parent
da0cad8af7
commit
55189a57f8
@ -449,8 +449,9 @@ minetest.register_craftitem("carts:cart", {
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minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
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{pos = pointed_thing.above}, true)
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local player_name = placer and placer:get_player_name() or ""
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if not (creative and creative.is_enabled_for
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and creative.is_enabled_for(placer:get_player_name())) then
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and creative.is_enabled_for(player_name)) then
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itemstack:take_item()
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end
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return itemstack
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@ -1832,6 +1832,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end)
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minetest.register_on_leaveplayer(function(player)
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if not player then return end
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local pn = player:get_player_name()
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if open_chests[pn] then
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chest_lid_close(pn)
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@ -1857,40 +1858,40 @@ function default.register_chest(name, d)
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end
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def.after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("owner", placer and placer:get_player_name() or "")
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meta:set_string("infotext", "Locked Chest (owned by " ..
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meta:get_string("owner") .. ")")
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end
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def.can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main") and
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default.can_interact_with_node(player, pos)
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if inv then return inv:is_empty("main") and default.can_interact_with_node(player, pos) end
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return
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end
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def.allow_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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if not default.can_interact_with_node(player, pos) then
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return 0
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if player then
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if not default.can_interact_with_node(player, pos) then return 0 end
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end
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return count
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end
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def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if not default.can_interact_with_node(player, pos) then
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return 0
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if player then
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if not default.can_interact_with_node(player, pos) then return 0 end
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end
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return stack:get_count()
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end
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def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if not default.can_interact_with_node(player, pos) then
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return 0
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if player then
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if not default.can_interact_with_node(player, pos) then return 0 end
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end
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return stack:get_count()
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end
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def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if not default.can_interact_with_node(clicker, pos) then
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return itemstack
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if clicker then
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if not default.can_interact_with_node(clicker, pos) then return itemstack end
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end
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if not clicker return end
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minetest.sound_play(def.sound_open, {gain = 0.3,
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pos = pos, max_hear_distance = 10})
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if not chest_lid_obstructed(pos) then
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@ -1907,6 +1908,7 @@ function default.register_chest(name, d)
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def.on_blast = function() end
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def.on_key_use = function(pos, player)
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local secret = minetest.get_meta(pos):get_string("key_lock_secret")
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if not player then return end
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local itemstack = player:get_wielded_item()
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local key_meta = itemstack:get_meta()
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@ -1927,6 +1929,7 @@ function default.register_chest(name, d)
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end
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def.on_skeleton_key_use = function(pos, player, newsecret)
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local meta = minetest.get_meta(pos)
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if not player then return end
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local owner = meta:get_string("owner")
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local pn = player:get_player_name()
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@ -1958,6 +1961,7 @@ function default.register_chest(name, d)
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return inv:is_empty("main")
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end
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def.on_rightclick = function(pos, node, clicker)
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if not clicker then return end
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minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
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max_hear_distance = 10})
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if not chest_lid_obstructed(pos) then
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@ -1982,15 +1986,18 @@ function default.register_chest(name, d)
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def.on_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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if not player then return end
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minetest.log("action", player:get_player_name() ..
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" moves stuff in chest at " .. minetest.pos_to_string(pos))
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end
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def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
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if not player then return end
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minetest.log("action", player:get_player_name() ..
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" moves " .. stack:get_name() ..
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" to chest at " .. minetest.pos_to_string(pos))
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end
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def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
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if not player then return end
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minetest.log("action", player:get_player_name() ..
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" takes " .. stack:get_name() ..
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" from chest at " .. minetest.pos_to_string(pos))
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@ -2137,18 +2144,21 @@ minetest.register_node("default:bookshelf", {
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return 0
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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if not player then return end
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minetest.log("action", player:get_player_name() ..
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" moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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if not player then return end
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minetest.log("action", player:get_player_name() ..
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" moves stuff to bookshelf at " .. minetest.pos_to_string(pos))
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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if not player then return end
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minetest.log("action", player:get_player_name() ..
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" takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
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local meta = minetest.get_meta(pos)
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@ -2192,7 +2202,7 @@ local function register_sign(material, desc, def)
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
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local player_name = sender:get_player_name()
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local player_name = sender and sender:get_player_name() or ""
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if minetest.is_protected(pos, player_name) then
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minetest.record_protection_violation(pos, player_name)
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return
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@ -626,7 +626,7 @@ function tnt.register_tnt(def)
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groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5},
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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if placer:is_player() then
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if placer and placer:is_player() then
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name())
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end
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