mod-3d_armor) you must follow minenux preferences to code!
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The mods that this special fork handle are developed at [https://git.minetest.io/minenux?q=3d_armor&tab=repositories](https://git.minetest.io/minenux?sort=recentupdate&language=&q=3d_armor&tab=repositories)
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### Download and requirements
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It can be download from
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* https://git.minetest.io/minenux/minetest-mod-3d_armor
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@ -70,12 +95,16 @@ and [simple_skins] by TenPlus1.
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Armor can be configured by adding a file called armor.conf in 3d_armor mod or world directory.
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see armor.conf.example for all available options.
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For mod installation instructions, please visit: http://wiki.minetest.com/wiki/Installing_Mods
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For mod installation instructions, please visit: http://wiki.minetest.org/wiki/Installing_Mods
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We promoted the [http://minetest.org](http://minetest.org) site!
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Adds a chest-like armor stand for armor storage and display.
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## LICENSE
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License Source Code: Copyright (C) 2023+ PICCORO Lenz McKAY - CC-BY-SA-NC 3.0
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License Source Code: Copyright (C) 2013-2018 Stuart Jones - LGPL v2.1
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Armor Textures: Copyright (C) 2017-2018 davidthecreator - CC-BY-SA 3.0
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