mckaygerhard
18aed0219b
* This mod provides some stuff per player at initial play when first join only * set initial_stuff = default:wood 2,farming:bread 2,default:furnace 1,default:torch 5 * the initial_stuff is only configured per config files not at menu
48 lines
1.2 KiB
Lua
48 lines
1.2 KiB
Lua
local stuff_string = minetest.settings:get("initial_stuff") or
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"default:wood 2,farming:bread 2,default:furnace 1," ..
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"default:torch 5"
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local modname = "give_initial_stuff"
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local modlogn = "["..modname.."]"
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give_initial_stuff = {
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items = {}
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}
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function give_initial_stuff.give(player)
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minetest.log("action",modlogn.." Giving initial stuff to player " .. player:get_player_name())
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local inv = player:get_inventory()
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for _, stack in ipairs(give_initial_stuff.items) do
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inv:add_item("main", stack)
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end
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end
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function give_initial_stuff.add(stack)
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give_initial_stuff.items[#give_initial_stuff.items + 1] = ItemStack(stack)
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end
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function give_initial_stuff.clear()
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give_initial_stuff.items = {}
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end
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function give_initial_stuff.add_from_csv(str)
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local items = str:split(",")
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for _, itemname in ipairs(items) do
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give_initial_stuff.add(itemname)
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end
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end
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function give_initial_stuff.set_list(list)
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give_initial_stuff.items = list
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end
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function give_initial_stuff.get_list()
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return give_initial_stuff.items
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end
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give_initial_stuff.add_from_csv(stuff_string)
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if minetest.settings:get_bool("give_initial_stuff") then
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minetest.register_on_newplayer(give_initial_stuff.give)
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end
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