updated upgraded simplified creative and provide privilegie feature
* register privilegie of creative for older or newer engines * enhanced the formspec of the creative player to 4 rows * try to upgrade most close to track upstream original * return back text button, remove extra media check https://notabug.org/TenPlus1/creative/issues/2 * update readme information to diference features
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@ -1,13 +1,14 @@
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Minetest Game mod: creative
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===========================
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Simplified creative with faster loading
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Simplified creative for more accurate on mobile or small screens
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Information
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------------
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This mod is named `creative` and is a replacement for default "creative" mod
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of orginal game, with reduced tabs, also it uses a cached memory to faster lodaing.
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of orginal game, with reduced tabs, also minenux fork it uses a cached memory and no images
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to faster lodaing respect settings.
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![screenshot.png](screenshot.png)
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@ -19,9 +20,19 @@ for backguard compatibility with 5.2 and 0.4.16, with minimal backports, you
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can download from https://codeberg.org/minenux/minetest-mod-creative and after
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clone or downloaded renamed to `creative` (obviously replace the current one if any)
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Modified by TenPlus1 (added creative privelage, reduced tab count, tweaked code),
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Modified by TenPlus1 (added creative privilege, reduced tab count, tweaked code),
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original work is at https://notabug.org/TenPlus1/creative
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The minenux fork cut down images to use only text so media download is not a hit!
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#### Api
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You can use `creative.is_creative(playername)` (older) or `creative.is_enabled_for(playername)`.
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#### Dependencies
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* sfinv
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### Authors of source code
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Originally by Perttu Ahola (celeron55) <celeron55@gmail.com> (MIT)
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@ -1,13 +1,14 @@
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Minetest Game mod: creative
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===========================
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Simplified creative with faster loading
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Simplified creative for more accurate on mobile or small screens
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Information
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------------
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This mod is named `creative` and is a replacement for default "creative" mod
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of orginal game, with reduced tabs, also it uses a cached memory to faster lodaing.
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of orginal game, with reduced tabs, also minenux fork it uses a cached memory
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to faster lodaing respect settings.
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![screenshot.png](screenshot.png)
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@ -19,9 +20,11 @@ for backguard compatibility with 5.2 and 0.4.16, with minimal backports, you
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can download from https://codeberg.org/minenux/minetest-mod-creative and after
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clone or downloaded renamed to `creative` (obviously replace the current one if any)
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Modified by TenPlus1 (added creative privelage, reduced tab count, tweaked code),
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Modified by TenPlus1 (added creative privilege, reduced tab count, tweaked code),
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original work is at https://notabug.org/TenPlus1/creative
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The minenux fork cut down images to use only text so media download is not a hit!
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### Authors of source code
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Originally by Perttu Ahola (celeron55) <celeron55@gmail.com> (MIT)
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@ -29,7 +32,7 @@ Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (MIT)
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### Author of media (textures)
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Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (CC BY-SA 3.0)
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Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (CC-BY-SA 3.0)
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LICENSE
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-------
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@ -1 +1 @@
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Simplified creative with faster loading
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Simplified creative for more accurate on mobile or small screens
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@ -1,21 +1,80 @@
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creative = {}
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minetest.register_privilege("creative", {
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description = "Allow player to use creative inventory",
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give_to_singleplayer = false,
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give_to_admin = false,
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on_grant = update_sfinv,
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on_revoke = update_sfinv,
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})
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-- Load support for MT game translation.
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local S
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if minetest.get_translator ~= nil then
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S = minetest.get_translator("creative") -- 5.x translation function
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else
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if minetest.get_modpath("intllib") then
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dofile(minetest.get_modpath("intllib") .. "/init.lua")
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if intllib.make_gettext_pair then
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S = intllib.make_gettext_pair() -- new gettext method
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else
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S = intllib.Getter() -- old text file method
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end
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else -- boilerplate function
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S = function(str, ...)
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local args = {...}
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return str:gsub("@%d+", function(match)
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return args[tonumber(match:sub(2))]
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end)
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end
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end
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end
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local is_50 = minetest.has_feature("object_use_texture_alpha")
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local is_53 = minetest.has_feature("object_step_has_moveresult")
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local is_54 = minetest.has_feature("direct_velocity_on_players")
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creative = {}
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creative.get_translator = S
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creative.is_50 = is_50
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creative.is_53 = is_53
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creative.is_54 = is_54
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local privs_description = "Allow player to use creative inventory"
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local privs_definition = {}
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local function update_sfinv(name)
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minetest.after(0, function()
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local player = minetest.get_player_by_name(name)
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if player then
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if sfinv.get_page(player):sub(1, 9) == "creative:" then
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sfinv.set_page(player, sfinv.get_homepage_name(player))
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else
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sfinv.set_player_inventory_formspec(player)
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end
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end
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end)
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end
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if is_50 then
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privs_definition = {
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description = privs_description,
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give_to_singleplayer = false,
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give_to_admin = false,
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on_grant = update_sfinv,
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on_revoke = update_sfinv
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}
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else
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privs_definition = {
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description = privs_description,
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give_to_singleplayer = false
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}
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end
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minetest.register_privilege("creative", privs_definition)
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local creative_mode_cache = minetest.settings:get_bool("creative_mode")
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-- backguard compatibility
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function creative.is_creative(name)
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if is_53 then
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return minetest.is_creative_enabled(name)
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if creative.is_53 then
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if name == "" then
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return minetest.is_creative_enabled(name)
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else
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return minetest.check_player_privs(name, {creative = true}) or creative_mode_cache
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end
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else
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return minetest.check_player_privs(name, {creative = true}) or creative_mode_cache
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end
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@ -57,7 +116,9 @@ function creative.init_creative_inventory(player)
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player_inventory[player_name] = {
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size = 0,
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filter = "",
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start_i = 0
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start_i = 0,
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old_filter = nil, -- use only for caching in update_creative_inventory
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old_content = nil
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}
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minetest.create_detached_inventory("creative_" .. player_name, {
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@ -91,29 +152,76 @@ function creative.init_creative_inventory(player)
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return player_inventory[player_name]
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end
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local NO_MATCH = 999
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local function match(s, filter)
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if filter == "" then
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return 0
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end
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if s:lower():find(filter, 1, true) then
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return #s - #filter
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end
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return NO_MATCH
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end
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local function description(def, lang_code)
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local s = def.description
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if creative.is_53 then
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if lang_code then
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s = minetest.get_translated_string(lang_code, s)
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end
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end
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return s:gsub("\n.*", "") -- First line only
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end
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function creative.update_creative_inventory(player_name, tab_content)
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local creative_list = {}
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local inv = player_inventory[player_name] or
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creative.init_creative_inventory(minetest.get_player_by_name(player_name))
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local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
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if inv.filter == inv.old_filter and tab_content == inv.old_content then
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return
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end
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inv.old_filter = inv.filter
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inv.old_content = tab_content
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local items = inventory_cache[tab_content] or init_creative_cache(tab_content)
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for name, def in pairs(items) do
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if def.name:find(inv.filter, 1, true) or
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def.description:lower():find(inv.filter, 1, true) then
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creative_list[#creative_list+1] = name
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local lang = minetest.settings:get("language") or "en"
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local player_info = minetest.get_player_information(player_name)
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if is_53 then
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if player_info and player_info.lang_code ~= "" then
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lang = player_info.lang_code
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end
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end
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table.sort(creative_list)
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local creative_list = {}
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local order = {}
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for name, def in pairs(items) do
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local m = match(description(def), inv.filter)
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if m > 0 then
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m = math.min(m, match(description(def, lang), inv.filter))
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end
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if m > 0 then
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m = math.min(m, match(name, inv.filter))
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end
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if m < NO_MATCH then
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creative_list[#creative_list+1] = name
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-- Sort by match value first so closer matches appear earlier
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order[name] = string.format("%02d", m) .. name
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end
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end
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table.sort(creative_list, function(a, b) return order[a] < order[b] end)
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player_inv:set_size("main", #creative_list)
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player_inv:set_list("main", creative_list)
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inv.size = #creative_list
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end
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-- Create the trash field
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local trash = minetest.create_detached_inventory("creative_trash", {
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local trash = minetest.create_detached_inventory("trash", {
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-- Allow the stack to be placed and remove it in on_put()
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-- This allows the creative inventory to restore the stack
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allow_put = function(inv, listname, index, stack, player)
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@ -138,35 +246,33 @@ function creative.register_tab(name, title, items)
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creative.update_creative_inventory(player_name, items)
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local inv = player_inventory[player_name]
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local start_i = inv.start_i or 0
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local pagenum = math.floor(start_i / (3*8) + 1)
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local pagemax = math.ceil(inv.size / (3*8))
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local pagenum = math.floor(inv.start_i / (4*8) + 1)
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local pagemax = math.max(math.ceil(inv.size / (4*8)), 1)
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local esc = minetest.formspec_escape
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return sfinv.make_formspec(player, context,
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"label[6.2,3.35;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
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(inv.size == 0 and ("label[3,2;>_<]") or "") ..
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"label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
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[[
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image[4.06,3.4;0.8,0.8;creative_trash_icon.png]
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image[4,3.9;0.8,0.8;creative_trash_icon.png]
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listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
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list[current_player;main;0,4.7;8,1;]
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list[current_player;main;0,5.85;8,3;8]
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list[detached:creative_trash;main;4,3.3;1,1;]
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list[detached:trash;main;4,3.9;1,1;]
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listring[]
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button[5.4,3.2;0.8,0.9;creative_prev;<]
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button[7.25,3.2;0.8,0.9;creative_next;>]
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button[2.1,3.4;0.8,0.5;creative_search;?]
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button[2.75,3.4;0.8,0.5;creative_clear;X]
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-- image_button[5.4,3.25;0.8,0.8;creative_prev_icon.png;creative_prev;]
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-- image_button[7.2,3.25;0.8,0.8;creative_next_icon.png;creative_next;]
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-- image_button[2.1,3.25;0.8,0.8;creative_search_icon.png;creative_search;]
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-- image_button[2.75,3.25;0.8,0.8;creative_clear_icon.png;creative_clear;]
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tooltip[creative_search;Search]
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tooltip[creative_clear;Reset]
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tooltip[creative_prev;Previous page]
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tooltip[creative_next;Next page]
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listring[current_player;main]
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field_close_on_enter[creative_filter;false]
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button[5,4.05;0.8,0.8;creative_prev;<]
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button[7.25,4.05;0.8,0.8;creative_next;>]
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button[2.63,4.05;0.8,0.8;creative_search;?]
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button[3.25,4.05;0.8,0.8;creative_clear;X]
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]] ..
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"field[0.3,3.5;2.2,1;creative_filter;;" .. minetest.formspec_escape(inv.filter) .. "]" ..
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"tooltip[creative_search;" .. esc(S("Search")) .. "]" ..
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"tooltip[creative_clear;" .. esc(S("Reset")) .. "]" ..
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"tooltip[creative_prev;" .. esc(S("Previous page")) .. "]" ..
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"tooltip[creative_next;" .. esc(S("Next page")) .. "]" ..
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"listring[current_player;main]" ..
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"field_close_on_enter[creative_filter;false]" ..
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"field[0.3,4.2;2.8,1.2;creative_filter;;" .. esc(inv.filter) .. "]" ..
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"listring[detached:creative_" .. player_name .. ";main]" ..
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"list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" ..
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"list[detached:creative_" .. player_name .. ";main;0,0;8,4;" .. tostring(inv.start_i) .. "]" ..
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default.get_hotbar_bg(0,4.7) ..
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default.gui_bg .. default.gui_bg_img .. default.gui_slots
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.. creative.formspec_add, false)
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@ -186,27 +292,30 @@ function creative.register_tab(name, title, items)
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if fields.creative_clear then
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inv.start_i = 0
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inv.filter = ""
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creative.update_creative_inventory(player_name, items)
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--creative.update_creative_inventory(player_name, items)
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sfinv.set_player_inventory_formspec(player, context)
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elseif fields.creative_search or
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fields.key_enter_field == "creative_filter" then
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elseif (fields.creative_search or
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fields.key_enter_field == "creative_filter")
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and fields.creative_filter then
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inv.start_i = 0
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inv.filter = fields.creative_filter:lower()
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creative.update_creative_inventory(player_name, items)
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inv.filter = fields.creative_filter:sub(1, 128) -- truncate to a sane length
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:gsub("[%z\1-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n)
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:lower() -- search is case insensitive
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--creative.update_creative_inventory(player_name, items)
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sfinv.set_player_inventory_formspec(player, context)
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elseif not fields.quit then
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local start_i = inv.start_i or 0
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if fields.creative_prev then
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start_i = start_i - 3*8
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start_i = start_i - 4*8
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if start_i < 0 then
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start_i = inv.size - (inv.size % (3*8))
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start_i = inv.size - (inv.size % (4*8))
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if inv.size == start_i then
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start_i = math.max(0, inv.size - (3*8))
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start_i = math.max(0, inv.size - (4*8))
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end
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end
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elseif fields.creative_next then
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start_i = start_i + 3*8
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start_i = start_i + 4*8
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if start_i >= inv.size then
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start_i = 0
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end
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@ -219,11 +328,36 @@ function creative.register_tab(name, title, items)
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})
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end
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--creative.register_tab("all", "Creative", minetest.registered_items)
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creative.register_tab("all", "All", minetest.registered_items)
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creative.register_tab("nodes", "Nodes", minetest.registered_nodes)
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creative.register_tab("tools", "Tools", minetest.registered_tools)
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creative.register_tab("craftitems", "Items", minetest.registered_craftitems)
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-- Sort registered items
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local registered_nodes = {}
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local registered_tools = {}
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local registered_craftitems = {}
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local tab_items = function()
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for name, def in pairs(minetest.registered_items) do
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local group = def.groups or {}
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local nogroup = not (group.node or group.tool or group.craftitem)
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if group.node or (nogroup and minetest.registered_nodes[name]) then
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registered_nodes[name] = def
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elseif group.tool or (nogroup and minetest.registered_tools[name]) then
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registered_tools[name] = def
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elseif group.craftitem or (nogroup and minetest.registered_craftitems[name]) then
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registered_craftitems[name] = def
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end
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end
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end
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if minetest.register_on_mods_loaded then
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minetest.register_on_mods_loaded(tab_items)
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else
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minetest.after(0.1, tab_items)
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end
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creative.register_tab("all", S("All"), minetest.registered_items)
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creative.register_tab("nodes", S("Nodes"), minetest.registered_nodes)
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creative.register_tab("tools", S("Tools"), minetest.registered_tools)
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creative.register_tab("craftitems", S("Items"), minetest.registered_craftitems)
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local old_homepage_name = sfinv.get_homepage_name
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function sfinv.get_homepage_name(player)
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@ -235,13 +369,14 @@ function sfinv.get_homepage_name(player)
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end
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if creative_mode_cache then
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-- Dig time is modified according to difference (leveldiff) between tool
|
||||
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
|
||||
-- leveldiff and 1.
|
||||
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
|
||||
-- increased such that nodes of differing levels have an insignificant
|
||||
-- effect on digtime.
|
||||
if minetest.is_creative_enabled("") then
|
||||
local hand_hack = function()
|
||||
-- Dig time is modified according to difference (leveldiff) between tool
|
||||
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
|
||||
-- leveldiff and 1.
|
||||
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
|
||||
-- increased such that nodes of differing levels have an insignificant
|
||||
-- effect on digtime.
|
||||
local digtime = 42
|
||||
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
|
||||
|
||||
@ -259,33 +394,50 @@ if creative_mode_cache then
|
||||
snappy = caps,
|
||||
choppy = caps,
|
||||
oddly_breakable_by_hand = caps,
|
||||
-- dig_immediate group doesn't use value 1. Value 3 is instant dig
|
||||
dig_immediate = {times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
|
||||
},
|
||||
damage_groups = {fleshy = 10},
|
||||
}
|
||||
})
|
||||
end
|
||||
if minetest.register_on_mods_loaded then
|
||||
minetest.register_on_mods_loaded(hand_hack)
|
||||
else
|
||||
minetest.after(0.2, hand_hack)
|
||||
end
|
||||
end
|
||||
|
||||
-- Unlimited node placement
|
||||
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
|
||||
if placer and placer:is_player() then
|
||||
return creative.is_enabled_for(placer:get_player_name())
|
||||
if placer then
|
||||
if placer:is_player() then
|
||||
return creative.is_creative(placer:get_player_name())
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Don't pick up if the item is already in the inventory
|
||||
local old_handle_node_drops = minetest.handle_node_drops
|
||||
function minetest.handle_node_drops(pos, drops, digger)
|
||||
if not digger or not digger:is_player() or
|
||||
-- not creative.is_enabled_for(digger:get_player_name()) then
|
||||
not creative_mode_cache then
|
||||
return old_handle_node_drops(pos, drops, digger)
|
||||
end
|
||||
local inv = digger:get_inventory()
|
||||
if inv then
|
||||
for _, item in ipairs(drops) do
|
||||
if not inv:contains_item("main", item, true) then
|
||||
inv:add_item("main", item)
|
||||
-- Don't pick up if the item is already in the inventory only in hard creative single
|
||||
if creative_mode_cache then
|
||||
local old_handle_node_drops = minetest.handle_node_drops
|
||||
function minetest.handle_node_drops(pos, drops, digger)
|
||||
if not digger then
|
||||
if not digger:is_player() then
|
||||
if not creative.is_creative(digger:get_player_name()) then
|
||||
return old_handle_node_drops(pos, drops, digger)
|
||||
end
|
||||
end
|
||||
end
|
||||
local inv = digger:get_inventory()
|
||||
if inv then
|
||||
for _, item in ipairs(drops) do
|
||||
if not inv:contains_item("main", item, true) then
|
||||
inv:add_item("main", item)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
print("[creative] mod loaded")
|
||||
|
||||
|
@ -1,3 +1,3 @@
|
||||
name = creative
|
||||
depends = sfinv
|
||||
description = Simplified creative with faster loading
|
||||
description = Simplified creative for more accurate on mobiles or small screens
|
||||
|
Loading…
x
Reference in New Issue
Block a user