mckayshirou a3cc45174b fix creative mode mod backguard compatibility for all engines
* dont follow the creative upstream mod,
  its just wrapper around get_bool(creative) setting, so create a check privilegie
  function and provide backguard compatibility checks
* backported fix from c770d5cb43
  same backported from c770d5cb43
2023-07-13 22:35:30 -04:00

168 lines
4.3 KiB
Lua

-- creative/init.lua
-- Load support for MT game translation.
local S
if minetest.get_translator ~= nil then
S = minetest.get_translator("creative") -- 5.x translation function
else
if minetest.get_modpath("intllib") then
dofile(minetest.get_modpath("intllib") .. "/init.lua")
if intllib.make_gettext_pair then
S = intllib.make_gettext_pair() -- new gettext method
else
S = intllib.Getter() -- old text file method
end
else -- boilerplate function
S = function(str, ...)
local args = {...}
return str:gsub("@%d+", function(match)
return args[tonumber(match:sub(2))]
end)
end
end
end
local is_50 = minetest.has_feature("object_use_texture_alpha")
local is_53 = minetest.has_feature("object_step_has_moveresult")
local is_54 = minetest.has_feature("direct_velocity_on_players")
creative = {}
creative.get_translator = S
creative.is_50 = is_50
creative.is_53 = is_53
creative.is_54 = is_54
local privs_description = "Allow player to use creative inventory"
local privs_definition = {}
local function update_sfinv(name)
minetest.after(0, function()
local player = minetest.get_player_by_name(name)
if player then
if sfinv.get_page(player):sub(1, 9) == "creative:" then
sfinv.set_page(player, sfinv.get_homepage_name(player))
else
sfinv.set_player_inventory_formspec(player)
end
end
end)
end
if is_50 then
privs_definition = {
description = privs_description,
give_to_singleplayer = false,
give_to_admin = false,
on_grant = update_sfinv,
on_revoke = update_sfinv
}
else
privs_definition = {
description = privs_description,
give_to_singleplayer = false
}
end
minetest.register_privilege("creative", privs_definition)
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
function minetest.is_creative_enabled(name)
if name == "" then
return creative_mode_cache
else
return minetest.check_player_privs(name, {creative = true}) or creative_mode_cache
end
end
-- backguard compatibility
function creative.is_creative(name)
if name == "" then
return creative_mode_cache
else
return minetest.check_player_privs(name, {creative = true}) or creative_mode_cache
end
end
-- For backwards compatibility:
function creative.is_enabled_for(name)
return creative.is_creative(name)
end
dofile(minetest.get_modpath("creative") .. "/inventory.lua")
if minetest.is_creative_enabled("") then
local hand_hack = function()
-- Dig time is modified according to difference (leveldiff) between tool
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
-- leveldiff and 1.
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
-- increased such that nodes of differing levels have an insignificant
-- effect on digtime.
local digtime = 42
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x = 1, y = 1, z = 2.5},
range = 10,
tool_capabilities = {
full_punch_interval = 0.5,
max_drop_level = 3,
groupcaps = {
crumbly = caps,
cracky = caps,
snappy = caps,
choppy = caps,
oddly_breakable_by_hand = caps,
-- dig_immediate group doesn't use value 1. Value 3 is instant dig
dig_immediate = {times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
},
damage_groups = {fleshy = 10},
}
})
end
if minetest.register_on_mods_loaded then
minetest.register_on_mods_loaded(hand_hack)
else
minetest.after(0.2, hand_hack)
end
end
-- Unlimited node placement
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
if placer then
if placer:is_player() then
return creative.is_creative(placer:get_player_name())
end
end
end)
-- Don't pick up if the item is already in the inventory only in hard creative single
if creative_mode_cache then
local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger)
if not digger then
if not digger:is_player() then
if not creative.is_creative(digger:get_player_name()) then
return old_handle_node_drops(pos, drops, digger)
end
end
end
local inv = digger:get_inventory()
if inv then
for _, item in ipairs(drops) do
if not inv:contains_item("main", item, true) then
inv:add_item("main", item)
end
end
end
end
end
print("[creative] mod loaded")