mckaygerhard
62f9150940
* improves previous commit 13cd243a031ca6c52457032e0bffc8576b549b3a , the problem is that both server and client must be equal protocol, so this ugly hack check if this was loaded into FinalMinetest or Multicraft to dinamically check client nature and re-registering the model when server and client do not have same player models due the colisionbox check * NOTE: the check already need to check if the engine is old and the server not, so the conditional just try to do exact check agains TRUE boolean. * Closed https://codeberg.org/minenux/minetest-game-minetest/issues/12 fixed the problem of collisionbox for the lufix player in ugly way but much more effectivelly due can be mixed in FinalMinetest and Multicraft
39 lines
1007 B
Lua
39 lines
1007 B
Lua
-- player/init.lua
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dofile(minetest.get_modpath("player_api") .. "/api.lua")
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player_api.dynamicmodel(nil)
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-- Default player appearance
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player_api.register_model(player_api.modelchar, {
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animation_speed = 30,
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textures = {"character.png", },
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animations = {
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-- Standard animations.
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stand = {x = 0, y = 79},
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lay = {x = 162, y = 166},
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walk = {x = 168, y = 187},
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mine = {x = 189, y = 198},
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walk_mine = {x = 200, y = 219},
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sit = {x = 81, y = 160},
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},
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
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stepheight = 0.6,
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eye_height = player_api.eyeheithg,
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})
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-- Update appearance when the player joins
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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player_api.dynamicmodel(player_name)
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player_api.player_attached[player_name] = false
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player_api.set_model(player, player_api.modelchar)
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player:set_local_animation(
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{x = 0, y = 79},
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{x = 168, y = 187},
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{x = 189, y = 198},
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{x = 200, y = 219},
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30
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)
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end)
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