9 Commits

Author SHA1 Message Date
62f9150940 player_Api - dinamically set the model player on client conection
* improves previous commit 13cd243a031ca6c52457032e0bffc8576b549b3a ,
  the problem is that both server and client must be equal protocol, so
  this ugly hack check if this was loaded into FinalMinetest or Multicraft
  to dinamically check client nature and re-registering the model when
  server and client do not have same player models due the colisionbox check
* NOTE: the check already need to check if the engine is old and the server not,
  so the conditional just try to do exact check agains TRUE boolean.
* Closed https://codeberg.org/minenux/minetest-game-minetest/issues/12
  fixed the problem of collisionbox for the lufix player in ugly way but
  much more effectivelly due can be mixed in FinalMinetest and Multicraft
2023-08-13 19:22:40 -04:00
13cd243a03 update player model remove vertial 1 node offset on newer engines only
* Player model: Remove vertical 1 node offset for new engines, but
  Required due to the settable player collision box engine feature
  change for MT/MTG v0.5.0 that breaks compatibility with old client
  so due that this commit will added backguard compatibility
* Autodetec minetest versoin engine and provide right model
  character, update player code to provide compatibility with player_api
2023-08-06 12:29:04 -04:00
Paramat
7caa5d36f2
Move hotbar code/textures, and damage sound, from player_api to default
These are unrelated to the Player API and player object.
All other GUI/HUD code and textures are in default.
All other engine hardcoded sounds are in default.
The player_api mod is highly likely to be used unchanged in new games,
so logical grouping of content will help the creation of new games.
2019-10-18 02:43:06 +01:00
Yves Quemener
bb9279ccb8 Add support for MT 5 game translation (rebasing ) (#2466)
rebased #2368
2019-09-10 19:09:51 +02:00
paramat
d4e1bd053e Player API: Set eye height property for new player model
Correct the collisionbox height.
2017-11-06 15:40:14 +00:00
paramat
9596d00a18 Player model: Remove vertical stretch of body and limbs, remove cape
Previously, body and limbs were stretched vertically by 1.125, creating
rectangular pixels on side faces. Head was unstretched.
Remove stretch of body and limbs, leaving the head unchanged.
No other change would excessively shorten the model, so also scale up
the model slightly, by * 1.05, such that the reduction factor for height is
equal to the increasing factor for width. This minimises the changes to
height and width.

Remove cape support.

Update the collisionbox to match.

Add missing license.txt.
2017-11-03 16:25:54 +00:00
paramat
77c9408721 Player API: Integrate settable player step height
Split some long lines.
Some nearby code cleanup.
2017-08-09 11:27:37 +01:00
paramat
b4abb07572 Player_api: Integrate settable player collisionbox 2017-08-06 01:54:47 +01:00
rubenwardy
5d19fd6923 Separate player code into new mod 2017-08-01 03:57:29 +01:00