mckaygerhard
2f97407591
* beds7b6fae96d5
* boats3832de08f7
* bucket1d9f32295a
* cartsdcbca916cf
* creativeca09e77370
* doorsa89ab0454d
* farming10de84d12d
* fire4e5f7ad553
* stairsc3a5af6c45
* tnt8195861f90
* woolde642a08e8
131 lines
3.1 KiB
Lua
131 lines
3.1 KiB
Lua
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function beds.register_bed(name, def)
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local new_tiles
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local new_mesh = "beds_simple_bed.obj"
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-- old api texture check
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if def.tiles and def.tiles.bottom then
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new_tiles = "beds_simple_bed.png" -- default
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-- check for fancy bed
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if def.nodebox and def.nodebox.bottom and #def.nodebox.bottom > 3 then
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new_tiles = "beds_fancy_bed.png"
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new_mesh = "beds_fancy_bed.obj"
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end
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end
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-- register bed node
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minetest.register_node(name, {
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description = def.description,
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inventory_image = def.inventory_image,
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wield_image = def.wield_image,
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drawtype = "mesh",
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mesh = def.mesh or new_mesh,
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tiles = new_tiles or def.tiles,
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paramtype = "light",
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paramtype2 = "facedir",
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stack_max = 1,
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groups = {
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choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1,
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fall_damage_add_percent = -40, bouncy = 85
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},
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sounds = default.node_sound_wood_defaults(),
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selection_box = {
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type = "fixed",
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fixed = def.selectionbox
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},
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collision_box = {
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type = "fixed",
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fixed = def.collisionbox
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},
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local udef = minetest.registered_nodes[node.name]
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if udef and udef.on_rightclick
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and not (placer and placer:is_player()
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and placer:get_player_control().sneak) then
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return udef.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack
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end
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local pos
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if udef and udef.buildable_to then
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pos = under
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else
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pos = pointed_thing.above
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end
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local player_name = placer and placer:get_player_name() or ""
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if minetest.is_protected(pos, player_name)
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and not minetest.check_player_privs(player_name, "protection_bypass") then
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minetest.record_protection_violation(pos, player_name)
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return itemstack
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end
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local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
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if not node_def or not node_def.buildable_to then
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return itemstack
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end
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local dir = placer and placer:get_look_dir() and
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minetest.dir_to_facedir(placer:get_look_dir()) or 0
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local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
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if minetest.is_protected(botpos, player_name)
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and not minetest.check_player_privs(player_name, "protection_bypass") then
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minetest.record_protection_violation(botpos, player_name)
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return itemstack
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end
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local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
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if not botdef or not botdef.buildable_to then
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return itemstack
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end
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minetest.set_node(pos, {name = name, param2 = dir})
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if not beds.is_creative(player_name) then
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itemstack:take_item()
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end
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return itemstack
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end,
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on_rightclick = function(pos, node, clicker)
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beds.on_rightclick(pos, clicker)
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end,
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on_destruct = function(pos)
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beds.remove_spawns_at(pos)
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end,
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can_dig = function(pos, player)
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return beds.can_dig(pos)
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end
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})
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minetest.register_alias(name .. "_bottom", name)
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minetest.register_alias(name .. "_top", "air")
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-- register recipe
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minetest.register_craft({
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output = name,
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recipe = def.recipe
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})
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end
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