remove paramtype2="glasslikeliquidlevel" from glass nodes
* backported https://github.com/minetest/minetest_game/pull/2963/files * closes https://github.com/minetest/minetest_game/issues/2962
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@ -2806,7 +2806,6 @@ minetest.register_node("default:glass", {
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drawtype = "glasslike_framed_optional",
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png", "default_glass_detail.png"},
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tiles = {"default_glass.png", "default_glass_detail.png"},
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "glasslikeliquidlevel",
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sunlight_propagates = true,
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sunlight_propagates = true,
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is_ground_content = false,
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is_ground_content = false,
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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@ -2818,7 +2817,6 @@ minetest.register_node("default:obsidian_glass", {
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drawtype = "glasslike_framed_optional",
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drawtype = "glasslike_framed_optional",
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tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
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tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "glasslikeliquidlevel",
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is_ground_content = false,
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is_ground_content = false,
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sunlight_propagates = true,
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sunlight_propagates = true,
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sounds = default.node_sound_glass_defaults(),
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sounds = default.node_sound_glass_defaults(),
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